Controls

From Interstellar Rift Wiki
Revision as of 18:41, 23 February 2015 by Conquintor (Talk | contribs)

Jump to: navigation, search

On Foot

Default Function
Mouse Wheel Scroll Scrolls through inventory hotbar items.
Escape Key Exits out of current screens, interfaces or menu's. Exits to the exit menu.
Use Key Activate devices and uses items.
Walk Forward Key Walk Forward - Sprint forward in combination with Sprint Key.
Walk Backward Key Walk Backward.
Strafe Left Key Strafe left.
Strafe Right Key Strafe right.
Jump Key Jump.
Sprint Key Sprint - In Combination with Walk Forward Key
Tab Key Activate G.R.I.P. OmniTool.

Ship Flight

Default Function
Escape Key Exits out of current screens, interfaces or menu's. Exits to the exit menu.
Increase Thrust Key Increase thrust.
Decrease Thrust Key Decrease thrust.
Strafe Left Key Strafe left.
Strafe Right Key Strafe right.
Strafe Up Key Strafe up.
Strafe Down Key Strafe down.
Roll Right Key Roll right.
Roll Left Key Roll left.
Full Stop Key Full stop. Sets thrust levels to 0.
Tab Key Toggle between free-flight and mouse-flight.

Editor

Default Function
Mouse Wheel Scroll Scroll to zoom camera out and in.
Middle Mouse Button Rotate camera (hold down).
Right Mouse Button Place item.
Left Mouse Button Delete item.
Escape Key Goes to the editor exit window, where you can save, load, import and export ships.
Border scroll Key Toggle border scrolling.
Camera Forward Key Move camera forward.
Camera Backward Key Move camera backward.
Camera Left Key Move camera left.
Camera Right Key Move camera right.
Select Room Key Select room.
Faster Camera Key Increase camera speed - In Combination with Camera Forward Key
Room Edit Mode Key Select room edit mode.
Prop Edit Mode Key Select prop edit mode.
Exterior Edit Mode Key Select exterior edit mode.
Power Group Mode Key Select power group edit mode.
Quick Save Key Quick save a blueprint.
Quick Load Key Quick load a blueprint.
1 Key - 9 Key Select item 1 - 9 from the menu.
L Key Toggle between ship lights and ship lights with extra editor lighting.