Space rocks and patchers – Development Update 004
We’re a little later than usual, but once again we come bearing goodies. As of today Interstellar Rift will be using a launcher with a built-in patcher. This way you’ll just have to start the game and wait for it to find and install updates. No more downloading rar files and guessing which file you need to run, just open the launcher and click play when it has finished updating.
We are also bringing a test asteroid field into the game. Just take a look out of the window of your ship. Now, these asteroids aren’t just for show. Each one is synced over the local network. For the player this syncing doesn’t do much as of yet. So if multiple players would join they would see the asteroids the same way, in preparation for one of the coming networking updates. We’re venturing into some new and exciting territory here with these asteroids and other space based objects. But in the end we believe it’ll result in a space game unlike any other out there.
But wait, there’s more! In the last patch, we introduced the first phase of the power systems. This time we’ve made a few changes and added in the ability to save them. So from now on you don’t have to worry about losing all your work when you’ve set up a very fuel efficient ship. There are more things that we’ll be adding to this system in the next few updates, and we have some ideas on how to improve it, so please give us your thoughts and any feedback you’re willing to give will help us to greatly improve this system.
Interstellar Rift v0.0.5 can be downloaded here.