“Open Sesame!” Interstellar Rift Development Update 008
As you may have guessed from the title of this week’s update, we’re introducing functional doors!
That means: every single door in your ships will now require power if you want to pass through them. As with many of the features we’ve added these past few weeks, this represents another big step in adding engine functionality to the game. This time it’s the animation system that we’ve implemented, as with many of these engine features it is still in the early stages. Which means it will be expanded upon in the future, but for now, it will make sure doors open and close.
The second major update is the re-designed ship construction editor. While most of the editor still works as it used to, from now on, In Interior mode, you will only see the room which you currently have active. if you want to change active rooms simply move your mouse over to another room and press spacebar. With this new viewmode we hope to give you guys a better overview of what you’ve built, while also increasing editor performance.
A similar view will also be available for the power connection tool, when you activate the power connection mode you will now see your entire ship in blue ghost mode regardless of which buildplane you had active, with only the devices that generate and require power highlighted, including exterior solar panels. This will enable all you shipwrights to connect the devices more easily across your entire ship.
As always we would greatly appreciate any critique, comments and feedback you guys are willing to provide. and we hope you enjoy this latest patch