The universe has been saved – Interstellar Rift Development Update 027


We’ve been Greenlit! Last thursday Valve has smiled upon Interstellar Rift and allowed us to pass through the gates of the promised land of Steam. And we couldn’t have done it without all of you who voted, and helped spread the word! Thanks to you, Interstellar Rift made it through Steam Greenlight in just 8 days!

To address some of the concerns we’ve received from several of our community members;

Now that we’ve been Greenlit it does not mean you’ll have to start paying for IR just yet. As we’ve stated in the past while Interstellar Rift is not intended to be a free to play game and we will not charge you for playing the pre-alpha. Nor will we move the game to Steam until we feel that the game is in a state where we feel charging money for it is justified. So until that happens enjoy the game!

New door and information display

New door and information displays

Now that the celebrations are over with. We have a new patch for you today, and as the title suggests, we’re introducing universe saving! This will be the last time you’ll have to kiss your ships goodbye when a server goes down. All servers will periodically save the game state to your user database. And you can now load these server saves from your host game menu and solo game menu.

Next we’ve added proper physics meshes to all the doors. and as well proper locking indicators.
so doors will now block you from moving through until the door has properly slid out of the way. Also when a door is locked or has low power the screens on all these doors now indicate their current status. So no more wondering why a door isn’t opening for you.

Save your world!

Save your world!

Once again we’d like to thank all of you for your support during our greenlight campaign and for your continued support of Interstellar Rift. We hope you’ll enjoy the latest patch and if you’d like to stay up to date with all the latest Interstellar Rift news you can follow us on Facebook, Twitter and by leaving message on our Forums.

Thank you from everyone at Split polygon.

It’s not easy being green – Interstellar Rift Development Update 026


The time has come for us to test the waters and submit Interstellar Rift to Steam Greenlight!


We would like to thank everyone for all the support we have received so far, your input has already had a great effect on the game, and guides us as we implement more content and features. On to Greenlight!

We felt that the time was right for us to start counting votes. So if you’d like to see Interstellar Rift on Steam in the future, visit our Greenlight page, and vote for us!


Unauthorised Access Detected. – Interstellar Rift Development update 025


Lock your doors! Hide your cargo!
The G.R.I.P. Omnitool will allow you to do just that. As of today, your mandatory Patented Sencorp G.R.I.P Omnitool has been updated with ship access functionality!

Thats right folks, ship permissions are here! You will be able to assign players to groups with different levels of access. While the G.R.I.P. will come with several basic permission levels you’ll be able to completely customize your groups and assign specific system access to each.

AccessDenied

At the moment the default permissions sets are:

Guest Access – Everyone who teleports aboard a ship will automatically have guest access. By default this allows them to do everything but pilot a ship, until they are put in a different group, which removes the guest access.

Basic Access – Basic Access is similar to guest access, as it allows players access to doors but also to lifts.

Ship Systems – Ship systems will allow players access to everything but the helm controls.

Flight Control – As the name implies, this permission set will allow you access to the ships flight controls. Without this access level players will not be able take control of the helm.

These are all basic permission sets but players can create their own sets and assign individual devices to each permission group. Permissions are saved to a specific ship, and will only work on that ship. The owner of a ship automatically has full access and cannot transfer or disable their own permission settings.

AccessGroups

The only exemption from the permissions system is the teleporter. For the moment players will still be able to teleport to and from ships without having been assigned to an access group. however if you truly want to block players from accessing and exploring your ship. You can turn off guest access on the door(s) to your teleporter room.

Aside from permissions we’ve also added the actual G.R.I.P device to the players right arm and added a number of interface updates. See the patch notes for details on bugfixes.

This is a major and much requested feature for Interstellar Rift but like all features this is only the first iteration. We’re going to need your help and feedback in order to improve it. So try it out and let us know what you think. You can reach us through Facebook, Twitter and by leaving message on our Forums.