Early Access! We’ve done it, we’re here! Split Polygon’s first game Interstellar Rift is now available on Steam Early Access! To celebrate we’ve made another trailer for everyone to enjoy
As of today interstellar Rift will work exclusively with Steam. This means that the Interstellar Rift account which you used to play the pre-alpha is now no longer usable. You’ll need a valid steam account that has Interstellar Rift attached to it in order to access the game. This also means there is no longer a log in menu at the bottom of the screen in the main menu.
With today’s Release we are implementing a couple of new features such as creative mode.
You will now be able to host a server or start a solo game with creative mode enable. This allows you to test your ship designs without the need to gather the necessary resources. To enable this feature simply check the box in the host game menu or the solo game menu.
In addition, we have improved the ship and asteroid interpolation which means that asteroids and ships no longer jitter when they move. And as of this patch the character sits in the pilot chair when piloting a ship.
In the coming weeks/months we will be focusing on further expanding the game in the same manner that you’ve come to expect from us. And update every two weeks and a hotfix whenever necessary.
The first big feature coming in two weeks will be the power grid revamp. This redesign will significantly increase performance for ships and stations that have a large amount of devices installed. Instead of working like a valve system where one device is charged at a time, every device connected to a power source will charge at the same time.
Not long after the updated power grid we will be implementing shield generators and then finally combat!
We know you’re probably tired of hearing this but just one more time for old time’s sake. Thank you! We wouldn’t be here without the support from you guys!
It has been an awesome year, in no small part thanks to you guys. Back in March of 2014, we made a simple little ship editor available for everyone to try. Back then, we took a risk and stepped off what everyone thought was the normal way to release games. For over a year, we took your feedback and support and used it to turn that little ship editor into a more fully fledged game. Although an open development cycle seemed a little daunting at first, releasing the game for free and updating it every two weeks with direct input from the community has been invaluable to us. And if this past year is any indication, we have no doubt that with your help Interstellar Rift will continue to grow and expand.
But today is not about us, it is about you! As a token of our gratitude for your support, we are pleased to present everyone who has registered an account and has played the game between November 11th 2014 and June 2nd 2015 with a Steam copy of Interstellar Rift. Thank you all!
To claim your Steam copy, you can head over to this page:
Simply log in with your Interstellar Rift Account and you will be given a key which you can apply to your Steam Account.
We sincerely hope you’ll stick with us as we bring Interstellar Rift into the next stage of its development. The next few months are going to bring some very interesting features into the game such as combat and trade.
The final frontier – Interstellar Rift development update 032
Today is a red letter day. This will be the final update for the free pre-alpha version of Interstellar Rift. The past year has been a giant experiment for us, releasing the game in a barely playable state. Initially with just the ship editor, then the ability to walk around a few weeks later right up to the point where players were flying their star ships around in multiplayer. Now we are ready to take the next step. As some of you already know, Split Polygon is a team of 5 who work on Interstellar Rift in their spare time. This has granted us a lot of creative freedom, but also has some drawback. We want Split Polygon to grow and become more dedicated to creating innovative video games and pushing the limits of technology, with Interstellar Rift leading the charge. In order to achieve this goal we have decided to bring Interstellar Rift to Steam Early Access.
A move that would have been impossible without the support of you, our awesome and growing community. Thanks to your efforts we made it through Steam Greenlight in just a few days, and your feedback has been invaluable to get Interstellar rift into the state it is today. From the bottom of our hearts, Thank you!
In the coming months you will see the same if not a greater level of commitment from us that you’ve come to expect over the past year, with updates every two weeks and an “ask us anything” policy all the time. Now that the core of the game is working it’s time to start adding more of the fun stuff. Soon you will start seeing features like combat and trade make their way into the game.
Some of the things you can expect us to implement in the coming months are:
Combat – Both in space and on foot. players will be able to take on each other in dogfights, and firefights on stations and inside ships. Or multi ship fleet engagements.
Trading – Players will be able to sell their mined resources to to stations and players for credits.
Revamped inventory – We are going to add the inventory to the grip to better accommodate player items and redesign the way you carry cargo.
Player items – Players will be able to purchase, craft and loot items such as weapons, medpacks, oxygen tanks and more.
Multiple star systems – Players will be able to jump between star systems using their jump drive. The further away from the starting system you go the more dangerous it becomes.
Procedural galaxy – Every star system will be generated in a unique way ensuring an infinite galaxy to explore.
Character customization – Players will be able to craft, buy and loot new player armor pieces, you will also be able to choose a gender and color your armor pieces.
*the above list is in no particular order
Aside from the Early Access announcement, we also bring a patch. This week, we’re adding respawning on ships, some editor Improvements and login and out on the same location. When you log out and log back in you will now be in the same location. No longer will you find your ship lost in limbo with no way to quickly get back after you log out.
The other big new feature is the Logicorp Molecular Assembler, this new device replaces the old non functional respawner tube. This device will allow you to respawn on your own ship or the starter station when you die so long as the device is powered. So make sure you install the new Logicorp Molecular Assembler on all your ships.
You’ll also notice the escape menu is completely revamped. Instead of a popup, it is now integrated in the GRIP. Here, you’ll also find a respawn button. This is a stopgap measure to prevent players from getting stuck on their ship. Once we have more systems online there will be better ways to prevent players from getting stuck on their ships.
We’ve also added some small visual improvements to the editor, new indicators will now show you where you can and can’t place certain interior tiles as well as a grid highlight. In the hull editor you can also see the pivot of certain blocks so you’ll know at what point they rotate.
This has been a great year and we are eagerly looking forward to what the future holds.
In the following weeks we will be making another big announcements leading up to the release.
If you have any questions regarding Interstellar Rift and our move to steam early access please don’t hesitate to ask us, you can reach us through the forums Twitter, Facebook or you reach us through our new Ask.fm