Factsheet

Developer:
Split Polygon
Based in Breda, the Netherlands

Founding date:
March 21, 2013

Website:
split-polygon.com

Press / Business contact:
[email protected]

Social:
@SplitPolygon
SplitPolygon

Releases:

Address:
Archimedesstraat 17
4816BA
The Netherlands

Phone:
-

Description

Interstellar Rift is a open world Starship Simulator with an emphasis on ship construction and multi-player interaction. Players will need to survive in a hostile galaxy with their own custom designed and constructed starship. Space is vast but you wont have to face it alone, other players will be able to join your ship and help out, or build their own rival fleet and fight you across the galaxy.

History

Interstellar Rift has been in development since October 2012. Conceived after years of inspiration from games such as FTL and Garry's Mod with the Spacebuild plugin. Interstellar Rift began life as a project called AGOS. Build on our own game engine technology called Aluna, tailored to the exact needs of the project. Split Polygon was founded in march 2013 with a team of five and development continued for just over a year before the project was renamed to Interstellar Rift. We then released, for free, a pre-alpha version on our website to garner player impressions and feedback.

Features

- Multiplayer
Player hosted servers with up to and more than 64 players

- Singleplayer (online)

- A vast open universe
Explore stellar phenomena, derelict stations and more

- An incredibly powerful ship editor
Design your own spaceship and share it with the world

- Resource gathering and crafting

- A dynamic npc and player driven economy

- Hostile and friendly npcs that roam the galaxy

- Fully simulated ships

Life support, power systems, fuel consumption, etc

Videos

Interstellar Rift Trailer YouTube

Interstellar Rift Trailer YouTube


Images

logo3.png
logo1.png
logo4.png
logo2.png

There are far more images available for Interstellar Rift, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!



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Team & Repeating Collaborator

Alexander Immerzeel
Character Artist

Jimmy van den Bergh
Environment Artist

Joost Meulenkamp
Environment Artist

Paul Mertens
Gameplay Programmer

Leroy Sikkes
Engine Programmer


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks