Factsheet
Developer:
Split Polygon
Based in Breda, the Netherlands
Founding date:
March 21, 2013
Website:
split-polygon.com
Press / Business contact:
[email protected]
Social:
@SplitPolygon
SplitPolygon
Releases:
Address:
Archimedesstraat 17
4816BA
The Netherlands
Phone:
-
Description
Interstellar Rift is a open world Starship Simulator with an emphasis on ship construction and multi-player interaction. Players will need to survive in a hostile galaxy with their own custom designed and constructed starship. Space is vast but you wont have to face it alone, other players will be able to join your ship and help out, or build their own rival fleet and fight you across the galaxy.
History
Interstellar Rift has been in development since October 2012. Conceived after years of inspiration from games such as FTL and Garry's Mod with the Spacebuild plugin. Interstellar Rift began life as a project called AGOS. Build on our own game engine technology called Aluna, tailored to the exact needs of the project. Split Polygon was founded in march 2013 with a team of five and development continued for just over a year before the project was renamed to Interstellar Rift. We then released, for free, a pre-alpha version on our website to garner player impressions and feedback.
Features
- MultiplayerPlayer hosted servers with up to and more than 64 players
- Singleplayer (online)
- A vast open universe
Explore stellar phenomena, derelict stations and more
- An incredibly powerful ship editor
Design your own spaceship and share it with the world
- Resource gathering and crafting
- A dynamic npc and player driven economy
- Hostile and friendly npcs that roam the galaxy
- Fully simulated ships
Life support, power systems, fuel consumption, etc
Videos
Interstellar Rift Trailer YouTube
Interstellar Rift Trailer YouTube
Images
There are far more images available for Interstellar Rift, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
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Team & Repeating Collaborator
Alexander Immerzeel
Character Artist
Jimmy van den Bergh
Environment Artist
Joost Meulenkamp
Environment Artist
Paul Mertens
Gameplay Programmer
Leroy Sikkes
Engine Programmer
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks