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		<id>http://www.interstellarrift.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BreeaDR</id>
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		<updated>2026-04-05T02:05:51Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Repair_Drone</id>
		<title>Repair Drone</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Repair_Drone"/>
				<updated>2016-11-27T15:40:03Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: /* Construction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
 |name         = Repair Drone&lt;br /&gt;
 |bodystyle    = &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = &lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |above        = Repair Drone&lt;br /&gt;
 |  image      = [[File:RepairDrone.png|128px|alt=Repair Drone]]&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background:#ccf;&lt;br /&gt;
 |labelstyle   = background:#ddf;&lt;br /&gt;
 |datastyle    = &lt;br /&gt;
&lt;br /&gt;
 |header1 = Repair Drone&lt;br /&gt;
 | data2 = A deployable object that heals your ship.&lt;br /&gt;
 | data3 = Resource ID: 32&lt;br /&gt;
 | data4 = Technical Name: RT_RepairDrone&lt;br /&gt;
 |below      = Category: [[Resources]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Repair Drones are objects that you can create to fix your ship. Once created, you eject them out of the ship using a [[Disposal Unit]] and automatically deploy. To pick them back up, you salvage them with the [[Salvage Unit]].&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
1 Repair Drone = 300 [[Iron]] + 150 [[Silicon]] + 150 [[Brass]] using an [[Assembling Machine]].&lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
&lt;br /&gt;
Repair Drones are sealed into containment crates. Each containment crate can store up to 1 Repair Drone.&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Assembling_Machine</id>
		<title>Assembling Machine</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Assembling_Machine"/>
				<updated>2016-11-27T15:39:41Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: /* Assembling Machine Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
 |name         = Assembling Machine&lt;br /&gt;
 |bodystyle    = &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = &lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |above        = Assembling Machine &lt;br /&gt;
 |  image      = [[File:Assembling Machine 01.png|256px|Assembling Machine]]&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background:#ccf;&lt;br /&gt;
 |labelstyle   = background:#ddf;&lt;br /&gt;
 |datastyle    = &lt;br /&gt;
&lt;br /&gt;
 |header1 = Assembling Machine&lt;br /&gt;
 |  data2 = A large machine that allows you to produce various items&lt;br /&gt;
 | label3 = Resources&lt;br /&gt;
 |  data3 = 1475 [[Steel]], 350 Refined [[Iron]], 475 Refined [[Copper]], 425 Refined [[Silicon]]&lt;br /&gt;
 | label4 = Weight&lt;br /&gt;
 |  data4 = &lt;br /&gt;
 | label5 = Device Type&lt;br /&gt;
 |  data5 = Prop&lt;br /&gt;
 | label6 = Power Requirements&lt;br /&gt;
 |  data6 = &lt;br /&gt;
 | label7 = Location in editor&lt;br /&gt;
 |  data7 = Prop edit mode, Systems&lt;br /&gt;
 | label9 = Size&lt;br /&gt;
 |  data9 = 3x1x1 tile (12x4x4 meters)&lt;br /&gt;
&lt;br /&gt;
 |belowstyle = background:#ddf;&lt;br /&gt;
 |below      = Category: [[Systems]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An Assembling Machine is used to create more advanced resources from raw or refined resources. See the [[Resources]] page for more information on how to obtain the resources listed below.&lt;br /&gt;
&lt;br /&gt;
===Assembling Machine Recipes===&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Recipes &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:40%;&amp;quot;| Input || style=&amp;quot;background-color:#cedff2; width:40%;&amp;quot;| Output&lt;br /&gt;
|-&lt;br /&gt;
| [[File:StandardShell.png|24px|Standard Shell]] || [[Standard Shell]] || 1 [[Brass]], 1 [[Iron]] || 1 [[Standard Shell]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:StandardAmmo.png|24px|Standard Ammo]] || [[Standard Ammo]] || 1 [[Standard Shell]], 1 [[Nitrous Oxide]] || 1 [[Standard Ammo]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DeployableTurret.png|24px|Defense Drone]] || [[Defense Drone]] || 300 [[Iron]], 150 [[Copper]], 150 [[Brass]] || 1 [[Defense Drone]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RepairDrone.png|24px|Repair Drone]] || [[Repair Drone]] || 300 [[Iron]], 150 [[Silicon]], 150 [[brass]] || 1 [[Repair Drone]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beacon.png|24px|Beacon]] || [[Beacon]] || 75 [[Iron]], 100 [[Copper]], 50 [[silicon]] || 1 [[Beacon]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Resources</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Resources"/>
				<updated>2016-11-23T13:01:24Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Resources can be stored on [[Cargo Pallets]] or in the [[Vault]]. Resources are used to manufacture other items in the [[Refinery]] or [[Assembling Machine]]. They can also be used as fuel, in-space objects, or as trade goods. There are several different types of resources that are all defined below.&lt;br /&gt;
&lt;br /&gt;
Resources can be purchased in stations around the galaxy for [[File:Credits.png|24px|link=U-nits|U-nits]] [[U-nits]], or obtained by trading with other players or manufacturing them yourself.  &lt;br /&gt;
&lt;br /&gt;
===Raw Resources===&lt;br /&gt;
Raw Resources are mined from asteroid fields by using [[Resource Extractor]]s. They are stored in containment crates which can be then stored on pallets in your ship or in the vault at a base.&lt;br /&gt;
&lt;br /&gt;
The following table lists the raw resources in the game, where they can be found, their rarity and how many can be stored per containment crate. Any raw resources that can be used without being refined are linked to the resource pages that show you how they can be used.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Raw Resources &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Field Type || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Rarity || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Quantity || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Makes ||style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Crate Icon&lt;br /&gt;
|- &lt;br /&gt;
| [[File:IronOre.png|24px|Iron Ore]] || [[Iron Ore]] || Rock asteroids || Common || 600 per crate || [[Iron]] || [[File:Iron_Ore_01.png|24px|Iron Ore Crate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CopperOre.png|24px|Copper Ore]] || [[Copper Ore]] || Rock asteroids || Common || 600 per crate || [[Copper]], [[Brass]] || [[File:Copper_Ore_01.png|24px|Copper Ore Crate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiliconOre.png|24px|Silicon Ore]] || [[Silicon Ore]] || Rock asteroids || Uncommon || 600 per crate || [[Silicon]] || [[File:Silicon_Ore_01.png|24px|Silicon Ore Crate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ZincOre.png|24px|Zinc Ore]] || [[Zinc Ore]] || Rock asteroids || Rare || 600 per crate || [[Brass]] || [[File:Zinc_01.png|24px|Zinc Ore Crate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Water.png|24px|Water]] || [[Water]] || Ice asteroids || Common || 1,000 per crate || [[Hydrogen]], [[Oxygen]], [[Deuterium]] || [[File:Water_01.png|24px|Water Crate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nitrogen.png|24px|]] || [[Nitrogen]] || Ice asteroids || Rare || 600 per crate || [[Nitrous Oxide]], [[Xanthium]], [[Di-Xanthium]], [[Tetra-Xanthium]] || [[File:Nitrogen_01.png|24px|Nitrogen Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Carbon.png|24px|Carbon]] || [[Carbon]] || Rock asteroids || Common || 600 per crate || [[Steel]] || [[File:Carbon_01.png|24px|Carbon Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Gold.png|24px|Gold]] || [[Gold]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Gold_01.png|24px|Gold Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Iridium.png|24px|Iridium]] || [[Iridium]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Iridium_01.png|24px|Iridium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Osmium.png|24px|Osmium]] || [[Osmium]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Osmium_01.png|24px|Osmium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Silver.png|24px|Silver]] || [[Silver]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Silver_01.png|24px|Silver Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Mercury.png|24px|Mercury]] || [[Mercury]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Mercury_01.png|24px|Mercury Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Platinum.png|24px|Platinum]] || [[Platinum]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Platinum_01.png|24px|Platinum Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Deuterium.png|24px|Deuterium]] || [[Deuterium]] || Rock asteroids || Rare || 50 per crate || [[Xanthium]] || [[File:Deuterium_01.png|24px|Deuterium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Beryllium.png|24px|Beryllium]] || [[Beryllium]] || Rock asteroids || Rare || 50 per crate || [[Xanthium]] || [[File:Beryllium_01.png|24px|Beryllium Crate]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Refined Resources===&lt;br /&gt;
Refined resources are created by putting raw resources in a [[Refinery]]. For specific usage of these items other than crafting please click the item link below.&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;7;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Refined Resources &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Made With || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Quantity || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Used In/For || style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Crate Icon&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Iron.png|24px|Iron]] || [[Iron]] || [[Iron Ore]] || 600 per crate || [[Steel]], [[Beacon]], [[Defense Drone]], [[Standard Shell]], ship components || [[File:Iron_01.png|24px|Iron Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:SteelIcon.png|24px|Steel]] || [[Steel]] || [[Iron]], [[Carbon]] || 600 per crate || Advanced ship components || [[File:Steel_01.png|24px|Steel Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Copper.png|24px|Copper]] || [[Copper]] || [[Copper Ore]] || 600 per crate || Ship components || [[File:Copper_01.png|24px|Copper Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Hydrogen.png|24px|Hydrogen]] || [[Hydrogen]] || [[Water]] || 2,000 per crate || Fuel source || [[File:Hydrogen_01.png|24px|Hydrogen Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Oxygen.png|24px|Oxygen]] || [[Oxygen]] || [[Water]] || 1,000 per crate || [[Nitrous Oxide]], used in life support systems || [[File:Oxygen_01.png|24px|Oxygen Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:NitrousOxide.png|24px|Nitrous Oxide]] || [[Nitrous Oxide]] || [[Nitrogen]], [[Oxygen]] || 600 per crate || [[Standard Ammo]] || [[File:Nitrous_Oxide_01.png|24px|Nitrous Oxide Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Silicon.png|24px|Silicon]] || [[Silicon]] || [[Silicon Ore]] || 600 per crate || [[Chipsets]], [[Cartridges]], Advanced ship components || [[File:Silicon_01.png|24px|Silicon Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Brass.png|24px|Brass]] || [[Brass]] || [[Copper Ore]], [[Zinc Ore]] || 600 per crate || [[Standard Shell]] || [[File:Brass_01.png|24px|Brass Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Xanthium.png|24px|Xanthium]] || [[Xanthium]] || [[Nitrogen]], [[Deuterium]], [[Beryllium]] || 1,000 per crate || Rift drive fuel || [[File:Xanthium_01.png|24px|Xanthium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:DiXanthium.png|24px|Di-Xanthium]] || [[Di-Xanthium]] || [[Xanthium]], [[Nitrogen]], [[Mercury]] || 1,000 per crate || Rift drive fuel || [[File:Di_Xanthium_01.png|24px|Di-Xanthium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:TetraXanthium.png|24px|Tetra-Xanthium]] || [[Tetra-Xanthium]] || [[Di-Xanthium]], [[Nitrogen]], [[Osmium]] || 1,000 per crate || Rift drive fuel || [[File:Tetra-Xanthium_01.png|24px|Tetra-Xanthium Crate]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manufactured Resources===&lt;br /&gt;
Manufactured resources are created in an [[Assembling Machine]].&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Manufactured Resources &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Quantity || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Made With ||style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Crate Icon&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Beacon.png|24px|Beacon]] || [[Beacon]] || 1 per crate || [[Iron]], [[Copper]], [[Silicon]] || [[File:Beacon_01.png|24px|Beacon]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:DeployableTurret.png|24px|Defense Drone]] || [[Defense Drone]] || 1 per crate || [[Iron]], [[Copper]], [[Brass]] || [[File:DefenseDrone_01.png|24px|Defense Drone]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Missing.png|24px|Repair Drone]] || [[Repair Drone]] || 1 per crate || [[Iron]], [[Copper]], [[Brass]] || [[File:Missing.png|24px|Repair Drone]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:StandardShell.png|24px|Standard Shell]] || [[Standard Shell]] || 1,200 per crate || [[Iron]], [[Brass]] || [[File:Standard_Shells_01.png|24px|Standard Shell]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:StandardAmmo.png|24px|Standard Ammo]] || [[Standard Ammo]] || 1,200 per crate || [[Standard Shell]], [[Nitrous Oxide]] || [[File:Standard_Ammo_01.png|24px|Standard Ammo]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Scrap Resources===&lt;br /&gt;
Scrap resources can be salvaged from wrecks or from deconstructing ships. Scrap resources can be put in a [[Refinery]] to make usable resources.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Copper Scrap will be made only into [[Copper]] not [[Copper Ore]] and therefore cannot be used to make [[Brass]].&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Scrap Resources &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Quantity || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Makes ||style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Crate Icon&lt;br /&gt;
|- &lt;br /&gt;
| [[File:ScrapIron.png|24px|Iron Scrap]] || Iron Scrap || 600 per bundle || [[Iron]] || [[File:Iron_Scrap_01.png|24px|Iron Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:ScrapCopper.png|24px|Copper Scrap]] || Copper Scrap || 600 per bundle || [[Copper]] || [[File:Copper_Scrap.png|24px|Copper Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:ScrapSilicon.png|24px|Silicon Scrap]] || Silicon Scrap || 600 per bundle || [[Silicon]] || [[File:Silicon_Scrap_01.png|24px|Silicon Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:ScrapSink.png|24px|Zinc Scrap]] || Zinc Scrap || 600 per bundle || [[Zinc Ore]] || [[File:Zinc_Scrap_01.png|24px|Zinc Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:ScrapCarbon.png|24px|Carbon Scrap]] || Carbon Scrap || 600 per bundle || [[Carbon]] || [[File:Carbon_01.png|24px|Carbon Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:ScrapSteel.png|24px|Steel Scrap]] || Steel Scrap || 600 per bundle || [[Steel]] || [[File:Steel_Scrap_01.png|24px|Steel Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:ScrapBrass.png|24px|Brass Scrap]] || Brass Scrap || 600 per bundle || [[Brass]] || [[File:Brass_Scrap_01.png|24px|Brass Scrap]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Resources===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Other Resources &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Quantity || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Usage ||style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Crate Icon&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Unobtanium.png|24px|Unobtainium]] || [[Unobtainium]] || 10 per crate || Used for Admin devices || [[File:Missing.png|24px|Unobtanium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:AlienMeat.png|24px|Alien Meat]] || [[Alien Meat]] || 600 per crate || Can be sold in trade hubs. || [[File:Alien_Biomatter_01.png|24px|Alien Meat]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Pumpkin.png|24px|Pumpkin]] || [[Pumpkin]] || 1 || Unknown || [[File:Pumpkin_01.png|24px|Pumpkin]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Missing.png|24px|Missing Icon]] = Missing Icons&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Resources</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Resources"/>
				<updated>2016-11-23T12:59:36Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: /* Manufactured Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Resources can be stored on [[Cargo Pallets]] or in the [[Vault]]. Resources are used to manufacture other items in the [[Refinery]] or [[Assembling Machine]]. They can also be used as fuel, in-space objects, or as trade goods. There are several different types of resources that are all defined below.&lt;br /&gt;
&lt;br /&gt;
Resources can be purchased in stations around the galaxy for [[File:Credits.png|24px|link=U-nits|U-nits]] [[U-nits]], or obtained by trading with other players or manufacturing them yourself.  &lt;br /&gt;
&lt;br /&gt;
===Raw Resources===&lt;br /&gt;
Raw Resources are mined from asteroid fields by using [[Resource Extractor]]s. They are stored in containment crates which can be then stored on pallets in your ship or in the vault at a base.&lt;br /&gt;
&lt;br /&gt;
The following table lists the raw resources in the game, where they can be found, their rarity and how many can be stored per containment crate. Any raw resources that can be used without being refined are linked to the resource pages that show you how they can be used.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Raw Resources &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Field Type || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Rarity || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Quantity || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Makes ||style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Crate Icon&lt;br /&gt;
|- &lt;br /&gt;
| [[File:IronOre.png|24px|Iron Ore]] || [[Iron Ore]] || Rock asteroids || Common || 600 per crate || [[Iron]] || [[File:Iron_Ore_01.png|24px|Iron Ore Crate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CopperOre.png|24px|Copper Ore]] || [[Copper Ore]] || Rock asteroids || Common || 600 per crate || [[Copper]], [[Brass]] || [[File:Copper_Ore_01.png|24px|Copper Ore Crate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiliconOre.png|24px|Silicon Ore]] || [[Silicon Ore]] || Rock asteroids || Uncommon || 600 per crate || [[Silicon]] || [[File:Silicon_Ore_01.png|24px|Silicon Ore Crate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ZincOre.png|24px|Zinc Ore]] || [[Zinc Ore]] || Rock asteroids || Rare || 600 per crate || [[Brass]] || [[File:Zinc_01.png|24px|Zinc Ore Crate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Water.png|24px|Water]] || [[Water]] || Ice asteroids || Common || 1,000 per crate || [[Hydrogen]], [[Oxygen]], [[Deuterium]] || [[File:Water_01.png|24px|Water Crate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nitrogen.png|24px|]] || [[Nitrogen]] || Ice asteroids || Rare || 600 per crate || [[Nitrous Oxide]], [[Xanthium]], [[Di-Xanthium]], [[Tetra-Xanthium]] || [[File:Nitrogen_01.png|24px|Nitrogen Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Carbon.png|24px|Carbon]] || [[Carbon]] || Rock asteroids || Common || 600 per crate || [[Steel]] || [[File:Carbon_01.png|24px|Carbon Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Gold.png|24px|Gold]] || [[Gold]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Gold_01.png|24px|Gold Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Iridium.png|24px|Iridium]] || [[Iridium]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Iridium_01.png|24px|Iridium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Osmium.png|24px|Osmium]] || [[Osmium]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Osmium_01.png|24px|Osmium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Silver.png|24px|Silver]] || [[Silver]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Silver_01.png|24px|Silver Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Mercury.png|24px|Mercury]] || [[Mercury]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Mercury_01.png|24px|Mercury Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Platinum.png|24px|Platinum]] || [[Platinum]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Platinum_01.png|24px|Platinum Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Deuterium.png|24px|Deuterium]] || [[Deuterium]] || Rock asteroids || Rare || 50 per crate || [[Xanthium]] || [[File:Deuterium_01.png|24px|Deuterium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Beryllium.png|24px|Beryllium]] || [[Beryllium]] || Rock asteroids || Rare || 50 per crate || [[Xanthium]] || [[File:Beryllium_01.png|24px|Beryllium Crate]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Refined Resources===&lt;br /&gt;
Refined resources are created by putting raw resources in a [[Refinery]]. For specific usage of these items other than crafting please click the item link below.&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;7;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Refined Resources &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Made With || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Quantity || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Used In/For || style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Crate Icon&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Iron.png|24px|Iron]] || [[Iron]] || [[Iron Ore]] || 600 per crate || [[Steel]], [[Beacon]], [[Defense Drone]], [[Standard Shell]], ship components || [[File:Iron_01.png|24px|Iron Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:SteelIcon.png|24px|Steel]] || [[Steel]] || [[Iron]], [[Carbon]] || 600 per crate || Advanced ship components || [[File:Steel_01.png|24px|Steel Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Copper.png|24px|Copper]] || [[Copper]] || [[Copper Ore]] || 600 per crate || Ship components || [[File:Copper_01.png|24px|Copper Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Hydrogen.png|24px|Hydrogen]] || [[Hydrogen]] || [[Water]] || 2,000 per crate || Fuel source || [[File:Hydrogen_01.png|24px|Hydrogen Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Oxygen.png|24px|Oxygen]] || [[Oxygen]] || [[Water]] || 1,000 per crate || [[Nitrous Oxide]], used in life support systems || [[File:Oxygen_01.png|24px|Oxygen Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:NitrousOxide.png|24px|Nitrous Oxide]] || [[Nitrous Oxide]] || [[Nitrogen]], [[Oxygen]] || 600 per crate || [[Standard Ammo]] || [[File:Nitrous_Oxide_01.png|24px|Nitrous Oxide Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Silicon.png|24px|Silicon]] || [[Silicon]] || [[Silicon Ore]] || 600 per crate || [[Chipsets]], [[Cartridges]], Advanced ship components || [[File:Silicon_01.png|24px|Silicon Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Brass.png|24px|Brass]] || [[Brass]] || [[Copper Ore]], [[Zinc Ore]] || 600 per crate || [[Standard Shell]] || [[File:Brass_01.png|24px|Brass Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Xanthium.png|24px|Xanthium]] || [[Xanthium]] || [[Nitrogen]], [[Deuterium]], [[Beryllium]] || 1,000 per crate || Rift drive fuel || [[File:Xanthium_01.png|24px|Xanthium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:DiXanthium.png|24px|Di-Xanthium]] || [[Di-Xanthium]] || [[Xanthium]], [[Nitrogen]], [[Mercury]] || 1,000 per crate || Rift drive fuel || [[File:Di_Xanthium_01.png|24px|Di-Xanthium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:TetraXanthium.png|24px|Tetra-Xanthium]] || [[Tetra-Xanthium]] || [[Di-Xanthium]], [[Nitrogen]], [[Osmium]] || 1,000 per crate || Rift drive fuel || [[File:Tetra-Xanthium_01.png|24px|Tetra-Xanthium Crate]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manufactured Resources===&lt;br /&gt;
Manufactured resources are created in an [[Assembling Machine]].&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Manufactured Resources &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Quantity || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Made With ||style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Crate Icon&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Beacon.png|24px|Beacon]] || [[Beacon]] || 1 per crate || [[Iron]], [[Copper]], [[Silicon]] || [[File:Beacon_01.png|24px|Beacon]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:DeployableTurret.png|24px|Defense Drone]] || [[Defense Drone]] || 1 per crate || [[Iron]], [[Copper]], [[Brass]] || [[File:DefenseDrone_01.png|24px|Defense Drone]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:RepairDrone.png|24px|Repair Drone]] || [[Repair Drone]] || 1 per crate || [[Iron]], [[Copper]], [[Brass]] || [[File:RepairDrone_01.png|24px|Repair Drone]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:StandardShell.png|24px|Standard Shell]] || [[Standard Shell]] || 1,200 per crate || [[Iron]], [[Brass]] || [[File:Standard_Shells_01.png|24px|Standard Shell]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:StandardAmmo.png|24px|Standard Ammo]] || [[Standard Ammo]] || 1,200 per crate || [[Standard Shell]], [[Nitrous Oxide]] || [[File:Standard_Ammo_01.png|24px|Standard Ammo]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Scrap Resources===&lt;br /&gt;
Scrap resources can be salvaged from wrecks or from deconstructing ships. Scrap resources can be put in a [[Refinery]] to make usable resources.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Copper Scrap will be made only into [[Copper]] not [[Copper Ore]] and therefore cannot be used to make [[Brass]].&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Scrap Resources &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Quantity || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Makes ||style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Crate Icon&lt;br /&gt;
|- &lt;br /&gt;
| [[File:ScrapIron.png|24px|Iron Scrap]] || Iron Scrap || 600 per bundle || [[Iron]] || [[File:Iron_Scrap_01.png|24px|Iron Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:ScrapCopper.png|24px|Copper Scrap]] || Copper Scrap || 600 per bundle || [[Copper]] || [[File:Copper_Scrap.png|24px|Copper Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:ScrapSilicon.png|24px|Silicon Scrap]] || Silicon Scrap || 600 per bundle || [[Silicon]] || [[File:Silicon_Scrap_01.png|24px|Silicon Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:ScrapSink.png|24px|Zinc Scrap]] || Zinc Scrap || 600 per bundle || [[Zinc Ore]] || [[File:Zinc_Scrap_01.png|24px|Zinc Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:ScrapCarbon.png|24px|Carbon Scrap]] || Carbon Scrap || 600 per bundle || [[Carbon]] || [[File:Carbon_01.png|24px|Carbon Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:ScrapSteel.png|24px|Steel Scrap]] || Steel Scrap || 600 per bundle || [[Steel]] || [[File:Steel_Scrap_01.png|24px|Steel Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:ScrapBrass.png|24px|Brass Scrap]] || Brass Scrap || 600 per bundle || [[Brass]] || [[File:Brass_Scrap_01.png|24px|Brass Scrap]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Resources===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Other Resources &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Quantity || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Usage ||style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Crate Icon&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Unobtanium.png|24px|Unobtainium]] || [[Unobtainium]] || 10 per crate || Used for Admin devices || [[File:Missing.png|24px|Unobtanium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:AlienMeat.png|24px|Alien Meat]] || [[Alien Meat]] || 600 per crate || Can be sold in trade hubs. || [[File:Alien_Biomatter_01.png|24px|Alien Meat]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Pumpkin.png|24px|Pumpkin]] || [[Pumpkin]] || 1 || Unknown || [[File:Pumpkin_01.png|24px|Pumpkin]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Missing.png|24px|Missing Icon]] = Missing Icons&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Assembling_Machine</id>
		<title>Assembling Machine</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Assembling_Machine"/>
				<updated>2016-11-23T12:58:25Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
 |name         = Assembling Machine&lt;br /&gt;
 |bodystyle    = &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = &lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |above        = Assembling Machine &lt;br /&gt;
 |  image      = [[File:Assembling Machine 01.png|256px|Assembling Machine]]&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background:#ccf;&lt;br /&gt;
 |labelstyle   = background:#ddf;&lt;br /&gt;
 |datastyle    = &lt;br /&gt;
&lt;br /&gt;
 |header1 = Assembling Machine&lt;br /&gt;
 |  data2 = A large machine that allows you to produce various items&lt;br /&gt;
 | label3 = Resources&lt;br /&gt;
 |  data3 = 1475 [[Steel]], 350 Refined [[Iron]], 475 Refined [[Copper]], 425 Refined [[Silicon]]&lt;br /&gt;
 | label4 = Weight&lt;br /&gt;
 |  data4 = &lt;br /&gt;
 | label5 = Device Type&lt;br /&gt;
 |  data5 = Prop&lt;br /&gt;
 | label6 = Power Requirements&lt;br /&gt;
 |  data6 = &lt;br /&gt;
 | label7 = Location in editor&lt;br /&gt;
 |  data7 = Prop edit mode, Systems&lt;br /&gt;
 | label9 = Size&lt;br /&gt;
 |  data9 = 3x1x1 tile (12x4x4 meters)&lt;br /&gt;
&lt;br /&gt;
 |belowstyle = background:#ddf;&lt;br /&gt;
 |below      = Category: [[Systems]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An Assembling Machine is used to create more advanced resources from raw or refined resources. See the [[Resources]] page for more information on how to obtain the resources listed below.&lt;br /&gt;
&lt;br /&gt;
===Assembling Machine Recipes===&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Recipes &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:40%;&amp;quot;| Input || style=&amp;quot;background-color:#cedff2; width:40%;&amp;quot;| Output&lt;br /&gt;
|-&lt;br /&gt;
| [[File:StandardShell.png|24px|Standard Shell]] || [[Standard Shell]] || 1 [[Brass]], 1 [[Iron]] || 1 [[Standard Shell]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:StandardAmmo.png|24px|Standard Ammo]] || [[Standard Ammo]] || 1 [[Standard Shell]], 1 [[Nitrous Oxide]] || 1 [[Standard Ammo]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DeployableTurret.png|24px|Defense Drone]] || [[Defense Drone]] || 300 [[Iron]], 150 [[Copper]], 150 [[brass]] || 1 [[Defense Drone]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RepairDrone.png|24px|Repair Drone]] || [[Repair Drone]] || 300 [[Iron]], 150 [[Copper]], 150 [[brass]] || 1 [[Repair Drone]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beacon.png|24px|Beacon]] || [[Beacon]] || 75 [[Iron]], 100 [[Copper]], 50 [[silicon]] || 1 [[Beacon]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Repair_Drone</id>
		<title>Repair Drone</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Repair_Drone"/>
				<updated>2016-11-23T12:57:47Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: Created page with &amp;quot;{{Infobox  |name         = Repair Drone  |bodystyle    =    |titlestyle   =   |abovestyle = background:#cfc;  |subheaderstyle =  |above        = Repair Drone  |  image      =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
 |name         = Repair Drone&lt;br /&gt;
 |bodystyle    = &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = &lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |above        = Repair Drone&lt;br /&gt;
 |  image      = [[File:RepairDrone.png|128px|alt=Repair Drone]]&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background:#ccf;&lt;br /&gt;
 |labelstyle   = background:#ddf;&lt;br /&gt;
 |datastyle    = &lt;br /&gt;
&lt;br /&gt;
 |header1 = Repair Drone&lt;br /&gt;
 | data2 = A deployable object that heals your ship.&lt;br /&gt;
 | data3 = Resource ID: 32&lt;br /&gt;
 | data4 = Technical Name: RT_RepairDrone&lt;br /&gt;
 |below      = Category: [[Resources]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Repair Drones are objects that you can create to fix your ship. Once created, you eject them out of the ship using a [[Disposal Unit]] and automatically deploy. To pick them back up, you salvage them with the [[Salvage Unit]].&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
1 Repair Drone = 300 [[Iron]] + 150 [[Copper]] + 150 [[brass]] using an [[Assembling Machine]].&lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
&lt;br /&gt;
Repair Drones are sealed into containment crates. Each containment crate can store up to 1 Repair Drone.&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Assembling_Machine</id>
		<title>Assembling Machine</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Assembling_Machine"/>
				<updated>2016-11-23T12:54:42Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
 |name         = Assembling Machine&lt;br /&gt;
 |bodystyle    = &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = &lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |above        = Assembling Machine &lt;br /&gt;
 |  image      = [[File:Assembling Machine 01.png|256px|Assembling Machine]]&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background:#ccf;&lt;br /&gt;
 |labelstyle   = background:#ddf;&lt;br /&gt;
 |datastyle    = &lt;br /&gt;
&lt;br /&gt;
 |header1 = Assembling Machine&lt;br /&gt;
 |  data2 = A large machine that allows you to produce various items&lt;br /&gt;
 | label3 = Resources&lt;br /&gt;
 |  data3 = 1475 [[Steel]], 350 Refined [[Iron]], 475 Refined [[Copper]], 425 Refined [[Silicon]]&lt;br /&gt;
 | label4 = Weight&lt;br /&gt;
 |  data4 = &lt;br /&gt;
 | label5 = Device Type&lt;br /&gt;
 |  data5 = Prop&lt;br /&gt;
 | label6 = Power Requirements&lt;br /&gt;
 |  data6 = &lt;br /&gt;
 | label7 = Location in editor&lt;br /&gt;
 |  data7 = Prop edit mode, Systems&lt;br /&gt;
 | label9 = Size&lt;br /&gt;
 |  data9 = 3x1x1 tile (12x4x4 meters)&lt;br /&gt;
&lt;br /&gt;
 |belowstyle = background:#ddf;&lt;br /&gt;
 |below      = Category: [[Systems]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An Assembling Machine is used to create more advanced resources from raw or refined resources. See the [[Resources]] page for more information on how to obtain the resources listed below.&lt;br /&gt;
&lt;br /&gt;
===Assembling Machine Recipes===&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Recipes &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:40%;&amp;quot;| Input || style=&amp;quot;background-color:#cedff2; width:40%;&amp;quot;| Output&lt;br /&gt;
|-&lt;br /&gt;
| [[File:StandardShell.png|24px|Standard Shell]] || [[Standard Shell]] || 1 [[Brass]], 1 [[Iron]] || 1 [[Standard Shell]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:StandardAmmo.png|24px|Standard Ammo]] || [[Standard Ammo]] || 1 [[Standard Shell]], 1 [[Nitrous Oxide]] || 1 [[Standard Ammo]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DeployableTurret.png|24px|Defense Drone]] || [[Defense Drone]] || 300 [[Iron]], 150 [[Copper]], 150 [[brass]] || 1 [[Defense Drone]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RepairDrone.png|24px|Repair Drone]] || [[Defense Drone]] || 300 [[Iron]], 150 [[Copper]], 150 [[brass]] || 1 [[Repair Drone]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beacon.png|24px|Beacon]] || [[Beacon]] || 75 [[Iron]], 100 [[Copper]], 50 [[silicon]] || 1 [[Beacon]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=BreeaDREditingPage</id>
		<title>BreeaDREditingPage</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=BreeaDREditingPage"/>
				<updated>2016-06-09T22:49:45Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm using this page as an editing page.&lt;br /&gt;
==Crafting Devices==&lt;br /&gt;
There are three basic machines in which all crafting takes place in the game. The first is the [[Refinery]] which processes raw resources into usable resources. The second is the [[Assembling Machine]] which uses resources to create more complicated resources. The third is the [[Ship Editor Terminal]] which uses resources from your bank and ships to create ships or stations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Template:Recipe&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Recipe&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Processor || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Input || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Output&lt;br /&gt;
|- &lt;br /&gt;
| [[{{{processor}}}]] || {{{recipe}}} || {{{output}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Resources</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Resources"/>
				<updated>2016-06-09T22:46:44Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: /* Scrap Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Resources can be stored on [[Cargo Pallets]] or in the [[Vault]]. Resources are used to manufacture other items in the [[Refinery]] or [[Assembling Machine]]. They can also be used as fuel, in-space objects, or as trade goods. There are several different types of resources that are all defined below.&lt;br /&gt;
&lt;br /&gt;
===Raw Resources===&lt;br /&gt;
Raw Resources are mined from asteroid fields by using [[Resource Extractor]]s. They are stored in containment crates which can be then stored on pallets in your ship or in the vault at a base.&lt;br /&gt;
&lt;br /&gt;
The following table lists the raw resources in the game, where they can be found, their rarity and how many can be stored per containment crate. Any raw resources that can be used without being refined are linked to the resource pages that show you how they can be used.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Refined Resources &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Field Type || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Rarity || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Quantity || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Makes ||style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Crate Icon&lt;br /&gt;
|- &lt;br /&gt;
| [[File:IronOre.png|24px|Iron Ore]] || [[Iron Ore]] || Rock asteroids || Common || 600 per crate || [[Iron]] || [[File:Iron_Ore_01.png|24px|Iron Ore Crate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CopperOre.png|24px|Copper Ore]] || [[Copper Ore]] || Rock asteroids || Common || 600 per crate || [[Copper]], [[Brass]] || [[File:Copper_Ore_01.png|24px|Copper Ore Crate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiliconOre.png|24px|Silicon Ore]] || [[Silicon Ore]] || Rock asteroids || Uncommon || 600 per crate || [[Silicon]] || [[File:Silicon_Ore_01.png|24px|Silicon Ore Crate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ZincOre.png|24px|Zinc Ore]] || [[Zinc Ore]] || Rock asteroids || Rare || 600 per crate || [[Brass]] || [[File:Zinc_01.png|24px|Zinc Ore Crate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Water.png|24px|Water]] || [[Water]] || Ice asteroids || Common || 1,000 per crate || [[Hydrogen]], [[Oxygen]], [[Deuterium]] || [[File:Water_01.png|24px|Water Crate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nitrogen.png|24px|]] || [[Nitrogen]] || Ice asteroids || Rare || 600 per crate || [[Nitrous Oxide]], [[Xanthium]], [[Di-Xanthium]], [[Tetra-Xanthium]] || [[File:Nitrogen_01.png|24px|Nitrogen Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Carbon.png|24px|Carbon]] || [[Carbon]] || Rock asteroids || Common || 600 per crate || [[Steel]] || [[File:Carbon_01.png|24px|Carbon Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Gold.png|24px|Gold]] || [[Gold]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Gold_01.png|24px|Gold Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Iridium.png|24px|Iridium]] || [[Iridium]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Iridium_01.png|24px|Iridium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Osmium.png|24px|Osmium]] || [[Osmium]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Osmium_01.png|24px|Osmium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Silver.png|24px|Silver]] || [[Silver]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Silver_01.png|24px|Silver Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Mercury.png|24px|Mercury]] || [[Mercury]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Mercury_01.png|24px|Mercury Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Platinum.png|24px|Platinum]] || [[Platinum]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Platinum_01.png|24px|Platinum Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Deuterium.png|24px|Deuterium]] || [[Deuterium]] || Rock asteroids || Rare || 50 per crate || [[Xanthium]] || [[File:Deuterium_01.png|24px|Deuterium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Beryllium.png|24px|Beryllium]] || [[Beryllium]] || Rock asteroids || Rare || 50 per crate || [[Xanthium]] || [[File:Beryllium_01.png|24px|Beryllium Crate]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Refined Resources===&lt;br /&gt;
Refined resources are created by putting raw resources in a [[Refinery]]. For specific usage of these items other than crafting please click the item link below.&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;7;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Refined Resources &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Made With || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Quantity || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Used In/For || style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Crate Icon&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Iron.png|24px|Iron]] || [[Iron]] || [[Iron Ore]] || 600 per crate || [[Steel]], [[Beacon]], [[Defense Drone]], [[Standard Shell]], ship components || [[File:Iron_01.png|24px|Iron Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:SteelIcon.png|24px|Steel]] || [[Steel]] || [[Iron]], [[Carbon]] || 600 per crate || Advanced ship components || [[File:Steel_01.png|24px|Steel Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Copper.png|24px|Copper]] || [[Copper]] || [[Copper Ore]] || 600 per crate || Ship components || [[File:Copper_01.png|24px|Copper Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Hydrogen.png|24px|Hydrogen]] || [[Hydrogen]] || [[Water]] || 2,000 per crate || Fuel source || [[File:Hydrogen_01.png|24px|Hydrogen Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Oxygen.png|24px|Oxygen]] || [[Oxygen]] || [[Water]] || 1,000 per crate || [[Nitrous Oxide]], used in life support systems || [[File:Oxygen_01.png|24px|Oxygen Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:NitrousOxide.png|24px|Nitrous Oxide]] || [[Nitrous Oxide]] || [[Nitrogen]], [[Oxygen]] || 600 per crate || [[Standard Ammo]] || [[File:Nitrous_Oxide_01.png|24px|Nitrous Oxide Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Silicon.png|24px|Silicon]] || [[Silicon]] || [[Silicon Ore]] || 600 per crate || [[Chipsets]], [[Cartridges]], Advanced ship components || [[File:Silicon_01.png|24px|Silicon Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Brass.png|24px|Brass]] || [[Brass]] || [[Copper Ore]], [[Zinc Ore]] || 600 per crate || [[Standard Shell]] || [[File:Brass_01.png|24px|Brass Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Xanthium.png|24px|Xanthium]] || [[Xanthium]] || [[Nitrogen]], [[Deuterium]], [[Beryllium]] || 1,000 per crate || Rift drive fuel || [[File:Xanthium_01.png|24px|Xanthium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:DiXanthium.png|24px|Di-Xanthium]] || [[Di-Xanthium]] || [[Xanthium]], [[Mercury]] || 1,000 per crate || Rift drive fuel || [[File:Di_Xanthium_01.png|24px|Di-Xanthium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:TetraXanthium.png|24px|Tetra-Xanthium]] || [[Tetra-Xanthium]] || [[Di-Xanthium]], [[Osmium]] || 1,000 per crate || Rift drive fuel || [[File:Tetra-Xanthium_01.png|24px|Tetra-Xanthium Crate]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manufactured Resources===&lt;br /&gt;
Manufactured resources are created in an [[Assembling Machine]].&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Manufactured Resources &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Quantity || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Made With ||style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Crate Icon&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Beacon.png|24px|Beacon]] || [[Beacon]] || 1 per crate || [[Iron]], [[Copper]], [[Silicon]] || [[File:Beacon_01.png|24px|Beacon]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:DeployableTurret.png|24px|Defense Drone]] || [[Defense Drone]] || 1 per crate || [[Iron]], [[Copper]], [[Brass]] || [[File:DefenseDrone_01.png|24px|Defense Drone]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:StandardShell.png|24px|Standard Shell]] || [[Standard Shell]] || 1,200 per crate || [[Iron]], [[Brass]] || [[File:Standard_Shells_01.png|24px|Standard Shell]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:StandardAmmo.png|24px|Standard Ammo]] || [[Standard Ammo]] || 1,200 per crate || [[Standard Shell]], [[Nitrous Oxide]] || [[File:Standard_Ammo_01.png|24px|Standard Ammo]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Scrap Resources===&lt;br /&gt;
Scrap resources can be salvaged from wrecks or from deconstructing ships. Scrap resources can be put in a [[Refinery]] to make usable resources.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Copper Scrap will be made only into [[Copper]] not [[Copper Ore]] and therefore cannot be used to make [[Brass]].&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Refined Resources &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Quantity || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Makes ||style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Crate Icon&lt;br /&gt;
|- &lt;br /&gt;
| [[File:ScrapIron.png|24px|Iron Scrap]] || [[Iron Scrap]] || 600 per bundle || [[Iron]] || [[File:Iron_Scrap_01.png|24px|Iron Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:ScrapCopper.png|24px|Copper Scrap]] || [[Copper Scrap]] || 600 per bundle || [[Copper]] || [[File:Copper_Scrap.png|24px|Copper Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:ScrapSilicon.png|24px|Silicon Scrap]] || [[Silicon Scrap]] || 600 per bundle || [[Silicon]] || [[File:Silicon_Scrap_01.png|24px|Silicon Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:ScrapSink.png|24px|Zinc Scrap]] || [[Zinc Scrap]] || 600 per bundle || [[Zinc Ore]] || [[File:Zinc_Scrap_01.png|24px|Zinc Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:ScrapCarbon.png|24px|Carbon Scrap]] || [[Carbon Scrap]] || 600 per bundle || [[Carbon]] || [[File:Carbon_01.png|24px|Carbon Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:ScrapSteel.png|24px|Steel Scrap]] || [[Steel Scrap]] || 600 per bundle || [[Steel]] || [[File:Steel_Scrap_01.png|24px|Steel Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:ScrapBrass.png|24px|Brass Scrap]] || [[Brass Scrap]] || 600 per bundle || [[Brass]] || [[File:Brass_Scrap_01.png|24px|Brass Scrap]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Resources===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Other Resources &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Quantity || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Usage ||style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Crate Icon&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Unobtanium.png|24px|Unobtainium]] || [[Unobtainium]] || ?? per crate || Used for Admin devices || [[File:Missing.png|24px|Unobtanium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:AlienMeat.png|24px|Alien Meat]] || [[Alien Meat]] || 600 per crate || Can be sold in trade hubs. || [[File:Alien_Biomatter_01.png|24px|Alien Meat]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Pumpkin.png|24px|Pumpkin]] || [[Pumpkin]] || 1 || Unknown || [[File:Pumpkin_01.png|24px|Pumpkin]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Missing.png|24px|Missing Icon]] = Missing Icons&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Assembling_Machine</id>
		<title>Assembling Machine</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Assembling_Machine"/>
				<updated>2016-06-09T22:44:44Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
 |name         = Assembling Machine&lt;br /&gt;
 |bodystyle    = &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = &lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |above        = Assembling Machine &lt;br /&gt;
 |  image      = [[File:Assembling Machine 01.png|256px|Assembling Machine]]&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background:#ccf;&lt;br /&gt;
 |labelstyle   = background:#ddf;&lt;br /&gt;
 |datastyle    = &lt;br /&gt;
&lt;br /&gt;
 |header1 = Assembling Machine&lt;br /&gt;
 |  data2 = A large machine that allows you to produce various items&lt;br /&gt;
 | label3 = Resources&lt;br /&gt;
 |  data3 = 1475 [[Steel]], 350 Refined [[Iron]], 475 Refined [[Copper]], 425 Refined [[Silicon]]&lt;br /&gt;
 | label4 = Weight&lt;br /&gt;
 |  data4 = &lt;br /&gt;
 | label5 = Device Type&lt;br /&gt;
 |  data5 = Prop&lt;br /&gt;
 | label6 = Power Requirements&lt;br /&gt;
 |  data6 = &lt;br /&gt;
 | label7 = Location in editor&lt;br /&gt;
 |  data7 = Prop edit mode, Systems&lt;br /&gt;
 | label9 = Size&lt;br /&gt;
 |  data9 = 3x1x1 tile (12x4x4 meters)&lt;br /&gt;
&lt;br /&gt;
 |belowstyle = background:#ddf;&lt;br /&gt;
 |below      = Category: [[Systems]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An Assembling Machine is used to create more advanced resources from raw or refined resources. See the [[Resources]] page for more information on how to obtain the resources listed below.&lt;br /&gt;
&lt;br /&gt;
===Assembling Machine Recipes===&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Recipes &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:40%;&amp;quot;| Input || style=&amp;quot;background-color:#cedff2; width:40%;&amp;quot;| Output&lt;br /&gt;
|-&lt;br /&gt;
| [[File:StandardShell.png|24px|Standard Shell]] || [[Standard Shell]] || 1 [[Brass]], 1 [[Iron]] || 1 [[Standard Shell]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:StandardAmmo.png|24px|Standard Ammo]] || [[Standard Ammo]] || 1 [[Standard Shell]], 1 [[Nitrous Oxide]] || 1 [[Standard Ammo]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Large_Refinery</id>
		<title>Large Refinery</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Large_Refinery"/>
				<updated>2016-06-09T22:44:19Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
 |name         = Refinery&lt;br /&gt;
 |bodystyle    = &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = &lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |above        = Refinery &lt;br /&gt;
 |  image      = [[File:Refinery 01.png|256px|alt=Example alt text]]&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background:#ccf;&lt;br /&gt;
 |labelstyle   = background:#ddf;&lt;br /&gt;
 |datastyle    = &lt;br /&gt;
&lt;br /&gt;
 |header1 = Refinery&lt;br /&gt;
 |  data2 = A large machine that converts raw resources into their refined form&lt;br /&gt;
 | label3 = Resources&lt;br /&gt;
 |  data3 = 2750 Refined [[Iron]], 500 Refined [[Copper]], 325 [[Silicon]]&lt;br /&gt;
 | label4 = Weight&lt;br /&gt;
 |  data4 = 10800 Kg.&lt;br /&gt;
 | label5 = Device Type&lt;br /&gt;
 |  data5 = Prop&lt;br /&gt;
 | label6 = Power Requirements&lt;br /&gt;
 |  data6 = &lt;br /&gt;
 | label7 = Location in editor&lt;br /&gt;
 |  data7 = Prop edit mode, Systems&lt;br /&gt;
 | label9 = Size&lt;br /&gt;
 |  data9 = 3x3x3 tile (12x12x12 meters)&lt;br /&gt;
&lt;br /&gt;
 |belowstyle = background:#ddf;&lt;br /&gt;
 |below      = Category: [[Systems]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A refinery is used to take raw resources or scrap resources and make them into refined resources. See the [[Resources]] page for more information on how to obtain the resources listed below.&lt;br /&gt;
&lt;br /&gt;
===Refinery Recipes===&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Recipes &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:40%;&amp;quot;| Input || style=&amp;quot;background-color:#cedff2; width:40%;&amp;quot;| Output&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Iron.png|24px|Iron]] || [[Iron]] || 1 Iron Ore or ?? Iron Scrap || 1 [[Iron]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Copper.png|24px|Copper]] || [[Copper]] || 1 Copper Ore or ?? Copper Scrap || 1 [[Copper]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Brass.png|24px|Brass]] || [[Brass]] || 1 Copper Ore, 2 Zinc Ore || 1 [[Brass]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Silicon.png|24px|Silicon]] || [[Silicon]] || 1 Silicon Ore or ?? Silicon Scrap || 1 [[Silicon]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:SteelIcon.png|24px|Steel]] || [[Steel]] || 1 [[Carbon]], 2 [[Iron]] or ?? Steel Scrap || 1 [[Steel]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:ZincOre.png|24px|Zinc Ore]] || [[Zinc Ore]] || ?? Zinc Scrap || 1 [[Zinc Ore]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Oxygen.png|24px|Oxygen]] || [[Oxygen]] || 1 Water || 1 [[Oxygen]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Carbon.png|24px|Carbon]] || [[Carbon]] || ?? Carbon Scrap || 1 [[Carbon]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Hydrogen.png|24px|Hydrogen]] || [[Hydrogen]] || 1 Water || 1 [[Hydrogen]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:NitrousOxide.png|24px|Nitrous Oxide]] || [[Nitrous Oxide]] || 1 [[Nitrogen]], 1 [[Oxygen]]  || 1 [[Nitrous Oxide]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Missing.png|24px|Deuterium]] || [[Deuterium]] || 1,000 Water || 1 [[Deuterium]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Missing.png|24px|Xanthium]] || [[Xanthium]] || ?? [[Nitrogen]], ?? [[Deuterium]], ?? Beryllium || 1 [[Xanthium]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Missing.png|24px|Di-Xanthium]] || [[Di-Xanthium]] || ?? [[Xanthium]], ?? [[Mercury]] || 1 [[Di-Xanthium]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Missing.png|24px|Tetra-Xanthium]] || [[Tetra-Xanthium]] || ?? [[Xanthium]], ?? [[Osmium]] || 1 [[Tetra-Xanthium]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=BreeaDREditingPage</id>
		<title>BreeaDREditingPage</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=BreeaDREditingPage"/>
				<updated>2016-06-09T22:43:33Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm using this page as an editing page.&lt;br /&gt;
==Crafting Devices==&lt;br /&gt;
There are three basic machines in which all crafting takes place in the game. The first is the [[Refinery]] which processes raw resources into usable resources. The second is the [[Assembling Machine]] which uses resources to create more complicated resources. The third is the [[Ship Editor]] which uses resources from your bank and ships to create ships or stations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Template:Recipe&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Recipe&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Processor || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Input || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Output&lt;br /&gt;
|- &lt;br /&gt;
| [[{{{processor}}}]] || {{{recipe}}} || {{{output}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=BreeaDREditingPage</id>
		<title>BreeaDREditingPage</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=BreeaDREditingPage"/>
				<updated>2016-06-09T22:43:09Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm using this page as an editing page.&lt;br /&gt;
==Crafting Devices==&lt;br /&gt;
There are three basic machines in which all crafting takes place in the game. The first is the [[Refinery]] which processes raw resources into usable resources. The second is the [[Assembling Machine]] which uses resources to create more complicated resources. The third is the [[Ship Editor]] which uses resources from your bank and ships to create ships or stations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Template:Recipe&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Recepie&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Processor || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Input || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Output&lt;br /&gt;
|- &lt;br /&gt;
| [[{{{processor}}}]] || {{{recipe}}} || {{{output}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Room_edit_mode</id>
		<title>Room edit mode</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Room_edit_mode"/>
				<updated>2016-06-09T22:37:48Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: /* Life Support */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
 |name         = Room/Interior Edit Mode&lt;br /&gt;
 |bodystyle    = &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = &lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |above        = Room/Interior Edit Mode&lt;br /&gt;
 |  image      = [[File:EditMode_Interior.png]]&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background:#ccf;&lt;br /&gt;
 |labelstyle   = background:#ddf;&lt;br /&gt;
 |datastyle    = &lt;br /&gt;
&lt;br /&gt;
 |header1 = Room/Interior Edit Mode &lt;br /&gt;
| data2 = Room/Interior Edit Mode for designing ships&lt;br /&gt;
 |below      = Category: [[Editor Modes]]&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Interior Edit Mode allows a player the ability to create rooms with floors, ceilings and the '''basic''' components that make up each room.  The components that can be used to construct rooms are divided into several categories.&lt;br /&gt;
&lt;br /&gt;
==Categories==&lt;br /&gt;
===Floors===&lt;br /&gt;
The '''Floors''' category provides a player with components that are used to design each room's floor using different kinds of textures.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; with=&amp;quot;100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Floor_Straight_01.png]]&lt;br /&gt;
| [[Floor Straight 01]]&lt;br /&gt;
| Provides center reflecting light line strips texture. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Standard_Floor_01.png]]&lt;br /&gt;
| [[Standard Floor 01]]&lt;br /&gt;
| Provides a standard floor texture.  This is also the default selection.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Indus_Halway_Floor_01.png]]&lt;br /&gt;
| [[Indus Hallway Floor 01]]&lt;br /&gt;
| Provides a walkway-like texture with reflecting light strips.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Indus_Halway_Floor_02.png]]&lt;br /&gt;
| [[Indus Hallway Floor 02]]&lt;br /&gt;
| Provides a walkway-like texture with a center reflecting light strip.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Floor_Corner_01.png]]&lt;br /&gt;
| [[Floor Corner 01]]&lt;br /&gt;
| Provides a texture similar to Floor Straight 01 but for corner multi-lined design.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Floor_Line_01.png ‎]]&lt;br /&gt;
| [[Floor Line 01]]&lt;br /&gt;
| Provides a texture similar to Floor Straight 01 but reflecting line is at the side.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Floor_T_01.png]]&lt;br /&gt;
| [[Floor T 01]]&lt;br /&gt;
| Provides a T-like texture similar to Floor Straight 01 but can be used to join the reflecting light strips with other floors.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Floor_Crossing_01.png]]&lt;br /&gt;
| [[Floor Crossing 01]]&lt;br /&gt;
| Provides a junction texture similar Floor Straight 01 but can be used to join the reflecting light strips with other floors from all four sides.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Pattern_Floor_01.png]]&lt;br /&gt;
| [[Pattern Floor 01]]&lt;br /&gt;
| Provides a patterned texture at the center with four reflecting light points in a square.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Square_Floor_01.png]]&lt;br /&gt;
| [[Square Floor 01]]&lt;br /&gt;
| Provides a patterned texture similar to Square Floor 01.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Doors===&lt;br /&gt;
The '''Doors''' category provides a player with components that are used to divide rooms.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Hallway_Door_01.png]]&lt;br /&gt;
| [[Hallway Door 01]]&lt;br /&gt;
| Provides a room divider using a 1x1x1 access point.  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Hallway_Door_Large_01.png]]&lt;br /&gt;
| [[Hallway Door Large 01]]&lt;br /&gt;
| Provides a room divider using a 2x1x1 access point.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_HallwayDoor_02.png]]&lt;br /&gt;
| [[Hallway Door 02]]&lt;br /&gt;
| Provides a room divider using a 1x1x1 access point.  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Hallway_Door_03.png]]&lt;br /&gt;
| [[Hallway Door 03]]&lt;br /&gt;
| Provides a room divider using a 1x1x1 access point.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Systems===&lt;br /&gt;
The '''Systems''' category provides a player with components that are used as interior-defined systems.  A complete list is supplied below:&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_AGOS_Terminal_01.png]]&lt;br /&gt;
| [[AGOS Terminal Wall 01]]&lt;br /&gt;
| Provides an in-game access point for Ship information such as Sensors, Maps, and Statistics.  Statistics include Armor, Fuel, Shield and Oxygen values, Power Groups, Life Support and Players on-board details.  Also provides access to the main game menu.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_PowerCell_Medium_01.png]]&lt;br /&gt;
| [[Power Cell Medium 01]]&lt;br /&gt;
| Provides power in-game.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_FuseBox_01.png]]&lt;br /&gt;
| [[Fusebox 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Tech2 Class 1 Ion Engine 01.png]]&lt;br /&gt;
| [[Tech 2 Class 1 Ion Engine]] 01&lt;br /&gt;
| Provides thrust in-game.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Disposer_01.png]]&lt;br /&gt;
| [[Disposer 01]]&lt;br /&gt;
| Provides trash removal in-game.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Walls===&lt;br /&gt;
The '''Walls''' category provides a player with components that are used for decorative room walls.  A complete list is supplied below:&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Deco_Wall_01.png]]&lt;br /&gt;
| [[Deco Wall 01]]&lt;br /&gt;
| Provides a decorative wall texture with reflective light strips in a horizontal configuration.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Deco_Wall_04.png]]&lt;br /&gt;
| [[Deco Wall 04]]&lt;br /&gt;
| Provides a decorative cross patterned design texture.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Indus_Hallway_Wall_01.png]]&lt;br /&gt;
| [[Indus Hallway Wall 01]]&lt;br /&gt;
| Provides a decorative reflective industrial window-like texture.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Indus_Hallway_Wall_03.png]]&lt;br /&gt;
| [[Indus Hallway Wall 03]]&lt;br /&gt;
| Provides a decorative reflective industrial texture whose light strips are at the center.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Deco_Wall_02.png]]&lt;br /&gt;
| [[Deco Wall 02]]&lt;br /&gt;
| Provides a decorative single centered-light-strip wall texture.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Standard_Wall_01.png]]&lt;br /&gt;
| [[Standard Wall 01]]&lt;br /&gt;
| Provides a decorative standard wall texture.  This is also the default selection.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Deco_Wall_03.png]]&lt;br /&gt;
| [[Deco Wall 03]]&lt;br /&gt;
| Provides a decorative texture similar to Standard Wall 01 but has a running light-strip at the center from top to bottom.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Deco_Ad_Wall_01.png]]&lt;br /&gt;
| [[Deco Wall Ad 01]]&lt;br /&gt;
| Provides a decorative reflective [[LogiCorp]] Ad texture.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Deco_Ad_Wall_01.png]]&lt;br /&gt;
| [[Deco Wall Ad 02]]&lt;br /&gt;
| Provides a decorative reflective [[Hurles Co.]] Ad texture.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Indus_Hallway_Wall_02.png]]&lt;br /&gt;
| [[Indus Hallway Wall 02]]&lt;br /&gt;
| Provides an decorative industrial walkway-like reflective texture.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Life Support===&lt;br /&gt;
The '''Life Support''' category provides a player with components that are used to supply rooms with life support systems such as [[Oxygen]].  A complete list is supplied below:&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;  style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_LifeSupport_Systems_01.png]]&lt;br /&gt;
| [[Life Support Systems]] 01&lt;br /&gt;
| Provides in-game life support.  It is considered a required component in order to use a ship continuously.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ceiling_Fan_01.png]]&lt;br /&gt;
| [[Ceiling Fan 01]]&lt;br /&gt;
| Provides in-game [[Oxygen]]/[[Carbon]] venting.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Floor_Fan_01.png]]&lt;br /&gt;
| [[Floor Fan 01]]&lt;br /&gt;
| Provides in-game [[Oxygen]]/[[Carbon]] venting.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Air_Vent_01.png|64px]]&lt;br /&gt;
| [[ir Vent 01]]&lt;br /&gt;
| Provides in-game [[Oxygen]]/[[Carbon]] venting.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lights===&lt;br /&gt;
The '''Lights''' category provides a player with components that are used to light each room.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DecoWallLight_01.png]]&lt;br /&gt;
| [[Deco Wall Light 01]]&lt;br /&gt;
| Provides bright directional light to the environment using walls.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DecoCeilingLight_01.png]]&lt;br /&gt;
| [[Deco Ceiling Light 01]]&lt;br /&gt;
| Provides bright directional light to the environment using ceilings.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DoubleCeilingLight_01.png]]&lt;br /&gt;
| [[Double Ceiling Light 01]]&lt;br /&gt;
| Provides bright directional light to the environment using ceilings.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ceilings===&lt;br /&gt;
The '''Ceilings''' category provides a player with components that are used to decorate room ceilings.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DecoCeiling_02.png]]&lt;br /&gt;
| [[Deco Ceiling 02]]&lt;br /&gt;
| Provides a decorative ceiling texture with two cross-beams.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_IndusHallwayCeiling_01.png]]&lt;br /&gt;
| [[Indus Hallway Ceiling 01]]&lt;br /&gt;
| Provides an industrial reflective ceiling texture.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DecoCeiling_01.png]]&lt;br /&gt;
| [[Deco Ceiling 01]]&lt;br /&gt;
| Provides a decorative reflective ceiling texture in a octagon configuration.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_Standard_Ceiling_01.png]]&lt;br /&gt;
| [[Standard Ceiling 01]]&lt;br /&gt;
| Provides  a standard ceiling texture.  This is also the default selection.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Furniture===&lt;br /&gt;
The '''Furniture''' category provides a player with components that are used as interior decorative pieces.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_BunkBedsWall_01.png]]&lt;br /&gt;
| [[Bunk Beds Wall 01]]&lt;br /&gt;
|Provides a decorative texture of bunk beds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DecoBookShelfWall_01.png]]&lt;br /&gt;
| [[Deco Bookshelf Wall 01]]&lt;br /&gt;
| Provides a decorative texture of a bookshelf.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_Locker_01.png]]&lt;br /&gt;
| [[Locker 01]]&lt;br /&gt;
| Provides a decorative texture of a locker.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_Kitchen_01.png]]&lt;br /&gt;
| [[Kitchen 01]]&lt;br /&gt;
| Provides a decorative texture of a kitchen.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Windows===&lt;br /&gt;
The '''Windows''' category provides a player with components that are used provide outside view of rooms via windows.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_SlopedExtWindow_01.png]]&lt;br /&gt;
| [[Sloped EXT Window 01]]&lt;br /&gt;
| Provides a top-to-bottom wide view window.  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_SquareWindow_01.png]]&lt;br /&gt;
| [[Square Window 01]]&lt;br /&gt;
| Provides a square narrow view window.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_WedgedWindow_01.png]]&lt;br /&gt;
| [[Wedged Window 01]]&lt;br /&gt;
| Provides a V-shaped view window.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_SquareBayWindow_01.png]]&lt;br /&gt;
| [[Square Bay Window 01]]&lt;br /&gt;
| Provides a bay-ed squared view window.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_Porthole_01.png]]&lt;br /&gt;
| [[Porthole 01]]&lt;br /&gt;
| Provides a port-hole view window.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_TopWindow_01.png]]&lt;br /&gt;
| [[Top Window 01]]&lt;br /&gt;
| Provides a high-positioned window.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_Skylight_01.png]]&lt;br /&gt;
| [[Skylight 01]]&lt;br /&gt;
| Provides octagon view ceiling window.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_ArcWindow_01.png]]&lt;br /&gt;
| [[Arc Window 01]]&lt;br /&gt;
| Provides an arched view ceiling window.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DoubleWindow_01.png]]&lt;br /&gt;
| [[Double Window 01]]&lt;br /&gt;
| Provides a wide view window.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_SquareCeilingWindow_01.png]]&lt;br /&gt;
| [[Square Ceiling Window 01]]&lt;br /&gt;
| Provides a squared ceiling window.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_WindowFloor_01.png]]&lt;br /&gt;
| [[Window Floor 01]]&lt;br /&gt;
| Provides a floor view window.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_Biodome_01.png]]&lt;br /&gt;
| [[Biodome 01]]&lt;br /&gt;
| Provides a biodome.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
The '''Weapons''' category provides a player with components that are used in combat.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_Turret_01.png]]&lt;br /&gt;
| [[Turret 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cockpits===&lt;br /&gt;
The '''Cockpits''' category provides a player with components that are used to control/man ships.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_HelmLarge_01.png]]&lt;br /&gt;
| [[Helm Large 01]]&lt;br /&gt;
| Provides a 2x1x1 cockpit/helm with a fairly wide view. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_HelmLarge_02.png]]&lt;br /&gt;
| [[Helm Large 02]]&lt;br /&gt;
| Provides a 2x1x1 cockpit/helm with a narrow view. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_HelmSmall_01.png]]&lt;br /&gt;
| [[Helm Small 01]]&lt;br /&gt;
| Provides a 1x1x1 cockpit/helm with a very wide view.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_HelmSmall_02.png]]&lt;br /&gt;
| [[Helm Small 02]]&lt;br /&gt;
| Provides a 1x1x1 cockpit/helm with a narrow view.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=File:IR_Editor_Air_Vent_01.png</id>
		<title>File:IR Editor Air Vent 01.png</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=File:IR_Editor_Air_Vent_01.png"/>
				<updated>2016-06-09T22:36:45Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: BreeaDR uploaded a new version of &amp;amp;quot;File:IR Editor Air Vent 01.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Interstellar_Rift_Tutorials</id>
		<title>Interstellar Rift Tutorials</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Interstellar_Rift_Tutorials"/>
				<updated>2016-06-09T21:54:20Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| id=&amp;quot;mp-left&amp;quot; style=&amp;quot;width:100%; background:#f9f9f9; margin:1.2em 0 6px 0; border:1px solid #ddd;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:100%; color:#000;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;width:100%; border:none; background:none;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:3px; background:#cedff2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Editor Tutorials&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:100%; border:none; margin:0; padding:2px; color:#000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Creating a working ship]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| id=&amp;quot;mp-left&amp;quot; style=&amp;quot;width:100%; background:#f9f9f9; margin:1.2em 0 6px 0; border:1px solid #ddd;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:100%; color:#000;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;width:100%; border:none; background:none;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:3px; background:#cedff2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Game Tutorials&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:100%; border:none; margin:0; padding:2px; color:#000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[BeginnersGuide|Beginners Guide]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Mining and ship construction]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| id=&amp;quot;mp-left&amp;quot; style=&amp;quot;width:100%; background:#f9f9f9; margin:1.2em 0 6px 0; border:1px solid #ddd;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:100%; color:#000;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;width:100%; border:none; background:none;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:3px; background:#cedff2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Server Tutorials&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:100%; border:none; margin:0; padding:2px; color:#000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Admin/User Server Commands]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[How to make a server]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=BeginnersGuide</id>
		<title>BeginnersGuide</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=BeginnersGuide"/>
				<updated>2016-06-09T21:50:30Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Interstellar Rift Logo.png|right|306px|Interstellar Rift Logo]]&lt;br /&gt;
===Game Basics===&lt;br /&gt;
As a new player to the game it is a good idea to get yourself familiar with the controls as soon as possible. You can view the list of in-game [[Controls|controls here]]. Also, it is a good idea to go through the tutorial which is located in the main menu for the game. You may also want to look over the [[FAQ]] for any questions that you might have.&lt;br /&gt;
&lt;br /&gt;
===New Game===&lt;br /&gt;
When a player logs into a new server or starts a new solo game the first thing that you have to do is pick a faction. There are currently four different factions in-game. [[Hurles Co]]., [[Galactic Trade]], [[Sentinel Security Systems]], and [[Drifters]]. Each of the factions has their own specialties. When you start you are given a set amount of starting resources and your character is teleported into that faction's hub of operations.&lt;br /&gt;
&lt;br /&gt;
Let's compare each of these factions.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|  || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Hurles Co. || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Galactic Trade || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Sentinel Security Systems || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Drifters &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#cedff2;&amp;quot;| '''Starting Resources''' || [[File:Credits.png|24px|Credits]] 750,000 || [[File:Credits.png|24px|Credits]] 750,000 || [[File:Credits.png|24px|Credits]] 750,000 || [[File:Credits.png|24px|Credits]] 250,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cedff2;&amp;quot;|  || [[File:Hydrogen.png|24px|Hydrogen]] 10,000 || [[File:Hydrogen.png|24px|Hydrogen]] 10,000 || [[File:Hydrogen.png|24px|Hydrogen]] 10,000 || [[File:Iron.png|24px|Iron]] 5,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cedff2;&amp;quot;|  || [[File:Oxygen.png|24px|Oxygen]] 10,000 || [[File:Oxygen.png|24px|Oxygen]] 10,000 || [[File:Oxygen.png|24px|Oxygen]] 10,000 || [[File:SteelIcon.png|24px|Steel]] 5,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cedff2;&amp;quot;|  ||  ||  ||  ||  [[File:Copper.png|24px|Copper]] 2,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cedff2;&amp;quot;| '''Specialties''' || Mining and resource selling. || Cargo hauling and trading. || Combat and salvaging. || Mining.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cedff2;&amp;quot;| '''Starting Location''' || [[HSC Industrial Complex]] || [[GT Trade Hub]] || [[S3 Fort Bragg]] || [[The Black Pit]] &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cedff2;&amp;quot;| '''Starter Ship''' || [[HSC Excavator Mk I]] || [[GT Mk IV Hauler]] || [[S3 Peregrine Mk I]] ||  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cedff2;&amp;quot;| '''Starter Ship Cost''' || [[File:Credits.png|24px|Credits]] 699,999 || [[File:Credits.png|24px|Credits]] 625,000 || [[File:Credits.png|24px|Credits]] 599,999 ||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each faction's base has some basic resources for a new player to use. Each has a [[Store-a-Tron]] to let you buy and store ships, a [[Ship Editor Terminal]] to let you build your own ships, a [[Vault]] to allow you to store resources, and a [[Resource Extractor]] to let you mine. For specific resources check the links above for the different faction hubs.&lt;br /&gt;
&lt;br /&gt;
===Ship Creation===&lt;br /&gt;
You can either buy your faction's ship once you get enough [[File:Credits.png|24px|Credits]] to buy it or you can create a ship in the [[Ship Editor Terminal]]. In order to create a ship you must have the required resources for that ship in either the [[Vault]] or on another ship you own. For [[Interstellar Rift Tutorials|ship creation tutorials look here]].&lt;br /&gt;
&lt;br /&gt;
===Missions===&lt;br /&gt;
Once you have a ship you can complete missions that are given in each of the faction hubs.&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=BeginnersGuide</id>
		<title>BeginnersGuide</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=BeginnersGuide"/>
				<updated>2016-06-09T21:30:35Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===New Game===&lt;br /&gt;
When a player logs into a new server or starts a new solo game the first thing that you have to do is pick a faction. There are currently four different factions in-game. [[Hurles Co]]., [[Galactic Trade]], [[Sentinel Security Systems]], and [[Drifters]]. Each of the factions has their own specialties. When you start you are given a set amount of starting resources and your character is teleported into that faction's base of operations.&lt;br /&gt;
&lt;br /&gt;
Let's compare each of these factions.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|  || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Hurles Co. || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Galactic Trade || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Sentinel Security Systems || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Drifters &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#cedff2;&amp;quot;| '''Starting Resources''' || [[File:Credits.png|24px|Credits]] 750,000 || [[File:Credits.png|24px|Credits]] 750,000 || [[File:Credits.png|24px|Credits]] 750,000 || [[File:Credits.png|24px|Credits]] 250,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cedff2;&amp;quot;|  || [[File:Hydrogen.png|24px|Hydrogen]] 10,000 || [[File:Hydrogen.png|24px|Hydrogen]] 10,000 || [[File:Hydrogen.png|24px|Hydrogen]] 10,000 || [[File:Iron.png|24px|Iron]] 5,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cedff2;&amp;quot;|  || [[File:Oxygen.png|24px|Oxygen]] 10,000 || [[File:Oxygen.png|24px|Oxygen]] 10,000 || [[File:Oxygen.png|24px|Oxygen]] 10,000 || [[File:SteelIcon.png|24px|Steel]] 5,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cedff2;&amp;quot;|  ||  ||  ||  ||  [[File:Copper.png|24px|Copper]] 2,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cedff2;&amp;quot;| '''Specialties''' || Mining and resource selling. || Cargo hauling and trading. || Combat and salvaging. || Mining.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cedff2;&amp;quot;| '''Starting Location''' || [[HSC Industrial Complex]] || [[GT Trade Hub]] || [[S3 Fort Bragg]] || [[The Black Pit]] &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cedff2;&amp;quot;| '''Starter Ship''' || [[HSC Excavator Mk I]] || [[GT Mk IV Hauler]] || [[S3 Peregrine Mk I]] ||  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cedff2;&amp;quot;| '''Starter Ship Cost''' || [[File:Credits.png|24px|Credits]] 699,999 || [[File:Credits.png|24px|Credits]] 625,000 || [[File:Credits.png|24px|Credits]] 599,999 ||  &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=BeginnersGuide</id>
		<title>BeginnersGuide</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=BeginnersGuide"/>
				<updated>2016-06-09T21:22:11Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===New Game===&lt;br /&gt;
When a player logs into a new server or starts a new solo game the first thing that you have to do is pick a faction. There are currently four different factions in-game. [[Hurles Co]]., [[Galactic Trade]], [[Sentinel Security Systems]], and [[Drifters]]. Each of the factions has their own specialties. When you start you are given a set amount of starting resources and your character is teleported into that faction's base of operations.&lt;br /&gt;
&lt;br /&gt;
Let's compare each of these factions.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;5;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Recepies &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;|  || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Hurles Co. || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Galactic Trade || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Sentinel Security Systems || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Drifters &lt;br /&gt;
|- &lt;br /&gt;
| Starting Resources || [[File:Credits.png|24px|Credits]] 750,000 || [[File:Credits.png|24px|Credits]] 750,000 || [[File:Credits.png|24px|Credits]] 750,000 || [[File:Credits.png|24px|Credits]] 250,000&lt;br /&gt;
|-&lt;br /&gt;
|  || [[File:Hydrogen.png|24px|Hydrogen]] 10,000 || [[File:Hydrogen.png|24px|Hydrogen]] 10,000 || [[File:Hydrogen.png|24px|Hydrogen]] 10,000 || [[File:Iron.png|24px|Iron]] 5,000&lt;br /&gt;
|-&lt;br /&gt;
|  || [[File:Oxygen.png|24px|Oxygen]] 10,000 || [[File:Oxygen.png|24px|Oxygen]] 10,000 || [[File:Oxygen.png|24px|Oxygen]] 10,000 || [[File:SteelIcon.png|24px|Steel]] 5,000&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  [[File:Copper.png|24px|Copper]] 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Specialties || Mining and resource selling. || Cargo hauling and trading. || Combat and salvaging. || Mining.&lt;br /&gt;
|-&lt;br /&gt;
| Starting Location || [[HSC Industrial Complex]] || [[GT Trade Hub]] || [[S3 Fort Bragg]] || [[The Black Pit]] &lt;br /&gt;
|-&lt;br /&gt;
| Starter Ship || [[HSC Excavator Mk I]] || [[GT Mk IV Hauler]] || [[S3 Peregrine Mk I]] ||  &lt;br /&gt;
|-&lt;br /&gt;
| Starter Ship Cost || [[File:Credits.png|24px|Credits]] 699,999 || [[File:Credits.png|24px|Credits]] 625,000 || [[File:Credits.png|24px|Credits]] 599,999 ||  &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=BeginnersGuide</id>
		<title>BeginnersGuide</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=BeginnersGuide"/>
				<updated>2016-06-09T21:19:43Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===New Game===&lt;br /&gt;
When a player logs into a new server or starts a new solo game the first thing that you have to do is pick a faction. There are currently four different factions in-game. [[Hurles Co]]., [[Galactic Trade]], [[Sentinel Security Systems]], and [[Drifters]]. Each of the factions has their own specialties. When you start you are given a set amount of starting resources and your character is teleported into that faction's base of operations.&lt;br /&gt;
&lt;br /&gt;
Let's compare each of these factions.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;5;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Recepies &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;|  || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Hurles Co. || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Galactic Trade || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Sentinel Security Systems || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Drifters &lt;br /&gt;
|- &lt;br /&gt;
| Starting Resources || [[File:Credits.png|24px|Credits]] 750,000 || [[File:Credits.png|24px|Credits]] 750,000 || [[File:Credits.png|24px|Credits]] 750,000 || [[File:Credits.png|24px|Credits]] 250,000&lt;br /&gt;
|-&lt;br /&gt;
|  || [[File:Hydrogen.png|24px|Hydrogen]] 10,000 || [[File:Hydrogen.png|24px|Hydrogen]] 10,000 || [[File:Hydrogen.png|24px|Hydrogen]] 10,000 || [[File:Iron.png|24px|Iron]] 5,000&lt;br /&gt;
|-&lt;br /&gt;
|  || [[File:Oxygen.png|24px|Oxygen]] 10,000 || [[File:Oxygen.png|24px|Oxygen]] 10,000 || [[File:Oxygen.png|24px|Oxygen]] 10,000 || [[File:SteelIcon.png|24px|Steel]] 5,000&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  [[File:Copper.png|24px|Copper]] 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Specialties || Mining and resource selling. || Cargo hauling and trading. || Combat and salvaging. || Mining.&lt;br /&gt;
|-&lt;br /&gt;
| Starting Location || [[HSC Industrial Complex]] || [[GT Trade Hub]] || [[S3 Fort Bragg]] || [[The Pit]] &lt;br /&gt;
|-&lt;br /&gt;
| Starter Ship || [[HSC Excavator Mk I]] || [[GT Mk IV Hauler]] || [[S3 Peregrine Mk I]] ||  &lt;br /&gt;
|-&lt;br /&gt;
| Starter Ship Cost || [[File:Credits.png|24px|Credits]] 699,999 || [[File:Credits.png|24px|Credits]] 625,000 || [[File:Credits.png|24px|Credits]] 599,999 ||  &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=BeginnersGuide</id>
		<title>BeginnersGuide</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=BeginnersGuide"/>
				<updated>2016-06-09T21:19:23Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===New Game===&lt;br /&gt;
When a player logs into a new server or starts a new solo game the first thing that you have to do is pick a faction. There are currently four different factions in-game. [[Hurles Co]]., [[Galactic Trade]], [[Sentinel Security Systems]], and [[Drifters]]. Each of the factions has their own specialties. When you start you are given a set amount of starting resources and your character is teleported into that faction's base of operations.&lt;br /&gt;
&lt;br /&gt;
Let's compare each of these factions.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;5;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Recepies &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;|  || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Hurles Co. || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Galactic Trade || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Sentinel Security Systems || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Drifters &lt;br /&gt;
|- &lt;br /&gt;
| Starting Resources || [[File:Credits.png|24px|Credits]] 750,000 || [[File:Credits.png|24px|Credits]] 750,000 || [[File:Credits.png|24px|Credits]] 750,000 || [[File:Credits.png|24px|Credits]] 250,000&lt;br /&gt;
|-&lt;br /&gt;
|  || [[File:Hydrogen.png|24px|Hydrogen]] 10,000 || [[File:Hydrogen.png|24px|Hydrogen]] 10,000 || [[File:Hydrogen.png|24px|Hydrogen]] 10,000 || [[File:Iron.png|24px|Iron]] 5,000&lt;br /&gt;
|-&lt;br /&gt;
|  || [[File:Oxygen.png|24px|Oxygen]] 10,000 || [[File:Oxygen.png|24px|Oxygen]] 10,000 || [[File:Oxygen.png|24px|Oxygen]] 10,000 || [[File:SteelIcon.png|24px|Steel]] 5,000&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  [[File:Copper.png|24px|Copper]] 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Specialties || Mining and resource selling. || Cargo hauling and trading. || Combat and salvaging. || Mining.&lt;br /&gt;
|-&lt;br /&gt;
| Starting Location || [[HSC Industrial Complex]] || [[GT Trade Hub]] || [[S3 Fort Bragg]] || [[The Pit]] &lt;br /&gt;
|-&lt;br /&gt;
| Starter Ship || [[HSC Excavator Mk I]] || [[GT Mk IV Hauler]] || [[S3 Peregrine Mk I]] ||  No starter ship.&lt;br /&gt;
|-&lt;br /&gt;
| Starter Ship Cost || [[File:Credits.png|24px|Credits]] 699,999 || [[File:Credits.png|24px|Credits]] 625,000 || [[File:Credits.png|24px|Credits]] 599,999 ||  No starter ship.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=BeginnersGuide</id>
		<title>BeginnersGuide</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=BeginnersGuide"/>
				<updated>2016-06-09T21:07:14Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===New Game===&lt;br /&gt;
When a player logs into a new server or starts a single player solo game the first thing that you have to do is pick a faction. There are currently four different factions in-game. [[Hurles Co]]., [[Galactic Trade]], [[Sentinel Security Systems]], and [[Drifters]]. Each of the factions has their own specialties. When you start you are given a set amount of starting resources and your character is teleported into that faction's base of operations.&lt;br /&gt;
&lt;br /&gt;
Let's compare each of these factions.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;5;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Recepies &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;|  || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Hurles Co. || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Galactic Trade || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Sentinel Security Systems || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Drifters &lt;br /&gt;
|- &lt;br /&gt;
| Starting Resources || [[File:Credits.png|24px|Credits]] 750,000 || [[File:Credits.png|24px|Credits]] 750,000 || [[File:Credits.png|24px|Credits]] 750,000 || [[File:Credits.png|24px|Credits]] 250,000&lt;br /&gt;
|-&lt;br /&gt;
|  || [[File:Hydrogen.png|24px|Hydrogen]] 10,000 || [[File:Hydrogen.png|24px|Hydrogen]] 10,000 || [[File:Hydrogen.png|24px|Hydrogen]] 10,000 || [[File:Iron.png|24px|Iron]] 5,000&lt;br /&gt;
|-&lt;br /&gt;
|  || [[File:Oxygen.png|24px|Oxygen]] 10,000 || [[File:Oxygen.png|24px|Oxygen]] 10,000 || [[File:Oxygen.png|24px|Oxygen]] 10,000 || [[File:SteelIcon.png|24px|Steel]] 5,000&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  [[File:Copper.png|24px|Copper]] 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Specialties || Mining and resource selling. || Cargo hauling and trading. || Combat and salvaging. || Mining.&lt;br /&gt;
|-&lt;br /&gt;
| Starting Location ||  ||  || [[S3 Fort Bragg]] || [[The Pit]] &lt;br /&gt;
|-&lt;br /&gt;
| Starter Ship ||  ||  || [[S3 Peregrine Mk I]] ||  No starter ship.&lt;br /&gt;
|-&lt;br /&gt;
| Starter Ship Cost ||  ||  || [[File:Credits.png|24px|Credits]] 599,999 ||  No starter ship.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=BeginnersGuide</id>
		<title>BeginnersGuide</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=BeginnersGuide"/>
				<updated>2016-06-09T20:57:25Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===New Game===&lt;br /&gt;
When a player logs into a new server or starts a single player solo game the first thing that you have to do is pick a faction. There are currently four different factions in-game. [[Hurles Co]]., [[Galactic Trade]], [[Sentinel Security Systems]], and [[Drifters]]. Each of the factions has their own specialties. When you start you are given a set amount of starting resources and your character is teleported into that faction's base of operations.&lt;br /&gt;
&lt;br /&gt;
Let's compare each of these factions.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;5;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Recepies &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;|  || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Hurles Co. || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Galactic Trade || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Sentinel Security Systems || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Drifters &lt;br /&gt;
|- &lt;br /&gt;
| Starting Resources || [[File:Credits.png|24px|Credits]] 750,000 || [[File:Credits.png|24px|Credits]] 750,000 || [[File:Credits.png|24px|Credits]] 750,000 || [[File:Credits.png|24px|Credits]] 250,000&lt;br /&gt;
|-&lt;br /&gt;
|  || [[File:Hydrogen.png|24px|Hydrogen]] 10,000 || [[File:Hydrogen.png|24px|Hydrogen]] 10,000 || [[File:Hydrogen.png|24px|Hydrogen]] 10,000 || [[File:Iron.png|24px|Iron]] 5,000&lt;br /&gt;
|-&lt;br /&gt;
|  || [[File:Oxygen.png|24px|Oxygen]] 10,000 || [[File:Oxygen.png|24px|Oxygen]] 10,000 || [[File:Oxygen.png|24px|Oxygen]] 10,000 || [[File:SteelIcon.png|24px|Steel]] 5,000&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  [[File:Copper.png|24px|Copper]] 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Specialties || Mining and resource selling. || Cargo hauling and trading. || Combat and salvaging. || Mining.&lt;br /&gt;
|-&lt;br /&gt;
| Starting Location ||  ||  || [[S3]] || [[The Pit]] &lt;br /&gt;
|-&lt;br /&gt;
| Starter Ship ||  ||  ||  ||  No starter ship.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=BeginnersGuide</id>
		<title>BeginnersGuide</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=BeginnersGuide"/>
				<updated>2016-06-09T20:57:03Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===New Game===&lt;br /&gt;
When a player logs into a new server or starts a single player solo game the first thing that you have to do is pick a faction. There are currently four different factions in-game. [[Hurles Co]]., [[Galactic Trade]], [[Sentinel Security Systems]], and [[Drifters]]. Each of the factions has their own specialties. When you start you are given a set amount of starting resources and your character is teleported into that faction's base of operations.&lt;br /&gt;
&lt;br /&gt;
Let's compare each of these factions.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;5;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Recepies &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;|  || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Hurles Co. || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Galactic Trade || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Sentinel Security Systems || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Drifters &lt;br /&gt;
|- &lt;br /&gt;
| Starting Resources || [[File:Credits.png|24px|Credits]] 750,000 || [[File:Credits.png|24px|Credits]] 750,000 || [[File:Credits.png|24px|Credits]] 750,000 || [[File:Credits.png|24px|Credits]] 250,000&lt;br /&gt;
|-&lt;br /&gt;
|  || [[File:Hydrogen.png|24px|Hydrogen]] 10,000 || [[File:Hydrogen.png|24px|Hydrogen]] 10,000 || [[File:Hydrogen.png|24px|Hydrogen]] 10,000 || [[File:Iron.png|24px|Iron]] 5,000&lt;br /&gt;
|-&lt;br /&gt;
|  || [[File:Oxygen.png|24px|Oxygen]] 10,000 || [[File:Oxygen.png|24px|Oxygen]] 10,000 || [[File:Oxygen.png|24px|Oxygen]] 10,000 || [[File:SteelIcon.png|24px|Steel]] 5,000&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  [[File:Copper.png|24px|Copper]] 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Specialties || Mining and resource selling. || Cargo hauling and trading. || Combat and salvaging. || Mining.&lt;br /&gt;
|-&lt;br /&gt;
| Starting Location ||  ||  || [[S3]] || [[The Pit]] &lt;br /&gt;
|-&lt;br /&gt;
| Starter Ship ||  ||  ||  ||  &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=BeginnersGuide</id>
		<title>BeginnersGuide</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=BeginnersGuide"/>
				<updated>2016-06-09T20:56:04Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: Created page with &amp;quot;===New Game=== When a player logs into a new server or starts a single player solo game the first thing that you have to do is pick a faction. There are currently four differe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===New Game===&lt;br /&gt;
When a player logs into a new server or starts a single player solo game the first thing that you have to do is pick a faction. There are currently four different factions in-game. [[Hurles Co]]., [[Galactic Trade]], [[Sentinel Security Systems]], and [[Drifters]]. Each of the factions has their own specialties. When you start you are given a set amount of starting resources and your character is teleported into that faction's base of operations.&lt;br /&gt;
&lt;br /&gt;
Let's compare each of these factions.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;5;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Recepies &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;|  || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Hurles Co. || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Galactic Trade || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Sentinel Security Systems || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Drifters &lt;br /&gt;
|- &lt;br /&gt;
| Starting Resources || U 750,000 || U 750,000 || U 750,000 || U 250,000&lt;br /&gt;
|-&lt;br /&gt;
|  || [[File:Hydrogen.png|24px|Hydrogen]] 10,000 || [[File:Hydrogen.png|24px|Hydrogen]] 10,000 || [[File:Hydrogen.png|24px|Hydrogen]] 10,000 || [[File:Iron.png|24px|Iron]] 5,000&lt;br /&gt;
|-&lt;br /&gt;
|  || [[File:Oxygen.png|24px|Oxygen]] 10,000 || [[File:Oxygen.png|24px|Oxygen]] 10,000 || [[File:Oxygen.png|24px|Oxygen]] 10,000 || [[File:SteelIcon.png|24px|Steel]] 5,000&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  [[File:Copper.png|24px|Copper]] 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Specialties || Mining and resource selling. || Cargo hauling and trading. || Combat and salvaging. || Mining.&lt;br /&gt;
|-&lt;br /&gt;
| Starting Location ||  ||  || [[S3]] || [[The Pit]] &lt;br /&gt;
|-&lt;br /&gt;
| Starter Ship ||  ||  ||  ||  &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Assembling_Machine</id>
		<title>Assembling Machine</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Assembling_Machine"/>
				<updated>2016-06-09T20:16:10Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
 |name         = Assembling Machine&lt;br /&gt;
 |bodystyle    = &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = &lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |above        = Assembling Machine &lt;br /&gt;
 |  image      = [[File:Assembling Machine 01.png|256px|Assembling Machine]]&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background:#ccf;&lt;br /&gt;
 |labelstyle   = background:#ddf;&lt;br /&gt;
 |datastyle    = &lt;br /&gt;
&lt;br /&gt;
 |header1 = Assembling Machine&lt;br /&gt;
 |  data2 = A large machine that allows you to produce various items&lt;br /&gt;
 | label3 = Resources&lt;br /&gt;
 |  data3 = 1475 [[Steel]], 350 Refined [[Iron]], 475 Refined [[Copper]], 425 Refined [[Silicon]]&lt;br /&gt;
 | label4 = Weight&lt;br /&gt;
 |  data4 = &lt;br /&gt;
 | label5 = Device Type&lt;br /&gt;
 |  data5 = Prop&lt;br /&gt;
 | label6 = Power Requirements&lt;br /&gt;
 |  data6 = &lt;br /&gt;
 | label7 = Location in editor&lt;br /&gt;
 |  data7 = Prop edit mode, Systems&lt;br /&gt;
 | label9 = Size&lt;br /&gt;
 |  data9 = 3x1x1 tile (12x4x4 meters)&lt;br /&gt;
&lt;br /&gt;
 |belowstyle = background:#ddf;&lt;br /&gt;
 |below      = Category: [[Systems]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An Assembling Machine is used to create more advanced resources from raw or refined resources. See the [[Resources]] page for more information on how to obtain the resources listed below.&lt;br /&gt;
&lt;br /&gt;
===Assembling Machine Recipies===&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Recepies &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:40%;&amp;quot;| Input || style=&amp;quot;background-color:#cedff2; width:40%;&amp;quot;| Output&lt;br /&gt;
|-&lt;br /&gt;
| [[File:StandardShell.png|24px|Standard Shell]] || [[Standard Shell]] || 1 [[Brass]], 1 [[Iron]] || 1 [[Standard Shell]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:StandardAmmo.png|24px|Standard Ammo]] || [[Standard Ammo]] || 1 [[Standard Shell]], 1 [[Nitrous Oxide]] || 1 [[Standard Ammo]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=BreeaDREditingPage</id>
		<title>BreeaDREditingPage</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=BreeaDREditingPage"/>
				<updated>2016-06-09T20:05:00Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm using this page as an editing page.&lt;br /&gt;
==Crafting Devices==&lt;br /&gt;
There are three basic machines in which all crafting takes place in the game. The first is the [[Refinery]] which processes raw resources into usable resources. The second is the [[Assembling Machine]] which uses resources to create more complicated resources. The third is the [[Ship Editor]] which uses resources from your bank and ships to create ships or stations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Template:Recipe&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Recepie&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Processor || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Input || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Output&lt;br /&gt;
|- &lt;br /&gt;
| [[{{{processor}}}]] || {{{recipe}}} || {{{output}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Resources</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Resources"/>
				<updated>2016-06-09T19:47:32Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Resources can be stored on [[Cargo Pallets]] or in the [[Vault]]. Resources are used to manufacture other items in the [[Refinery]] or [[Assembling Machine]]. They can also be used as fuel, in-space objects, or as trade goods. There are several different types of resources that are all defined below.&lt;br /&gt;
&lt;br /&gt;
===Raw Resources===&lt;br /&gt;
Raw Resources are mined from asteroid fields by using [[Resource Extractor]]s. They are stored in containment crates which can be then stored on pallets in your ship or in the vault at a base.&lt;br /&gt;
&lt;br /&gt;
The following table lists the raw resources in the game, where they can be found, their rarity and how many can be stored per containment crate. Any raw resources that can be used without being refined are linked to the resource pages that show you how they can be used.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Refined Resources &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Field Type || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Rarity || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Quantity || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Makes ||style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Crate Icon&lt;br /&gt;
|- &lt;br /&gt;
| [[File:IronOre.png|24px|Iron Ore]] || [[Iron Ore]] || Rock asteroids || Common || 600 per crate || [[Iron]] || [[File:Iron_Ore_01.png|24px|Iron Ore Crate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CopperOre.png|24px|Copper Ore]] || [[Copper Ore]] || Rock asteroids || Common || 600 per crate || [[Copper]], [[Brass]] || [[File:Copper_Ore_01.png|24px|Copper Ore Crate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiliconOre.png|24px|Silicon Ore]] || [[Silicon Ore]] || Rock asteroids || Uncommon || 600 per crate || [[Silicon]] || [[File:Silicon_Ore_01.png|24px|Silicon Ore Crate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ZincOre.png|24px|Zinc Ore]] || [[Zinc Ore]] || Rock asteroids || Rare || 600 per crate || [[Brass]] || [[File:Zinc_01.png|24px|Zinc Ore Crate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Water.png|24px|Water]] || [[Water]] || Ice asteroids || Common || 1,000 per crate || [[Hydrogen]], [[Oxygen]], [[Deuterium]] || [[File:Water_01.png|24px|Water Crate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nitrogen.png|24px|]] || [[Nitrogen]] || Ice asteroids || Rare || 600 per crate || [[Nitrous Oxide]], [[Xanthium]], [[Di-Xanthium]], [[Tetra-Xanthium]] || [[File:Nitrogen_01.png|24px|Nitrogen Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Carbon.png|24px|Carbon]] || [[Carbon]] || Rock asteroids || Common || 600 per crate || [[Steel]] || [[File:Carbon_01.png|24px|Carbon Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Gold.png|24px|Gold]] || [[Gold]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Gold_01.png|24px|Gold Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Iridium.png|24px|Iridium]] || [[Iridium]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Iridium_01.png|24px|Iridium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Osmium.png|24px|Osmium]] || [[Osmium]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Osmium_01.png|24px|Osmium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Silver.png|24px|Silver]] || [[Silver]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Silver_01.png|24px|Silver Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Mercury.png|24px|Mercury]] || [[Mercury]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Mercury_01.png|24px|Mercury Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Platinum.png|24px|Platinum]] || [[Platinum]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Platinum_01.png|24px|Platinum Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Deuterium.png|24px|Deuterium]] || [[Deuterium]] || Rock asteroids || Rare || 50 per crate || [[Xanthium]] || [[File:Deuterium_01.png|24px|Deuterium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Beryllium.png|24px|Beryllium]] || [[Beryllium]] || Rock asteroids || Rare || 50 per crate || [[Xanthium]] || [[File:Beryllium_01.png|24px|Beryllium Crate]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Refined Resources===&lt;br /&gt;
Refined resources are created by putting raw resources in a [[Refinery]]. For specific usage of these items other than crafting please click the item link below.&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;7;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Refined Resources &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Made With || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Quantity || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Used In/For || style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Crate Icon&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Iron.png|24px|Iron]] || [[Iron]] || [[Iron Ore]] || 600 per crate || [[Steel]], [[Beacon]], [[Defense Drone]], [[Standard Shell]], ship components || [[File:Iron_01.png|24px|Iron Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:SteelIcon.png|24px|Steel]] || [[Steel]] || [[Iron]], [[Carbon]] || 600 per crate || Advanced ship components || [[File:Steel_01.png|24px|Steel Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Copper.png|24px|Copper]] || [[Copper]] || [[Copper Ore]] || 600 per crate || Ship components || [[File:Copper_01.png|24px|Copper Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Hydrogen.png|24px|Hydrogen]] || [[Hydrogen]] || [[Water]] || 2,000 per crate || Fuel source || [[File:Hydrogen_01.png|24px|Hydrogen Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Oxygen.png|24px|Oxygen]] || [[Oxygen]] || [[Water]] || 1,000 per crate || [[Nitrous Oxide]], used in life support systems || [[File:Oxygen_01.png|24px|Oxygen Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:NitrousOxide.png|24px|Nitrous Oxide]] || [[Nitrous Oxide]] || [[Nitrogen]], [[Oxygen]] || 600 per crate || [[Standard Ammo]] || [[File:Nitrous_Oxide_01.png|24px|Nitrous Oxide Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Silicon.png|24px|Silicon]] || [[Silicon]] || [[Silicon Ore]] || 600 per crate || [[Chipsets]], [[Cartridges]], Advanced ship components || [[File:Silicon_01.png|24px|Silicon Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Brass.png|24px|Brass]] || [[Brass]] || [[Copper Ore]], [[Zinc Ore]] || 600 per crate || [[Standard Shell]] || [[File:Brass_01.png|24px|Brass Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Xanthium.png|24px|Xanthium]] || [[Xanthium]] || [[Nitrogen]], [[Deuterium]], [[Beryllium]] || 1,000 per crate || Rift drive fuel || [[File:Xanthium_01.png|24px|Xanthium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Di-Xanthium.png|24px|Di-Xanthium]] || [[Di-Xanthium]] || [[Xanthium]], [[Mercury]] || 1,000 per crate || Rift drive fuel || [[File:Di_Xanthium_01.png|24px|Di-Xanthium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Tetra-Xanthium.png|24px|Tetra-Xanthium]] || [[Tetra-Xanthium]] || [[Di-Xanthium]], [[Osmium]] || 1,000 per crate || Rift drive fuel || [[File:Tetra-Xanthium_01.png|24px|Tetra-Xanthium Crate]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manufactured Resources===&lt;br /&gt;
Manufactured resources are created in an [[Assembling Machine]].&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Manufactured Resources &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Quantity || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Made With ||style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Crate Icon&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Beacon.png|24px|Beacon]] || [[Beacon]] || 1 per crate || [[Iron]], [[Copper]], [[Silicon]] || [[File:Beacon_01.png|24px|Beacon]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:DefenseDrone.png|24px|Defense Drone]] || [[Defense Drone]] || 1 per crate || [[Iron]], [[Copper]], [[Brass]] || [[File:DefenseDrone_01.png|24px|Defense Drone]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:StandardShell.png|24px|Standard Shell]] || [[Standard Shell]] || 1,200 per crate || [[Iron]], [[Brass]] || [[File:Standard_Shells_01.png|24px|Standard Shell]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:StandardAmmo.png|24px|Standard Ammo]] || [[Standard Ammo]] || 1,200 per crate || [[Standard Shell]], [[Nitrous Oxide]] || [[File:Standard_Ammo_01.png|24px|Standard Ammo]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Scrap Resources===&lt;br /&gt;
Scrap resources can be salvaged from wrecks or from deconstructing ships. Scrap resources can be put in a [[Refinery]] to make usable resources.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Copper Scrap will be made only into [[Copper]] not [[Copper Ore]] and therefore cannot be used to make [[Brass]].&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Refined Resources &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Quantity || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Makes ||style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Crate Icon&lt;br /&gt;
|- &lt;br /&gt;
| [[File:IronScrap.png|24px|Iron Scrap]] || Iron Scrap || 600 per bundle || [[Iron]] || [[File:Iron_Scrap_01.png|24px|Iron Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:CopperScrap.png|24px|Copper Scrap]] || Copper Scrap || 600 per bundle || [[Copper]] || [[File:Copper_Scrap.png|24px|Copper Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:SiliconScrap.png|24px|Silicon Scrap]] || Silicon Scrap || 600 per bundle || [[Silicon]] || [[File:Silicon_Scrap_01.png|24px|Silicon Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:ZincScrap.png|24px|Zinc Scrap]] || Zinc Scrap || 600 per bundle || [[Zinc Ore]] || [[File:Zinc_Scrap_01.png|24px|Zinc Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:CarbonScrap.png|24px|Carbon Scrap]] || Carbon Scrap || 600 per bundle || [[Carbon]] || [[File:Carbon_01.png|24px|Carbon Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:SteelScrap.png|24px|Steel Scrap]] || Steel Scrap || 600 per bundle || [[Steel]] || [[File:Steel_Scrap_01.png|24px|Steel Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:BrassScrap.png|24px|Brass Scrap]] || Brass Scrap || 600 per bundle || [[Brass]] || [[File:Brass_Scrap_01.png|24px|Brass Scrap]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Resources===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Other Resources &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Quantity || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Usage ||style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Crate Icon&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Unobtanium.png|24px|Unobtainium]] || [[Unobtainium]] || ?? per crate || Used for Admin devices || [[File:Missing.png|24px|Unobtanium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:AlienMeat.png|24px|Alien Meat]] || [[Alien Meat]] || 600 per crate || Can be sold in trade hubs. || [[File:Alien_Biomatter_01.png|24px|Alien Meat]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Pumpkin.png|24px|Pumpkin]] || [[Pumpkin]] || 1 || Unknown || [[File:Pumpkin_01.png|24px|Pumpkin]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Missing.png|24px|Missing Icon]] = Missing Icons&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Resources</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Resources"/>
				<updated>2016-06-09T19:37:46Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Resources can be stored on [[Cargo Pallets]] or in the [[Vault]]. Resources are used to manufacture other items in the [[Refinery]] or [[Assembling Machine]]. They can also be used as fuel, in-space objects, or as trade goods. There are several different types of resources that are all defined below.&lt;br /&gt;
&lt;br /&gt;
===Raw Resources===&lt;br /&gt;
Raw Resources are mined from asteroid fields by using [[Resource Extractor]]s. They are stored in containment crates which can be then stored on pallets in your ship or in the vault at a base.&lt;br /&gt;
&lt;br /&gt;
The following table lists the raw resources in the game, where they can be found, their rarity and how many can be stored per containment crate. Any raw resources that can be used without being refined are linked to the resource pages that show you how they can be used.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Refined Resources &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Field Type || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Rarity || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Quantity || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Makes ||style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Crate Icon&lt;br /&gt;
|- &lt;br /&gt;
| [[File:IronOre.png|24px|Iron Ore]] || [[Iron Ore]] || Rock asteroids || Common || 600 per crate || [[Iron]] || [[File:Iron_Ore_01.png|24px|Iron Ore Crate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CopperOre.png|24px|Copper Ore]] || [[Copper Ore]] || Rock asteroids || Common || 600 per crate || [[Copper]], [[Brass]] || [[File:Copper_Ore_01.png|24px|Copper Ore Crate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiliconOre.png|24px|Silicon Ore]] || [[Silicon Ore]] || Rock asteroids || Uncommon || 600 per crate || [[Silicon]] || [[File:Silicon_Ore_01.png|24px|Silicon Ore Crate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ZincOre.png|24px|Zinc Ore]] || [[Zinc Ore]] || Rock asteroids || Rare || 600 per crate || [[Brass]] || [[File:Zinc_01.png|24px|Zinc Ore Crate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Water.png|24px|Water]] || [[Water]] || Ice asteroids || Common || 1,000 per crate || [[Hydrogen]], [[Oxygen]], [[Deuterium]] || [[File:Water_01.png|24px|Water Crate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nitrogen.png|24px|]] || [[Nitrogen]] || Ice asteroids || Rare || 600 per crate || [[Nitrous Oxide]], [[Xanthium]], [[Di-Xanthium]], [[Tetra-Xanthium]] || [[File:Nitrogen_01.png|24px|Nitrogen Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Carbon.png|24px|Carbon]] || [[Carbon]] || Rock asteroids || Common || 600 per crate || [[Steel]] || [[File:Carbon_01.png|24px|Carbon Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Gold.png|24px|Gold]] || [[Gold]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Gold_01.png|24px|Gold Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Iridium.png|24px|Iridium]] || [[Iridium]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Iridium_01.png|24px|Iridium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Osmium.png|24px|Osmium]] || [[Osmium]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Osmium_01.png|24px|Osmium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Silver.png|24px|Silver]] || [[Silver]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Silver_01.png|24px|Silver Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Mercury.png|24px|Mercury]] || [[Mercury]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Mercury_01.png|24px|Mercury Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Platinum.png|24px|Platinum]] || [[Platinum]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Platinum_01.png|24px|Platinum Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Missing.png|24px|Deuterium]] || [[Deuterium]] || Rock asteroids || Rare || 50 per crate || [[Xanthium]] || [[File:Deuterium_01.png|24px|Deuterium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Missing.png|24px|Beryllium]] || [[Beryllium]] || Rock asteroids || Rare || 50 per crate || [[Xanthium]] || [[File:Beryllium_01.png|24px|Beryllium Crate]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Refined Resources===&lt;br /&gt;
Refined resources are created by putting raw resources in a [[Refinery]]. For specific usage of these items other than crafting please click the item link below.&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;7;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Refined Resources &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Made With || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Quantity || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Used In/For || style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Crate Icon&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Iron.png|24px|Iron]] || [[Iron]] || [[Iron Ore]] || 600 per crate || [[Steel]], [[Beacon]], [[Defense Drone]], [[Standard Shell]], ship components || [[File:Iron_01.png|24px|Iron Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:SteelIcon.png|24px|Steel]] || [[Steel]] || [[Iron]], [[Carbon]] || 600 per crate || Advanced ship components || [[File:Steel_01.png|24px|Steel Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Copper.png|24px|Copper]] || [[Copper]] || [[Copper Ore]] || 600 per crate || Ship components || [[File:Copper_01.png|24px|Copper Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Hydrogen.png|24px|Hydrogen]] || [[Hydrogen]] || [[Water]] || 2,000 per crate || Fuel source || [[File:Hydrogen_01.png|24px|Hydrogen Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Oxygen.png|24px|Oxygen]] || [[Oxygen]] || [[Water]] || 1,000 per crate || [[Nitrous Oxide]], used in life support systems || [[File:Oxygen_01.png|24px|Oxygen Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:NitrousOxide.png|24px|Nitrous Oxide]] || [[Nitrous Oxide]] || [[Nitrogen]], [[Oxygen]] || 600 per crate || [[Standard Ammo]] || [[File:Nitrous_Oxide_01.png|24px|Nitrous Oxide Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Silicon.png|24px|Silicon]] || [[Silicon]] || [[Silicon Ore]] || 600 per crate || [[Chipsets]], [[Cartridges]], Advanced ship components || [[File:Silicon_01.png|24px|Silicon Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Brass.png|24px|Brass]] || [[Brass]] || [[Copper Ore]], [[Zinc Ore]] || 600 per crate || [[Standard Shell]] || [[File:Brass_01.png|24px|Brass Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Missing.png|24px|Xanthium]] || [[Xanthium]] || [[Nitrogen]], [[Deuterium]], [[Beryllium]] || 1,000 per crate || Rift drive fuel || [[File:Xanthium_01.png|24px|Xanthium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Missing.png|24px|Di-Xanthium]] || [[Di-Xanthium]] || [[Xanthium]], [[Mercury]] || 1,000 per crate || Rift drive fuel || [[File:Di_Xanthium_01.png|24px|Di-Xanthium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Missing.png|24px|Tetra-Xanthium]] || [[Tetra-Xanthium]] || [[Di-Xanthium]], [[Osmium]] || 1,000 per crate || Rift drive fuel || [[File:Tetra-Xanthium_01.png|24px|Tetra-Xanthium Crate]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manufactured Resources===&lt;br /&gt;
Manufactured resources are created in an [[Assembling Machine]].&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Manufactured Resources &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Quantity || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Made With ||style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Crate Icon&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Missing.png|24px|Beacon]] || [[Beacon]] || 1 per crate || [[Iron]], [[Copper]], [[Silicon]] || [[File:Beacon_01.png|24px|Beacon]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Missing.png|24px|Defense Drone]] || [[Defense Drone]] || 1 per crate || [[Iron]], [[Copper]], [[Brass]] || [[File:DefenseDrone_01.png|24px|Defense Drone]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Missing.png|24px|Standard Shell]] || [[Standard Shell]] || 1,200 per crate || [[Iron]], [[Brass]] || [[File:Standard_Shells_01.png|24px|Standard Shell]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Missing.png|24px|Standard Ammo]] || [[Standard Ammo]] || 1,200 per crate || [[Standard Shell]], [[Nitrous Oxide]] || [[File:Standard_Ammo_01.png|24px|Standard Ammo]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Scrap Resources===&lt;br /&gt;
Scrap resources can be salvaged from wrecks or from deconstructing ships. Scrap resources can be put in a [[Refinery]] to make usable resources.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Copper Scrap will be made only into [[Copper]] not [[Copper Ore]] and therefore cannot be used to make [[Brass]].&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Refined Resources &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Quantity || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Makes ||style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Crate Icon&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Missing.png|24px|Iron Scrap]] || Iron Scrap || 600 per bundle || [[Iron]] || [[File:Iron_Scrap_01.png|24px|Iron Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Missing.png|24px|Copper Scrap]] || Copper Scrap || 600 per bundle || [[Copper]] || [[File:Copper_Scrap.png|24px|Copper Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Missing.png|24px|Silicon Scrap]] || Silicon Scrap || 600 per bundle || [[Silicon]] || [[File:Silicon_Scrap_01.png|24px|Silicon Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Missing.png|24px| Scrap]] || Zinc Scrap || 600 per bundle || [[Zinc Ore]] || [[File:Zinc_Scrap_01.png|24px|Zinc Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Missing.png|24px|Carbon Scrap]] || Carbon Scrap || 600 per bundle || [[Carbon]] || [[File:Carbon_01.png|24px|Carbon Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Missing.png|24px|Steel Scrap]] || Steel Scrap || 600 per bundle || [[Steel]] || [[File:Steel_Scrap_01.png|24px|Steel Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Missing.png|24px|Brass Scrap]] || Brass Scrap || 600 per bundle || [[Brass]] || [[File:Brass_Scrap_01.png|24px|Brass Scrap]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Resources===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Other Resources &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Quantity || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Usage ||style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Crate Icon&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Unobtanium.png|24px|Unobtainium]] || [[Unobtainium]] || ?? per crate || Used for Admin devices || [[File:Missing.png|24px|Unobtanium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Missing.png|24px|Alien Meat]] || [[Alien Meat]] || 600 per crate || Can be sold in trade hubs. || [[File:Alien_Biomatter_01.png|24px|Alien Meat]]&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Missing.png|24px|Pumpkin]] || [[Pumpkin]] || 1 || Unknown || [[File:Pumpkin_01.png|24px|Pumpkin]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Missing.png|24px|Missing Icon]] = Missing Icons&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Resources</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Resources"/>
				<updated>2016-06-09T19:24:55Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Resources can be stored on [[Cargo Pallets]] or in the [[Vault]]. Resources are used to manufacture other items in the [[Refinery]] or [[Assembling Machine]]. They can also be used as fuel, in-space objects, or as trade goods. There are several different types of resources that are all defined below.&lt;br /&gt;
&lt;br /&gt;
===Raw Resources===&lt;br /&gt;
Raw Resources are mined from asteroid fields by using [[Resource Extractor]]s. They are stored in containment crates which can be then stored on pallets in your ship or in the vault at a base.&lt;br /&gt;
&lt;br /&gt;
The following table lists the raw resources in the game, where they can be found, their rarity and how many can be stored per containment crate. Any raw resources that can be used without being refined are linked to the resource pages that show you how they can be used.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Refined Resources &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| ID || style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Field Type || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Rarity || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Quantity || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Makes ||style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Crate Icon&lt;br /&gt;
|- &lt;br /&gt;
|1 || [[File:IronOre.png|24px|Iron Ore]] || [[Iron Ore]] || Rock asteroids || Common || 600 per crate || [[Iron]] || [[File:Iron_Ore_01.png|24px|Iron Ore Crate]]&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[File:CopperOre.png|24px|Copper Ore]] || [[Copper Ore]] || Rock asteroids || Common || 600 per crate || [[Copper]], [[Brass]] || [[File:Copper_Ore_01.png|24px|Copper Ore Crate]]&lt;br /&gt;
|-&lt;br /&gt;
|4 || [[File:SiliconOre.png|24px|Silicon Ore]] || [[Silicon Ore]] || Rock asteroids || Uncommon || 600 per crate || [[Silicon]] || [[File:Silicon_Ore_01.png|24px|Silicon Ore Crate]]&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[File:ZincOre.png|24px|Zinc Ore]] || [[Zinc Ore]] || Rock asteroids || Rare || 600 per crate || [[Brass]] || [[File:Zinc_01.png|24px|Zinc Ore Crate]]&lt;br /&gt;
|-&lt;br /&gt;
|3 || [[File:Water.png|24px|Water]] || [[Water]] || Ice asteroids || Common || 1,000 per crate || [[Hydrogen]], [[Oxygen]], [[Deuterium]] || [[File:Water_01.png|24px|Water Crate]]&lt;br /&gt;
|-&lt;br /&gt;
|6 || [[File:Nitrogen.png|24px|]] || [[Nitrogen]] || Ice asteroids || Rare || 600 per crate || [[Nitrous Oxide]], [[Xanthium]], [[Di-Xanthium]], [[Tetra-Xanthium]] || [[File:Nitrogen_01.png|24px|Nitrogen Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|18 || [[File:Carbon.png|24px|Carbon]] || [[Carbon]] || Rock asteroids || Common || 600 per crate || [[Steel]] || [[File:Carbon_01.png|24px|Carbon Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Gold.png|24px|Gold]] || [[Gold]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Gold_01.png|24px|Gold Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Iridium.png|24px|Iridium]] || [[Iridium]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Iridium_01.png|24px|Iridium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Osmium.png|24px|Osmium]] || [[Osmium]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Osmium_01.png|24px|Osmium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Silver.png|24px|Silver]] || [[Silver]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Silver_01.png|24px|Silver Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Mercury.png|24px|Mercury]] || [[Mercury]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Mercury_01.png|24px|Mercury Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Platinum.png|24px|Platinum]] || [[Platinum]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Platinum_01.png|24px|Platinum Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Deuterium]] || [[Deuterium]] || Rock asteroids || Rare || 50 per crate || [[Xanthium]] || [[File:Deuterium_01.png|24px|Deuterium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Beryllium]] || [[Beryllium]] || Rock asteroids || Rare || 50 per crate || [[Xanthium]] || [[File:Beryllium_01.png|24px|Beryllium Crate]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Refined Resources===&lt;br /&gt;
Refined resources are created by putting raw resources in a [[Refinery]]. For specific usage of these items other than crafting please click the item link below.&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;7;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Refined Resources &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| ID || style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Made With || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Quantity || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Used In/For || style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Crate Icon&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Iron.png|24px|Iron]] || [[Iron]] || [[Iron Ore]] || 600 per crate || [[Steel]], [[Beacon]], [[Defense Drone]], [[Standard Shell]], ship components || [[File:Iron_01.png|24px|Iron Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:SteelIcon.png|24px|Steel]] || [[Steel]] || [[Iron]], [[Carbon]] || 600 per crate || Advanced ship components || [[File:Steel_01.png|24px|Steel Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Copper.png|24px|Copper]] || [[Copper]] || [[Copper Ore]] || 600 per crate || Ship components || [[File:Copper_01.png|24px|Copper Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Hydrogen.png|24px|Hydrogen]] || [[Hydrogen]] || [[Water]] || 2,000 per crate || Fuel source || [[File:Hydrogen_01.png|24px|Hydrogen Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Oxygen.png|24px|Oxygen]] || [[Oxygen]] || [[Water]] || 1,000 per crate || [[Nitrous Oxide]], used in life support systems || [[File:Oxygen_01.png|24px|Oxygen Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:NitrousOxide.png|24px|Nitrous Oxide]] || [[Nitrous Oxide]] || [[Nitrogen]], [[Oxygen]] || 600 per crate || [[Standard Ammo]] || [[File:Nitrous_Oxide_01.png|24px|Nitrous Oxide Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Silicon.png|24px|Silicon]] || [[Silicon]] || [[Silicon Ore]] || 600 per crate || [[Chipsets]], [[Cartridges]], Advanced ship components || [[File:Silicon_01.png|24px|Silicon Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Brass.png|24px|Brass]] || [[Brass]] || [[Copper Ore]], [[Zinc Ore]] || 600 per crate || [[Standard Shell]] || [[File:Brass_01.png|24px|Brass Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Xanthium]] || [[Xanthium]] || [[Nitrogen]], [[Deuterium]], [[Beryllium]] || 1,000 per crate || Rift drive fuel || [[File:Xanthium_01.png|24px|Xanthium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Di-Xanthium]] || [[Di-Xanthium]] || [[Xanthium]], [[Mercury]] || 1,000 per crate || Rift drive fuel || [[File:Di_Xanthium_01.png|24px|Di-Xanthium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Tetra-Xanthium]] || [[Tetra-Xanthium]] || [[Di-Xanthium]], [[Osmium]] || 1,000 per crate || Rift drive fuel || [[File:Tetra-Xanthium_01.png|24px|Tetra-Xanthium Crate]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manufactured Resources===&lt;br /&gt;
Manufactured resources are created in an [[Assembling Machine]].&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Manufactured Resources &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| ID || style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Quantity || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Made With ||style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Crate Icon&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Beacon]] || [[Beacon]] || 1 per crate || [[Iron]], [[Copper]], [[Silicon]] || [[File:Beacon_01.png|24px|Beacon]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Defense Drone]] || [[Defense Drone]] || 1 per crate || [[Iron]], [[Copper]], [[Brass]] || [[File:DefenseDrone_01.png|24px|Defense Drone]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Standard Shell]] || [[Standard Shell]] || 1,200 per crate || [[Iron]], [[Brass]] || [[File:Standard_Shells_01.png|24px|Standard Shell]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Standard Ammo]] || [[Standard Ammo]] || 1,200 per crate || [[Standard Shell]], [[Nitrous Oxide]] || [[File:Standard_Ammo_01.png|24px|Standard Ammo]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Scrap Resources===&lt;br /&gt;
Scrap resources can be salvaged from wrecks or from deconstructing ships. Scrap resources can be put in a [[Refinery]] to make usable resources.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Copper Scrap will be made only into [[Copper]] not [[Copper Ore]] and therefore cannot be used to make [[Brass]].&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Refined Resources &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| ID || style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Quantity || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Makes ||style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Crate Icon&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Iron Scrap]] || Iron Scrap || 600 per bundle || [[Iron]] || [[File:Iron_Scrap_01.png|24px|Iron Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Copper Scrap]] || Copper Scrap || 600 per bundle || [[Copper]] || [[File:Copper_Scrap.png|24px|Copper Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Silicon Scrap]] || Silicon Scrap || 600 per bundle || [[Silicon]] || [[File:Silicon_Scrap_01.png|24px|Silicon Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px| Scrap]] || Zinc Scrap || 600 per bundle || [[Zinc Ore]] || [[File:Zinc_Scrap_01.png|24px|Zinc Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Carbon Scrap]] || Carbon Scrap || 600 per bundle || [[Carbon]] || [[File:Carbon_01.png|24px|Carbon Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Steel Scrap]] || Steel Scrap || 600 per bundle || [[Steel]] || [[File:Steel_Scrap_01.png|24px|Steel Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Brass Scrap]] || Brass Scrap || 600 per bundle || [[Brass]] || [[File:Brass_Scrap_01.png|24px|Brass Scrap]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Resources===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Other Resources &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| ID || style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Quantity || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Usage ||style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Crate Icon&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Unobtanium.png|24px|Unobtainium]] || [[Unobtainium]] || ?? per crate || Used for Admin devices || [[File:Missing.png|24px|Unobtanium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Alien Meat]] || [[Alien Meat]] || 600 per crate || Can be sold in trade hubs. || [[File:Alien_Biomatter_01.png|24px|Alien Meat]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Pumpkin]] || [[Pumpkin]] || 1 || Unknown || [[File:Pumpkin_01.png|24px|Pumpkin]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Missing.png|24px|Missing Icon]] = Missing Icons&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Assembling_Machine</id>
		<title>Assembling Machine</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Assembling_Machine"/>
				<updated>2016-06-09T19:17:24Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
 |name         = Assembling Machine&lt;br /&gt;
 |bodystyle    = &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = &lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |above        = Assembling Machine &lt;br /&gt;
 |  image      = [[File:Assembling Machine 01.png|256px|Assembling Machine]]&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background:#ccf;&lt;br /&gt;
 |labelstyle   = background:#ddf;&lt;br /&gt;
 |datastyle    = &lt;br /&gt;
&lt;br /&gt;
 |header1 = Assembling Machine&lt;br /&gt;
 |  data2 = A large machine that allows you to produce various items&lt;br /&gt;
 | label3 = Resources&lt;br /&gt;
 |  data3 = 1475 [[Steel]], 350 Refined [[Iron]], 475 Refined [[Copper]], 425 Refined [[Silicon]]&lt;br /&gt;
 | label4 = Weight&lt;br /&gt;
 |  data4 = &lt;br /&gt;
 | label5 = Device Type&lt;br /&gt;
 |  data5 = Prop&lt;br /&gt;
 | label6 = Power Requirements&lt;br /&gt;
 |  data6 = &lt;br /&gt;
 | label7 = Location in editor&lt;br /&gt;
 |  data7 = Prop edit mode, Systems&lt;br /&gt;
 | label9 = Size&lt;br /&gt;
 |  data9 = 3x1x1 tile (12x4x4 meters)&lt;br /&gt;
&lt;br /&gt;
 |belowstyle = background:#ddf;&lt;br /&gt;
 |below      = Category: [[Systems]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An Assembling Machine is used to create more advanced resources from raw or refined resources. See the [[Resources]] page for more information on how to obtain the resources listed below.&lt;br /&gt;
&lt;br /&gt;
===Assembling Machine Recipies===&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Recepies &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:40%;&amp;quot;| Input || style=&amp;quot;background-color:#cedff2; width:40%;&amp;quot;| Output&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Missing.png|24px|Standard Shell]] || [[Standard Shell]] || 1 [[Brass]], 1 [[Iron]] || 1 [[Standard Shell]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Missing.png|24px|Standard Ammo]] || [[Standard Ammo]] || 1 [[Standard Shell]], 1 [[Nitrous Oxide]] || 1 [[Standard Ammo]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Assembling_Machine</id>
		<title>Assembling Machine</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Assembling_Machine"/>
				<updated>2016-06-09T16:15:24Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: Created page with &amp;quot;{{Infobox  |name         = Assembling Machine  |bodystyle    =    |titlestyle   =   |abovestyle = background:#cfc;  |subheaderstyle =  |above        = Assembling Machine   |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
 |name         = Assembling Machine&lt;br /&gt;
 |bodystyle    = &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = &lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |above        = Assembling Machine &lt;br /&gt;
 |  image      = [[File:Assembling Machine 01.png|256px|Assembling Machine]]&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background:#ccf;&lt;br /&gt;
 |labelstyle   = background:#ddf;&lt;br /&gt;
 |datastyle    = &lt;br /&gt;
&lt;br /&gt;
 |header1 = Assembling Machine&lt;br /&gt;
 |  data2 = A large machine that allows you to produce various items&lt;br /&gt;
 | label3 = Resources&lt;br /&gt;
 |  data3 = 1475 [[Steel]], 350 Refined [[Iron]], 475 Refined [[Copper]], 425 Refined [[Silicon]]&lt;br /&gt;
 | label4 = Weight&lt;br /&gt;
 |  data4 = &lt;br /&gt;
 | label5 = Device Type&lt;br /&gt;
 |  data5 = Prop&lt;br /&gt;
 | label6 = Power Requirements&lt;br /&gt;
 |  data6 = &lt;br /&gt;
 | label7 = Location in editor&lt;br /&gt;
 |  data7 = Prop edit mode, Systems&lt;br /&gt;
 | label9 = Size&lt;br /&gt;
 |  data9 = 3x1x1 tile (12x4x4 meters)&lt;br /&gt;
&lt;br /&gt;
 |belowstyle = background:#ddf;&lt;br /&gt;
 |below      = Category: [[Systems]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An Assembling Machine is used to create more advanced resources from raw or refined resources. See the [[Resources]] page for more information on how to obtain the resources listed below.&lt;br /&gt;
&lt;br /&gt;
===Assembling Machine Recipies===&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Recepies &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:40%;&amp;quot;| Input || style=&amp;quot;background-color:#cedff2; width:40%;&amp;quot;| Output&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=FAQ</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=FAQ"/>
				<updated>2016-06-09T15:57:46Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Frequently Asked Questions===&lt;br /&gt;
&amp;lt;pre&amp;gt;While we have an ask us anything policy we realise that it sometimes may take a while before we reply to your question. So therefore we made a list of our most frequently asked questions for your convenience. &lt;br /&gt;
&lt;br /&gt;
Q: What is Interstellar Rift&lt;br /&gt;
A: Interstellar Rift is a space simulation game where you can construct your own ship from the inside out and gather a crew of your closest friends or play solo to further your goals, In a procedurally generated galaxy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: On what platform(s) will Interstellar Rift be available?&lt;br /&gt;
A: Interstellar Rift is currently slated for release on Windows PC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: When will Interstellar Rift be released?&lt;br /&gt;
A: Interstellar Rift has been released on Steam Early Access on June 23rd, and is slated for a full release sometime in late 2016&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Will I be able to play in single player?&lt;br /&gt;
A: Yes, however we are focusing on multiplayer for the alpha release, Single player will consist of an solo version of the game world but without other players. We have plans for narrative driven missions however we will reveal more about those once we are closer to implementing them.&lt;br /&gt;
&lt;br /&gt;
Q: Is Interstellar Rift an MMO?&lt;br /&gt;
A: Interstellar Rift is not an MMO, while there will be persistence for as long as a server is active and not reset, servers will be privately hosted by players themselves and we aim to support up to 64 players at a time, at launch. This number may increase later down the line.&lt;br /&gt;
&lt;br /&gt;
Q: What are the system requirements?&lt;br /&gt;
MINIMUM: &lt;br /&gt;
OS: Windows 7 or higher &lt;br /&gt;
Processor: Intel Dual Core 2GHz &lt;br /&gt;
Memory: 2048 MB RAM&lt;br /&gt;
Graphics: NVIDIA GeForce GT 440 or higher &lt;br /&gt;
Network: Broadband Internet connection &lt;br /&gt;
Hard Drive: 1 GB available space &lt;br /&gt;
Additional Notes: OpenGL 3.3 or higher required&lt;br /&gt;
&lt;br /&gt;
RECOMMENDED: &lt;br /&gt;
OS: Windows 7 or higher &lt;br /&gt;
Processor: AMD or Intel Quad Core &lt;br /&gt;
Memory: 4096 MB RAM &lt;br /&gt;
Graphics: NVIDIA GeForce GTX 760 or higher &lt;br /&gt;
Network: Broadband Internet connection &lt;br /&gt;
Hard Drive: 5 GB available space &lt;br /&gt;
Additional Notes: OpenGL 3.3 or higher required&lt;br /&gt;
&lt;br /&gt;
You maybe be able to play the game on a system that does not meet the minimum requirements however we cannot guarantee that&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Can I walk around inside my own ship?&lt;br /&gt;
A: Yes, you will be able to get up from the pilot seat and walk around the interior of your own custom starship&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: What can I do inside my starship?&lt;br /&gt;
A: Ship Interior gameplay is an integral part of Interstellar Rift You can take control of different ship systems, Repair broken systems, defend your ship from hostile boarders, trade with other players who you can teleport aboard, or just socialize with your crew&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Can I attack other players and board their ship?&lt;br /&gt;
A: Yes, once you have disabled another player’s ship you can teleport aboard and raid it, you can even steal their ship if you manage to disable their ability to respawn and repair it’s engines. But the same can happen to you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Is this game a first person shooter?&lt;br /&gt;
A: The entire game is in first person. boarding another player’s ship without permission can result in hostility which you can indeed resolve with the use of FPS gameplay mechanics. But the game is not focused around it’s first person shooter gameplay. Shooting another player is a choice not a requirement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: How will I gather resources?&lt;br /&gt;
A: Ships can be equipped with mining lasers and other resource harvesting equipment, with those you can mine asteroids, harvest from gas giant’s and nebulae and more. You can also raid cargo from other player’s or trade for different resources.&lt;br /&gt;
&lt;br /&gt;
Q: Will I be able to build space stations?&lt;br /&gt;
A: Yes, if you have gathered enough materials to construct a station satellite you can launch it from your cargo hold. You can then use the station customization terminal where you can expand your space station similar to how you construct your ship.&lt;br /&gt;
this is not how it currently works&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: What stops me from creating the most badass kilometer long ship completely covered in guns that will own everything that gets near it?&lt;br /&gt;
A: Practicality. Every ship in Interstellar Rift requires fuel, the bigger your ship, the more fuel you need. Projectile weapons require bullets and energy weapons drain power directly from your power core. Nothing prevents you from creating a giant ship like that. but whether or not you can maintain it is the question.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: My ship was destroyed/stolen. What now?&lt;br /&gt;
A: When you lose your starship you will be granted a new seed ship from which you can start over. However if you have a space station you can choose to respawn there and you can use the resources stored there to quickly rebuild your old ship using the original stored blueprint.&lt;br /&gt;
&lt;br /&gt;
Q: I have built this gorgeous ship, can I use it on other servers?&lt;br /&gt;
A: Yes and No, you can not use a ship on any other server but the one you built it on. However the blueprint for that ship is stored locally and will be available for you on every server you join. All you need to do is gather the materials again to build it. You can also share the blueprint files with others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: How will space travel work?&lt;br /&gt;
A: There are 3 modes of space travel in Interstellar Rift&lt;br /&gt;
Sublight travel: This is your normal cruising speed. In this travel mode you will fight, mine and basically do everything. In this mode you will have direct control over you ship and where it flies.&lt;br /&gt;
Warp Travel: Warp is your main mode of transport within a star system. It propels you faster than light and allows you to quickly travel around a star system. In this mode you will have minimal control over your ship&lt;br /&gt;
Hyperspace Jump: The hyperspace jump allows you to travel between different star systems. This is a point to point means of travel that allows you no control of the ship during transit. You can however still walk around inside while traveling through hyperspace&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Can I make videos using your game(s) and monetize them?&lt;br /&gt;
A: Yes, we encourage people to make video’s using Split Polygon game content. However the video must be free to access by everyone. You can not charge people to watch a video containing Split Polygon copyrighted materials. We also do not allow you to license these video’s out to other parties for payment of any kind.&lt;br /&gt;
You are free to monetize your video using the Youtube partner program, or similar services.&lt;br /&gt;
This policy only applies to Interstellar Rift and Split Polygon related materials, any other content you choose to include in your video will require permission from the owner.&lt;br /&gt;
If you want this by e-mail confirmation please don't hesitate to ask.&amp;lt;/pre&amp;gt;&lt;br /&gt;
[http://steamcommunity.com/app/363360/discussions/0/598198173701704818/|Last edited by Sentinel373; Jun 25, 2015 @ 11:26am]&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=FAQ</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=FAQ"/>
				<updated>2016-06-09T15:57:24Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: Created page with &amp;quot;==Interstellar Rift FAQ== ===Frequently Asked Questions=== &amp;lt;pre&amp;gt;While we have an ask us anything policy we realise that it sometimes may take a while before we reply to your q...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Interstellar Rift FAQ==&lt;br /&gt;
===Frequently Asked Questions===&lt;br /&gt;
&amp;lt;pre&amp;gt;While we have an ask us anything policy we realise that it sometimes may take a while before we reply to your question. So therefore we made a list of our most frequently asked questions for your convenience. &lt;br /&gt;
&lt;br /&gt;
Q: What is Interstellar Rift&lt;br /&gt;
A: Interstellar Rift is a space simulation game where you can construct your own ship from the inside out and gather a crew of your closest friends or play solo to further your goals, In a procedurally generated galaxy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: On what platform(s) will Interstellar Rift be available?&lt;br /&gt;
A: Interstellar Rift is currently slated for release on Windows PC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: When will Interstellar Rift be released?&lt;br /&gt;
A: Interstellar Rift has been released on Steam Early Access on June 23rd, and is slated for a full release sometime in late 2016&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Will I be able to play in single player?&lt;br /&gt;
A: Yes, however we are focusing on multiplayer for the alpha release, Single player will consist of an solo version of the game world but without other players. We have plans for narrative driven missions however we will reveal more about those once we are closer to implementing them.&lt;br /&gt;
&lt;br /&gt;
Q: Is Interstellar Rift an MMO?&lt;br /&gt;
A: Interstellar Rift is not an MMO, while there will be persistence for as long as a server is active and not reset, servers will be privately hosted by players themselves and we aim to support up to 64 players at a time, at launch. This number may increase later down the line.&lt;br /&gt;
&lt;br /&gt;
Q: What are the system requirements?&lt;br /&gt;
MINIMUM: &lt;br /&gt;
OS: Windows 7 or higher &lt;br /&gt;
Processor: Intel Dual Core 2GHz &lt;br /&gt;
Memory: 2048 MB RAM&lt;br /&gt;
Graphics: NVIDIA GeForce GT 440 or higher &lt;br /&gt;
Network: Broadband Internet connection &lt;br /&gt;
Hard Drive: 1 GB available space &lt;br /&gt;
Additional Notes: OpenGL 3.3 or higher required&lt;br /&gt;
&lt;br /&gt;
RECOMMENDED: &lt;br /&gt;
OS: Windows 7 or higher &lt;br /&gt;
Processor: AMD or Intel Quad Core &lt;br /&gt;
Memory: 4096 MB RAM &lt;br /&gt;
Graphics: NVIDIA GeForce GTX 760 or higher &lt;br /&gt;
Network: Broadband Internet connection &lt;br /&gt;
Hard Drive: 5 GB available space &lt;br /&gt;
Additional Notes: OpenGL 3.3 or higher required&lt;br /&gt;
&lt;br /&gt;
You maybe be able to play the game on a system that does not meet the minimum requirements however we cannot guarantee that&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Can I walk around inside my own ship?&lt;br /&gt;
A: Yes, you will be able to get up from the pilot seat and walk around the interior of your own custom starship&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: What can I do inside my starship?&lt;br /&gt;
A: Ship Interior gameplay is an integral part of Interstellar Rift You can take control of different ship systems, Repair broken systems, defend your ship from hostile boarders, trade with other players who you can teleport aboard, or just socialize with your crew&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Can I attack other players and board their ship?&lt;br /&gt;
A: Yes, once you have disabled another player’s ship you can teleport aboard and raid it, you can even steal their ship if you manage to disable their ability to respawn and repair it’s engines. But the same can happen to you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Is this game a first person shooter?&lt;br /&gt;
A: The entire game is in first person. boarding another player’s ship without permission can result in hostility which you can indeed resolve with the use of FPS gameplay mechanics. But the game is not focused around it’s first person shooter gameplay. Shooting another player is a choice not a requirement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: How will I gather resources?&lt;br /&gt;
A: Ships can be equipped with mining lasers and other resource harvesting equipment, with those you can mine asteroids, harvest from gas giant’s and nebulae and more. You can also raid cargo from other player’s or trade for different resources.&lt;br /&gt;
&lt;br /&gt;
Q: Will I be able to build space stations?&lt;br /&gt;
A: Yes, if you have gathered enough materials to construct a station satellite you can launch it from your cargo hold. You can then use the station customization terminal where you can expand your space station similar to how you construct your ship.&lt;br /&gt;
this is not how it currently works&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: What stops me from creating the most badass kilometer long ship completely covered in guns that will own everything that gets near it?&lt;br /&gt;
A: Practicality. Every ship in Interstellar Rift requires fuel, the bigger your ship, the more fuel you need. Projectile weapons require bullets and energy weapons drain power directly from your power core. Nothing prevents you from creating a giant ship like that. but whether or not you can maintain it is the question.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: My ship was destroyed/stolen. What now?&lt;br /&gt;
A: When you lose your starship you will be granted a new seed ship from which you can start over. However if you have a space station you can choose to respawn there and you can use the resources stored there to quickly rebuild your old ship using the original stored blueprint.&lt;br /&gt;
&lt;br /&gt;
Q: I have built this gorgeous ship, can I use it on other servers?&lt;br /&gt;
A: Yes and No, you can not use a ship on any other server but the one you built it on. However the blueprint for that ship is stored locally and will be available for you on every server you join. All you need to do is gather the materials again to build it. You can also share the blueprint files with others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: How will space travel work?&lt;br /&gt;
A: There are 3 modes of space travel in Interstellar Rift&lt;br /&gt;
Sublight travel: This is your normal cruising speed. In this travel mode you will fight, mine and basically do everything. In this mode you will have direct control over you ship and where it flies.&lt;br /&gt;
Warp Travel: Warp is your main mode of transport within a star system. It propels you faster than light and allows you to quickly travel around a star system. In this mode you will have minimal control over your ship&lt;br /&gt;
Hyperspace Jump: The hyperspace jump allows you to travel between different star systems. This is a point to point means of travel that allows you no control of the ship during transit. You can however still walk around inside while traveling through hyperspace&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Can I make videos using your game(s) and monetize them?&lt;br /&gt;
A: Yes, we encourage people to make video’s using Split Polygon game content. However the video must be free to access by everyone. You can not charge people to watch a video containing Split Polygon copyrighted materials. We also do not allow you to license these video’s out to other parties for payment of any kind.&lt;br /&gt;
You are free to monetize your video using the Youtube partner program, or similar services.&lt;br /&gt;
This policy only applies to Interstellar Rift and Split Polygon related materials, any other content you choose to include in your video will require permission from the owner.&lt;br /&gt;
If you want this by e-mail confirmation please don't hesitate to ask.&amp;lt;/pre&amp;gt;&lt;br /&gt;
[http://steamcommunity.com/app/363360/discussions/0/598198173701704818/|Last edited by Sentinel373; Jun 25, 2015 @ 11:26am]&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Recent_updates</id>
		<title>Recent updates</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Recent_updates"/>
				<updated>2016-06-09T15:50:38Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== v_0.1.24 ==&lt;br /&gt;
=== v_0.1.24a ===&lt;br /&gt;
DATE: 9 Jun, 2016&lt;br /&gt;
&lt;br /&gt;
FUNCTIONALITIES&lt;br /&gt;
&lt;br /&gt;
- The Black Pit now has some more power generation to avoid it going out of power &lt;br /&gt;
&lt;br /&gt;
- starter ships now have a 5 minute cooldown period during which you cannot purchase another one &lt;br /&gt;
&lt;br /&gt;
- starter ships now give heavily reduced resources on salvage (5k iron, 1.5k copper) &lt;br /&gt;
&lt;br /&gt;
BALANCE&lt;br /&gt;
&lt;br /&gt;
- ammo loader now uses steel instead of silicon &lt;br /&gt;
&lt;br /&gt;
BUG FIXES&lt;br /&gt;
&lt;br /&gt;
- fix for mouse issue when chat window is activated &lt;br /&gt;
&lt;br /&gt;
- crash course alert is now calculated once instead of once per cockpit &lt;br /&gt;
&lt;br /&gt;
- catch bug where entity would be already added to tile &lt;br /&gt;
&lt;br /&gt;
- optimized the performance of &lt;br /&gt;
Life Support &lt;br /&gt;
Molecular Assembler &lt;br /&gt;
3d Printer &lt;br /&gt;
Cargo Teleporter &lt;br /&gt;
Doors &lt;br /&gt;
Signs&lt;br /&gt;
- added some safe checks on spawn ship crash &lt;br /&gt;
&lt;br /&gt;
- fixed bug where game would sometimes crash when switching systems &lt;br /&gt;
&lt;br /&gt;
- fixed bug where game would sometimes crash on saving galaxy &lt;br /&gt;
&lt;br /&gt;
- fixed bug where starter system's faction values were off after a rebuild, causing no stations to spawn &lt;br /&gt;
&lt;br /&gt;
NOTES&lt;br /&gt;
&lt;br /&gt;
- servers need to be updated and rebuilt using the F8 admin menu&lt;br /&gt;
&lt;br /&gt;
=== v_0.1.24 ===&lt;br /&gt;
DATE: 7 Jun, 2016&lt;br /&gt;
&lt;br /&gt;
FUNCTIONALITIES&lt;br /&gt;
&lt;br /&gt;
- added new defense drones&lt;br /&gt;
can be build in the assembling machine &lt;br /&gt;
costs: 150 brass, 150 copper, 300 iron &lt;br /&gt;
can be deployed from disposer &lt;br /&gt;
can be retrieved from salvager&lt;br /&gt;
&lt;br /&gt;
- reworked chat to have separate channels for crew, fleet, ship, server, and all chat &lt;br /&gt;
&lt;br /&gt;
- chat now supports scrolling &lt;br /&gt;
&lt;br /&gt;
- systems faction influence can now be influenced by player actions, killing aliens for example lowers their presence and doing missions for a faction increases their influence	&lt;br /&gt;
&lt;br /&gt;
GRAPHICS&lt;br /&gt;
&lt;br /&gt;
- added light to assembling machine that pops on when something is ready &lt;br /&gt;
&lt;br /&gt;
- added new particles for bullets &lt;br /&gt;
&lt;br /&gt;
SOUND&lt;br /&gt;
&lt;br /&gt;
- added new music to main menu &lt;br /&gt;
&lt;br /&gt;
BALANCE&lt;br /&gt;
&lt;br /&gt;
- rebalanced stock and price deviants of alien biomatter, and rare resources &lt;br /&gt;
&lt;br /&gt;
- aliens and drones now fire in bursts &lt;br /&gt;
&lt;br /&gt;
- added store-o-tron to the black pit &lt;br /&gt;
&lt;br /&gt;
BUG FIXES&lt;br /&gt;
&lt;br /&gt;
- freecam (F3) now locks character (can no longer use &amp;quot;E&amp;quot; to activate anything) &lt;br /&gt;
&lt;br /&gt;
- players are no longer able to send empty messages in the chat &lt;br /&gt;
&lt;br /&gt;
- missions are now generated when nobody is on stations &lt;br /&gt;
&lt;br /&gt;
- fixed play solo game menu button &lt;br /&gt;
&lt;br /&gt;
- holomap now resets in rift generator after rift jump, fixing issues with range indication on systems (now turn red on correct distance) &lt;br /&gt;
&lt;br /&gt;
- after a rebuild, stored ships can be retrieved on any stor-o-tron in that system, instead of from all stor-o-tron near the station that ships were stored on &lt;br /&gt;
&lt;br /&gt;
- fixed issues with word wrap in confirm menus &lt;br /&gt;
&lt;br /&gt;
- fixed issues invisible physics mesh for turrets &lt;br /&gt;
&lt;br /&gt;
- signs should no longer show edit mode briefly when entering their range &lt;br /&gt;
&lt;br /&gt;
- removed device from holotable 1, which spawned a holosphere scene on the origin point of a ship &lt;br /&gt;
&lt;br /&gt;
- fixed nullref crash in invite player to fleet gui &lt;br /&gt;
&lt;br /&gt;
NOTES&lt;br /&gt;
&lt;br /&gt;
- servers need to be updated and rebuilt using the F8 admin menu&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== v_0.1.23 ==&lt;br /&gt;
===v_0.1.23c===&lt;br /&gt;
DATE: 1 Jun, 2016&lt;br /&gt;
&lt;br /&gt;
BUG FIXES&lt;br /&gt;
&lt;br /&gt;
- fixed an issue where servers would corrupt the meta data of systems that were cleared when no player had been present for a certain amount of time &lt;br /&gt;
&lt;br /&gt;
- fixed an issue where randomly generated rifts would spawn with the wrong rules &lt;br /&gt;
&lt;br /&gt;
NOTES&lt;br /&gt;
&lt;br /&gt;
- servers need to be updated and restarted, no rebuilds required&lt;br /&gt;
===v_0.1.23b===&lt;br /&gt;
DATE: 31 May, 2016&lt;br /&gt;
&lt;br /&gt;
BUGFIXES&lt;br /&gt;
&lt;br /&gt;
- fixed index out of range issue with trade terminals &lt;br /&gt;
&lt;br /&gt;
- systems now unload when not updated in over 10 minutes &lt;br /&gt;
&lt;br /&gt;
- fixed an issue where non existing rooms could divide by zero &lt;br /&gt;
&lt;br /&gt;
- splash screen now uses master volume slider &lt;br /&gt;
&lt;br /&gt;
- fixed an issue where the config file would not save correctly &lt;br /&gt;
&lt;br /&gt;
- fixed an issue where bullets could cause desyncs on loading or receiving states &lt;br /&gt;
&lt;br /&gt;
- fixed an issue where factions could be invalid in the mission generator &lt;br /&gt;
&lt;br /&gt;
- large shield generator now disables effects when turned off &lt;br /&gt;
&lt;br /&gt;
- fixed issue with shield materials not having the proper rendering order &lt;br /&gt;
&lt;br /&gt;
NOTES&lt;br /&gt;
&lt;br /&gt;
- servers have to be restarted and updated, no rebuilds required&lt;br /&gt;
===v_0.1.23a===&lt;br /&gt;
DATE: 25 May, 2016&lt;br /&gt;
&lt;br /&gt;
FUNCTIONALITIES&lt;br /&gt;
&lt;br /&gt;
- replaced the information window on the rift generator to always display selected system stats &lt;br /&gt;
&lt;br /&gt;
GRAPHICS&lt;br /&gt;
&lt;br /&gt;
- added new icon for skrill &lt;br /&gt;
&lt;br /&gt;
BUG FIXES&lt;br /&gt;
&lt;br /&gt;
- fixed bug where the purple skybox would never be used &lt;br /&gt;
&lt;br /&gt;
- fixed resource prices being the wrong way around on the bulletin board &lt;br /&gt;
&lt;br /&gt;
- factions are now loaded correctly over systems &lt;br /&gt;
&lt;br /&gt;
- game no longer crashes on resyncing objects that no longer exist &lt;br /&gt;
&lt;br /&gt;
- fixed a bug with the holotable mouse-over hovertext &lt;br /&gt;
&lt;br /&gt;
- fixed a bug with fleet and crew info not loading correctly over systems &lt;br /&gt;
&lt;br /&gt;
NOTES&lt;br /&gt;
&lt;br /&gt;
- servers need to be updated and need to restart. &lt;br /&gt;
&lt;br /&gt;
Special note: &lt;br /&gt;
&lt;br /&gt;
Do not rebuild servers as store-o-trons in generated systems will not correctly save the ships, they will still be there but you will not be able to access them. &lt;br /&gt;
=== v_0.1.23===&lt;br /&gt;
DATE: 24 May, 2016&lt;br /&gt;
&lt;br /&gt;
FUNCTIONALITIES&lt;br /&gt;
&lt;br /&gt;
- added rift generator model to editor and game, can be found under prop edit mode &amp;gt; systems &lt;br /&gt;
rift generator creates a rift at a random position near the ship with the generator on board &lt;br /&gt;
rifts have a mass limit which can be set in the generator everytime a ship passes through a rift the mass is subtracted from the rift's total &lt;br /&gt;
rifts decay over time at a rate of 20 per second &lt;br /&gt;
you can select a system up to 25 light years away &lt;br /&gt;
rift generator uses 1,000,000 power for every rift generated &lt;br /&gt;
uses xanthium, di-xanthium, and tetra-xanthium &lt;br /&gt;
xanthium for mass ranges from 0 - 100,000 &lt;br /&gt;
di-xanthium for mass ranges from 100,000 - 1,000,000 &lt;br /&gt;
tetra-xanthium for mass ranges from 1,000,000 - 10,000,000 &lt;br /&gt;
rifts disappear when the mass limit reaches zero&lt;br /&gt;
&lt;br /&gt;
- added five new resources to the game, Xanthium, Di-Xanthium, Tetra-Xanthium, Deuterium, and Beryllium. &lt;br /&gt;
deuterium is made from water, for every 1000 water put in the refinery you can make 1 deuterium &lt;br /&gt;
beryllium can be found in zinc fields as a rare resource &lt;br /&gt;
xanthium is made from 100 nitrogen, 1 deuterium and 1 beryllium, you will receive 100 xanthium from these resources in the refinery &lt;br /&gt;
di-xanthium is made from 100 nitrogen, 1 xanthium and 1 mercury, you will receive 100 di-xanthium from these resources in the refinery &lt;br /&gt;
tetra-xanthium is made from 100 nitrogen, 1 di-xanthium and 1 osmium, you will receive 100 tetra-xanthium from these resources in the refinery&lt;br /&gt;
&lt;br /&gt;
- added a new station to the system generator, the HydroPEX Rift Hub, which sells xanthium and has a rift generator on board. &lt;br /&gt;
&lt;br /&gt;
- added random rifts to the system generator &lt;br /&gt;
&lt;br /&gt;
- changed the way resource spawning works &lt;br /&gt;
you can now check for available resources in the holotable &lt;br /&gt;
you can now check for available default stations in the holotable &lt;br /&gt;
you can now see the prevelance of factions in systems in the holotable&lt;br /&gt;
&lt;br /&gt;
- added galaxy mode to holotable &lt;br /&gt;
when zoomed out it prioritizes showing systems with high influence and higher amounts of stations for performance&lt;br /&gt;
&lt;br /&gt;
- added search bars to fleet and crew invite &lt;br /&gt;
&lt;br /&gt;
GRAPHICS&lt;br /&gt;
&lt;br /&gt;
- added new skyspheres to the game, which change depending on the system &lt;br /&gt;
&lt;br /&gt;
- replaced third screen on refinery &lt;br /&gt;
&lt;br /&gt;
BALANCE&lt;br /&gt;
&lt;br /&gt;
- rebalanced the price of alien biomatter &lt;br /&gt;
&lt;br /&gt;
BUG FIXES&lt;br /&gt;
&lt;br /&gt;
- fixed animations of life support systems upon entering a ship &lt;br /&gt;
&lt;br /&gt;
- fix crash in disposer &lt;br /&gt;
&lt;br /&gt;
- admin menu search list for players uptomized &lt;br /&gt;
&lt;br /&gt;
- fix ability to set power group with an empty name &lt;br /&gt;
&lt;br /&gt;
NOTES&lt;br /&gt;
&lt;br /&gt;
- servers need to be updated and rebuild using the F8 admin menu&lt;br /&gt;
&lt;br /&gt;
== v_0.1.22 ==&lt;br /&gt;
=== v_0.1.22b ===&lt;br /&gt;
DATE: 6 May, 2016&lt;br /&gt;
&lt;br /&gt;
BUG FIXES&lt;br /&gt;
&lt;br /&gt;
- fixed an issue where upon re-entering a ship the cartridges would spawn at the ship origin, and not in the lockers &lt;br /&gt;
&lt;br /&gt;
- fixed an issue with desync code being run despite there being no desyncs &lt;br /&gt;
&lt;br /&gt;
- fixed an issue with the assembler gui &lt;br /&gt;
&lt;br /&gt;
- fixed an issue with server rebuilds &lt;br /&gt;
&lt;br /&gt;
- now logging ship destruction and removal to get better insight in what happens to ships &lt;br /&gt;
&lt;br /&gt;
- optimized server code &lt;br /&gt;
&lt;br /&gt;
NOTES&lt;br /&gt;
&lt;br /&gt;
- servers need to update and restart, no rebuild required&lt;br /&gt;
&lt;br /&gt;
=== v_0.1.22a ===&lt;br /&gt;
DATE: 5 May, 2016&lt;br /&gt;
&lt;br /&gt;
FUNCTIONALITIES&lt;br /&gt;
&lt;br /&gt;
- The Black Pit now has drone defenses &lt;br /&gt;
&lt;br /&gt;
- missions markers now display the name of the mission instead of &amp;quot;Objective Marker&amp;quot; &lt;br /&gt;
&lt;br /&gt;
- rebalanced rare resource cargo missions &lt;br /&gt;
&lt;br /&gt;
BUG FIXES&lt;br /&gt;
&lt;br /&gt;
- fixed a performance issue with turrets &lt;br /&gt;
&lt;br /&gt;
- fixed an issue with retrieve cargo missions &lt;br /&gt;
&lt;br /&gt;
NOTES&lt;br /&gt;
&lt;br /&gt;
- servers need to be updated and rebuild using the F8 admin menu &lt;br /&gt;
&lt;br /&gt;
=== v_0.1.22 ===&lt;br /&gt;
DATE: 4 May, 2016&lt;br /&gt;
&lt;br /&gt;
FUNCTIONALITIES&lt;br /&gt;
&lt;br /&gt;
- added holotable to editor and game, can be found under prop edit mode &amp;gt; systems &lt;br /&gt;
&lt;br /&gt;
holotable can display all entities in the galaxy &lt;br /&gt;
you can target ships, aliens, stations, drones and entities (not minable asteroids) &lt;br /&gt;
holotable can display local area and system wide &lt;br /&gt;
can be locked to any targetable entity&lt;br /&gt;
&lt;br /&gt;
- added three new missions to the game, one where you receive cargo to transport to a given location, and one where you need to acquire cargo and transport it, and a third one where you have to retrieve cargo. &lt;br /&gt;
&lt;br /&gt;
- added dropbox model to editor and stations, this is where cargo missions can be completed, it can be found in the editor under room edit mode &amp;gt; admin models &lt;br /&gt;
&lt;br /&gt;
- added confirmation window to admin options &lt;br /&gt;
&lt;br /&gt;
GRAPHICS&lt;br /&gt;
&lt;br /&gt;
- enabled HBAO+ ingame &lt;br /&gt;
&lt;br /&gt;
- better filtering for text &lt;br /&gt;
&lt;br /&gt;
BUG FIXES&lt;br /&gt;
&lt;br /&gt;
- fixed a performance issue with lockers &lt;br /&gt;
&lt;br /&gt;
- fixed an issue with the teleporter map &lt;br /&gt;
&lt;br /&gt;
- improved fort bragg performance issues &lt;br /&gt;
&lt;br /&gt;
- fixed an issue with the hydrogen tank &lt;br /&gt;
&lt;br /&gt;
- fixed an issue where the game would crash when trying to start a second instance of the server &lt;br /&gt;
&lt;br /&gt;
NOTES&lt;br /&gt;
&lt;br /&gt;
- servers need to be updated and rebuild using the F8 admin menu&lt;br /&gt;
&lt;br /&gt;
== v_0.1.21 ==&lt;br /&gt;
=== v_0.1.21a ===&lt;br /&gt;
DATE: 21 Apr, 2016&lt;br /&gt;
&lt;br /&gt;
BUG FIXES&lt;br /&gt;
&lt;br /&gt;
- fixed an issue with scanning some entities &lt;br /&gt;
&lt;br /&gt;
- fixed an issue with the store-o-tron &lt;br /&gt;
&lt;br /&gt;
- fixed an issue with universe generation &lt;br /&gt;
&lt;br /&gt;
NOTES&lt;br /&gt;
&lt;br /&gt;
- servers need to update and restart, no rebuild required&lt;br /&gt;
&lt;br /&gt;
=== v_0.1.21 ===&lt;br /&gt;
DATE: 20 Apr, 2016&lt;br /&gt;
&lt;br /&gt;
FUNCTIONALITIES&lt;br /&gt;
&lt;br /&gt;
- added enemy Skrill to the game, they swarm through the galaxy looking for interesting objects &lt;br /&gt;
they focus on objects within a 2km range &lt;br /&gt;
they lose focus when outside a range of 4km&lt;br /&gt;
&lt;br /&gt;
- added alien meat to the game, a new resource that can be salvaged from the remains of killed Skrill &lt;br /&gt;
&lt;br /&gt;
- added mission terminal and bulletin board to the game and editor under Room Edit Mode &amp;gt; Admin Models &lt;br /&gt;
you can get missions from the mission terminals on stations &lt;br /&gt;
there are only kill missions as of now, with many more types coming soon &lt;br /&gt;
bulletin board also displays current trade prices &lt;br /&gt;
you can have a maximum of five missions active &lt;br /&gt;
missions will time-out after long periods of time (at least a full week)&lt;br /&gt;
&lt;br /&gt;
- reworked targeting, now you need to aim, (or mouse-over) at the thing you want to target, increased targeting range severely &lt;br /&gt;
&lt;br /&gt;
- detailed info of POI indicators is now only shown when the cursor is near &lt;br /&gt;
&lt;br /&gt;
- added defense drones to all generated stations, to defend against the Skrill &lt;br /&gt;
&lt;br /&gt;
- reworked Fort Bragg interior and exterior &lt;br /&gt;
&lt;br /&gt;
- added new cartridge that boosts weapon damage &lt;br /&gt;
&lt;br /&gt;
- updated exterior camera location &lt;br /&gt;
&lt;br /&gt;
- added new random station Joeyray's junk Emporium, sells and buys scrap &lt;br /&gt;
&lt;br /&gt;
GRAPHICS&lt;br /&gt;
&lt;br /&gt;
- reworked status messages, now display in the middle of the screen for a short while before being minimized in the upper left &lt;br /&gt;
&lt;br /&gt;
- added a new graph to the advanced statistics panel that shows the current total drain including storage &lt;br /&gt;
&lt;br /&gt;
BALANCE&lt;br /&gt;
&lt;br /&gt;
- rebalanced thrusters - increase in thrust &lt;br /&gt;
&lt;br /&gt;
- rebalanced ammo, zinc and shell prices - all cheaper now &lt;br /&gt;
&lt;br /&gt;
BUG FIXES&lt;br /&gt;
&lt;br /&gt;
- fixed an issue, server would run into problems when attempting to fire turrets which are not assigned to a group &lt;br /&gt;
&lt;br /&gt;
- mounted turret now displays drain and peak in editor &lt;br /&gt;
&lt;br /&gt;
- salvaging now checks steam id instead of name in the gui &lt;br /&gt;
&lt;br /&gt;
- fixed bug where physics resync would sometimes give errors &lt;br /&gt;
&lt;br /&gt;
- fixed bug where debris would be launched when a ship was destroyed &lt;br /&gt;
&lt;br /&gt;
- diplomatic status now updates in main window after paying bounties &lt;br /&gt;
&lt;br /&gt;
- cockpit (small) type II now no longer occludes objects behind it &lt;br /&gt;
&lt;br /&gt;
NOTES&lt;br /&gt;
&lt;br /&gt;
- servers need to be updated and rebuilt using the F8 menu&lt;br /&gt;
&lt;br /&gt;
== v_0.1.20 ==&lt;br /&gt;
=== v_0.1.20 ===&lt;br /&gt;
DATE: 5 Apr, 2016&lt;br /&gt;
&lt;br /&gt;
FUNCTIONALITIES&lt;br /&gt;
&lt;br /&gt;
- medbay door now has indicator to display status (locked, offline, default, permission granted) &lt;br /&gt;
&lt;br /&gt;
- you now receive a welcome mail when joining a faction &lt;br /&gt;
&lt;br /&gt;
- the assembler and refinery now give more detailed recipe explanations &lt;br /&gt;
&lt;br /&gt;
- point defense drones now make sounds when firing &lt;br /&gt;
&lt;br /&gt;
- added search bars to editor save and load menu &lt;br /&gt;
&lt;br /&gt;
- added HBAO+ support, test version, for now only in editor &lt;br /&gt;
&lt;br /&gt;
- mining outpost requires a level 1 standing (friendly) standing &lt;br /&gt;
&lt;br /&gt;
BALANCE&lt;br /&gt;
&lt;br /&gt;
- rebalanced the way max speed is calculated on a ship, now has a semi-soft cap &lt;br /&gt;
&lt;br /&gt;
- rebalanced ship speeds, speeds more like old flight model from before 0.1.19 &lt;br /&gt;
&lt;br /&gt;
BUGFIXES&lt;br /&gt;
&lt;br /&gt;
- fixed hole in locker model &lt;br /&gt;
&lt;br /&gt;
- fixed multiple issues with lockstep state that caused the game to desync &lt;br /&gt;
&lt;br /&gt;
- fixed a crash with 3D printer &lt;br /&gt;
&lt;br /&gt;
- fixed a crash with assembling machine &lt;br /&gt;
&lt;br /&gt;
- there is now a cap on the max amount of particles that can be spawned &lt;br /&gt;
&lt;br /&gt;
- fixed a crash with selecting some 4k resolutions &lt;br /&gt;
&lt;br /&gt;
- fixed a crash with trying to buy ships on non-faction ships &lt;br /&gt;
&lt;br /&gt;
- fixed a crash with inviting crew members &lt;br /&gt;
&lt;br /&gt;
NOTES&lt;br /&gt;
&lt;br /&gt;
- servers need to be updated and restarted, no rebuild required&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Resources</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Resources"/>
				<updated>2016-06-09T05:34:42Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: /* Manufactured Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Resources can be stored on [[Cargo Pallets]] or in the [[Vault]]. Resources are used to manufacture other items in the [[Refinery]] or [[Assembling Machine]]. They can also be used as fuel, in-space objects, or as trade goods. There are several different types of resources that are all defined below.&lt;br /&gt;
&lt;br /&gt;
===Raw Resources===&lt;br /&gt;
Raw Resources are mined from asteroid fields by using [[Resource Extractor]]s. They are stored in containment crates which can be then stored on pallets in your ship or in the vault at a base.&lt;br /&gt;
&lt;br /&gt;
The following table lists the raw resources in the game, where they can be found, their rarity and how many can be stored per containment crate. Any raw resources that can be used without being refined are linked to the resource pages that show you how they can be used.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Refined Resources &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| ID || style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Field Type || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Rarity || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Quantity || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Makes ||style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Crate Icon&lt;br /&gt;
|- &lt;br /&gt;
|1 || [[File:IronOre.png|24px|Iron Ore]] || Iron Ore || Rock asteroids || Common || 600 per crate || [[Iron]] || [[File:Crate_Iron_Ore_01.png|24px|Iron Ore Crate]]&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[File:CopperOre.png|24px|Copper Ore]] || Copper Ore || Rock asteroids || Common || 600 per crate || [[Copper]], [[Brass]] || [[File:Crate_Copper_Ore_01.png|24px|Copper Ore Crate]]&lt;br /&gt;
|-&lt;br /&gt;
|4 || [[File:SiliconOre.png|24px|Silicon Ore]] || Silicon Ore || Rock asteroids || Uncommon || 600 per crate || [[Silicon]] || [[File:Crate_Silicon_Ore_01.png|24px|Silicon Ore Crate]]&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[File:ZincOre.png|24px|Zinc Ore]] || Zinc Ore || Rock asteroids || Rare || 600 per crate || [[Brass]] || [[File:Missing.png|24px|Zinc Ore Crate]]&lt;br /&gt;
|-&lt;br /&gt;
|3 || [[File:Water.png|24px|Water]] || Water || Ice asteroids || Common || 1,000 per crate || [[Hydrogen]], [[Oxygen]], [[Deuterium]] || [[File:Crate_Water_01.png|24px|Water Crate]]&lt;br /&gt;
|-&lt;br /&gt;
|6 || [[File:Nitrogen.png|24px|]] || Nitrogen || Ice asteroids || Rare || 600 per crate || [[Nitrous Oxide]], [[Xanthium]], [[Di-Xanthium]], [[Tetra-Xanthium]] || [[File:Missing.png|24px|Nitrogen Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|18 || [[File:Carbon.png|24px|Carbon]] || [[Carbon]] || Rock asteroids || Common || 600 per crate || [[Steel]] || [[File:Crate_Carbon_01.png|24px|Carbon Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Gold]] || [[Gold]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Missing.png|24px|Gold Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Iridium]] || [[Iridium]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Missing.png|24px|Iridium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Osmium]] || [[Osmium]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Missing.png|24px|Osmium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Silver]] || [[Silver]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Missing.png|24px|Silver Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Mercury]] || [[Mercury]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Missing.png|24px|Mercury Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Platinum]] || [[Platinum]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Missing.png|24px|Platinum Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Deuterium]] || [[Deuterium]] || Rock asteroids || Rare || 50 per crate || [[Xanthium]] || [[File:Missing.png|24px|Deuterium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Beryllium]] || [[Beryllium]] || Rock asteroids || Rare || 50 per crate || [[Xanthium]] || [[File:Missing.png|24px|Beryllium Crate]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Refined Resources===&lt;br /&gt;
Refined resources are created by putting raw resources in a [[Refinery]]. For specific usage of these items other than crafting please click the item link below.&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;7;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Refined Resources &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| ID || style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Made With || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Quantity || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Used In/For || style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Crate Icon&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Iron.png|24px|Iron]] || [[Iron]] || [[Iron Ore]] || 600 per crate || [[Steel]], [[Beacon]], [[Defense Drone]], [[Standard Shell]], ship components || [[File:Crate_Iron_01.png|24px|Iron Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:SteelIcon.png|24px|Steel]] || [[Steel]] || [[Iron]], [[Carbon]] || 600 per crate || Advanced ship components || [[File:Crate_Steel_01.png|24px|Steel Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Copper.png|24px|Copper]] || [[Copper]] || [[Copper Ore]] || 600 per crate || Ship components || [[File:Crate_Copper_01.png|24px|Copper Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Hydrogen.png|24px|Hydrogen]] || [[Hydrogen]] || [[Water]] || 2,000 per crate || Fuel source || [[File:Crate_Hydrogen_01.png|24px|Hydrogen Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Oxygen.png|24px|Oxygen]] || [[Oxygen]] || [[Water]] || 1,000 per crate || [[Nitrous Oxide]], used in life support systems || [[File:Crate_Oxygen_01.png|24px|Oxygen Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:NitrousOxide.png|24px|Nitrous Oxide]] || [[Nitrous Oxide]] || [[Nitrogen]], [[Oxygen]] || 600 per crate || [[Standard Ammo]] || [[File:Missing.png|24px|Nitrous Oxide Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Silicon.png|24px|Silicon]] || [[Silicon]] || [[Silicon Ore]] || 600 per crate || [[Chipsets]], [[Cartridges]], Advanced ship components || [[File:Crate_Silicon_01.png|24px|Silicon Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Brass.png|24px|Brass]] || [[Brass]] || [[Copper Ore]], [[Zinc Ore]] || 600 per crate || [[Standard Shell]] || [[File:Missing.png|24px|Brass Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Xanthium]] || [[Xanthium]] || [[Nitrogen]], [[Deuterium]], [[Beryllium]] || 1,000 per crate || Rift drive fuel || [[File:Missing.png|24px|Xanthium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Di-Xanthium]] || [[Di-Xanthium]] || [[Xanthium]], [[Mercury]] || 1,000 per crate || Rift drive fuel || [[File:Missing.png|24px|Di-Xanthium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Tetra-Xanthium]] || [[Tetra-Xanthium]] || [[Di-Xanthium]], [[Osmium]] || 1,000 per crate || Rift drive fuel || [[File:Missing.png|24px|Tetra-Xanthium Crate]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manufactured Resources===&lt;br /&gt;
Manufactured resources are created in an [[Assembling Machine]].&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Manufactured Resources &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| ID || style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Quantity || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Made With ||style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Crate Icon&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Beacon]] || [[Beacon]] || 1 per crate || [[Iron]], [[Copper]], [[Silicon]] || [[File:Missing.png|24px|Beacon]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Defense Drone]] || [[Defense Drone]] || 1 per crate || [[Iron]], [[Copper]], [[Brass]] || [[File:Missing.png|24px|Defense Drone]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Standard Shell]] || [[Standard Shell]] || 1,200 per crate || [[Iron]], [[Brass]] || [[File:Missing.png|24px|Standard Shell]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Standard Ammo]] || [[Standard Ammo]] || 1,200 per crate || [[Standard Shell]], [[Nitrous Oxide]] || [[File:Missing.png|24px|Standard Ammo]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Scrap Resources===&lt;br /&gt;
Scrap resources can be salvaged from wrecks or from deconstructing ships. Scrap resources can be put in a [[Refinery]] to make usable resources.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Copper Scrap will be made only into [[Copper]] not [[Copper Ore]] and therefore cannot be used to make [[Brass]].&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Refined Resources &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| ID || style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Quantity || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Makes ||style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Crate Icon&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Iron Scrap]] || Iron Scrap || 600 per bundle || [[Iron]] || [[File:Missing.png|24px|Iron Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Copper Scrap]] || Copper Scrap || 600 per bundle || [[Copper]] || [[File:Missing.png|24px|Copper Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Silicon Scrap]] || Silicon Scrap || 600 per bundle || [[Silicon]] || [[File:Missing.png|24px|Silicon Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px| Scrap]] || Zinc Scrap || 600 per bundle || [[Zinc Ore]] || [[File:Missing.png|24px|Zinc Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Carbon Scrap]] || Carbon Scrap || 600 per bundle || [[Carbon]] || [[File:Missing.png|24px|Carbon Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Steel Scrap]] || Steel Scrap || 600 per bundle || [[Steel]] || [[File:Missing.png|24px|Steel Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Brass Scrap]] || Brass Scrap || 600 per bundle || [[Brass]] || [[File:Missing.png|24px|Brass Scrap]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Resources===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Other Resources &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| ID || style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Quantity || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Usage ||style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Crate Icon&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Unobtanium.png|24px|Unobtainium]] || [[Unobtainium]] || ?? per crate || Used for Admin devices || [[File:Missing.png|24px|Unobtanium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Alien Meat]] || [[Alien Meat]] || ?? per crate || Can be sold in trade hubs. || [[File:Missing.png|24px|Alien Meat]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Pumpkin]] || [[Pumpkin]] || ?? per crate || Unknown || [[File:Missing.png|24px|Pumpkin]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Missing.png|24px|Missing Icon]] = Missing Icons&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=User_talk:BreeaDR</id>
		<title>User talk:BreeaDR</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=User_talk:BreeaDR"/>
				<updated>2016-06-09T05:29:40Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: Created page with &amp;quot;Post comments about any pages I have created here. Please, if you see where I have made a mistake let me know! ~Breea&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Post comments about any pages I have created here. Please, if you see where I have made a mistake let me know! [[User:BreeaDR|~Breea]]&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=BreeaDREditingPage</id>
		<title>BreeaDREditingPage</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=BreeaDREditingPage"/>
				<updated>2016-06-09T05:20:16Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm using this page as an editing page.&lt;br /&gt;
==Crafting Devices==&lt;br /&gt;
There are three basic machines in which all crafting takes place in the game. The first is the [[Refinery]] which processes raw resources into usable resources. The second is the [[Assembling Machine]] which uses resources to create more complicated resources. The third is the [[Ship Editor]] which uses resources from your bank and ships to create ships or stations.&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=User:BreeaDR</id>
		<title>User:BreeaDR</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=User:BreeaDR"/>
				<updated>2016-06-09T05:16:51Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: Created page with &amp;quot;See what I'm working on here.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See what I'm working on [[BreeaDREditingPage|here]].&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Recent_updates</id>
		<title>Recent updates</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Recent_updates"/>
				<updated>2016-06-09T05:15:09Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== v_0.1.24 ==&lt;br /&gt;
=== v_0.1.24 ===&lt;br /&gt;
DATE: 7 Jun, 2016&lt;br /&gt;
&lt;br /&gt;
FUNCTIONALITIES&lt;br /&gt;
&lt;br /&gt;
- added new defense drones&lt;br /&gt;
can be build in the assembling machine &lt;br /&gt;
costs: 150 brass, 150 copper, 300 iron &lt;br /&gt;
can be deployed from disposer &lt;br /&gt;
can be retrieved from salvager&lt;br /&gt;
&lt;br /&gt;
- reworked chat to have separate channels for crew, fleet, ship, server, and all chat &lt;br /&gt;
&lt;br /&gt;
- chat now supports scrolling &lt;br /&gt;
&lt;br /&gt;
- systems faction influence can now be influenced by player actions, killing aliens for example lowers their presence and doing missions for a faction increases their influence	&lt;br /&gt;
&lt;br /&gt;
GRAPHICS&lt;br /&gt;
&lt;br /&gt;
- added light to assembling machine that pops on when something is ready &lt;br /&gt;
&lt;br /&gt;
- added new particles for bullets &lt;br /&gt;
&lt;br /&gt;
SOUND&lt;br /&gt;
&lt;br /&gt;
- added new music to main menu &lt;br /&gt;
&lt;br /&gt;
BALANCE&lt;br /&gt;
&lt;br /&gt;
- rebalanced stock and price deviants of alien biomatter, and rare resources &lt;br /&gt;
&lt;br /&gt;
- aliens and drones now fire in bursts &lt;br /&gt;
&lt;br /&gt;
- added store-o-tron to the black pit &lt;br /&gt;
&lt;br /&gt;
BUG FIXES&lt;br /&gt;
&lt;br /&gt;
- freecam (F3) now locks character (can no longer use &amp;quot;E&amp;quot; to activate anything) &lt;br /&gt;
&lt;br /&gt;
- players are no longer able to send empty messages in the chat &lt;br /&gt;
&lt;br /&gt;
- missions are now generated when nobody is on stations &lt;br /&gt;
&lt;br /&gt;
- fixed play solo game menu button &lt;br /&gt;
&lt;br /&gt;
- holomap now resets in rift generator after rift jump, fixing issues with range indication on systems (now turn red on correct distance) &lt;br /&gt;
&lt;br /&gt;
- after a rebuild, stored ships can be retrieved on any stor-o-tron in that system, instead of from all stor-o-tron near the station that ships were stored on &lt;br /&gt;
&lt;br /&gt;
- fixed issues with word wrap in confirm menus &lt;br /&gt;
&lt;br /&gt;
- fixed issues invisible physics mesh for turrets &lt;br /&gt;
&lt;br /&gt;
- signs should no longer show edit mode briefly when entering their range &lt;br /&gt;
&lt;br /&gt;
- removed device from holotable 1, which spawned a holosphere scene on the origin point of a ship &lt;br /&gt;
&lt;br /&gt;
- fixed nullref crash in invite player to fleet gui &lt;br /&gt;
&lt;br /&gt;
NOTES&lt;br /&gt;
&lt;br /&gt;
- servers need to be updated and rebuilt using the F8 admin menu&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== v_0.1.23 ==&lt;br /&gt;
===v_0.1.23c===&lt;br /&gt;
DATE: 1 Jun, 2016&lt;br /&gt;
&lt;br /&gt;
BUG FIXES&lt;br /&gt;
&lt;br /&gt;
- fixed an issue where servers would corrupt the meta data of systems that were cleared when no player had been present for a certain amount of time &lt;br /&gt;
&lt;br /&gt;
- fixed an issue where randomly generated rifts would spawn with the wrong rules &lt;br /&gt;
&lt;br /&gt;
NOTES&lt;br /&gt;
&lt;br /&gt;
- servers need to be updated and restarted, no rebuilds required&lt;br /&gt;
===v_0.1.23b===&lt;br /&gt;
DATE: 31 May, 2016&lt;br /&gt;
&lt;br /&gt;
BUGFIXES&lt;br /&gt;
&lt;br /&gt;
- fixed index out of range issue with trade terminals &lt;br /&gt;
&lt;br /&gt;
- systems now unload when not updated in over 10 minutes &lt;br /&gt;
&lt;br /&gt;
- fixed an issue where non existing rooms could divide by zero &lt;br /&gt;
&lt;br /&gt;
- splash screen now uses master volume slider &lt;br /&gt;
&lt;br /&gt;
- fixed an issue where the config file would not save correctly &lt;br /&gt;
&lt;br /&gt;
- fixed an issue where bullets could cause desyncs on loading or receiving states &lt;br /&gt;
&lt;br /&gt;
- fixed an issue where factions could be invalid in the mission generator &lt;br /&gt;
&lt;br /&gt;
- large shield generator now disables effects when turned off &lt;br /&gt;
&lt;br /&gt;
- fixed issue with shield materials not having the proper rendering order &lt;br /&gt;
&lt;br /&gt;
NOTES&lt;br /&gt;
&lt;br /&gt;
- servers have to be restarted and updated, no rebuilds required&lt;br /&gt;
===v_0.1.23a===&lt;br /&gt;
DATE: 25 May, 2016&lt;br /&gt;
&lt;br /&gt;
FUNCTIONALITIES&lt;br /&gt;
&lt;br /&gt;
- replaced the information window on the rift generator to always display selected system stats &lt;br /&gt;
&lt;br /&gt;
GRAPHICS&lt;br /&gt;
&lt;br /&gt;
- added new icon for skrill &lt;br /&gt;
&lt;br /&gt;
BUG FIXES&lt;br /&gt;
&lt;br /&gt;
- fixed bug where the purple skybox would never be used &lt;br /&gt;
&lt;br /&gt;
- fixed resource prices being the wrong way around on the bulletin board &lt;br /&gt;
&lt;br /&gt;
- factions are now loaded correctly over systems &lt;br /&gt;
&lt;br /&gt;
- game no longer crashes on resyncing objects that no longer exist &lt;br /&gt;
&lt;br /&gt;
- fixed a bug with the holotable mouse-over hovertext &lt;br /&gt;
&lt;br /&gt;
- fixed a bug with fleet and crew info not loading correctly over systems &lt;br /&gt;
&lt;br /&gt;
NOTES&lt;br /&gt;
&lt;br /&gt;
- servers need to be updated and need to restart. &lt;br /&gt;
&lt;br /&gt;
Special note: &lt;br /&gt;
&lt;br /&gt;
Do not rebuild servers as store-o-trons in generated systems will not correctly save the ships, they will still be there but you will not be able to access them. &lt;br /&gt;
=== v_0.1.23===&lt;br /&gt;
DATE: 24 May, 2016&lt;br /&gt;
&lt;br /&gt;
FUNCTIONALITIES&lt;br /&gt;
&lt;br /&gt;
- added rift generator model to editor and game, can be found under prop edit mode &amp;gt; systems &lt;br /&gt;
rift generator creates a rift at a random position near the ship with the generator on board &lt;br /&gt;
rifts have a mass limit which can be set in the generator everytime a ship passes through a rift the mass is subtracted from the rift's total &lt;br /&gt;
rifts decay over time at a rate of 20 per second &lt;br /&gt;
you can select a system up to 25 light years away &lt;br /&gt;
rift generator uses 1,000,000 power for every rift generated &lt;br /&gt;
uses xanthium, di-xanthium, and tetra-xanthium &lt;br /&gt;
xanthium for mass ranges from 0 - 100,000 &lt;br /&gt;
di-xanthium for mass ranges from 100,000 - 1,000,000 &lt;br /&gt;
tetra-xanthium for mass ranges from 1,000,000 - 10,000,000 &lt;br /&gt;
rifts disappear when the mass limit reaches zero&lt;br /&gt;
&lt;br /&gt;
- added five new resources to the game, Xanthium, Di-Xanthium, Tetra-Xanthium, Deuterium, and Beryllium. &lt;br /&gt;
deuterium is made from water, for every 1000 water put in the refinery you can make 1 deuterium &lt;br /&gt;
beryllium can be found in zinc fields as a rare resource &lt;br /&gt;
xanthium is made from 100 nitrogen, 1 deuterium and 1 beryllium, you will receive 100 xanthium from these resources in the refinery &lt;br /&gt;
di-xanthium is made from 100 nitrogen, 1 xanthium and 1 mercury, you will receive 100 di-xanthium from these resources in the refinery &lt;br /&gt;
tetra-xanthium is made from 100 nitrogen, 1 di-xanthium and 1 osmium, you will receive 100 tetra-xanthium from these resources in the refinery&lt;br /&gt;
&lt;br /&gt;
- added a new station to the system generator, the HydroPEX Rift Hub, which sells xanthium and has a rift generator on board. &lt;br /&gt;
&lt;br /&gt;
- added random rifts to the system generator &lt;br /&gt;
&lt;br /&gt;
- changed the way resource spawning works &lt;br /&gt;
you can now check for available resources in the holotable &lt;br /&gt;
you can now check for available default stations in the holotable &lt;br /&gt;
you can now see the prevelance of factions in systems in the holotable&lt;br /&gt;
&lt;br /&gt;
- added galaxy mode to holotable &lt;br /&gt;
when zoomed out it prioritizes showing systems with high influence and higher amounts of stations for performance&lt;br /&gt;
&lt;br /&gt;
- added search bars to fleet and crew invite &lt;br /&gt;
&lt;br /&gt;
GRAPHICS&lt;br /&gt;
&lt;br /&gt;
- added new skyspheres to the game, which change depending on the system &lt;br /&gt;
&lt;br /&gt;
- replaced third screen on refinery &lt;br /&gt;
&lt;br /&gt;
BALANCE&lt;br /&gt;
&lt;br /&gt;
- rebalanced the price of alien biomatter &lt;br /&gt;
&lt;br /&gt;
BUG FIXES&lt;br /&gt;
&lt;br /&gt;
- fixed animations of life support systems upon entering a ship &lt;br /&gt;
&lt;br /&gt;
- fix crash in disposer &lt;br /&gt;
&lt;br /&gt;
- admin menu search list for players uptomized &lt;br /&gt;
&lt;br /&gt;
- fix ability to set power group with an empty name &lt;br /&gt;
&lt;br /&gt;
NOTES&lt;br /&gt;
&lt;br /&gt;
- servers need to be updated and rebuild using the F8 admin menu&lt;br /&gt;
&lt;br /&gt;
== v_0.1.22 ==&lt;br /&gt;
=== v_0.1.22b ===&lt;br /&gt;
DATE: 6 May, 2016&lt;br /&gt;
&lt;br /&gt;
BUG FIXES&lt;br /&gt;
&lt;br /&gt;
- fixed an issue where upon re-entering a ship the cartridges would spawn at the ship origin, and not in the lockers &lt;br /&gt;
&lt;br /&gt;
- fixed an issue with desync code being run despite there being no desyncs &lt;br /&gt;
&lt;br /&gt;
- fixed an issue with the assembler gui &lt;br /&gt;
&lt;br /&gt;
- fixed an issue with server rebuilds &lt;br /&gt;
&lt;br /&gt;
- now logging ship destruction and removal to get better insight in what happens to ships &lt;br /&gt;
&lt;br /&gt;
- optimized server code &lt;br /&gt;
&lt;br /&gt;
NOTES&lt;br /&gt;
&lt;br /&gt;
- servers need to update and restart, no rebuild required&lt;br /&gt;
&lt;br /&gt;
=== v_0.1.22a ===&lt;br /&gt;
DATE: 5 May, 2016&lt;br /&gt;
&lt;br /&gt;
FUNCTIONALITIES&lt;br /&gt;
&lt;br /&gt;
- The Black Pit now has drone defenses &lt;br /&gt;
&lt;br /&gt;
- missions markers now display the name of the mission instead of &amp;quot;Objective Marker&amp;quot; &lt;br /&gt;
&lt;br /&gt;
- rebalanced rare resource cargo missions &lt;br /&gt;
&lt;br /&gt;
BUG FIXES&lt;br /&gt;
&lt;br /&gt;
- fixed a performance issue with turrets &lt;br /&gt;
&lt;br /&gt;
- fixed an issue with retrieve cargo missions &lt;br /&gt;
&lt;br /&gt;
NOTES&lt;br /&gt;
&lt;br /&gt;
- servers need to be updated and rebuild using the F8 admin menu &lt;br /&gt;
&lt;br /&gt;
=== v_0.1.22 ===&lt;br /&gt;
DATE: 4 May, 2016&lt;br /&gt;
&lt;br /&gt;
FUNCTIONALITIES&lt;br /&gt;
&lt;br /&gt;
- added holotable to editor and game, can be found under prop edit mode &amp;gt; systems &lt;br /&gt;
&lt;br /&gt;
holotable can display all entities in the galaxy &lt;br /&gt;
you can target ships, aliens, stations, drones and entities (not minable asteroids) &lt;br /&gt;
holotable can display local area and system wide &lt;br /&gt;
can be locked to any targetable entity&lt;br /&gt;
&lt;br /&gt;
- added three new missions to the game, one where you receive cargo to transport to a given location, and one where you need to acquire cargo and transport it, and a third one where you have to retrieve cargo. &lt;br /&gt;
&lt;br /&gt;
- added dropbox model to editor and stations, this is where cargo missions can be completed, it can be found in the editor under room edit mode &amp;gt; admin models &lt;br /&gt;
&lt;br /&gt;
- added confirmation window to admin options &lt;br /&gt;
&lt;br /&gt;
GRAPHICS&lt;br /&gt;
&lt;br /&gt;
- enabled HBAO+ ingame &lt;br /&gt;
&lt;br /&gt;
- better filtering for text &lt;br /&gt;
&lt;br /&gt;
BUG FIXES&lt;br /&gt;
&lt;br /&gt;
- fixed a performance issue with lockers &lt;br /&gt;
&lt;br /&gt;
- fixed an issue with the teleporter map &lt;br /&gt;
&lt;br /&gt;
- improved fort bragg performance issues &lt;br /&gt;
&lt;br /&gt;
- fixed an issue with the hydrogen tank &lt;br /&gt;
&lt;br /&gt;
- fixed an issue where the game would crash when trying to start a second instance of the server &lt;br /&gt;
&lt;br /&gt;
NOTES&lt;br /&gt;
&lt;br /&gt;
- servers need to be updated and rebuild using the F8 admin menu&lt;br /&gt;
&lt;br /&gt;
== v_0.1.21 ==&lt;br /&gt;
=== v_0.1.21a ===&lt;br /&gt;
DATE: 21 Apr, 2016&lt;br /&gt;
&lt;br /&gt;
BUG FIXES&lt;br /&gt;
&lt;br /&gt;
- fixed an issue with scanning some entities &lt;br /&gt;
&lt;br /&gt;
- fixed an issue with the store-o-tron &lt;br /&gt;
&lt;br /&gt;
- fixed an issue with universe generation &lt;br /&gt;
&lt;br /&gt;
NOTES&lt;br /&gt;
&lt;br /&gt;
- servers need to update and restart, no rebuild required&lt;br /&gt;
&lt;br /&gt;
=== v_0.1.21 ===&lt;br /&gt;
DATE: 20 Apr, 2016&lt;br /&gt;
&lt;br /&gt;
FUNCTIONALITIES&lt;br /&gt;
&lt;br /&gt;
- added enemy Skrill to the game, they swarm through the galaxy looking for interesting objects &lt;br /&gt;
they focus on objects within a 2km range &lt;br /&gt;
they lose focus when outside a range of 4km&lt;br /&gt;
&lt;br /&gt;
- added alien meat to the game, a new resource that can be salvaged from the remains of killed Skrill &lt;br /&gt;
&lt;br /&gt;
- added mission terminal and bulletin board to the game and editor under Room Edit Mode &amp;gt; Admin Models &lt;br /&gt;
you can get missions from the mission terminals on stations &lt;br /&gt;
there are only kill missions as of now, with many more types coming soon &lt;br /&gt;
bulletin board also displays current trade prices &lt;br /&gt;
you can have a maximum of five missions active &lt;br /&gt;
missions will time-out after long periods of time (at least a full week)&lt;br /&gt;
&lt;br /&gt;
- reworked targeting, now you need to aim, (or mouse-over) at the thing you want to target, increased targeting range severely &lt;br /&gt;
&lt;br /&gt;
- detailed info of POI indicators is now only shown when the cursor is near &lt;br /&gt;
&lt;br /&gt;
- added defense drones to all generated stations, to defend against the Skrill &lt;br /&gt;
&lt;br /&gt;
- reworked Fort Bragg interior and exterior &lt;br /&gt;
&lt;br /&gt;
- added new cartridge that boosts weapon damage &lt;br /&gt;
&lt;br /&gt;
- updated exterior camera location &lt;br /&gt;
&lt;br /&gt;
- added new random station Joeyray's junk Emporium, sells and buys scrap &lt;br /&gt;
&lt;br /&gt;
GRAPHICS&lt;br /&gt;
&lt;br /&gt;
- reworked status messages, now display in the middle of the screen for a short while before being minimized in the upper left &lt;br /&gt;
&lt;br /&gt;
- added a new graph to the advanced statistics panel that shows the current total drain including storage &lt;br /&gt;
&lt;br /&gt;
BALANCE&lt;br /&gt;
&lt;br /&gt;
- rebalanced thrusters - increase in thrust &lt;br /&gt;
&lt;br /&gt;
- rebalanced ammo, zinc and shell prices - all cheaper now &lt;br /&gt;
&lt;br /&gt;
BUG FIXES&lt;br /&gt;
&lt;br /&gt;
- fixed an issue, server would run into problems when attempting to fire turrets which are not assigned to a group &lt;br /&gt;
&lt;br /&gt;
- mounted turret now displays drain and peak in editor &lt;br /&gt;
&lt;br /&gt;
- salvaging now checks steam id instead of name in the gui &lt;br /&gt;
&lt;br /&gt;
- fixed bug where physics resync would sometimes give errors &lt;br /&gt;
&lt;br /&gt;
- fixed bug where debris would be launched when a ship was destroyed &lt;br /&gt;
&lt;br /&gt;
- diplomatic status now updates in main window after paying bounties &lt;br /&gt;
&lt;br /&gt;
- cockpit (small) type II now no longer occludes objects behind it &lt;br /&gt;
&lt;br /&gt;
NOTES&lt;br /&gt;
&lt;br /&gt;
- servers need to be updated and rebuilt using the F8 menu&lt;br /&gt;
&lt;br /&gt;
== v_0.1.20 ==&lt;br /&gt;
=== v_0.1.20 ===&lt;br /&gt;
DATE: 5 Apr, 2016&lt;br /&gt;
&lt;br /&gt;
FUNCTIONALITIES&lt;br /&gt;
&lt;br /&gt;
- medbay door now has indicator to display status (locked, offline, default, permission granted) &lt;br /&gt;
&lt;br /&gt;
- you now receive a welcome mail when joining a faction &lt;br /&gt;
&lt;br /&gt;
- the assembler and refinery now give more detailed recipe explanations &lt;br /&gt;
&lt;br /&gt;
- point defense drones now make sounds when firing &lt;br /&gt;
&lt;br /&gt;
- added search bars to editor save and load menu &lt;br /&gt;
&lt;br /&gt;
- added HBAO+ support, test version, for now only in editor &lt;br /&gt;
&lt;br /&gt;
- mining outpost requires a level 1 standing (friendly) standing &lt;br /&gt;
&lt;br /&gt;
BALANCE&lt;br /&gt;
&lt;br /&gt;
- rebalanced the way max speed is calculated on a ship, now has a semi-soft cap &lt;br /&gt;
&lt;br /&gt;
- rebalanced ship speeds, speeds more like old flight model from before 0.1.19 &lt;br /&gt;
&lt;br /&gt;
BUGFIXES&lt;br /&gt;
&lt;br /&gt;
- fixed hole in locker model &lt;br /&gt;
&lt;br /&gt;
- fixed multiple issues with lockstep state that caused the game to desync &lt;br /&gt;
&lt;br /&gt;
- fixed a crash with 3D printer &lt;br /&gt;
&lt;br /&gt;
- fixed a crash with assembling machine &lt;br /&gt;
&lt;br /&gt;
- there is now a cap on the max amount of particles that can be spawned &lt;br /&gt;
&lt;br /&gt;
- fixed a crash with selecting some 4k resolutions &lt;br /&gt;
&lt;br /&gt;
- fixed a crash with trying to buy ships on non-faction ships &lt;br /&gt;
&lt;br /&gt;
- fixed a crash with inviting crew members &lt;br /&gt;
&lt;br /&gt;
NOTES&lt;br /&gt;
&lt;br /&gt;
- servers need to be updated and restarted, no rebuild required&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Recent_updates</id>
		<title>Recent updates</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Recent_updates"/>
				<updated>2016-06-09T05:13:53Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: /* v_0.1.23 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== v_0.1.24 ==&lt;br /&gt;
=== v_0.1.24 ===&lt;br /&gt;
DATE: 7 Jun, 2016&lt;br /&gt;
&lt;br /&gt;
FUNCTIONALITIES&lt;br /&gt;
&lt;br /&gt;
- added new defense drones&lt;br /&gt;
can be build in the assembling machine &lt;br /&gt;
costs: 150 brass, 150 copper, 300 iron &lt;br /&gt;
can be deployed from disposer &lt;br /&gt;
can be retrieved from salvager&lt;br /&gt;
&lt;br /&gt;
- reworked chat to have separate channels for crew, fleet, ship, server, and all chat &lt;br /&gt;
&lt;br /&gt;
- chat now supports scrolling &lt;br /&gt;
&lt;br /&gt;
- systems faction influence can now be influenced by player actions, killing aliens for example lowers their presence and doing missions for a faction increases their influence	&lt;br /&gt;
&lt;br /&gt;
GRAPHICS&lt;br /&gt;
&lt;br /&gt;
- added light to assembling machine that pops on when something is ready &lt;br /&gt;
&lt;br /&gt;
- added new particles for bullets &lt;br /&gt;
&lt;br /&gt;
SOUND&lt;br /&gt;
&lt;br /&gt;
- added new music to main menu &lt;br /&gt;
&lt;br /&gt;
BALANCE&lt;br /&gt;
&lt;br /&gt;
- rebalanced stock and price deviants of alien biomatter, and rare resources &lt;br /&gt;
&lt;br /&gt;
- aliens and drones now fire in bursts &lt;br /&gt;
&lt;br /&gt;
- added store-o-tron to the black pit &lt;br /&gt;
&lt;br /&gt;
BUG FIXES&lt;br /&gt;
&lt;br /&gt;
- freecam (F3) now locks character (can no longer use &amp;quot;E&amp;quot; to activate anything) &lt;br /&gt;
&lt;br /&gt;
- players are no longer able to send empty messages in the chat &lt;br /&gt;
&lt;br /&gt;
- missions are now generated when nobody is on stations &lt;br /&gt;
&lt;br /&gt;
- fixed play solo game menu button &lt;br /&gt;
&lt;br /&gt;
- holomap now resets in rift generator after rift jump, fixing issues with range indication on systems (now turn red on correct distance) &lt;br /&gt;
&lt;br /&gt;
- after a rebuild, stored ships can be retrieved on any stor-o-tron in that system, instead of from all stor-o-tron near the station that ships were stored on &lt;br /&gt;
&lt;br /&gt;
- fixed issues with word wrap in confirm menus &lt;br /&gt;
&lt;br /&gt;
- fixed issues invisible physics mesh for turrets &lt;br /&gt;
&lt;br /&gt;
- signs should no longer show edit mode briefly when entering their range &lt;br /&gt;
&lt;br /&gt;
- removed device from holotable 1, which spawned a holosphere scene on the origin point of a ship &lt;br /&gt;
&lt;br /&gt;
- fixed nullref crash in invite player to fleet gui &lt;br /&gt;
&lt;br /&gt;
NOTES&lt;br /&gt;
&lt;br /&gt;
- servers need to be updated and rebuilt using the F8 admin menu&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== v_0.1.23 ==&lt;br /&gt;
===v_0.1.23c===&lt;br /&gt;
DATE: 1 Jun, 2016&lt;br /&gt;
&lt;br /&gt;
CONQUINTOR&lt;br /&gt;
BUG FIXES&lt;br /&gt;
&lt;br /&gt;
- fixed an issue where servers would corrupt the meta data of systems that were cleared when no player had been present for a certain amount of time &lt;br /&gt;
&lt;br /&gt;
- fixed an issue where randomly generated rifts would spawn with the wrong rules &lt;br /&gt;
&lt;br /&gt;
NOTES&lt;br /&gt;
&lt;br /&gt;
- servers need to be updated and restarted, no rebuilds required&lt;br /&gt;
===v_0.1.23b===&lt;br /&gt;
DATE: 31 May, 2016&lt;br /&gt;
&lt;br /&gt;
BUGFIXES&lt;br /&gt;
&lt;br /&gt;
- fixed index out of range issue with trade terminals &lt;br /&gt;
&lt;br /&gt;
- systems now unload when not updated in over 10 minutes &lt;br /&gt;
&lt;br /&gt;
- fixed an issue where non existing rooms could divide by zero &lt;br /&gt;
&lt;br /&gt;
- splash screen now uses master volume slider &lt;br /&gt;
&lt;br /&gt;
- fixed an issue where the config file would not save correctly &lt;br /&gt;
&lt;br /&gt;
- fixed an issue where bullets could cause desyncs on loading or receiving states &lt;br /&gt;
&lt;br /&gt;
- fixed an issue where factions could be invalid in the mission generator &lt;br /&gt;
&lt;br /&gt;
- large shield generator now disables effects when turned off &lt;br /&gt;
&lt;br /&gt;
- fixed issue with shield materials not having the proper rendering order &lt;br /&gt;
&lt;br /&gt;
NOTES&lt;br /&gt;
&lt;br /&gt;
- servers have to be restarted and updated, no rebuilds required&lt;br /&gt;
===v_0.1.23a===&lt;br /&gt;
DATE: 25 May, 2016&lt;br /&gt;
&lt;br /&gt;
FUNCTIONALITIES&lt;br /&gt;
&lt;br /&gt;
- replaced the information window on the rift generator to always display selected system stats &lt;br /&gt;
&lt;br /&gt;
GRAPHICS&lt;br /&gt;
&lt;br /&gt;
- added new icon for skrill &lt;br /&gt;
&lt;br /&gt;
BUG FIXES&lt;br /&gt;
&lt;br /&gt;
- fixed bug where the purple skybox would never be used &lt;br /&gt;
&lt;br /&gt;
- fixed resource prices being the wrong way around on the bulletin board &lt;br /&gt;
&lt;br /&gt;
- factions are now loaded correctly over systems &lt;br /&gt;
&lt;br /&gt;
- game no longer crashes on resyncing objects that no longer exist &lt;br /&gt;
&lt;br /&gt;
- fixed a bug with the holotable mouse-over hovertext &lt;br /&gt;
&lt;br /&gt;
- fixed a bug with fleet and crew info not loading correctly over systems &lt;br /&gt;
&lt;br /&gt;
NOTES&lt;br /&gt;
&lt;br /&gt;
- servers need to be updated and need to restart. &lt;br /&gt;
&lt;br /&gt;
Special note: &lt;br /&gt;
&lt;br /&gt;
Do not rebuild servers as store-o-trons in generated systems will not correctly save the ships, they will still be there but you will not be able to access them. &lt;br /&gt;
=== v_0.1.23===&lt;br /&gt;
DATE: 24 May, 2016&lt;br /&gt;
&lt;br /&gt;
FUNCTIONALITIES&lt;br /&gt;
&lt;br /&gt;
- added rift generator model to editor and game, can be found under prop edit mode &amp;gt; systems &lt;br /&gt;
rift generator creates a rift at a random position near the ship with the generator on board &lt;br /&gt;
rifts have a mass limit which can be set in the generator everytime a ship passes through a rift the mass is subtracted from the rift's total &lt;br /&gt;
rifts decay over time at a rate of 20 per second &lt;br /&gt;
you can select a system up to 25 light years away &lt;br /&gt;
rift generator uses 1,000,000 power for every rift generated &lt;br /&gt;
uses xanthium, di-xanthium, and tetra-xanthium &lt;br /&gt;
xanthium for mass ranges from 0 - 100,000 &lt;br /&gt;
di-xanthium for mass ranges from 100,000 - 1,000,000 &lt;br /&gt;
tetra-xanthium for mass ranges from 1,000,000 - 10,000,000 &lt;br /&gt;
rifts disappear when the mass limit reaches zero&lt;br /&gt;
&lt;br /&gt;
- added five new resources to the game, Xanthium, Di-Xanthium, Tetra-Xanthium, Deuterium, and Beryllium. &lt;br /&gt;
deuterium is made from water, for every 1000 water put in the refinery you can make 1 deuterium &lt;br /&gt;
beryllium can be found in zinc fields as a rare resource &lt;br /&gt;
xanthium is made from 100 nitrogen, 1 deuterium and 1 beryllium, you will receive 100 xanthium from these resources in the refinery &lt;br /&gt;
di-xanthium is made from 100 nitrogen, 1 xanthium and 1 mercury, you will receive 100 di-xanthium from these resources in the refinery &lt;br /&gt;
tetra-xanthium is made from 100 nitrogen, 1 di-xanthium and 1 osmium, you will receive 100 tetra-xanthium from these resources in the refinery&lt;br /&gt;
&lt;br /&gt;
- added a new station to the system generator, the HydroPEX Rift Hub, which sells xanthium and has a rift generator on board. &lt;br /&gt;
&lt;br /&gt;
- added random rifts to the system generator &lt;br /&gt;
&lt;br /&gt;
- changed the way resource spawning works &lt;br /&gt;
you can now check for available resources in the holotable &lt;br /&gt;
you can now check for available default stations in the holotable &lt;br /&gt;
you can now see the prevelance of factions in systems in the holotable&lt;br /&gt;
&lt;br /&gt;
- added galaxy mode to holotable &lt;br /&gt;
when zoomed out it prioritizes showing systems with high influence and higher amounts of stations for performance&lt;br /&gt;
&lt;br /&gt;
- added search bars to fleet and crew invite &lt;br /&gt;
&lt;br /&gt;
GRAPHICS&lt;br /&gt;
&lt;br /&gt;
- added new skyspheres to the game, which change depending on the system &lt;br /&gt;
&lt;br /&gt;
- replaced third screen on refinery &lt;br /&gt;
&lt;br /&gt;
BALANCE&lt;br /&gt;
&lt;br /&gt;
- rebalanced the price of alien biomatter &lt;br /&gt;
&lt;br /&gt;
BUG FIXES&lt;br /&gt;
&lt;br /&gt;
- fixed animations of life support systems upon entering a ship &lt;br /&gt;
&lt;br /&gt;
- fix crash in disposer &lt;br /&gt;
&lt;br /&gt;
- admin menu search list for players uptomized &lt;br /&gt;
&lt;br /&gt;
- fix ability to set power group with an empty name &lt;br /&gt;
&lt;br /&gt;
NOTES&lt;br /&gt;
&lt;br /&gt;
- servers need to be updated and rebuild using the F8 admin menu&lt;br /&gt;
&lt;br /&gt;
== v_0.1.22 ==&lt;br /&gt;
=== v_0.1.22b ===&lt;br /&gt;
DATE: 6 May, 2016&lt;br /&gt;
BUG FIXES&lt;br /&gt;
&lt;br /&gt;
- fixed an issue where upon re-entering a ship the cartridges would spawn at the ship origin, and not in the lockers &lt;br /&gt;
&lt;br /&gt;
- fixed an issue with desync code being run despite there being no desyncs &lt;br /&gt;
&lt;br /&gt;
- fixed an issue with the assembler gui &lt;br /&gt;
&lt;br /&gt;
- fixed an issue with server rebuilds &lt;br /&gt;
&lt;br /&gt;
- now logging ship destruction and removal to get better insight in what happens to ships &lt;br /&gt;
&lt;br /&gt;
- optimized server code &lt;br /&gt;
&lt;br /&gt;
NOTES&lt;br /&gt;
&lt;br /&gt;
- servers need to update and restart, no rebuild required&lt;br /&gt;
&lt;br /&gt;
=== v_0.1.22a ===&lt;br /&gt;
DATE: 5 May, 2016&lt;br /&gt;
FUNCTIONALITIES&lt;br /&gt;
&lt;br /&gt;
- The Black Pit now has drone defenses &lt;br /&gt;
&lt;br /&gt;
- missions markers now display the name of the mission instead of &amp;quot;Objective Marker&amp;quot; &lt;br /&gt;
&lt;br /&gt;
- rebalanced rare resource cargo missions &lt;br /&gt;
&lt;br /&gt;
BUG FIXES&lt;br /&gt;
&lt;br /&gt;
- fixed a performance issue with turrets &lt;br /&gt;
&lt;br /&gt;
- fixed an issue with retrieve cargo missions &lt;br /&gt;
&lt;br /&gt;
NOTES&lt;br /&gt;
&lt;br /&gt;
- servers need to be updated and rebuild using the F8 admin menu &lt;br /&gt;
&lt;br /&gt;
=== v_0.1.22 ===&lt;br /&gt;
DATE: 4 May, 2016&lt;br /&gt;
FUNCTIONALITIES&lt;br /&gt;
&lt;br /&gt;
- added holotable to editor and game, can be found under prop edit mode &amp;gt; systems &lt;br /&gt;
&lt;br /&gt;
holotable can display all entities in the galaxy &lt;br /&gt;
you can target ships, aliens, stations, drones and entities (not minable asteroids) &lt;br /&gt;
holotable can display local area and system wide &lt;br /&gt;
can be locked to any targetable entity&lt;br /&gt;
&lt;br /&gt;
- added three new missions to the game, one where you receive cargo to transport to a given location, and one where you need to acquire cargo and transport it, and a third one where you have to retrieve cargo. &lt;br /&gt;
&lt;br /&gt;
- added dropbox model to editor and stations, this is where cargo missions can be completed, it can be found in the editor under room edit mode &amp;gt; admin models &lt;br /&gt;
&lt;br /&gt;
- added confirmation window to admin options &lt;br /&gt;
&lt;br /&gt;
GRAPHICS&lt;br /&gt;
&lt;br /&gt;
- enabled HBAO+ ingame &lt;br /&gt;
&lt;br /&gt;
- better filtering for text &lt;br /&gt;
&lt;br /&gt;
BUG FIXES&lt;br /&gt;
&lt;br /&gt;
- fixed a performance issue with lockers &lt;br /&gt;
&lt;br /&gt;
- fixed an issue with the teleporter map &lt;br /&gt;
&lt;br /&gt;
- improved fort bragg performance issues &lt;br /&gt;
&lt;br /&gt;
- fixed an issue with the hydrogen tank &lt;br /&gt;
&lt;br /&gt;
- fixed an issue where the game would crash when trying to start a second instance of the server &lt;br /&gt;
&lt;br /&gt;
NOTES&lt;br /&gt;
&lt;br /&gt;
- servers need to be updated and rebuild using the F8 admin menu&lt;br /&gt;
&lt;br /&gt;
== v_0.1.21 ==&lt;br /&gt;
=== v_0.1.21a ===&lt;br /&gt;
DATE: 21 Apr, 2016&lt;br /&gt;
BUG FIXES&lt;br /&gt;
&lt;br /&gt;
- fixed an issue with scanning some entities &lt;br /&gt;
&lt;br /&gt;
- fixed an issue with the store-o-tron &lt;br /&gt;
&lt;br /&gt;
- fixed an issue with universe generation &lt;br /&gt;
&lt;br /&gt;
NOTES&lt;br /&gt;
&lt;br /&gt;
- servers need to update and restart, no rebuild required&lt;br /&gt;
&lt;br /&gt;
=== v_0.1.21 ===&lt;br /&gt;
DATE: 20 Apr, 2016&lt;br /&gt;
FUNCTIONALITIES&lt;br /&gt;
&lt;br /&gt;
- added enemy Skrill to the game, they swarm through the galaxy looking for interesting objects &lt;br /&gt;
they focus on objects within a 2km range &lt;br /&gt;
they lose focus when outside a range of 4km&lt;br /&gt;
&lt;br /&gt;
- added alien meat to the game, a new resource that can be salvaged from the remains of killed Skrill &lt;br /&gt;
&lt;br /&gt;
- added mission terminal and bulletin board to the game and editor under Room Edit Mode &amp;gt; Admin Models &lt;br /&gt;
you can get missions from the mission terminals on stations &lt;br /&gt;
there are only kill missions as of now, with many more types coming soon &lt;br /&gt;
bulletin board also displays current trade prices &lt;br /&gt;
you can have a maximum of five missions active &lt;br /&gt;
missions will time-out after long periods of time (at least a full week)&lt;br /&gt;
&lt;br /&gt;
- reworked targeting, now you need to aim, (or mouse-over) at the thing you want to target, increased targeting range severely &lt;br /&gt;
&lt;br /&gt;
- detailed info of POI indicators is now only shown when the cursor is near &lt;br /&gt;
&lt;br /&gt;
- added defense drones to all generated stations, to defend against the Skrill &lt;br /&gt;
&lt;br /&gt;
- reworked Fort Bragg interior and exterior &lt;br /&gt;
&lt;br /&gt;
- added new cartridge that boosts weapon damage &lt;br /&gt;
&lt;br /&gt;
- updated exterior camera location &lt;br /&gt;
&lt;br /&gt;
- added new random station Joeyray's junk Emporium, sells and buys scrap &lt;br /&gt;
&lt;br /&gt;
GRAPHICS&lt;br /&gt;
&lt;br /&gt;
- reworked status messages, now display in the middle of the screen for a short while before being minimized in the upper left &lt;br /&gt;
&lt;br /&gt;
- added a new graph to the advanced statistics panel that shows the current total drain including storage &lt;br /&gt;
&lt;br /&gt;
BALANCE&lt;br /&gt;
&lt;br /&gt;
- rebalanced thrusters - increase in thrust &lt;br /&gt;
&lt;br /&gt;
- rebalanced ammo, zinc and shell prices - all cheaper now &lt;br /&gt;
&lt;br /&gt;
BUG FIXES&lt;br /&gt;
&lt;br /&gt;
- fixed an issue, server would run into problems when attempting to fire turrets which are not assigned to a group &lt;br /&gt;
&lt;br /&gt;
- mounted turret now displays drain and peak in editor &lt;br /&gt;
&lt;br /&gt;
- salvaging now checks steam id instead of name in the gui &lt;br /&gt;
&lt;br /&gt;
- fixed bug where physics resync would sometimes give errors &lt;br /&gt;
&lt;br /&gt;
- fixed bug where debris would be launched when a ship was destroyed &lt;br /&gt;
&lt;br /&gt;
- diplomatic status now updates in main window after paying bounties &lt;br /&gt;
&lt;br /&gt;
- cockpit (small) type II now no longer occludes objects behind it &lt;br /&gt;
&lt;br /&gt;
NOTES&lt;br /&gt;
&lt;br /&gt;
- servers need to be updated and rebuilt using the F8 menu&lt;br /&gt;
&lt;br /&gt;
== v_0.1.20 ==&lt;br /&gt;
=== v_0.1.20 ===&lt;br /&gt;
DATE: 5 Apr, 2016&lt;br /&gt;
FUNCTIONALITIES&lt;br /&gt;
&lt;br /&gt;
- medbay door now has indicator to display status (locked, offline, default, permission granted) &lt;br /&gt;
&lt;br /&gt;
- you now receive a welcome mail when joining a faction &lt;br /&gt;
&lt;br /&gt;
- the assembler and refinery now give more detailed recipe explanations &lt;br /&gt;
&lt;br /&gt;
- point defense drones now make sounds when firing &lt;br /&gt;
&lt;br /&gt;
- added search bars to editor save and load menu &lt;br /&gt;
&lt;br /&gt;
- added HBAO+ support, test version, for now only in editor &lt;br /&gt;
&lt;br /&gt;
- mining outpost requires a level 1 standing (friendly) standing &lt;br /&gt;
&lt;br /&gt;
BALANCE&lt;br /&gt;
&lt;br /&gt;
- rebalanced the way max speed is calculated on a ship, now has a semi-soft cap &lt;br /&gt;
&lt;br /&gt;
- rebalanced ship speeds, speeds more like old flight model from before 0.1.19 &lt;br /&gt;
&lt;br /&gt;
BUGFIXES&lt;br /&gt;
&lt;br /&gt;
- fixed hole in locker model &lt;br /&gt;
&lt;br /&gt;
- fixed multiple issues with lockstep state that caused the game to desync &lt;br /&gt;
&lt;br /&gt;
- fixed a crash with 3D printer &lt;br /&gt;
&lt;br /&gt;
- fixed a crash with assembling machine &lt;br /&gt;
&lt;br /&gt;
- there is now a cap on the max amount of particles that can be spawned &lt;br /&gt;
&lt;br /&gt;
- fixed a crash with selecting some 4k resolutions &lt;br /&gt;
&lt;br /&gt;
- fixed a crash with trying to buy ships on non-faction ships &lt;br /&gt;
&lt;br /&gt;
- fixed a crash with inviting crew members &lt;br /&gt;
&lt;br /&gt;
NOTES&lt;br /&gt;
&lt;br /&gt;
- servers need to be updated and restarted, no rebuild required&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Large_Refinery</id>
		<title>Large Refinery</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Large_Refinery"/>
				<updated>2016-06-09T05:03:39Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
 |name         = Refinery&lt;br /&gt;
 |bodystyle    = &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = &lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |above        = Refinery &lt;br /&gt;
 |  image      = [[File:Refinery 01.png|256px|alt=Example alt text]]&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background:#ccf;&lt;br /&gt;
 |labelstyle   = background:#ddf;&lt;br /&gt;
 |datastyle    = &lt;br /&gt;
&lt;br /&gt;
 |header1 = Refinery&lt;br /&gt;
 |  data2 = A large machine that converts raw resources into their refined form&lt;br /&gt;
 | label3 = Resources&lt;br /&gt;
 |  data3 = 2750 Refined [[Iron]], 500 Refined [[Copper]], 325 [[Silicon]]&lt;br /&gt;
 | label4 = Weight&lt;br /&gt;
 |  data4 = 10800 Kg.&lt;br /&gt;
 | label5 = Device Type&lt;br /&gt;
 |  data5 = Prop&lt;br /&gt;
 | label6 = Power Requirements&lt;br /&gt;
 |  data6 = &lt;br /&gt;
 | label7 = Location in editor&lt;br /&gt;
 |  data7 = Prop edit mode, Systems&lt;br /&gt;
 | label9 = Size&lt;br /&gt;
 |  data9 = 3x3x3 tile (12x12x12 meters)&lt;br /&gt;
&lt;br /&gt;
 |belowstyle = background:#ddf;&lt;br /&gt;
 |below      = Category: [[Systems]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A refinery is used to take raw resources or scrap resources and make them into refined resources. See the [[Resources]] page for more information on how to obtain the resources listed below.&lt;br /&gt;
&lt;br /&gt;
===Refinery Recipies===&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Recepies &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:40%;&amp;quot;| Input || style=&amp;quot;background-color:#cedff2; width:40%;&amp;quot;| Output&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Iron.png|24px|Iron]] || [[Iron]] || 1 Iron Ore or ?? Iron Scrap || 1 [[Iron]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Copper.png|24px|Copper]] || [[Copper]] || 1 Copper Ore or ?? Copper Scrap || 1 [[Copper]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Brass.png|24px|Brass]] || [[Brass]] || 1 Copper Ore, 2 Zinc Ore || 1 [[Brass]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Silicon.png|24px|Silicon]] || [[Silicon]] || 1 Silicon Ore or ?? Silicon Scrap || 1 [[Silicon]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:SteelIcon.png|24px|Steel]] || [[Steel]] || 1 [[Carbon]], 2 [[Iron]] or ?? Steel Scrap || 1 [[Steel]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:ZincOre.png|24px|Zinc Ore]] || [[Zinc Ore]] || ?? Zinc Scrap || 1 [[Zinc Ore]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Oxygen.png|24px|Oxygen]] || [[Oxygen]] || 1 Water || 1 [[Oxygen]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Carbon.png|24px|Carbon]] || [[Carbon]] || ?? Carbon Scrap || 1 [[Carbon]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Hydrogen.png|24px|Hydrogen]] || [[Hydrogen]] || 1 Water || 1 [[Hydrogen]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:NitrousOxide.png|24px|Nitrous Oxide]] || [[Nitrous Oxide]] || 1 [[Nitrogen]], 1 [[Oxygen]]  || 1 [[Nitrous Oxide]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Missing.png|24px|Deuterium]] || [[Deuterium]] || 1,000 Water || 1 [[Deuterium]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Missing.png|24px|Xanthium]] || [[Xanthium]] || ?? [[Nitrogen]], ?? [[Deuterium]], ?? Beryllium || 1 [[Xanthium]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Missing.png|24px|Di-Xanthium]] || [[Di-Xanthium]] || ?? [[Xanthium]], ?? [[Mercury]] || 1 [[Di-Xanthium]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Missing.png|24px|Tetra-Xanthium]] || [[Tetra-Xanthium]] || ?? [[Xanthium]], ?? [[Osmium]] || 1 [[Tetra-Xanthium]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Large_Refinery</id>
		<title>Large Refinery</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Large_Refinery"/>
				<updated>2016-06-09T05:03:10Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
 |name         = Refinery&lt;br /&gt;
 |bodystyle    = &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = &lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |above        = Refinery &lt;br /&gt;
 |  image      = [[File:Refinery 01.png|256px|alt=Example alt text]]&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background:#ccf;&lt;br /&gt;
 |labelstyle   = background:#ddf;&lt;br /&gt;
 |datastyle    = &lt;br /&gt;
&lt;br /&gt;
 |header1 = Refinery&lt;br /&gt;
 |  data2 = A large machine that converts raw resources into their refined form&lt;br /&gt;
 | label3 = Resources&lt;br /&gt;
 |  data3 = 2750 Refined [[Iron]], 500 Refined [[Copper]], 325 [[Silicon]]&lt;br /&gt;
 | label4 = Weight&lt;br /&gt;
 |  data4 = 10800 Kg.&lt;br /&gt;
 | label5 = Device Type&lt;br /&gt;
 |  data5 = Prop&lt;br /&gt;
 | label6 = Power Requirements&lt;br /&gt;
 |  data6 = &lt;br /&gt;
 | label7 = Location in editor&lt;br /&gt;
 |  data7 = Prop edit mode, Systems&lt;br /&gt;
 | label9 = Size&lt;br /&gt;
 |  data9 = 3x3x3 tile (12x12x12 meters)&lt;br /&gt;
&lt;br /&gt;
 |belowstyle = background:#ddf;&lt;br /&gt;
 |below      = Category: [[Systems]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A refinery is used to take raw resources or scrap resources and make them into refined resources. See the [[Resources]] page for more information on how to obtain the resources listed below.&lt;br /&gt;
&lt;br /&gt;
===Refinery Recipies===&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Recepies &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:40%;&amp;quot;| Input || style=&amp;quot;background-color:#cedff2; width:40%;&amp;quot;| Output&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Iron.png|24px|Iron]] || [[Iron]] || 1 Iron Ore or ?? Iron Scrap || 1 [[Iron]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Copper.png|24px|Copper]] || [[Copper]] || 1 Copper Ore or ?? Copper Scrap || 1 [[Copper]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Brass.png|24px|Brass]] || [[Brass]] || 1 Copper Ore, 2 Zinc Ore || 1 [[Brass]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Silicon.png|24px|Silicon]] || [[Silicon]] || 1 Silicon Ore or ?? Silicon Scrap || 1 [[Silicon]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:SteelIcon.png|24px|Steel]] || [[Steel]] || 1 [[Carbon]], 2 [[Iron]] or ?? Steel Scrap || 1 [[Steel]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:ZincOre.png|24px|Zinc Ore]] || [[Zinc Ore]] || ?? Zinc Scrap || 1 [[Zinc Ore]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Hydrogen.png|24px|Hydrogen]] || [[Hydrogen]] || 1 Water || 1 [[Hydrogen]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Oxygen.png|24px|Oxygen]] || [[Oxygen]] || 1 Water || 1 [[Oxygen]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Carbon.png|24px|Carbon]] || [[Carbon]] || ?? Carbon Scrap || 1 [[Carbon]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:NitrousOxide.png|24px|Nitrous Oxide]] || [[Nitrous Oxide]] || 1 [[Nitrogen]], 1 [[Oxygen]]  || 1 [[Nitrous Oxide]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Missing.png|24px|Deuterium]] || [[Deuterium]] || 1,000 Water || 1 [[Deuterium]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Missing.png|24px|Xanthium]] || [[Xanthium]] || ?? [[Nitrogen]], ?? [[Deuterium]], ?? Beryllium || 1 [[Xanthium]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Missing.png|24px|Di-Xanthium]] || [[Di-Xanthium]] || ?? [[Xanthium]], ?? [[Mercury]] || 1 [[Di-Xanthium]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Missing.png|24px|Tetra-Xanthium]] || [[Tetra-Xanthium]] || ?? [[Xanthium]], ?? [[Osmium]] || 1 [[Tetra-Xanthium]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Large_Refinery</id>
		<title>Large Refinery</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Large_Refinery"/>
				<updated>2016-06-09T04:57:33Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: /* Refinery Recipies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
 |name         = Refinery&lt;br /&gt;
 |bodystyle    = &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = &lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |above        = Refinery &lt;br /&gt;
 |  image      = [[File:Refinery 01.png|256px|alt=Example alt text]]&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background:#ccf;&lt;br /&gt;
 |labelstyle   = background:#ddf;&lt;br /&gt;
 |datastyle    = &lt;br /&gt;
&lt;br /&gt;
 |header1 = Refinery&lt;br /&gt;
 |  data2 = A large machine that converts raw resources into their refined form&lt;br /&gt;
 | label3 = Resources&lt;br /&gt;
 |  data3 = 2750 Refined [[Iron]], 500 Refined [[Copper]], 325 [[Silicon]]&lt;br /&gt;
 | label4 = Weight&lt;br /&gt;
 |  data4 = 10800 Kg.&lt;br /&gt;
 | label5 = Device Type&lt;br /&gt;
 |  data5 = Prop&lt;br /&gt;
 | label6 = Power Requirements&lt;br /&gt;
 |  data6 = &lt;br /&gt;
 | label7 = Location in editor&lt;br /&gt;
 |  data7 = Prop edit mode, Systems&lt;br /&gt;
 | label9 = Size&lt;br /&gt;
 |  data9 = 3x3x3 tile (12x12x12 meters)&lt;br /&gt;
&lt;br /&gt;
 |belowstyle = background:#ddf;&lt;br /&gt;
 |below      = Category: [[Systems]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A refinery is used to take raw resources or scrap resources and make them into refined resources. See the [[Resources]] page for more information on how to obtain the resources listed below.&lt;br /&gt;
&lt;br /&gt;
===Refinery Recipies===&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Recepies &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:40%;&amp;quot;| Input || style=&amp;quot;background-color:#cedff2; width:40%;&amp;quot;| Output&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Iron.png|24px|Iron]] || [[Iron]] || 1 Iron Ore || 1 [[Iron]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Copper.png|24px|Copper]] || [[Copper]] || 1 Copper Ore || 1 [[Copper]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Brass.png|24px|Brass]] || [[Brass]] || 1 Copper Ore, 2 Zinc Ore || 1 [[Brass]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Silicon.png|24px|Silicon]] || [[Silicon]] || 1 Silicon Ore || 1 [[Silicon]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Hydrogen.png|24px|Hydrogen]] || [[Hydrogen]] || 1 Water || 1 [[Hydrogen]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Oxygen.png|24px|Oxygen]] || [[Oxygen]] || 1 Water || 1 [[Oxygen]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Missing.png|24px|Deuterium]] || [[Deuterium]] || 1,000 Water || 1 [[Deuterium]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:NitrousOxide.png|24px|Nitrous Oxide]] || [[Nitrous Oxide]] || 1 [[Nitrogen]], 1 [[Oxygen]]  || 1 [[Nitrous Oxide]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Missing.png|24px|Steel]] || [[Steel]] || 1 [[Carbon]], 2 [[Iron]] || 1 [[Steel]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Missing.png|24px|Xanthium]] || [[Xanthium]] || ?? [[Nitrogen]], ?? [[Deuterium]], ?? Beryllium || 1 [[Xanthium]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Missing.png|24px|Di-Xanthium]] || [[Di-Xanthium]] || ?? [[Xanthium]], ?? [[Mercury]] || 1 [[Di-Xanthium]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Missing.png|24px|Tetra-Xanthium]] || [[Tetra-Xanthium]] || ?? [[Xanthium]], ?? [[Osmium]] || 1 [[Tetra-Xanthium]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Large_Refinery</id>
		<title>Large Refinery</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Large_Refinery"/>
				<updated>2016-06-09T04:57:04Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
 |name         = Refinery&lt;br /&gt;
 |bodystyle    = &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = &lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |above        = Refinery &lt;br /&gt;
 |  image      = [[File:Refinery 01.png|256px|alt=Example alt text]]&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background:#ccf;&lt;br /&gt;
 |labelstyle   = background:#ddf;&lt;br /&gt;
 |datastyle    = &lt;br /&gt;
&lt;br /&gt;
 |header1 = Refinery&lt;br /&gt;
 |  data2 = A large machine that converts raw resources into their refined form&lt;br /&gt;
 | label3 = Resources&lt;br /&gt;
 |  data3 = 2750 Refined [[Iron]], 500 Refined [[Copper]], 325 [[Silicon]]&lt;br /&gt;
 | label4 = Weight&lt;br /&gt;
 |  data4 = 10800 Kg.&lt;br /&gt;
 | label5 = Device Type&lt;br /&gt;
 |  data5 = Prop&lt;br /&gt;
 | label6 = Power Requirements&lt;br /&gt;
 |  data6 = &lt;br /&gt;
 | label7 = Location in editor&lt;br /&gt;
 |  data7 = Prop edit mode, Systems&lt;br /&gt;
 | label9 = Size&lt;br /&gt;
 |  data9 = 3x3x3 tile (12x12x12 meters)&lt;br /&gt;
&lt;br /&gt;
 |belowstyle = background:#ddf;&lt;br /&gt;
 |below      = Category: [[Systems]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A refinery is used to take raw resources or scrap resources and make them into refined resources. See the [[Resources]] page for more information on how to obtain the resources listed below.&lt;br /&gt;
&lt;br /&gt;
===Refinery Recipies===&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Recepies &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:40%;&amp;quot;| Input || style=&amp;quot;background-color:#cedff2; width:40%;&amp;quot;| Output&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Iron.png|24px|Iron]] || [[Iron]] || 1 Iron Ore || 1 [[Iron]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Copper.png|24px|Copper]] || [[Copper]] || 1 Copper Ore || 1 [[Copper]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Brass.png|24px|Brass]] || [[Brass]] || 1 Copper Ore, 2 Zinc Ore || 1 [[Brass]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Silicon.png|24px|Silicon]] || [[Silicon]] || 1 Silicon Ore || 1 [[Silicon]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Hydrogen.png|24px|Hydrogen]] || [[Hydrogen]] || 1 Water || 1 [[Hydrogen]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Oxygen.png|24px|Oxygen]] || [[Oxygen]] || 1 Water || 1 [[Oxygen]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Missing.png|24px|Deuterium]] || [[Deuterium]] || 1,000 Water || 1 [[Deuterium]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:NitrousOxide.png|24px|Nitrous Oxide]] || [[Nitrous Oxide]] || 1 [[Nitrogen]], 1 [[Oxygen]]  || 1 [[Nitrous Oxide]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Missing.png|24px|Steel]] || [[Steel]] || 1 [[Carbon]], 2 [[Iron]] || 1 [[Steel]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Missing.png|24px|Xanthium]] || [[Xanthium]] || ?? [[Nitrogen]], ?? [[Deuterium]], ?? [[Beryllium]] || 1 [[Xanthium]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Missing.png|24px|Di-Xanthium]] || [[Di-Xanthium]] || ?? [[Xanthium]], ?? [[Mercury]] || 1 [[Di-Xanthium]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Missing.png|24px|Tetra-Xanthium]] || [[Tetra-Xanthium]] || ?? [[Xanthium]], ?? [[Osmium]] || 1 [[Tetra-Xanthium]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=BreeaDREditingPage</id>
		<title>BreeaDREditingPage</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=BreeaDREditingPage"/>
				<updated>2016-06-09T04:56:05Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm using this page as an editing page.&lt;br /&gt;
{{Infobox&lt;br /&gt;
 |name         = Refinery&lt;br /&gt;
 |bodystyle    = &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = &lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |above        = Refinery &lt;br /&gt;
 |  image      = [[File:Refinery 01.png|256px|alt=Example alt text]]&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background:#ccf;&lt;br /&gt;
 |labelstyle   = background:#ddf;&lt;br /&gt;
 |datastyle    = &lt;br /&gt;
&lt;br /&gt;
 |header1 = Refinery&lt;br /&gt;
 |  data2 = A large machine that converts raw resources into their refined form&lt;br /&gt;
 | label3 = Resources&lt;br /&gt;
 |  data3 = 2750 Refined [[Iron]], 500 Refined [[Copper]], 325 [[Silicon]]&lt;br /&gt;
 | label4 = Weight&lt;br /&gt;
 |  data4 = 10800 Kg.&lt;br /&gt;
 | label5 = Device Type&lt;br /&gt;
 |  data5 = Prop&lt;br /&gt;
 | label6 = Power Requirements&lt;br /&gt;
 |  data6 = &lt;br /&gt;
 | label7 = Location in editor&lt;br /&gt;
 |  data7 = Prop edit mode, Systems&lt;br /&gt;
 | label9 = Size&lt;br /&gt;
 |  data9 = 3x3x3 tile (12x12x12 meters)&lt;br /&gt;
&lt;br /&gt;
 |belowstyle = background:#ddf;&lt;br /&gt;
 |below      = Category: [[Systems]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A refinery is used to take raw resources or scrap resources and make them into refined resources. See the [[Resources]] page for more information on how to obtain the resources listed below.&lt;br /&gt;
&lt;br /&gt;
===Refinery Recipies===&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Recepies &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:40%;&amp;quot;| Input || style=&amp;quot;background-color:#cedff2; width:40%;&amp;quot;| Output&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Iron.png|24px|Iron]] || [[Iron]] || 1 Iron Ore || 1 [[Iron]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Copper.png|24px|Copper]] || [[Copper]] || 1 Copper Ore || 1 [[Copper]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Brass.png|24px|Brass]] || [[Brass]] || 1 Copper Ore, 2 Zinc Ore || 1 [[Brass]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Silicon.png|24px|Silicon]] || [[Silicon]] || 1 Silicon Ore || 1 [[Silicon]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Hydrogen.png|24px|Hydrogen]] || [[Hydrogen]] || 1 Water || 1 [[Hydrogen]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Oxygen.png|24px|Oxygen]] || [[Oxygen]] || 1 Water || 1 [[Oxygen]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Missing.png|24px|Deuterium]] || [[Deuterium]] || 1,000 Water || 1 [[Deuterium]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:NitrousOxide.png|24px|Nitrous Oxide]] || [[Nitrous Oxide]] || 1 [[Nitrogen]], 1 [[Oxygen]]  || 1 [[Nitrous Oxide]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Steel.png|24px|Steel]] || [[Steel]] || 1 [[Carbon]], 2 [[Iron]] || 1 [[Steel]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Missing.png|24px|Xanthium]] || [[Xanthium]] || ?? [[Nitrogen]], ?? [[Deuterium]], ?? [[Beryllium]] || 1 [[Xanthium]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Missing.png|24px|Di-Xanthium]] || [[Di-Xanthium]] || ?? [[Xanthium]], ?? [[Mercury]] || 1 [[Di-Xanthium]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Missing.png|24px|Tetra-Xanthium]] || [[Tetra-Xanthium]] || ?? [[Xanthium]], ?? [[Osmium]] || 1 [[Tetra-Xanthium]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Resources</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Resources"/>
				<updated>2016-06-09T04:51:53Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Resources can be stored on [[Cargo Pallets]] or in the [[Vault]]. Resources are used to manufacture other items in the [[Refinery]] or [[Assembling Machine]]. They can also be used as fuel, in-space objects, or as trade goods. There are several different types of resources that are all defined below.&lt;br /&gt;
&lt;br /&gt;
===Raw Resources===&lt;br /&gt;
Raw Resources are mined from asteroid fields by using [[Resource Extractor]]s. They are stored in containment crates which can be then stored on pallets in your ship or in the vault at a base.&lt;br /&gt;
&lt;br /&gt;
The following table lists the raw resources in the game, where they can be found, their rarity and how many can be stored per containment crate. Any raw resources that can be used without being refined are linked to the resource pages that show you how they can be used.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Refined Resources &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| ID || style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Field Type || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Rarity || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Quantity || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Makes ||style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Crate Icon&lt;br /&gt;
|- &lt;br /&gt;
|1 || [[File:IronOre.png|24px|Iron Ore]] || Iron Ore || Rock asteroids || Common || 600 per crate || [[Iron]] || [[File:Crate_Iron_Ore_01.png|24px|Iron Ore Crate]]&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[File:CopperOre.png|24px|Copper Ore]] || Copper Ore || Rock asteroids || Common || 600 per crate || [[Copper]], [[Brass]] || [[File:Crate_Copper_Ore_01.png|24px|Copper Ore Crate]]&lt;br /&gt;
|-&lt;br /&gt;
|4 || [[File:SiliconOre.png|24px|Silicon Ore]] || Silicon Ore || Rock asteroids || Uncommon || 600 per crate || [[Silicon]] || [[File:Crate_Silicon_Ore_01.png|24px|Silicon Ore Crate]]&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[File:ZincOre.png|24px|Zinc Ore]] || Zinc Ore || Rock asteroids || Rare || 600 per crate || [[Brass]] || [[File:Missing.png|24px|Zinc Ore Crate]]&lt;br /&gt;
|-&lt;br /&gt;
|3 || [[File:Water.png|24px|Water]] || Water || Ice asteroids || Common || 1,000 per crate || [[Hydrogen]], [[Oxygen]], [[Deuterium]] || [[File:Crate_Water_01.png|24px|Water Crate]]&lt;br /&gt;
|-&lt;br /&gt;
|6 || [[File:Nitrogen.png|24px|]] || Nitrogen || Ice asteroids || Rare || 600 per crate || [[Nitrous Oxide]], [[Xanthium]], [[Di-Xanthium]], [[Tetra-Xanthium]] || [[File:Missing.png|24px|Nitrogen Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|18 || [[File:Carbon.png|24px|Carbon]] || [[Carbon]] || Rock asteroids || Common || 600 per crate || [[Steel]] || [[File:Crate_Carbon_01.png|24px|Carbon Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Gold]] || [[Gold]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Missing.png|24px|Gold Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Iridium]] || [[Iridium]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Missing.png|24px|Iridium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Osmium]] || [[Osmium]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Missing.png|24px|Osmium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Silver]] || [[Silver]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Missing.png|24px|Silver Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Mercury]] || [[Mercury]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Missing.png|24px|Mercury Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Platinum]] || [[Platinum]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Missing.png|24px|Platinum Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Deuterium]] || [[Deuterium]] || Rock asteroids || Rare || 50 per crate || [[Xanthium]] || [[File:Missing.png|24px|Deuterium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Beryllium]] || [[Beryllium]] || Rock asteroids || Rare || 50 per crate || [[Xanthium]] || [[File:Missing.png|24px|Beryllium Crate]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Refined Resources===&lt;br /&gt;
Refined resources are created by putting raw resources in a [[Refinery]]. For specific usage of these items other than crafting please click the item link below.&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;7;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Refined Resources &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| ID || style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Made With || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Quantity || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Used In/For || style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Crate Icon&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Iron.png|24px|Iron]] || [[Iron]] || [[Iron Ore]] || 600 per crate || [[Steel]], [[Beacon]], [[Defense Drone]], [[Standard Shell]], ship components || [[File:Crate_Iron_01.png|24px|Iron Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:SteelIcon.png|24px|Steel]] || [[Steel]] || [[Iron]], [[Carbon]] || 600 per crate || Advanced ship components || [[File:Crate_Steel_01.png|24px|Steel Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Copper.png|24px|Copper]] || [[Copper]] || [[Copper Ore]] || 600 per crate || Ship components || [[File:Crate_Copper_01.png|24px|Copper Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Hydrogen.png|24px|Hydrogen]] || [[Hydrogen]] || [[Water]] || 2,000 per crate || Fuel source || [[File:Crate_Hydrogen_01.png|24px|Hydrogen Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Oxygen.png|24px|Oxygen]] || [[Oxygen]] || [[Water]] || 1,000 per crate || [[Nitrous Oxide]], used in life support systems || [[File:Crate_Oxygen_01.png|24px|Oxygen Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:NitrousOxide.png|24px|Nitrous Oxide]] || [[Nitrous Oxide]] || [[Nitrogen]], [[Oxygen]] || 600 per crate || [[Standard Ammo]] || [[File:Missing.png|24px|Nitrous Oxide Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Silicon.png|24px|Silicon]] || [[Silicon]] || [[Silicon Ore]] || 600 per crate || [[Chipsets]], [[Cartridges]], Advanced ship components || [[File:Crate_Silicon_01.png|24px|Silicon Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Brass.png|24px|Brass]] || [[Brass]] || [[Copper Ore]], [[Zinc Ore]] || 600 per crate || [[Standard Shell]] || [[File:Missing.png|24px|Brass Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Xanthium]] || [[Xanthium]] || [[Nitrogen]], [[Deuterium]], [[Beryllium]] || 1,000 per crate || Rift drive fuel || [[File:Missing.png|24px|Xanthium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Di-Xanthium]] || [[Di-Xanthium]] || [[Xanthium]], [[Mercury]] || 1,000 per crate || Rift drive fuel || [[File:Missing.png|24px|Di-Xanthium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Tetra-Xanthium]] || [[Tetra-Xanthium]] || [[Di-Xanthium]], [[Osmium]] || 1,000 per crate || Rift drive fuel || [[File:Missing.png|24px|Tetra-Xanthium Crate]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manufactured Resources===&lt;br /&gt;
Manufactured resources are created in an [[Assembling Machine]].&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Manufactured Resources &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| ID || style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Quantity || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Made With ||style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Crate Icon&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Beacon]] || [[Beacon]] || 1 per crate || [[Iron]], [[Copper]], [[Silicon]] || [[File:Missing.png|24px|Beacon]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Defense Drone]] || [[Defense Drone]] || 1 per crate || [[Iron]], [[Copper]], [[Brass]] || [[File:Missing.png|24px|Defense Drone]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Standard Shell]] || [[Standard Shell]] || 1,000 per crate || [[Iron]], [[Brass]] || [[File:Missing.png|24px|Standard Shell]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Standard Ammo]] || [[Standard Ammo]] || 1,000 per crate || [[Standard Shell]], [[Nitrous Oxide]] || [[File:Missing.png|24px|Standard Ammo]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Scrap Resources===&lt;br /&gt;
Scrap resources can be salvaged from wrecks or from deconstructing ships. Scrap resources can be put in a [[Refinery]] to make usable resources.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Copper Scrap will be made only into [[Copper]] not [[Copper Ore]] and therefore cannot be used to make [[Brass]].&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Refined Resources &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| ID || style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Quantity || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Makes ||style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Crate Icon&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Iron Scrap]] || Iron Scrap || 600 per bundle || [[Iron]] || [[File:Missing.png|24px|Iron Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Copper Scrap]] || Copper Scrap || 600 per bundle || [[Copper]] || [[File:Missing.png|24px|Copper Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Silicon Scrap]] || Silicon Scrap || 600 per bundle || [[Silicon]] || [[File:Missing.png|24px|Silicon Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px| Scrap]] || Zinc Scrap || 600 per bundle || [[Zinc Ore]] || [[File:Missing.png|24px|Zinc Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Carbon Scrap]] || Carbon Scrap || 600 per bundle || [[Carbon]] || [[File:Missing.png|24px|Carbon Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Steel Scrap]] || Steel Scrap || 600 per bundle || [[Steel]] || [[File:Missing.png|24px|Steel Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Brass Scrap]] || Brass Scrap || 600 per bundle || [[Brass]] || [[File:Missing.png|24px|Brass Scrap]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Resources===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Other Resources &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| ID || style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Quantity || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Usage ||style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Crate Icon&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Unobtanium.png|24px|Unobtainium]] || [[Unobtainium]] || ?? per crate || Used for Admin devices || [[File:Missing.png|24px|Unobtanium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Alien Meat]] || [[Alien Meat]] || ?? per crate || Can be sold in trade hubs. || [[File:Missing.png|24px|Alien Meat]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Pumpkin]] || [[Pumpkin]] || ?? per crate || Unknown || [[File:Missing.png|24px|Pumpkin]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Missing.png|24px|Missing Icon]] = Missing Icons&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=BreeaDREditingPage</id>
		<title>BreeaDREditingPage</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=BreeaDREditingPage"/>
				<updated>2016-06-09T04:47:37Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm using this page as an editing page.&lt;br /&gt;
{{Infobox&lt;br /&gt;
 |name         = Refinery&lt;br /&gt;
 |bodystyle    = &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = &lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |above        = Refinery &lt;br /&gt;
 |  image      = [[File:Refinery 01.png|256px|alt=Example alt text]]&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background:#ccf;&lt;br /&gt;
 |labelstyle   = background:#ddf;&lt;br /&gt;
 |datastyle    = &lt;br /&gt;
&lt;br /&gt;
 |header1 = Refinery&lt;br /&gt;
 |  data2 = A large machine that converts raw resources into their refined form&lt;br /&gt;
 | label3 = Resources&lt;br /&gt;
 |  data3 = 2750 Refined [[Iron]], 500 Refined [[Copper]], 325 [[Silicon]]&lt;br /&gt;
 | label4 = Weight&lt;br /&gt;
 |  data4 = 10800 Kg.&lt;br /&gt;
 | label5 = Device Type&lt;br /&gt;
 |  data5 = Prop&lt;br /&gt;
 | label6 = Power Requirements&lt;br /&gt;
 |  data6 = &lt;br /&gt;
 | label7 = Location in editor&lt;br /&gt;
 |  data7 = Prop edit mode, Systems&lt;br /&gt;
 | label9 = Size&lt;br /&gt;
 |  data9 = 3x3x3 tile (12x12x12 meters)&lt;br /&gt;
&lt;br /&gt;
 |belowstyle = background:#ddf;&lt;br /&gt;
 |below      = Category: [[Systems]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A refinery is used to take raw resources or scrap resources and make them into refined resources. See the [[Resources]] page for more information on how to obtain the resources listed below.&lt;br /&gt;
&lt;br /&gt;
===Refinery Recipies===&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Refined Resources &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:40%;&amp;quot;| Input || style=&amp;quot;background-color:#cedff2; width:40%;&amp;quot;| Output&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Iron.png|24px|Iron]] || [[Iron]] || 1 Iron Ore || 1 [[Iron]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Copper.png|24px|Copper]] || [[Copper]] || 1 Copper Ore || 1 [[Copper]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Brass.png|24px|Brass]] || [[Brass]] || 1 Copper Ore, 2 Zinc Ore || 1 [[Brass]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Silicon.png|24px|Silicon]] || [[Silicon]] || 1 Silicon Ore || 1 [[Silicon]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Hydrogen.png|24px|Hydrogen]] || [[Hydrogen]] || 1 Water || 1 [[Hydrogen]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Oxygen.png|24px|Oxygen]] || [[Oxygen]] || 1 Water || 1 [[Oxygen]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Deuterium.png|24px|Deuterium]] || [[Deuterium]] || 1,000 Water || 1 [[Deuterium]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:.png|24px|]] || [[]] || 1 x  || 1 x [[]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:.png|24px|]] || [[]] || 1 x  || 1 x [[]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:.png|24px|]] || [[]] || 1 x  || 1 x [[]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:.png|24px|]] || [[]] || 1 x  || 1 x [[]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:.png|24px|]] || [[]] || 1 x  || 1 x [[]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:.png|24px|]] || [[]] || 1 x  || 1 x [[]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:.png|24px|]] || [[]] || 1 x  || 1 x [[]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Resources</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Resources"/>
				<updated>2016-06-09T04:30:09Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Resources can be stored on [[Cargo Pallets]] or in the [[Vault]]. Resources are used to manufacture other items in the [[Refinery]] or [[Assembling Machine]]. They can also be used as fuel, in-space objects, or as trade goods. There are several different types of resources that are all defined below.&lt;br /&gt;
&lt;br /&gt;
===Raw Resources===&lt;br /&gt;
Raw Resources are mined from asteroid fields by using [[Resource Extractor]]s. They are stored in containment crates which can be then stored on pallets in your ship or in the vault at a base.&lt;br /&gt;
&lt;br /&gt;
The following table lists the raw resources in the game, where they can be found, their rarity and how many can be stored per containment crate. Any raw resources that can be used without being refined are linked to the resource pages that show you how they can be used.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Refined Resources &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| ID || style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Field Type || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Rarity || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Quantity || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Makes ||style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Crate Icon&lt;br /&gt;
|- &lt;br /&gt;
|1 || [[File:IronOre.png|24px|Iron Ore]] || Iron Ore || Rock asteroids || Common || 600 per crate || [[Iron]] || [[File:Crate_Iron_Ore_01.png|24px|Iron Ore Crate]]&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[File:CopperOre.png|24px|Copper Ore]] || Copper Ore || Rock asteroids || Common || 600 per crate || [[Copper]], [[Brass]] || [[File:Crate_Copper_Ore_01.png|24px|Copper Ore Crate]]&lt;br /&gt;
|-&lt;br /&gt;
|4 || [[File:SiliconOre.png|24px|Silicon Ore]] || Silicon Ore || Rock asteroids || Uncommon || 600 per crate || [[Silicon]] || [[File:Crate_Silicon_Ore_01.png|24px|Silicon Ore Crate]]&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[File:ZincOre.png|24px|Zinc Ore]] || Zinc Ore || Rock asteroids || Rare || 600 per crate || [[Brass]] || [[File:Missing.png|24px|Zinc Ore Crate]]&lt;br /&gt;
|-&lt;br /&gt;
|3 || [[File:Water.png|24px|Water]] || Water || Ice asteroids || Common || 1,000 per crate || [[Hydrogen]], [[Oxygen]], [[Deuterium]] || [[File:Crate_Water_01.png|24px|Water Crate]]&lt;br /&gt;
|-&lt;br /&gt;
|6 || [[File:Nitrogen.png|24px|]] || Nitrogen || Ice asteroids || Rare || 600 per crate || [[Nitrous Oxide]], [[Xanthium]], [[Di-Xanthium]], [[Tetra-Xanthium]] || [[File:Missing.png|24px|Nitrogen Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|18 || [[File:Carbon.png|24px|Carbon]] || [[Carbon]] || Rock asteroids || Common || 600 per crate || [[Steel]] || [[File:Crate_Carbon_01.png|24px|Carbon Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Gold]] || [[Gold]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Missing.png|24px|Gold Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Iridium]] || [[Iridium]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Missing.png|24px|Iridium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Osmium]] || [[Osmium]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Missing.png|24px|Osmium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Silver]] || [[Silver]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Missing.png|24px|Silver Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Mercury]] || [[Mercury]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Missing.png|24px|Mercury Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Platinum]] || [[Platinum]] || Rock asteroids || Rare || 50 per crate || [[Chipsets]], [[Cartridges]] || [[File:Missing.png|24px|Platinum Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Deuterium]] || [[Deuterium]] || Rock asteroids || Rare || 50 per crate || [[Xanthium]] || [[File:Missing.png|24px|Deuterium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Beryllium]] || [[Beryllium]] || Rock asteroids || Rare || 50 per crate || [[Xanthium]] || [[File:Missing.png|24px|Beryllium Crate]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Refined Resources===&lt;br /&gt;
Refined resources are created by putting raw resources in a [[Refinery]]. For specific usage of these items other than crafting please click the item link below.&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;7;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Refined Resources &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| ID || style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Made With || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Quantity || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Used In/For || style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Crate Icon&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Iron.png|24px|Iron]] || [[Iron]] || [[Iron Ore]] || 600 per crate || [[Steel]], [[Beacon]], [[Defense Drone]], [[Standard Shell]], ship components || [[File:Crate_Iron_01.png|24px|Iron Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:SteelIcon.png|24px|Steel]] || [[Steel]] || [[Iron]], [[Carbon]] || 600 per crate || Advanced ship components || [[File:Crate_Steel_01.png|24px|Steel Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Copper.png|24px|Copper]] || [[Copper]] || [[Copper Ore]] || 600 per crate || Ship components || [[File:Crate_Copper_01.png|24px|Copper Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Hydrogen.png|24px|Hydrogen]] || [[Hydrogen]] || [[Water]] || 2,000 per crate || Fuel source || [[File:Crate_Hydrogen_01.png|24px|Hydrogen Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Oxygen.png|24px|Oxygen]] || [[Oxygen]] || [[Water]] || 1,000 per crate || [[Nitrous Oxide]], used in life support systems || [[File:Crate_Oxygen_01.png|24px|Oxygen Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:NitrousOxide.png|24px|Nitrous Oxide]] || [[Nitrogen]], [[Oxygen]] || [[Nitrous Oxide]] || 600 per crate || [[Standard Ammo]] || [[File:Missing.png|24px|Nitrous Oxide Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Silicon.png|24px|Silicon]] || [[Silicon]] || [[Silicon Ore]] || 600 per crate || [[Chipsets]], [[Cartridges]], Advanced ship components || [[File:Crate_Silicon_01.png|24px|Silicon Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Brass.png|24px|Brass]] || [[Brass]] || [[Copper Ore]], [[Zinc Ore]] || 600 per crate || [[Standard Shell]] || [[File:Missing.png|24px|Brass Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Xanthium]] || [[Xanthium]] || [[Nitrogen]], [[Deuterium]], [[Beryllium]] || 1,000 per crate || Rift drive fuel || [[File:Missing.png|24px|Xanthium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Di-Xanthium]] || [[Di-Xanthium]] || [[Xanthium]], [[Mercury]] || 1,000 per crate || Rift drive fuel || [[File:Missing.png|24px|Di-Xanthium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Tetra-Xanthium]] || [[Tetra-Xanthium]] || [[Di-Xanthium]], [[Osmium]] || 1,000 per crate || Rift drive fuel || [[File:Missing.png|24px|Tetra-Xanthium Crate]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manufactured Resources===&lt;br /&gt;
Manufactured resources are created in an [[Assembling Machine]].&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Manufactured Resources &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| ID || style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Quantity || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Made With ||style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Crate Icon&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Beacon]] || [[Beacon]] || 1 per crate || [[Iron]], [[Copper]], [[Silicon]] || [[File:Missing.png|24px|Beacon]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Defense Drone]] || [[Defense Drone]] || 1 per crate || [[Iron]], [[Copper]], [[Brass]] || [[File:Missing.png|24px|Defense Drone]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Standard Shell]] || [[Standard Shell]] || 1,000 per crate || [[Iron]], [[Brass]] || [[File:Missing.png|24px|Standard Shell]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Standard Ammo]] || [[Standard Ammo]] || 1,000 per crate || [[Standard Shell]], [[Nitrous Oxide]] || [[File:Missing.png|24px|Standard Ammo]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Scrap Resources===&lt;br /&gt;
Scrap resources can be salvaged from wrecks or from deconstructing ships. Scrap resources can be put in a [[Refinery]] to make usable resources.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Copper Scrap will be made only into [[Copper]] not [[Copper Ore]] and therefore cannot be used to make [[Brass]].&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Refined Resources &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| ID || style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Quantity || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Makes ||style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Crate Icon&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Iron Scrap]] || Iron Scrap || 600 per bundle || [[Iron]] || [[File:Missing.png|24px|Iron Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Copper Scrap]] || Copper Scrap || 600 per bundle || [[Copper]] || [[File:Missing.png|24px|Copper Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Silicon Scrap]] || Silicon Scrap || 600 per bundle || [[Silicon]] || [[File:Missing.png|24px|Silicon Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px| Scrap]] || Zinc Scrap || 600 per bundle || [[Zinc Ore]] || [[File:Missing.png|24px|Zinc Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Carbon Scrap]] || Carbon Scrap || 600 per bundle || [[Carbon]] || [[File:Missing.png|24px|Carbon Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Steel Scrap]] || Steel Scrap || 600 per bundle || [[Steel]] || [[File:Missing.png|24px|Steel Scrap]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Brass Scrap]] || Brass Scrap || 600 per bundle || [[Brass]] || [[File:Missing.png|24px|Brass Scrap]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Resources===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;8;&amp;quot; style=&amp;quot;background-color:#cedff2;&amp;quot;| Other Resources &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| ID || style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Resource || style=&amp;quot;background-color:#cedff2; width:10%;&amp;quot;| Quantity || style=&amp;quot;background-color:#cedff2; width:20%;&amp;quot;| Usage ||style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Crate Icon&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Unobtanium.png|24px|Unobtainium]] || [[Unobtainium]] || ?? per crate || Used for Admin devices || [[File:Missing.png|24px|Unobtanium Crate]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Alien Meat]] || [[Alien Meat]] || ?? per crate || Can be sold in trade hubs. || [[File:Missing.png|24px|Alien Meat]]&lt;br /&gt;
|- &lt;br /&gt;
|?? || [[File:Missing.png|24px|Pumpkin]] || [[Pumpkin]] || ?? per crate || Unknown || [[File:Missing.png|24px|Pumpkin]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Missing.png|24px|Missing Icon]] = Missing Icons&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=BreeaDREditingPage</id>
		<title>BreeaDREditingPage</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=BreeaDREditingPage"/>
				<updated>2016-06-09T04:25:16Z</updated>
		
		<summary type="html">&lt;p&gt;BreeaDR: Created page with &amp;quot;I'm using this page as an editing page.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm using this page as an editing page.&lt;/div&gt;</summary>
		<author><name>BreeaDR</name></author>	</entry>

	</feed>