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		<id>http://www.interstellarrift.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cailco</id>
		<title>Interstellar Rift Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://www.interstellarrift.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cailco"/>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Special:Contributions/Cailco"/>
		<updated>2026-04-05T03:03:34Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.23.2</generator>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Lead_Ore</id>
		<title>Lead Ore</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Lead_Ore"/>
				<updated>2017-02-17T18:53:35Z</updated>
		
		<summary type="html">&lt;p&gt;Cailco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource|resourcename=Lead Ore|asteroid=rock|resourcepic=LeadOre.png|ID=55|techname=RT_LeadOre|rarity=common|production=[[Lead]] ingots|output=1:1 - Every one unit of ore, is refined into one unit of [[Lead]]|crate=600}}&lt;/div&gt;</summary>
		<author><name>Cailco</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Aluminium_Ore</id>
		<title>Aluminium Ore</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Aluminium_Ore"/>
				<updated>2017-02-17T18:53:22Z</updated>
		
		<summary type="html">&lt;p&gt;Cailco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource|resourcename=Aluminium Ore|asteroid=rock|resourcepic=AluminiumOre.png|ID=59|techname=RT_AluminiumOre|rarity=common|production=[[Aluminium]] ingots|output=1:1 - Every one unit of ore, is refined into one unit of [[Aluminium]]|crate=600}}&lt;/div&gt;</summary>
		<author><name>Cailco</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Uranium_Ore</id>
		<title>Uranium Ore</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Uranium_Ore"/>
				<updated>2017-02-17T18:52:31Z</updated>
		
		<summary type="html">&lt;p&gt;Cailco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource|resourcename=Uranium Ore|asteroid=rock|resourcepic=UraniumOre.png|ID=57|techname=RT_UraniumOre|rarity=rare|production=[[Uranium]] ingots|output=1:1 - Every one unit of ore, is refined into one unit of [[Uranium]]|crate=600}}&lt;/div&gt;</summary>
		<author><name>Cailco</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Uranium</id>
		<title>Uranium</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Uranium"/>
				<updated>2017-02-17T18:52:13Z</updated>
		
		<summary type="html">&lt;p&gt;Cailco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
 |name         = Uranium&lt;br /&gt;
 |bodystyle    = &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = &lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |above        = Uranium&lt;br /&gt;
 |  image      = [[File:Uranium.png|128px|alt=Example alt text]]&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background:#ccf;&lt;br /&gt;
 |labelstyle   = background:#ddf;&lt;br /&gt;
 |datastyle    = &lt;br /&gt;
&lt;br /&gt;
 |header1 = Uranium&lt;br /&gt;
 | data2 = Construction material made from refined Uranium ore&lt;br /&gt;
 | data3 = Resource ID: 58&lt;br /&gt;
 | data4 = Technical Name: RT_Uranium&lt;br /&gt;
 |below      = Category: [[Resources]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Uranium is a refined element (ingot-form) created from [[Uranium Ore]] using a [[Refinery]].  &lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
Uranium is used in the [[Assembling Machine]] to craft [[U-238 Fuel]] cells.&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;background-color:#cedff2; width:2.5%;&amp;quot;| Icon || style=&amp;quot;background-color:#cedff2; width:30%;&amp;quot;| Recipe || style=&amp;quot;background-color:#cedff2; width:30%;&amp;quot;| Output&lt;br /&gt;
|-&lt;br /&gt;
| [[File:U238.png|24px|U-238 Fuel]]  || 300 [[Uranium]] 150 [[Iron]] 75 [[Steel]] 75 [[Silicon]]|| 1 [[U-238 Fuel]] cell&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Storage==&lt;br /&gt;
Refined Uranium is sealed into containment crates.  Each containment crate can store up to 600 units of Uranium.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Uranium 01.png|225px]]&lt;/div&gt;</summary>
		<author><name>Cailco</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Xanthium</id>
		<title>Xanthium</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Xanthium"/>
				<updated>2017-02-15T16:15:54Z</updated>
		
		<summary type="html">&lt;p&gt;Cailco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
 |name         = Xanthium&lt;br /&gt;
 |bodystyle    = &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = &lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |above        = Xanthium&lt;br /&gt;
 |  image      = [[File:Xanthium.png|128px|alt=Example alt text]]&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background:#ccf;&lt;br /&gt;
 |labelstyle   = background:#ddf;&lt;br /&gt;
 |datastyle    = &lt;br /&gt;
&lt;br /&gt;
 |header1 = Xanthium&lt;br /&gt;
 | data2 = Used to generate rifts&lt;br /&gt;
 | data3 = Resource ID: 37&lt;br /&gt;
 | data4 = Technical Name: RT_Xanthium&lt;br /&gt;
 |below      = Category: [[Resources]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Generates rifts rated for ships up to 100K mass.&lt;br /&gt;
(ID shifted up from 37)&lt;br /&gt;
&lt;br /&gt;
== Made With ==&lt;br /&gt;
*  100 [[Xanthium]] = 1 [[Beryllium]] + 1 [[Deuterium]] + 100 [[Nitrogen]]&lt;br /&gt;
&lt;br /&gt;
== Used In ==&lt;br /&gt;
* 100 [[Di-Xanthium]]  = 100 [[Xanthium]] + 1 [[Mercury]] + 100 [[Nitrogen]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Rifts]]&lt;br /&gt;
[[Category:Resource]]&lt;/div&gt;</summary>
		<author><name>Cailco</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Missile_Launcher</id>
		<title>Missile Launcher</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Missile_Launcher"/>
				<updated>2017-02-15T15:54:46Z</updated>
		
		<summary type="html">&lt;p&gt;Cailco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
 |name         = Missile Launcher&lt;br /&gt;
 |bodystyle    = &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = &lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |above        = Missile Launcher&lt;br /&gt;
 |  image      = [[File:Int TorpedoLauncher 01.png|128|alt=Example alt text]]&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background:#ccf;&lt;br /&gt;
 |labelstyle   = background:#ddf;&lt;br /&gt;
 |datastyle    = &lt;br /&gt;
&lt;br /&gt;
 |header1 = Missile Launcher&lt;br /&gt;
 |  data2 = Fire and hold missiles which can be fired from the console or the helm&lt;br /&gt;
 | label3 = Resources&lt;br /&gt;
 |  data3 = 500 [[Iron]], 125 [[Copper]], 275 [[Silicon]]&lt;br /&gt;
 | label4 = Weight&lt;br /&gt;
 |  data4 = 800 kg&lt;br /&gt;
 | label5 = Device Type&lt;br /&gt;
 |  data5 = Exterior Wall&lt;br /&gt;
 | label6 = Ammo Type&lt;br /&gt;
 |  data6 = Standard Missile, Advanced Missile&lt;br /&gt;
 | label7 = Peak Drain&lt;br /&gt;
 |  data7 = 1000&lt;br /&gt;
 | label8 = Configurations&lt;br /&gt;
 |  data8 = 3 (rear, left &amp;amp; right console)&lt;br /&gt;
 | label11 = Location in editor&lt;br /&gt;
 |  data11 = Interior edit mode, Systems&lt;br /&gt;
 | label12 = Size&lt;br /&gt;
 |  data12 = 3x3x1 tile&lt;br /&gt;
&lt;br /&gt;
 |belowstyle = background:#ddf;&lt;br /&gt;
 |below      = Category: [[Weapons]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
The Missile Launcher is available in 3 configurations: Standard, Left Console, Right Console. The standard launcher console faces the rear of the launcher. It can be manually fired from the console or fired via the helm. Missiles fired from the launcher track targets but must be fired from 1.5km or further for the missile AI tracking to activate. Firing from less than this range does not guarantee results. Missiles can be destroyed by drones, shot down by Skrill, and they can also destroy each other if fired too closely together as the explosion will destroy undetonated missiles in range of the effect. If you salvage your ship, missiles loaded into the launcher are returned to you.&lt;br /&gt;
----&lt;br /&gt;
===Console Usage===&lt;br /&gt;
The console display indicates the number of missiles loaded into the four round magazine, and there are also four small lights near the top of the magazine which will indicate red or green for empty and loaded tubes respectively. You can select a target via the console display, which will list targets and ranges, then press the &amp;quot;Launch&amp;quot; button to fire. If your pilot is selecting targets, you will see a target symbol next to their currently selected target.&lt;br /&gt;
----&lt;br /&gt;
===Loading Ordinance===&lt;br /&gt;
While facing the missile cradle on the side of the launcher, drop your missile crate into it. The missile will unpack and load into the magazine automatically. Repeat for all four tubes.&lt;br /&gt;
----&lt;br /&gt;
===Standard Missile===&lt;br /&gt;
Standard Missiles are made in the [[Assembling Machine]] with 40 [[Brass]], 30 [[Steel]], 70 [[Nitrous Oxide]]. Standard Missiles travel at 600m/s and will do 1000 damage.&lt;br /&gt;
Resource ID: 43&lt;br /&gt;
----&lt;br /&gt;
===Advanced Missile===&lt;br /&gt;
Advanced Missiles are made in the [[Assembling Machine]] with 40 [[Brass]], 30 [[Steel]], 100 [[TNP]]. Advanced Missiles travel at 800m/s and will do 10000 damage.&lt;br /&gt;
Resource ID: 45&lt;/div&gt;</summary>
		<author><name>Cailco</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Missile_Launcher</id>
		<title>Missile Launcher</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Missile_Launcher"/>
				<updated>2017-02-15T15:53:17Z</updated>
		
		<summary type="html">&lt;p&gt;Cailco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
 |name         = Missile Launcher&lt;br /&gt;
 |bodystyle    = &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = &lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |above        = Missile Launcher&lt;br /&gt;
 |  image      = [[File:Int TorpedoLauncher 01.png|128|alt=Example alt text]]&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background:#ccf;&lt;br /&gt;
 |labelstyle   = background:#ddf;&lt;br /&gt;
 |datastyle    = &lt;br /&gt;
&lt;br /&gt;
 |header1 = Missile Launcher&lt;br /&gt;
 |  data2 = Fire and hold missiles which can be fired from the console or the helm&lt;br /&gt;
 | label3 = Resources&lt;br /&gt;
 |  data3 = 500 [[Iron]], 125 [[Copper]], 275 [[Silicon]]&lt;br /&gt;
 | label4 = Weight&lt;br /&gt;
 |  data4 = 800 kg&lt;br /&gt;
 | label5 = Device Type&lt;br /&gt;
 |  data5 = Exterior Wall&lt;br /&gt;
 | label6 = Ammo Type&lt;br /&gt;
 |  data6 = Standard Missile, Advanced Missile&lt;br /&gt;
 | label7 = Peak Drain&lt;br /&gt;
 |  data7 = 1000&lt;br /&gt;
 | label8 = Configurations&lt;br /&gt;
 |  data8 = 3 (rear, left &amp;amp; right console)&lt;br /&gt;
 | label11 = Location in editor&lt;br /&gt;
 |  data11 = Interior edit mode, Systems&lt;br /&gt;
 | label12 = Size&lt;br /&gt;
 |  data12 = 3x3x1 tile&lt;br /&gt;
&lt;br /&gt;
 |belowstyle = background:#ddf;&lt;br /&gt;
 |below      = Category: [[Weapons]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
The Missile Launcher is available in 3 configurations: Standard, Left Console, Right Console. The standard launcher console faces the rear of the launcher. It can be manually fired from the console or fired via the helm. Missiles fired from the launcher track targets but must be fired from 1.5km or further for the missile AI tracking to activate. Firing from less than this range does not guarantee results. Missiles can be destroyed by drones, shot down by Skrill, and they can also destroy each other if fired too closely together as the explosion will destroy undetonated missiles in range of the effect. If you salvage your ship, missiles loaded into the launcher are returned to you.&lt;br /&gt;
----&lt;br /&gt;
===Console Usage===&lt;br /&gt;
The console display indicates the number of missiles loaded into the four round magazine, and there are also four small lights near the top of the magazine which will indicate red or green for empty and loaded tubes respectively. You can select a target via the console display, which will list targets and ranges, then press the &amp;quot;Launch&amp;quot; button to fire. If your pilot is selecting targets, you will see a target symbol next to their currently selected target.&lt;br /&gt;
----&lt;br /&gt;
===Loading Ordinance===&lt;br /&gt;
While facing the missile cradle on the side of the launcher, drop your missile crate into it. The missile will unpack and load into the magazine automatically. Repeat for all four tubes.&lt;br /&gt;
----&lt;br /&gt;
===Standard Missile===&lt;br /&gt;
Standard Missiles are made in the [[Assembling Machine]] with 40 [[Brass]], 30 [[Steel]], 70 [[Nitrous Oxide]]. Standard Missiles travel at 600m/s and will do 1000 damage.&lt;br /&gt;
----&lt;br /&gt;
===Advanced Missile===&lt;br /&gt;
Advanced Missiles are made in the [[Assembling Machine]] with 40 [[Brass]], 30 [[Steel]], 100 [[TNP]]. Advanced Missiles travel at 800m/s and will do 10000 damage.&lt;br /&gt;
Resource ID: 45&lt;/div&gt;</summary>
		<author><name>Cailco</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Standard_Shell</id>
		<title>Standard Shell</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Standard_Shell"/>
				<updated>2017-02-15T15:49:41Z</updated>
		
		<summary type="html">&lt;p&gt;Cailco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
 |name         = Standard Shell&lt;br /&gt;
 |bodystyle    = &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = &lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |above        = Standard Shell&lt;br /&gt;
 |  image      = [[File:StandardShell.png|128px|alt=Example alt text]]&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background:#ccf;&lt;br /&gt;
 |labelstyle   = background:#ddf;&lt;br /&gt;
 |datastyle    = &lt;br /&gt;
&lt;br /&gt;
 |header1 = Standard Shell&lt;br /&gt;
 | data2 = Used to make Standard Ammo&lt;br /&gt;
 | data3 = Resource ID: 34&lt;br /&gt;
 | data4 = Technical Name: RT_StandardShell&lt;br /&gt;
 |below      = Category: [[Resources]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Standard Shell is a product, made by Assembling [[Brass]] and [[Iron]] using a [[Assembling Machine]].&lt;br /&gt;
The Standard Shell itself can't be used as amunition.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
Standard Shell's are needed to produce [[Standard Ammo]]&lt;br /&gt;
&lt;br /&gt;
==Assembler Output==&lt;br /&gt;
1:1 - Every one unit of Standard Shell, along with one unit of [[Nitrous Oxide]], is assembled into one unit of [[Standard Ammo]].&lt;br /&gt;
&lt;br /&gt;
==Storage==&lt;br /&gt;
Standard Shell is sealed into containment crates. Each containment crate can store up to 1200 units of Standard Shell.&lt;/div&gt;</summary>
		<author><name>Cailco</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Repair_Drone</id>
		<title>Repair Drone</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Repair_Drone"/>
				<updated>2017-02-15T15:49:11Z</updated>
		
		<summary type="html">&lt;p&gt;Cailco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
 |name         = Repair Drone&lt;br /&gt;
 |bodystyle    = &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = &lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |above        = Repair Drone&lt;br /&gt;
 |  image      = [[File:RepairDrone 01.png|128px|alt=Repair Drone]]&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background:#ccf;&lt;br /&gt;
 |labelstyle   = background:#ddf;&lt;br /&gt;
 |datastyle    = &lt;br /&gt;
&lt;br /&gt;
 |header1 = Repair Drone&lt;br /&gt;
 | data2 = A deployable object that heals your ship.&lt;br /&gt;
 | data3 = Resource ID: 33&lt;br /&gt;
 | data4 = Technical Name: RT_RepairDrone&lt;br /&gt;
 |below      = Category: [[Resources]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Repair Drones are objects that use iron to repair external damage to your ship. To deploy, you eject them out of the ship using a [[Disposal Unit]]. You will also need to eject up to 3 crates of [[Iron]] that they use as &amp;quot;ammo&amp;quot; for the repair activity. After launching the iron and drone, go to any [[Wall Terminal]], [[Double Terminal]] or [[Engineering Terminal]] and choose Sensors, Drones, select the repair drone you wish to interact with. This screen has some controls for selecting a ship, telling the drone to find the iron you ejected, repair the target, or follow the targeted ship. When the drone picks up the iron, you will see the progress bar of iron &amp;quot;repair ammo&amp;quot; to the right filling up - 1800 iron is max, and you may have to eject more iron to get your ship fully repaired. To pick up a repair drone to use on another occasion, you retrieve them with the [[Salvage Unit]]. Sometimes when you instruct this drone to &amp;quot;go mine iron&amp;quot; it will fail to locate the iron crate(s) you have ejected out of the disposer. If this happens, retrieve the drone, and launch after the iron crates and try again.&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
1 Repair Drone = 300 [[Iron]] + 150 [[Silicon]] + 150 [[Brass]] using an [[Assembling Machine]].&lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
&lt;br /&gt;
1 Repair Drone will fold up to the standard dimensions of a containment crate, and will fill one slot of inventory or one slot on a Cargo Pad.&lt;/div&gt;</summary>
		<author><name>Cailco</name></author>	</entry>

	</feed>