<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://www.interstellarrift.com/wiki/skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://www.interstellarrift.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Woutertubie</id>
		<title>Interstellar Rift Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://www.interstellarrift.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Woutertubie"/>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Special:Contributions/Woutertubie"/>
		<updated>2026-04-05T09:56:35Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.23.2</generator>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Talk:Comparison_Tables</id>
		<title>Talk:Comparison Tables</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Talk:Comparison_Tables"/>
				<updated>2016-01-15T23:12:03Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: Replied&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;KNSGF: There are fractional numbers on this page, so in my opinion it's better to use comma (&amp;quot;,&amp;quot;) as thousands and millions separator instead of dot (&amp;quot;.&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
WTUBIE: Hey knsgf, where I come from we separate millions with dots and numbers like 1/2 as 0,5 with comma's. I don't mind which one we use but I think that we should use it consistent over the whole wiki cause now I think there are both. Also great work on the wiki, I see you do a lot.&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Recent_updates</id>
		<title>Recent updates</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Recent_updates"/>
				<updated>2016-01-15T19:06:43Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: /* v_0.1.14 */ added 14.b&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== v_0.1.14 ==&lt;br /&gt;
===v_0.1.14b===&lt;br /&gt;
DATE: 15 Jan, 2016&lt;br /&gt;
&lt;br /&gt;
FUNCTIONALITY&lt;br /&gt;
&lt;br /&gt;
- changed the way asteroid spawning works under the hood&lt;br /&gt;
&lt;br /&gt;
- teleporters now show a warning if the target teleporter has less range.&lt;br /&gt;
&lt;br /&gt;
- automatic fix for invalid or outdated config files&lt;br /&gt;
&lt;br /&gt;
GRAPHICS&lt;br /&gt;
&lt;br /&gt;
- added cartridge model and animation for player hands&lt;br /&gt;
&lt;br /&gt;
BUG FIXES&lt;br /&gt;
&lt;br /&gt;
- fixed bug where ship editor terminal would show the wrong values in the resource screen&lt;br /&gt;
&lt;br /&gt;
- fixed bug where turret was sending packages every frame&lt;br /&gt;
&lt;br /&gt;
- fixed bug where point defence drones where looking for targets every frame&lt;br /&gt;
&lt;br /&gt;
NOTES&lt;br /&gt;
&lt;br /&gt;
- for server owners: servers will have to be rebuilt using the in-game f8 menu &lt;br /&gt;
===v_0.1.14a===&lt;br /&gt;
DATE: 13 Jan, 2016&lt;br /&gt;
&lt;br /&gt;
BUG FIXES&lt;br /&gt;
&lt;br /&gt;
- fixed bug where multiple devices would not load correctly &lt;br /&gt;
- fixed shields on miningstation &lt;br /&gt;
- fixed SSS supply depot &lt;br /&gt;
- fixed gui not displaying correct amount of ammo &lt;br /&gt;
- engine trails for tech II engine now display correctly &lt;br /&gt;
- props with the same orientation cannot be stacked on the same location any more &lt;br /&gt;
- all listboxes now have scrolling support &lt;br /&gt;
&lt;br /&gt;
NOTES&lt;br /&gt;
&lt;br /&gt;
- servers need to be restarted and rebuilt to get the shields and SSS supply depot back &lt;br /&gt;
- we are aware of some performance issues and are actively working on resolving them&lt;br /&gt;
&lt;br /&gt;
===v_0.1.14===&lt;br /&gt;
DATE: 12 Jan, 2016&lt;br /&gt;
&lt;br /&gt;
FUNCTIONALITY&lt;br /&gt;
&lt;br /&gt;
- player items inventory added (switch inventories with &amp;quot;Q&amp;quot; (default key)) &lt;br /&gt;
&lt;br /&gt;
- upgrade data cartridges added, can randomly be found in lockers on stations &lt;br /&gt;
&lt;br /&gt;
- reworked lockers to allow player item storage &lt;br /&gt;
&lt;br /&gt;
- old data core replaced with data core terminal and data core expansion bay &lt;br /&gt;
place cartridges in the data core terminal to receive upgrades for systems aboard your ship &lt;br /&gt;
&lt;br /&gt;
- crash course alert (sounds an alarm when your ship is heading for an obstacle) &lt;br /&gt;
&lt;br /&gt;
- power-cell, power-battery and generators can now be turned off and on (with your GRIP) &lt;br /&gt;
&lt;br /&gt;
- you can now scroll through some lists in the game (more coming soon) &lt;br /&gt;
&lt;br /&gt;
- you can no longer move the camera if your game is not active &lt;br /&gt;
&lt;br /&gt;
- moving/scrolling the camera in the ship editor has been improved, and doing so with keyboard or mouse gives the same results &lt;br /&gt;
&lt;br /&gt;
- when in ship editor and esc is pressed you will no longer move the camera when moving your mouse to the edge of the screen &lt;br /&gt;
&lt;br /&gt;
- whenever you mouse-over most gui elements your mouse will now be disabled in the ship editor &lt;br /&gt;
&lt;br /&gt;
- you can now search in salvage mode &lt;br /&gt;
&lt;br /&gt;
- buffed shields &lt;br /&gt;
small shield now: &lt;br /&gt;
power consumption per tick 30 &lt;br /&gt;
shield strength regeneration per tick 1 &lt;br /&gt;
max shield strength 600 &lt;br /&gt;
max down time 10 sec&lt;br /&gt;
large shield now: &lt;br /&gt;
power consumption per tick 250 &lt;br /&gt;
shield strength regeneration per tick 25 &lt;br /&gt;
max shield strength 5000 &lt;br /&gt;
max down time 10 sec&lt;br /&gt;
- reduced weight of tech 2 ion engine, from 3800 to 1600 &lt;br /&gt;
&lt;br /&gt;
- added new ceiling air vent, ceiling light, ceiling, wall and floor for server rooms &lt;br /&gt;
&lt;br /&gt;
- ships now take cargo weight into account &lt;br /&gt;
&lt;br /&gt;
- added lockers to refinery station &lt;br /&gt;
&lt;br /&gt;
- added lockers to assembly station &lt;br /&gt;
&lt;br /&gt;
- added lockers to vaultron station &lt;br /&gt;
&lt;br /&gt;
- added datacore terminal to refinery station &lt;br /&gt;
&lt;br /&gt;
- added datacore terminal to assembly station &lt;br /&gt;
&lt;br /&gt;
- lockers now stay open when players are near &lt;br /&gt;
&lt;br /&gt;
- server list now shows number of players in a server &lt;br /&gt;
&lt;br /&gt;
- editor now shows tooltips for most devices plus resource costs for everything. &lt;br /&gt;
&lt;br /&gt;
GRAPHICS&lt;br /&gt;
&lt;br /&gt;
- item locker update &lt;br /&gt;
&lt;br /&gt;
- new bookcase shader &lt;br /&gt;
&lt;br /&gt;
BUG FIXES&lt;br /&gt;
&lt;br /&gt;
- game will no longer crash when you have deleted your workshop ship and are trying to re-upload a newer version of the same ship &lt;br /&gt;
&lt;br /&gt;
- when searching for a ship to build in the ship editor terminal you can now use capitals &lt;br /&gt;
&lt;br /&gt;
- resource display in salvage mode has been fixed, will now return all resources except for those in your tank(also those on cargo pads) &lt;br /&gt;
&lt;br /&gt;
- tier 2 hydrogen generator now only plays one sounds instead of two at the same time &lt;br /&gt;
&lt;br /&gt;
- the supply depot now spawns again &lt;br /&gt;
&lt;br /&gt;
- fixed duping bug with crates &lt;br /&gt;
&lt;br /&gt;
- egine sound now stops when exiting to menu&lt;br /&gt;
&lt;br /&gt;
== v_0.1.13 ==&lt;br /&gt;
===v_0.1.13a===&lt;br /&gt;
DATE: 23 Dec, 2015&lt;br /&gt;
&lt;br /&gt;
BUG FIXES&lt;br /&gt;
&lt;br /&gt;
- fixed bug where generated stations ignored their own AI, and did not move back to their starting position. &lt;br /&gt;
&lt;br /&gt;
NOTES&lt;br /&gt;
&lt;br /&gt;
- servers need to be restarted with updated version, no rebuilds required.&lt;br /&gt;
&lt;br /&gt;
===v_0.1.13===&lt;br /&gt;
DATE: 23 Dec, 2015&lt;br /&gt;
&lt;br /&gt;
FUNCTIONALITY&lt;br /&gt;
&lt;br /&gt;
- workshop functionality added &lt;br /&gt;
(ships can be uploaded through a new button in the editor's main menu) &lt;br /&gt;
&lt;br /&gt;
- added salvager &lt;br /&gt;
(can be used to salvage resources from a destroyed ship/station or defense drone) &lt;br /&gt;
&lt;br /&gt;
- added scrap versions of Iron, Steel, Copper, Zinc, Brass and Silicon, these can be put into the refinery and refined into their refined counterparts &lt;br /&gt;
&lt;br /&gt;
- jettisoned resources through disposers can now be picked up using the salvager &lt;br /&gt;
&lt;br /&gt;
- added new HydroPEX service depot. These can be used to repair and to purchase fuel and oxygen &lt;br /&gt;
&lt;br /&gt;
- salvager can pick up beacons &lt;br /&gt;
&lt;br /&gt;
- targeting added to cockpits, default key &amp;quot;T&amp;quot; &lt;br /&gt;
(when &amp;quot;T&amp;quot; is not working the key might have a double binding in the options menu) &lt;br /&gt;
&lt;br /&gt;
- new HydroPEX service depot station can be found in space &lt;br /&gt;
&lt;br /&gt;
GRAPHICS&lt;br /&gt;
&lt;br /&gt;
- added new service depot model (room edit mode &amp;gt; admin models) &lt;br /&gt;
&lt;br /&gt;
- added new salvager model (room edit mode &amp;gt; systems) &lt;br /&gt;
&lt;br /&gt;
- added Steam workshop button in editor main menu &lt;br /&gt;
&lt;br /&gt;
BUG FIXES&lt;br /&gt;
&lt;br /&gt;
- loading ships that are near a player will now be cached so they only have to be loaded once per session &lt;br /&gt;
&lt;br /&gt;
- fixed bug where game would desync when point defense drone started to fire &lt;br /&gt;
&lt;br /&gt;
- ammo loader now properly accepts a new ammo crate after the previous one is depleted &lt;br /&gt;
&lt;br /&gt;
- fixed salvage button appearance in ship construction terminal&lt;br /&gt;
&lt;br /&gt;
==v_0.1.12==&lt;br /&gt;
===v_0.1.12a===&lt;br /&gt;
DATE: 14 Dec, 2015&lt;br /&gt;
&lt;br /&gt;
BUG FIXES&lt;br /&gt;
&lt;br /&gt;
- improved drift code for stations (prevents mining station from being pushed out of the asteroid field) &lt;br /&gt;
&lt;br /&gt;
NOTES&lt;br /&gt;
&lt;br /&gt;
- servers need to be rebuild with the F8 menu by admins, this will update their drift code.&lt;br /&gt;
&lt;br /&gt;
===v_0.1.12===&lt;br /&gt;
DATE: 8 Dec, 2015&lt;br /&gt;
&lt;br /&gt;
FUNCTIONALITY&lt;br /&gt;
&lt;br /&gt;
- added scanners &lt;br /&gt;
these can be accessed from the main screen in the cockpit seat&lt;br /&gt;
- added functionality to sensor arrays that can be found under exterior edit mode &amp;gt; sensors (you will have to remove pre-existing arrays and replace them to work with the new patch) &lt;br /&gt;
&lt;br /&gt;
- now use power and give different amounts of scanning power &lt;br /&gt;
small 10, large 60&lt;br /&gt;
- added Defense drones. These can spawn near asteroid fields and will shoot anyone who comes close. (they have more chance to spawn the further you get from the spawn area) &lt;br /&gt;
&lt;br /&gt;
- Store-o-tron can now repair your ship for a fee. &lt;br /&gt;
&lt;br /&gt;
- added retrieve buttons in refinery. &lt;br /&gt;
&lt;br /&gt;
- message of the day for server admins (use the /motd command). &lt;br /&gt;
&lt;br /&gt;
- merging resources now merges to inventory instead of onto the cargo pad &lt;br /&gt;
&lt;br /&gt;
- added tutorial, can be accessed from the main menu &lt;br /&gt;
&lt;br /&gt;
- S3 Trade Hubs will now trade all resources &lt;br /&gt;
&lt;br /&gt;
GRAPHICS&lt;br /&gt;
&lt;br /&gt;
- reworked the ship construction editor terminal. &lt;br /&gt;
&lt;br /&gt;
- reworked the refinery resource input screen. &lt;br /&gt;
&lt;br /&gt;
- reworked refinery model &lt;br /&gt;
&lt;br /&gt;
- unification of the display of resources in all GUIs. &lt;br /&gt;
&lt;br /&gt;
- new mining station &lt;br /&gt;
&lt;br /&gt;
- updated vault GUI &lt;br /&gt;
&lt;br /&gt;
- resources in screens now also show where the resource is made. &lt;br /&gt;
&lt;br /&gt;
- added tutorial button in the main menu &lt;br /&gt;
&lt;br /&gt;
SOUNDS&lt;br /&gt;
&lt;br /&gt;
- input buffer on refinery now plays a sounds when full and players attempt to add more &lt;br /&gt;
&lt;br /&gt;
BUG FIXES&lt;br /&gt;
&lt;br /&gt;
- removed the word credits from the trade terminal. &lt;br /&gt;
&lt;br /&gt;
- fixed a bug with the U-Nit icon spacing. &lt;br /&gt;
&lt;br /&gt;
- fixed crash in the salvage menu, when no salvageable ships were in range. &lt;br /&gt;
&lt;br /&gt;
- refinery hatch now stays closed when refinery input is full. &lt;br /&gt;
&lt;br /&gt;
- fixed crash when no ship selected in SET. &lt;br /&gt;
&lt;br /&gt;
- fixed hand animation when combining resources. &lt;br /&gt;
&lt;br /&gt;
- scrolling through your inventory should now be smoother &lt;br /&gt;
&lt;br /&gt;
- repositioned the pop-up messages on several in-game GUI’s. &lt;br /&gt;
&lt;br /&gt;
- secondary pilot screen does not turn off when leaving the exit game menu &lt;br /&gt;
&lt;br /&gt;
- fixed a bug where the ship editor would throw an error when you only have a quantum oxygen generator on board (admin model). &lt;br /&gt;
&lt;br /&gt;
- player positions on the map now show on the correct level &lt;br /&gt;
&lt;br /&gt;
- molecular assembler now obeys rights &lt;br /&gt;
&lt;br /&gt;
NOTE FOR SERVER OWNERS&lt;br /&gt;
&lt;br /&gt;
- server save will need to be rebuilt to allow for the new world generation (use F8 Menu)&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Comparison_Tables</id>
		<title>Comparison Tables</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Comparison_Tables"/>
				<updated>2016-01-15T13:14:01Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: /* Power Generation */ Number formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
==Engines==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 175px;&amp;quot; | Name&lt;br /&gt;
! Thrust&lt;br /&gt;
! Power&lt;br /&gt;
! Thrust per 1 power&lt;br /&gt;
! Weight&lt;br /&gt;
! Thrust per weight&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 175px;&amp;quot; | Size&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px;&amp;quot; | Resources&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Class3IonEngine 01.png|75px]]&lt;br /&gt;
| [[Class 3 Ion Engine]]&lt;br /&gt;
| 40.000&lt;br /&gt;
| 20&lt;br /&gt;
| 2.000&lt;br /&gt;
| 40 Kg&lt;br /&gt;
| 1,000&lt;br /&gt;
| 2.5x1x1 Exterior Tiles&lt;br /&gt;
| 150 [[Iron]] 25 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Class1IonEngine 01.png|75px]]&lt;br /&gt;
| [[Class 1 Ion Engine]]&lt;br /&gt;
| 135.000&lt;br /&gt;
| 40&lt;br /&gt;
| 3.375&lt;br /&gt;
| 120 Kg&lt;br /&gt;
| 1.125&lt;br /&gt;
| 3x2x2 Exterior Tiles&lt;br /&gt;
| 300 [[Iron]] 35 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Class2IonEngine 01.png|75px]]&lt;br /&gt;
| [[Class 2 Ion Engine]]&lt;br /&gt;
| 280.000&lt;br /&gt;
| 80&lt;br /&gt;
| 3.500&lt;br /&gt;
| 160 Kg&lt;br /&gt;
| 1.750&lt;br /&gt;
| 4x2x2 Exterior Tiles&lt;br /&gt;
| 400 [[Steel]] 50 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Tech2_Class_1_Ion_Engine_01.png|75px]]&lt;br /&gt;
| [[Tech 2 Class 1 Ion Engine]]&lt;br /&gt;
| 2.000.000&lt;br /&gt;
| 800&lt;br /&gt;
| 2.500&lt;br /&gt;
| 1.155 Kg&lt;br /&gt;
| 1.732&lt;br /&gt;
| 7x4x4 Exterior Tiles &amp;lt;/br&amp;gt; 2x2x2 Interior Rooms&lt;br /&gt;
| 3.750 [[Steel]] 250 [[Iron]] 750 [[Copper]] 375 [[Silicon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 175px;&amp;quot; | Name&lt;br /&gt;
! Strength&lt;br /&gt;
! E/[[tick]]&lt;br /&gt;
! Shield Regeneration&lt;br /&gt;
! Max down time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 100px;&amp;quot; | Weight&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 175px;&amp;quot; | Size&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px;&amp;quot; | Resources&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_SmallShieldGenerator_01.png|75px]]&lt;br /&gt;
| [[Small Shield Generator]]&lt;br /&gt;
| 600&lt;br /&gt;
| 30&lt;br /&gt;
| 1/[[tick]]&lt;br /&gt;
| 10 sec&lt;br /&gt;
| 50 Kg&lt;br /&gt;
| 1x1x1 Interior Tiles&lt;br /&gt;
| 250 [[Iron]], 150 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Large_Shield_Generator_01.png|75px]]&lt;br /&gt;
| [[Large Shield Generator]]&lt;br /&gt;
| 5.000&lt;br /&gt;
| 250&lt;br /&gt;
| 25/[[tick]]&lt;br /&gt;
| 10 sec&lt;br /&gt;
| 3.200 Kg&lt;br /&gt;
| 4x3x2 Interior Tiles&lt;br /&gt;
| 250 [[Iron]], 250 [[Steel]], 750 [[Copper]], 500 [[Silicon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Power Generation==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 175px;&amp;quot; | Name&lt;br /&gt;
! Generation&lt;br /&gt;
! Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 100px;&amp;quot; | Weight&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 175px;&amp;quot; | Size&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px;&amp;quot; | Resources&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_SolarPanel_02.png]]&lt;br /&gt;
| [[Solar Panel (half)]]&lt;br /&gt;
| 1/[[tick]]&lt;br /&gt;
| None&lt;br /&gt;
| 20 Kg &lt;br /&gt;
| 2x2x1 Exterior Tiles&lt;br /&gt;
| 75 [[Iron]], 25 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_SolarPanel_01.png]]&lt;br /&gt;
| [[Solar Panel]]&lt;br /&gt;
| 2/[[tick]]&lt;br /&gt;
| None&lt;br /&gt;
| 40 Kg&lt;br /&gt;
| 2x2x1 Exterior Tiles&lt;br /&gt;
| 150 [[Iron]], 45 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int HydrogenGeneratorSmall 01.png]]&lt;br /&gt;
| [[Hydrogen Generator TI]]&lt;br /&gt;
| 100/[[tick]]&lt;br /&gt;
| 1 [[Hydrogen]]/Sec&lt;br /&gt;
| 400 Kg&lt;br /&gt;
| 1x1x1 Interior Tiles&lt;br /&gt;
| 250 [[Iron]], 150 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Hydrogen Generator T2 01.png]]&lt;br /&gt;
| [[Hydrogen Generator TII]]&lt;br /&gt;
| 1.200/[[tick]]&lt;br /&gt;
| 8 [[Hydrogen]]/Sec&lt;br /&gt;
| 3.200 Kg&lt;br /&gt;
| 2x2x2 Interior Tiles&lt;br /&gt;
| 1.500 [[Steel]], 250 [[Iron]], 350 [[Copper]], 175 [[Silicon]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Comparison_Tables</id>
		<title>Comparison Tables</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Comparison_Tables"/>
				<updated>2016-01-15T13:13:01Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: /* Engines */ Changed commas to dots where necessary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
==Engines==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 175px;&amp;quot; | Name&lt;br /&gt;
! Thrust&lt;br /&gt;
! Power&lt;br /&gt;
! Thrust per 1 power&lt;br /&gt;
! Weight&lt;br /&gt;
! Thrust per weight&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 175px;&amp;quot; | Size&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px;&amp;quot; | Resources&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Class3IonEngine 01.png|75px]]&lt;br /&gt;
| [[Class 3 Ion Engine]]&lt;br /&gt;
| 40.000&lt;br /&gt;
| 20&lt;br /&gt;
| 2.000&lt;br /&gt;
| 40 Kg&lt;br /&gt;
| 1,000&lt;br /&gt;
| 2.5x1x1 Exterior Tiles&lt;br /&gt;
| 150 [[Iron]] 25 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Class1IonEngine 01.png|75px]]&lt;br /&gt;
| [[Class 1 Ion Engine]]&lt;br /&gt;
| 135.000&lt;br /&gt;
| 40&lt;br /&gt;
| 3.375&lt;br /&gt;
| 120 Kg&lt;br /&gt;
| 1.125&lt;br /&gt;
| 3x2x2 Exterior Tiles&lt;br /&gt;
| 300 [[Iron]] 35 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Class2IonEngine 01.png|75px]]&lt;br /&gt;
| [[Class 2 Ion Engine]]&lt;br /&gt;
| 280.000&lt;br /&gt;
| 80&lt;br /&gt;
| 3.500&lt;br /&gt;
| 160 Kg&lt;br /&gt;
| 1.750&lt;br /&gt;
| 4x2x2 Exterior Tiles&lt;br /&gt;
| 400 [[Steel]] 50 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Tech2_Class_1_Ion_Engine_01.png|75px]]&lt;br /&gt;
| [[Tech 2 Class 1 Ion Engine]]&lt;br /&gt;
| 2.000.000&lt;br /&gt;
| 800&lt;br /&gt;
| 2.500&lt;br /&gt;
| 1.155 Kg&lt;br /&gt;
| 1.732&lt;br /&gt;
| 7x4x4 Exterior Tiles &amp;lt;/br&amp;gt; 2x2x2 Interior Rooms&lt;br /&gt;
| 3.750 [[Steel]] 250 [[Iron]] 750 [[Copper]] 375 [[Silicon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 175px;&amp;quot; | Name&lt;br /&gt;
! Strength&lt;br /&gt;
! E/[[tick]]&lt;br /&gt;
! Shield Regeneration&lt;br /&gt;
! Max down time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 100px;&amp;quot; | Weight&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 175px;&amp;quot; | Size&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px;&amp;quot; | Resources&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_SmallShieldGenerator_01.png|75px]]&lt;br /&gt;
| [[Small Shield Generator]]&lt;br /&gt;
| 600&lt;br /&gt;
| 30&lt;br /&gt;
| 1/[[tick]]&lt;br /&gt;
| 10 sec&lt;br /&gt;
| 50 Kg&lt;br /&gt;
| 1x1x1 Interior Tiles&lt;br /&gt;
| 250 [[Iron]], 150 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Large_Shield_Generator_01.png|75px]]&lt;br /&gt;
| [[Large Shield Generator]]&lt;br /&gt;
| 5.000&lt;br /&gt;
| 250&lt;br /&gt;
| 25/[[tick]]&lt;br /&gt;
| 10 sec&lt;br /&gt;
| 3.200 Kg&lt;br /&gt;
| 4x3x2 Interior Tiles&lt;br /&gt;
| 250 [[Iron]], 250 [[Steel]], 750 [[Copper]], 500 [[Silicon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Power Generation==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 175px;&amp;quot; | Name&lt;br /&gt;
! Generation&lt;br /&gt;
! Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 100px;&amp;quot; | Weight&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 175px;&amp;quot; | Size&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px;&amp;quot; | Resources&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_SolarPanel_02.png]]&lt;br /&gt;
| [[Solar Panel (half)]]&lt;br /&gt;
| 1/[[tick]]&lt;br /&gt;
| None&lt;br /&gt;
| 20 Kg &lt;br /&gt;
| 2x2x1 Exterior Tiles&lt;br /&gt;
| 75 [[Iron]], 25 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_SolarPanel_01.png]]&lt;br /&gt;
| [[Solar Panel]]&lt;br /&gt;
| 2/[[tick]]&lt;br /&gt;
| None&lt;br /&gt;
| 40 Kg&lt;br /&gt;
| 2x2x1 Exterior Tiles&lt;br /&gt;
| 150 [[Iron]], 45 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int HydrogenGeneratorSmall 01.png]]&lt;br /&gt;
| [[Hydrogen Generator TI]]&lt;br /&gt;
| 100/[[tick]]&lt;br /&gt;
| 1 [[Hydrogen]]/Sec&lt;br /&gt;
| 400 Kg&lt;br /&gt;
| 1x1x1 Interior Tiles&lt;br /&gt;
| 250 [[Iron]], 150 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Hydrogen Generator T2 01.png]]&lt;br /&gt;
| [[Hydrogen Generator TII]]&lt;br /&gt;
| 1200/[[tick]]&lt;br /&gt;
| 8 [[Hydrogen]]/Sec&lt;br /&gt;
| 3.200 Kg&lt;br /&gt;
| 2x2x2 Interior Tiles&lt;br /&gt;
| 1500 [[Steel]], 250 [[Iron]], 350 [[Copper]], 175 [[Silicon]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Comparison_Tables</id>
		<title>Comparison Tables</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Comparison_Tables"/>
				<updated>2016-01-15T13:08:39Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: Added shield weight, Solar panels interior to exterior&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
==Engines==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 175px;&amp;quot; | Name&lt;br /&gt;
! Thrust&lt;br /&gt;
! Power&lt;br /&gt;
! Thrust per 1 power&lt;br /&gt;
! Weight&lt;br /&gt;
! Thrust per weight&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 175px;&amp;quot; | Size&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px;&amp;quot; | Resources&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Class3IonEngine 01.png|75px]]&lt;br /&gt;
| [[Class 3 Ion Engine]]&lt;br /&gt;
| 40,000&lt;br /&gt;
| 20&lt;br /&gt;
| 2,000&lt;br /&gt;
| 40&lt;br /&gt;
| 1,000&lt;br /&gt;
| 2.5x1x1 Exterior Tiles&lt;br /&gt;
| 150 [[Iron]] 25 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Class1IonEngine 01.png|75px]]&lt;br /&gt;
| [[Class 1 Ion Engine]]&lt;br /&gt;
| 135,000&lt;br /&gt;
| 40&lt;br /&gt;
| 3,375&lt;br /&gt;
| 120&lt;br /&gt;
| 1,125&lt;br /&gt;
| 3x2x2 Exterior Tiles&lt;br /&gt;
| 300 [[Iron]] 35 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Class2IonEngine 01.png|75px]]&lt;br /&gt;
| [[Class 2 Ion Engine]]&lt;br /&gt;
| 280,000&lt;br /&gt;
| 80&lt;br /&gt;
| 3,500&lt;br /&gt;
| 160&lt;br /&gt;
| 1,750&lt;br /&gt;
| 4x2x2 Exterior Tiles&lt;br /&gt;
| 400 [[Steel]] 50 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Tech2_Class_1_Ion_Engine_01.png|75px]]&lt;br /&gt;
| [[Tech 2 Class 1 Ion Engine]]&lt;br /&gt;
| 2,000,000&lt;br /&gt;
| 800&lt;br /&gt;
| 2,500&lt;br /&gt;
| 1,155&lt;br /&gt;
| 1,732&lt;br /&gt;
| 7x4x4 Exterior Tiles &amp;lt;/br&amp;gt; 2x2x2 Interior Rooms&lt;br /&gt;
| 3,750 [[Steel]] 250 [[Iron]] 750 [[Copper]] 375 [[Silicon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 175px;&amp;quot; | Name&lt;br /&gt;
! Strength&lt;br /&gt;
! E/[[tick]]&lt;br /&gt;
! Shield Regeneration&lt;br /&gt;
! Max down time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 100px;&amp;quot; | Weight&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 175px;&amp;quot; | Size&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px;&amp;quot; | Resources&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_SmallShieldGenerator_01.png|75px]]&lt;br /&gt;
| [[Small Shield Generator]]&lt;br /&gt;
| 600&lt;br /&gt;
| 30&lt;br /&gt;
| 1/[[tick]]&lt;br /&gt;
| 10 sec&lt;br /&gt;
| 50 Kg&lt;br /&gt;
| 1x1x1 Interior Tiles&lt;br /&gt;
| 250 [[Iron]], 150 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Large_Shield_Generator_01.png|75px]]&lt;br /&gt;
| [[Large Shield Generator]]&lt;br /&gt;
| 5.000&lt;br /&gt;
| 250&lt;br /&gt;
| 25/[[tick]]&lt;br /&gt;
| 10 sec&lt;br /&gt;
| 3.200 Kg&lt;br /&gt;
| 4x3x2 Interior Tiles&lt;br /&gt;
| 250 [[Iron]], 250 [[Steel]], 750 [[Copper]], 500 [[Silicon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Power Generation==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 175px;&amp;quot; | Name&lt;br /&gt;
! Generation&lt;br /&gt;
! Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 100px;&amp;quot; | Weight&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 175px;&amp;quot; | Size&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px;&amp;quot; | Resources&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_SolarPanel_02.png]]&lt;br /&gt;
| [[Solar Panel (half)]]&lt;br /&gt;
| 1/[[tick]]&lt;br /&gt;
| None&lt;br /&gt;
| 20 Kg &lt;br /&gt;
| 2x2x1 Exterior Tiles&lt;br /&gt;
| 75 [[Iron]], 25 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_SolarPanel_01.png]]&lt;br /&gt;
| [[Solar Panel]]&lt;br /&gt;
| 2/[[tick]]&lt;br /&gt;
| None&lt;br /&gt;
| 40 Kg&lt;br /&gt;
| 2x2x1 Exterior Tiles&lt;br /&gt;
| 150 [[Iron]], 45 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int HydrogenGeneratorSmall 01.png]]&lt;br /&gt;
| [[Hydrogen Generator TI]]&lt;br /&gt;
| 100/[[tick]]&lt;br /&gt;
| 1 [[Hydrogen]]/Sec&lt;br /&gt;
| 400 Kg&lt;br /&gt;
| 1x1x1 Interior Tiles&lt;br /&gt;
| 250 [[Iron]], 150 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Hydrogen Generator T2 01.png]]&lt;br /&gt;
| [[Hydrogen Generator TII]]&lt;br /&gt;
| 1200/[[tick]]&lt;br /&gt;
| 8 [[Hydrogen]]/Sec&lt;br /&gt;
| 3.200 Kg&lt;br /&gt;
| 2x2x2 Interior Tiles&lt;br /&gt;
| 1500 [[Steel]], 250 [[Iron]], 350 [[Copper]], 175 [[Silicon]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Comparison_Tables</id>
		<title>Comparison Tables</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Comparison_Tables"/>
				<updated>2016-01-15T13:03:19Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: Added power generation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
==Engines==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 175px;&amp;quot; | Name&lt;br /&gt;
! Thrust&lt;br /&gt;
! Power&lt;br /&gt;
! Thrust per 1 power&lt;br /&gt;
! Weight&lt;br /&gt;
! Thrust per weight&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 175px;&amp;quot; | Size&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px;&amp;quot; | Resources&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Class3IonEngine 01.png|75px]]&lt;br /&gt;
| [[Class 3 Ion Engine]]&lt;br /&gt;
| 40,000&lt;br /&gt;
| 20&lt;br /&gt;
| 2,000&lt;br /&gt;
| 40&lt;br /&gt;
| 1,000&lt;br /&gt;
| 2.5x1x1 Exterior Tiles&lt;br /&gt;
| 150 [[Iron]] 25 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Class1IonEngine 01.png|75px]]&lt;br /&gt;
| [[Class 1 Ion Engine]]&lt;br /&gt;
| 135,000&lt;br /&gt;
| 40&lt;br /&gt;
| 3,375&lt;br /&gt;
| 120&lt;br /&gt;
| 1,125&lt;br /&gt;
| 3x2x2 Exterior Tiles&lt;br /&gt;
| 300 [[Iron]] 35 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Class2IonEngine 01.png|75px]]&lt;br /&gt;
| [[Class 2 Ion Engine]]&lt;br /&gt;
| 280,000&lt;br /&gt;
| 80&lt;br /&gt;
| 3,500&lt;br /&gt;
| 160&lt;br /&gt;
| 1,750&lt;br /&gt;
| 4x2x2 Exterior Tiles&lt;br /&gt;
| 400 [[Steel]] 50 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Tech2_Class_1_Ion_Engine_01.png|75px]]&lt;br /&gt;
| [[Tech 2 Class 1 Ion Engine]]&lt;br /&gt;
| 2,000,000&lt;br /&gt;
| 800&lt;br /&gt;
| 2,500&lt;br /&gt;
| 1,155&lt;br /&gt;
| 1,732&lt;br /&gt;
| 7x4x4 Exterior Tiles &amp;lt;/br&amp;gt; 2x2x2 Interior Rooms&lt;br /&gt;
| 3,750 [[Steel]] 250 [[Iron]] 750 [[Copper]] 375 [[Silicon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 175px;&amp;quot; | Name&lt;br /&gt;
! Strength&lt;br /&gt;
! E/[[tick]]&lt;br /&gt;
! Shield Regeneration&lt;br /&gt;
! Max down time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 175px;&amp;quot; | Size&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px;&amp;quot; | Resources&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_SmallShieldGenerator_01.png|75px]]&lt;br /&gt;
| [[Small Shield Generator]]&lt;br /&gt;
| 600&lt;br /&gt;
| 30&lt;br /&gt;
| 1/[[tick]]&lt;br /&gt;
| 10 sec&lt;br /&gt;
| 1x1x1 Interior Tiles&lt;br /&gt;
| 250 [[Iron]], 150 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Large_Shield_Generator_01.png|75px]]&lt;br /&gt;
| [[Large Shield Generator]]&lt;br /&gt;
| 5.000&lt;br /&gt;
| 250&lt;br /&gt;
| 25/[[tick]]&lt;br /&gt;
| 10 sec&lt;br /&gt;
| 4x3x2 Interior Tiles&lt;br /&gt;
| 250 [[Iron]], 250 [[Steel]], 750 [[Copper]], 500 [[Silicon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Power Generation==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 175px;&amp;quot; | Name&lt;br /&gt;
! Generation&lt;br /&gt;
! Requirements&lt;br /&gt;
! Weight&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 175px;&amp;quot; | Size&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px;&amp;quot; | Resources&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_SolarPanel_02.png]]&lt;br /&gt;
| [[Solar Panel (half)]]&lt;br /&gt;
| 1/[[tick]]&lt;br /&gt;
| None&lt;br /&gt;
| 20 Kg &lt;br /&gt;
| 2x2x1 Interior Tiles&lt;br /&gt;
| 75 [[Iron]], 25 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_SolarPanel_01.png]]&lt;br /&gt;
| [[Solar Panel]]&lt;br /&gt;
| 2/[[tick]]&lt;br /&gt;
| None&lt;br /&gt;
| 40 Kg&lt;br /&gt;
| 2x2x1 Interior Tiles&lt;br /&gt;
| 150 [[Iron]], 45 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int HydrogenGeneratorSmall 01.png]]&lt;br /&gt;
| [[Hydrogen Generator TI]]&lt;br /&gt;
| 100/[[tick]]&lt;br /&gt;
| 1 [[Hydrogen]]/Sec&lt;br /&gt;
| 400 Kg&lt;br /&gt;
| 1x1x1 Interior Tiles&lt;br /&gt;
| 250 [[Iron]], 150 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Hydrogen Generator T2 01.png]]&lt;br /&gt;
| [[Hydrogen Generator TII]]&lt;br /&gt;
| 1200/[[tick]]&lt;br /&gt;
| 8 [[Hydrogen]]/Sec&lt;br /&gt;
| 3200 Kg&lt;br /&gt;
| 2x2x2 Interior Tiles&lt;br /&gt;
| 1500 [[Steel]], 250 [[Iron]], 350 [[Copper]], 175 [[Silicon]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Exterior_edit_mode</id>
		<title>Exterior edit mode</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Exterior_edit_mode"/>
				<updated>2016-01-15T12:40:49Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: /* Power */ Ingame name and recources&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
 |name         = Exterior Edit Mode&lt;br /&gt;
 |bodystyle    = &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = &lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |above        = Exterior Edit Mode&lt;br /&gt;
 |  image      = [[File:EditMode Exterior.png]]&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background:#ccf;&lt;br /&gt;
 |labelstyle   = background:#ddf;&lt;br /&gt;
 |datastyle    = &lt;br /&gt;
&lt;br /&gt;
 |header1 = Exterior Edit Mode &lt;br /&gt;
| data2 = Exterior Edit Mode for designing ships&lt;br /&gt;
 |below      = Category: [[Editor Modes]]&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Exterior Edit Mode allows a player the ability to add components that occupy spaces on the exterior of ships such as Thrust, Engines, Armor, etc.  The components that can be used are divided into several categories.&lt;br /&gt;
&lt;br /&gt;
===111 Tiles===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_111_001.png]]&lt;br /&gt;
| Ext 111 001&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_111_002.png]]&lt;br /&gt;
| Ext 111 002&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_111_003.png]]&lt;br /&gt;
| Ext 111 003&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_111_006.png]]&lt;br /&gt;
| Ext 111 006&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_111_007.png]]&lt;br /&gt;
| Ext 111 007&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_111_008.png]]&lt;br /&gt;
| Ext 111 008&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_111_009.png]]&lt;br /&gt;
| Ext 111 009&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_111_010.png]]&lt;br /&gt;
| Ext 111 010&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_111_011.png]]&lt;br /&gt;
| Ext 111 011&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_111_012.png]]&lt;br /&gt;
| Ext 111 012&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_111_013.png]]&lt;br /&gt;
| Ext 111 013&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_111_014.png]]&lt;br /&gt;
| Ext 111 014&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_111_015.png]]&lt;br /&gt;
| Ext 111 015&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_111_016.png]]&lt;br /&gt;
| Ext 111 016&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_111_018.png]]&lt;br /&gt;
| Ext 111 018&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_111_019.png]]&lt;br /&gt;
| Ext 111 019&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_111_020.png]]&lt;br /&gt;
| Ext 111 020&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_111_021.png]]&lt;br /&gt;
| Ext 111 021&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_111_024.png]]&lt;br /&gt;
| Ext 111 024&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_GlowBlockStraight_01.png]]&lt;br /&gt;
| Glow Block Straight 01&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_GlowBlockCorner_01.png]]&lt;br /&gt;
| Glow Block Corner 01&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_GlowBlockCrossing_01.png]]&lt;br /&gt;
| Glow Block Crossing 01&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_GlowBlockCap_01.png]]&lt;br /&gt;
| Glow Block Cap 01&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_GlowBlockTpiece_01.png]]&lt;br /&gt;
| Glow Block T Piece 01&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_GlowBlockWrapAround_01.png]]&lt;br /&gt;
| Glow Block Wraparound 01&lt;br /&gt;
| #&lt;br /&gt;
|}&lt;br /&gt;
===211 Tiles===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_001.png]]&lt;br /&gt;
| Ext 211 001&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_002.png]]&lt;br /&gt;
| Ext 211 002&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_003.png]]&lt;br /&gt;
| Ext 211 003&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_004.png]]&lt;br /&gt;
| Ext 211 004&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_004_Mirror.png]]&lt;br /&gt;
| Ext 211 004 Mirror&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_005.png]]&lt;br /&gt;
| Ext 211 005&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_005_Mirror.png]]&lt;br /&gt;
| Ext 211 005 Mirror&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_006.png]]&lt;br /&gt;
| Ext 211 006&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_006_Mirror.png]]&lt;br /&gt;
| Ext 211  006 Mirror&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_007.png]]&lt;br /&gt;
| Ext 211 007&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_007_Mirror.png]]&lt;br /&gt;
| Ext 211 007 Mirror&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_008.png]]&lt;br /&gt;
| Ext 211 008&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_009.png]]&lt;br /&gt;
| Ext 211 009&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_010.png]]&lt;br /&gt;
| Ext 211 010&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_011.png]]&lt;br /&gt;
| Ext 211 011&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_012.png]]&lt;br /&gt;
| Ext 211 012&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_013.png]]&lt;br /&gt;
| Ext 211 013&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_014.png]]&lt;br /&gt;
| Ext 211 014&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_015.png]]&lt;br /&gt;
| Ext 211 015&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_016.png]]&lt;br /&gt;
| Ext 211 016&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_017.png]]&lt;br /&gt;
| Ext 211 017&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_018.png]]&lt;br /&gt;
| Ext 211 018&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_019.png]]&lt;br /&gt;
| Ext 211 019&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_020.png]]&lt;br /&gt;
| Ext 211 020&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_021.png]]&lt;br /&gt;
| Ext 211 021&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_021_Mirror.png]]&lt;br /&gt;
| Ext 211 021 Mirror&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_022.png]]&lt;br /&gt;
| Ext 211 022&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_022_Mirror.png]]&lt;br /&gt;
| Ext 211 022 Mirror&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_023.png]]&lt;br /&gt;
| Ext 211 023&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_023_Mirror.png]]&lt;br /&gt;
| Ext 211 023 Mirror&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_024.png]]&lt;br /&gt;
| Ext 211 024&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_025.png]]&lt;br /&gt;
| Ext 211 025&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_027.png]]&lt;br /&gt;
| Ext 211 027&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_028.png]]&lt;br /&gt;
| Ext 211 028&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_028_Mirror.png]]&lt;br /&gt;
| Ext 211 028 Mirror&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_029.png]]&lt;br /&gt;
| Ext 211 029&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_029_Mirror.png]]&lt;br /&gt;
| Ext 211 029 Mirror&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_030.png]]&lt;br /&gt;
| Ext 211 030&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_030_Mirror.png]]&lt;br /&gt;
| Ext 211 030 Mirror&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_031.png]]&lt;br /&gt;
| Ext 211 031&lt;br /&gt;
| #&lt;br /&gt;
|}&lt;br /&gt;
===221 Tiles===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_001.png]]&lt;br /&gt;
| Ext 221 001&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_002.png]]&lt;br /&gt;
| Ext 221 002&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_003.png]]&lt;br /&gt;
| Ext 221 003&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_004.png]]&lt;br /&gt;
| Ext 221 004&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_005.png]]&lt;br /&gt;
| Ext 221 005&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_006.png]]&lt;br /&gt;
| Ext 221 006&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_007.png]]&lt;br /&gt;
| Ext 221 007&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_008.png]]&lt;br /&gt;
| Ext 221 008&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_009.png]]&lt;br /&gt;
| Ext 221 009&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_010.png]]&lt;br /&gt;
| Ext 221 010&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_011.png]]&lt;br /&gt;
| Ext 221 011&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_012.png]]&lt;br /&gt;
| Ext 221 012&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_013.png]]&lt;br /&gt;
| Ext 221 013&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_014.png]]&lt;br /&gt;
| Ext 221 014&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_015.png]]&lt;br /&gt;
| Ext 221 015&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_016.png]]&lt;br /&gt;
| Ext 221 016&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_017.png]]&lt;br /&gt;
| Ext 221 017&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_018.png]]&lt;br /&gt;
| Ext 221 018&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_019.png]]&lt;br /&gt;
| Ext 221 019&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_020.png]]&lt;br /&gt;
| Ext 221 020&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_021.png]]&lt;br /&gt;
| Ext 221 021&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_022.png]]&lt;br /&gt;
| Ext 221 022&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_023.png]]&lt;br /&gt;
| Ext 221 023&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_026.png]]&lt;br /&gt;
| Ext 221 026&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_027.png]]&lt;br /&gt;
| Ext 221 027&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_028.png]]&lt;br /&gt;
| Ext 221 028&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_029.png]]&lt;br /&gt;
| Ext 221 029&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_030.png]]&lt;br /&gt;
| Ext 221 030&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_031.png]]&lt;br /&gt;
| Ext 221 031&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_032.png]]&lt;br /&gt;
| Ext 221 032&lt;br /&gt;
| #&lt;br /&gt;
|}&lt;br /&gt;
===222 Tiles===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_222_001.png]]&lt;br /&gt;
| Ext 222 001&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_222_002.png]]&lt;br /&gt;
| Ext 222 002&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_222_003.png]]&lt;br /&gt;
| Ext 222 003&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_222_004.png]]&lt;br /&gt;
| Ext 222 004&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_222_005.png]]&lt;br /&gt;
| Ext 222 005&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_222_006.png]]&lt;br /&gt;
| Ext 222 006&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_222_007.png]]&lt;br /&gt;
| Ext 222 007&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_222_008.png]]&lt;br /&gt;
| Ext 222 008&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_222_009.png]]&lt;br /&gt;
| Ext 222 009&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_222_010.png]]&lt;br /&gt;
| Ext 222 010&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_222_011.png]]&lt;br /&gt;
| Ext 222 011&lt;br /&gt;
| #&lt;br /&gt;
|}&lt;br /&gt;
===Container Tiles===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_111_022.png]]&lt;br /&gt;
| Ext 111 022&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_111_023.png]]&lt;br /&gt;
| Ext 111 023&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_GirderBlockSmall_01.png]]&lt;br /&gt;
| Girder Block Small 01&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_GirderBlockLarge_01.png]]&lt;br /&gt;
| Girder Block Large 01&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_033.png]]&lt;br /&gt;
| Ext 221 033&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_034.png]]&lt;br /&gt;
| Ext 221 034&lt;br /&gt;
| #&lt;br /&gt;
|}&lt;br /&gt;
===Engines===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_242_Class2_IonEngine_01.png]]&lt;br /&gt;
| Ext 242 Class 2 Ion Engine 01 &lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_232_Class1_IonEngine_01.png]]&lt;br /&gt;
| Ext 232 Class 1 Ion Engine 01 &lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_311_Class3_IonEngine_01.png]]&lt;br /&gt;
| Ext 311 Class 3 Ion Engine 01 &lt;br /&gt;
| #&lt;br /&gt;
|}&lt;br /&gt;
===Sensors===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_LongRangeSensorArray_01.png]]&lt;br /&gt;
| Long Range Sensor Array 01&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_SensorArraySmall_01.png]]&lt;br /&gt;
| Sensor Array Small 01&lt;br /&gt;
| #&lt;br /&gt;
|}&lt;br /&gt;
===Power===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Recources&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_SolarPanel_01.png]]&lt;br /&gt;
| [[Solar Panel]]&lt;br /&gt;
| #&lt;br /&gt;
| 150 [[Iron]], 45 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_SolarPanel_02.png]]&lt;br /&gt;
| [[Solar Panel (half)]]&lt;br /&gt;
| #&lt;br /&gt;
| 75 [[Iron]], 25 [[Copper]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Thrust===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_ManeuveringThruster_01.png]]&lt;br /&gt;
| Maneuvering Thruster 01&lt;br /&gt;
| Provides maneuverability in-flight when using a cockpit.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_ManeuveringThruster_02.png]]&lt;br /&gt;
| Maneuvering Thruster 02&lt;br /&gt;
| Provides maneuverability in-flight when using a cockpit.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_ManeuveringThruster_03.png]]&lt;br /&gt;
| Maneuvering Thruster 03&lt;br /&gt;
| Provides maneuverability in-flight when using a cockpit.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_ManeuveringThruster_04.png]]&lt;br /&gt;
| Maneuvering Thruster 04&lt;br /&gt;
| Provides maneuverability in-flight when using a cockpit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Industrial===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_Industrial_01.png]]&lt;br /&gt;
| Industrial 01&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_Industrial_02.png]]&lt;br /&gt;
| Industrial 02&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_Industrial_03.png]]&lt;br /&gt;
| Industrial 03&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_Industrial_04.png]]&lt;br /&gt;
| Industrial 04&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_Industrial_05.png]]&lt;br /&gt;
| Industrial 05&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_Industrial_06.png]]&lt;br /&gt;
| Industrial 06&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_Industrial_07.png]]&lt;br /&gt;
| Industrial 07&lt;br /&gt;
| #&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Exterior_edit_mode</id>
		<title>Exterior edit mode</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Exterior_edit_mode"/>
				<updated>2016-01-15T12:35:30Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: /* Power */ Added solar power panels links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
 |name         = Exterior Edit Mode&lt;br /&gt;
 |bodystyle    = &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = &lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |above        = Exterior Edit Mode&lt;br /&gt;
 |  image      = [[File:EditMode Exterior.png]]&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background:#ccf;&lt;br /&gt;
 |labelstyle   = background:#ddf;&lt;br /&gt;
 |datastyle    = &lt;br /&gt;
&lt;br /&gt;
 |header1 = Exterior Edit Mode &lt;br /&gt;
| data2 = Exterior Edit Mode for designing ships&lt;br /&gt;
 |below      = Category: [[Editor Modes]]&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Exterior Edit Mode allows a player the ability to add components that occupy spaces on the exterior of ships such as Thrust, Engines, Armor, etc.  The components that can be used are divided into several categories.&lt;br /&gt;
&lt;br /&gt;
===111 Tiles===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_111_001.png]]&lt;br /&gt;
| Ext 111 001&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_111_002.png]]&lt;br /&gt;
| Ext 111 002&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_111_003.png]]&lt;br /&gt;
| Ext 111 003&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_111_006.png]]&lt;br /&gt;
| Ext 111 006&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_111_007.png]]&lt;br /&gt;
| Ext 111 007&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_111_008.png]]&lt;br /&gt;
| Ext 111 008&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_111_009.png]]&lt;br /&gt;
| Ext 111 009&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_111_010.png]]&lt;br /&gt;
| Ext 111 010&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_111_011.png]]&lt;br /&gt;
| Ext 111 011&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_111_012.png]]&lt;br /&gt;
| Ext 111 012&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_111_013.png]]&lt;br /&gt;
| Ext 111 013&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_111_014.png]]&lt;br /&gt;
| Ext 111 014&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_111_015.png]]&lt;br /&gt;
| Ext 111 015&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_111_016.png]]&lt;br /&gt;
| Ext 111 016&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_111_018.png]]&lt;br /&gt;
| Ext 111 018&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_111_019.png]]&lt;br /&gt;
| Ext 111 019&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_111_020.png]]&lt;br /&gt;
| Ext 111 020&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_111_021.png]]&lt;br /&gt;
| Ext 111 021&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_111_024.png]]&lt;br /&gt;
| Ext 111 024&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_GlowBlockStraight_01.png]]&lt;br /&gt;
| Glow Block Straight 01&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_GlowBlockCorner_01.png]]&lt;br /&gt;
| Glow Block Corner 01&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_GlowBlockCrossing_01.png]]&lt;br /&gt;
| Glow Block Crossing 01&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_GlowBlockCap_01.png]]&lt;br /&gt;
| Glow Block Cap 01&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_GlowBlockTpiece_01.png]]&lt;br /&gt;
| Glow Block T Piece 01&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_GlowBlockWrapAround_01.png]]&lt;br /&gt;
| Glow Block Wraparound 01&lt;br /&gt;
| #&lt;br /&gt;
|}&lt;br /&gt;
===211 Tiles===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_001.png]]&lt;br /&gt;
| Ext 211 001&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_002.png]]&lt;br /&gt;
| Ext 211 002&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_003.png]]&lt;br /&gt;
| Ext 211 003&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_004.png]]&lt;br /&gt;
| Ext 211 004&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_004_Mirror.png]]&lt;br /&gt;
| Ext 211 004 Mirror&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_005.png]]&lt;br /&gt;
| Ext 211 005&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_005_Mirror.png]]&lt;br /&gt;
| Ext 211 005 Mirror&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_006.png]]&lt;br /&gt;
| Ext 211 006&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_006_Mirror.png]]&lt;br /&gt;
| Ext 211  006 Mirror&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_007.png]]&lt;br /&gt;
| Ext 211 007&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_007_Mirror.png]]&lt;br /&gt;
| Ext 211 007 Mirror&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_008.png]]&lt;br /&gt;
| Ext 211 008&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_009.png]]&lt;br /&gt;
| Ext 211 009&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_010.png]]&lt;br /&gt;
| Ext 211 010&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_011.png]]&lt;br /&gt;
| Ext 211 011&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_012.png]]&lt;br /&gt;
| Ext 211 012&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_013.png]]&lt;br /&gt;
| Ext 211 013&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_014.png]]&lt;br /&gt;
| Ext 211 014&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_015.png]]&lt;br /&gt;
| Ext 211 015&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_016.png]]&lt;br /&gt;
| Ext 211 016&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_017.png]]&lt;br /&gt;
| Ext 211 017&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_018.png]]&lt;br /&gt;
| Ext 211 018&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_019.png]]&lt;br /&gt;
| Ext 211 019&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_020.png]]&lt;br /&gt;
| Ext 211 020&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_021.png]]&lt;br /&gt;
| Ext 211 021&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_021_Mirror.png]]&lt;br /&gt;
| Ext 211 021 Mirror&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_022.png]]&lt;br /&gt;
| Ext 211 022&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_022_Mirror.png]]&lt;br /&gt;
| Ext 211 022 Mirror&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_023.png]]&lt;br /&gt;
| Ext 211 023&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_023_Mirror.png]]&lt;br /&gt;
| Ext 211 023 Mirror&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_024.png]]&lt;br /&gt;
| Ext 211 024&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_025.png]]&lt;br /&gt;
| Ext 211 025&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_027.png]]&lt;br /&gt;
| Ext 211 027&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_028.png]]&lt;br /&gt;
| Ext 211 028&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_028_Mirror.png]]&lt;br /&gt;
| Ext 211 028 Mirror&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_029.png]]&lt;br /&gt;
| Ext 211 029&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_029_Mirror.png]]&lt;br /&gt;
| Ext 211 029 Mirror&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_030.png]]&lt;br /&gt;
| Ext 211 030&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_030_Mirror.png]]&lt;br /&gt;
| Ext 211 030 Mirror&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_211_031.png]]&lt;br /&gt;
| Ext 211 031&lt;br /&gt;
| #&lt;br /&gt;
|}&lt;br /&gt;
===221 Tiles===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_001.png]]&lt;br /&gt;
| Ext 221 001&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_002.png]]&lt;br /&gt;
| Ext 221 002&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_003.png]]&lt;br /&gt;
| Ext 221 003&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_004.png]]&lt;br /&gt;
| Ext 221 004&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_005.png]]&lt;br /&gt;
| Ext 221 005&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_006.png]]&lt;br /&gt;
| Ext 221 006&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_007.png]]&lt;br /&gt;
| Ext 221 007&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_008.png]]&lt;br /&gt;
| Ext 221 008&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_009.png]]&lt;br /&gt;
| Ext 221 009&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_010.png]]&lt;br /&gt;
| Ext 221 010&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_011.png]]&lt;br /&gt;
| Ext 221 011&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_012.png]]&lt;br /&gt;
| Ext 221 012&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_013.png]]&lt;br /&gt;
| Ext 221 013&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_014.png]]&lt;br /&gt;
| Ext 221 014&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_015.png]]&lt;br /&gt;
| Ext 221 015&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_016.png]]&lt;br /&gt;
| Ext 221 016&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_017.png]]&lt;br /&gt;
| Ext 221 017&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_018.png]]&lt;br /&gt;
| Ext 221 018&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_019.png]]&lt;br /&gt;
| Ext 221 019&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_020.png]]&lt;br /&gt;
| Ext 221 020&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_021.png]]&lt;br /&gt;
| Ext 221 021&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_022.png]]&lt;br /&gt;
| Ext 221 022&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_023.png]]&lt;br /&gt;
| Ext 221 023&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_026.png]]&lt;br /&gt;
| Ext 221 026&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_027.png]]&lt;br /&gt;
| Ext 221 027&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_028.png]]&lt;br /&gt;
| Ext 221 028&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_029.png]]&lt;br /&gt;
| Ext 221 029&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_030.png]]&lt;br /&gt;
| Ext 221 030&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_031.png]]&lt;br /&gt;
| Ext 221 031&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_032.png]]&lt;br /&gt;
| Ext 221 032&lt;br /&gt;
| #&lt;br /&gt;
|}&lt;br /&gt;
===222 Tiles===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_222_001.png]]&lt;br /&gt;
| Ext 222 001&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_222_002.png]]&lt;br /&gt;
| Ext 222 002&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_222_003.png]]&lt;br /&gt;
| Ext 222 003&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_222_004.png]]&lt;br /&gt;
| Ext 222 004&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_222_005.png]]&lt;br /&gt;
| Ext 222 005&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_222_006.png]]&lt;br /&gt;
| Ext 222 006&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_222_007.png]]&lt;br /&gt;
| Ext 222 007&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_222_008.png]]&lt;br /&gt;
| Ext 222 008&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_222_009.png]]&lt;br /&gt;
| Ext 222 009&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_222_010.png]]&lt;br /&gt;
| Ext 222 010&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_222_011.png]]&lt;br /&gt;
| Ext 222 011&lt;br /&gt;
| #&lt;br /&gt;
|}&lt;br /&gt;
===Container Tiles===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_111_022.png]]&lt;br /&gt;
| Ext 111 022&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_111_023.png]]&lt;br /&gt;
| Ext 111 023&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_GirderBlockSmall_01.png]]&lt;br /&gt;
| Girder Block Small 01&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_GirderBlockLarge_01.png]]&lt;br /&gt;
| Girder Block Large 01&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_033.png]]&lt;br /&gt;
| Ext 221 033&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_221_034.png]]&lt;br /&gt;
| Ext 221 034&lt;br /&gt;
| #&lt;br /&gt;
|}&lt;br /&gt;
===Engines===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_242_Class2_IonEngine_01.png]]&lt;br /&gt;
| Ext 242 Class 2 Ion Engine 01 &lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_232_Class1_IonEngine_01.png]]&lt;br /&gt;
| Ext 232 Class 1 Ion Engine 01 &lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_311_Class3_IonEngine_01.png]]&lt;br /&gt;
| Ext 311 Class 3 Ion Engine 01 &lt;br /&gt;
| #&lt;br /&gt;
|}&lt;br /&gt;
===Sensors===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_LongRangeSensorArray_01.png]]&lt;br /&gt;
| Long Range Sensor Array 01&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_SensorArraySmall_01.png]]&lt;br /&gt;
| Sensor Array Small 01&lt;br /&gt;
| #&lt;br /&gt;
|}&lt;br /&gt;
===Power===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_SolarPanel_01.png]]&lt;br /&gt;
| [[Solar Panel 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_SolarPanel_02.png]]&lt;br /&gt;
| [[Solar Panel 02]]&lt;br /&gt;
| #&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Thrust===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_ManeuveringThruster_01.png]]&lt;br /&gt;
| Maneuvering Thruster 01&lt;br /&gt;
| Provides maneuverability in-flight when using a cockpit.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_ManeuveringThruster_02.png]]&lt;br /&gt;
| Maneuvering Thruster 02&lt;br /&gt;
| Provides maneuverability in-flight when using a cockpit.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_ManeuveringThruster_03.png]]&lt;br /&gt;
| Maneuvering Thruster 03&lt;br /&gt;
| Provides maneuverability in-flight when using a cockpit.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_ManeuveringThruster_04.png]]&lt;br /&gt;
| Maneuvering Thruster 04&lt;br /&gt;
| Provides maneuverability in-flight when using a cockpit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Industrial===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_Industrial_01.png]]&lt;br /&gt;
| Industrial 01&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_Industrial_02.png]]&lt;br /&gt;
| Industrial 02&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_Industrial_03.png]]&lt;br /&gt;
| Industrial 03&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_Industrial_04.png]]&lt;br /&gt;
| Industrial 04&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_Industrial_05.png]]&lt;br /&gt;
| Industrial 05&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_Industrial_06.png]]&lt;br /&gt;
| Industrial 06&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ext_Industrial_07.png]]&lt;br /&gt;
| Industrial 07&lt;br /&gt;
| #&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Main_Page"/>
				<updated>2016-01-14T21:39:56Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: Added Split Polygon logo linked&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;width:100%; background:#f9f9f9; margin:1.2em 0 6px 0; border:1px solid #ddd;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:61%; color:#000;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;width:100%; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:280px; text-align:center; white-space:nowrap; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:180%; border:none; margin:0; padding:.1em; color:#000;&amp;quot;&amp;gt;Welcome to the official Interstellar Rift Wiki!&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;articlecount&amp;quot; style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;[[Special:Statistics|{{NUMBEROFARTICLES}} articles]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| id=&amp;quot;mp-upper&amp;quot; style=&amp;quot;width: 100%; margin:4px 0 0 0; background:none; border-spacing: 0px;&amp;quot;&lt;br /&gt;
| class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:45%; border:1px solid #cef2e0; background:#f5fffa; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
{| id=&amp;quot;mp-left&amp;quot; style=&amp;quot;width:100%; background:#f9f9f9; margin:1.2em 0 6px 0; border:1px solid #ddd;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:100%; color:#000;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;width:100%; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:3px; background:#cedff2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;About the game&amp;lt;/h2&amp;gt;&amp;lt;div style=&amp;quot;font-size:100%; border:none; margin:0; padding:2px; color:#000;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Interstellar Rift&amp;lt;/strong&amp;gt; is a First Person Starship Simulator with an emphasis on open world exploration and multiplayer interaction.&lt;br /&gt;
Players will need to survive in a hostile galaxy with their own custom designed and constructed starship. Space is vast but you wont have to face it alone, other players will be able to join you aboard your ship to help you man your vessel’s more complex devices and equipment.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
[[File:Splitpolygon_black.png|600px|center|link=Split Polygon]]&lt;br /&gt;
| class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:55%; border:1px solid #cef2e0; background:#f5fffa; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
{| id=&amp;quot;mp-right&amp;quot; style=&amp;quot;width:100%; background:#f9f9f9; margin:1.2em 0 6px 0; border:1px solid #ddd;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:61%; color:#000;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;width:100%; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:3px; background:#cedff2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Quick links&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:100%; border:none; margin:0; padding:2px; color:#000;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
[[Interstellar Rift Tutorials]]&lt;br /&gt;
&lt;br /&gt;
== Editor ==&lt;br /&gt;
&lt;br /&gt;
[[Editor Categories]]&lt;br /&gt;
&lt;br /&gt;
[[Editor Modes]]&lt;br /&gt;
&lt;br /&gt;
[[Comparison Tables]]&lt;br /&gt;
&lt;br /&gt;
== Game ==&lt;br /&gt;
&lt;br /&gt;
[[Companies]]&lt;br /&gt;
&lt;br /&gt;
[[Controls]]&lt;br /&gt;
&lt;br /&gt;
[[Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Planned Features]]&lt;br /&gt;
&lt;br /&gt;
[[Recent updates]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
__NOTOC____NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=File:Splitpolygon_white.png</id>
		<title>File:Splitpolygon white.png</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=File:Splitpolygon_white.png"/>
				<updated>2016-01-14T21:27:03Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=File:Splitpolygon_black.png</id>
		<title>File:Splitpolygon black.png</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=File:Splitpolygon_black.png"/>
				<updated>2016-01-14T21:26:49Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Tick</id>
		<title>Tick</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Tick"/>
				<updated>2016-01-14T20:54:48Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: Created ticks, more scientific explanation required&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A tick is a update of the game. There are 20 ticks in 1 second.&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Comparison_Tables</id>
		<title>Comparison Tables</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Comparison_Tables"/>
				<updated>2016-01-14T20:49:25Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: Alligen first and last two colums, middle still not alligned, difficult not same amount colums&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
==Engines==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 175px;&amp;quot; | Name&lt;br /&gt;
! Thrust&lt;br /&gt;
! Power&lt;br /&gt;
! Thrust per 1 power&lt;br /&gt;
! Weight&lt;br /&gt;
! Thrust per weight&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 175px;&amp;quot; | Size&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px;&amp;quot; | Resources&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Class3IonEngine 01.png|75px]]&lt;br /&gt;
| [[Class 3 Ion Engine]]&lt;br /&gt;
| 40.000&lt;br /&gt;
| 20&lt;br /&gt;
| 2.000&lt;br /&gt;
| 40&lt;br /&gt;
| 1.000&lt;br /&gt;
| 3x1x1 Exterior Tiles&lt;br /&gt;
| 150 [[Iron]] 25 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Class1IonEngine 01.png|75px]]&lt;br /&gt;
| [[Class 1 Ion Engine]]&lt;br /&gt;
| 135.000&lt;br /&gt;
| 40&lt;br /&gt;
| 3.375&lt;br /&gt;
| 120&lt;br /&gt;
| 1.125&lt;br /&gt;
| 4x2x2 Exterior Tiles&lt;br /&gt;
| 300 [[Iron]] 35 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Class2IonEngine 01.png|75px]]&lt;br /&gt;
| [[Class 2 Ion Engine]]&lt;br /&gt;
| 280.000&lt;br /&gt;
| 80&lt;br /&gt;
| 3.500&lt;br /&gt;
| 160&lt;br /&gt;
| 1.750&lt;br /&gt;
| 6x2x2 Exterior Tiles&lt;br /&gt;
| 400 [[Steel]] 50 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Tech2_Class_1_Ion_Engine_01.png|75px]]&lt;br /&gt;
| [[Tech 2 Class 1 Ion Engine]]&lt;br /&gt;
| 2.000.000&lt;br /&gt;
| 800&lt;br /&gt;
| 2.500&lt;br /&gt;
| 1.155&lt;br /&gt;
| 1.732&lt;br /&gt;
| 7x4x4 Exterior Tiles &amp;lt;/br&amp;gt; 2x2x2 Interior Rooms&lt;br /&gt;
| 3.750 [[Steel]] 250 [[Iron]] 750 [[Copper]] 375 [[Silicon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80px;&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 175px;&amp;quot; | Name&lt;br /&gt;
! Strength&lt;br /&gt;
! E/[[tick]]&lt;br /&gt;
! Shield Regeneration&lt;br /&gt;
! Max down time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 175px;&amp;quot; | Size&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 200px;&amp;quot; | Resources&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_SmallShieldGenerator_01.png|75px]]&lt;br /&gt;
| [[Small Shield Generator]]&lt;br /&gt;
| 600&lt;br /&gt;
| 30&lt;br /&gt;
| 1/[[tick]]&lt;br /&gt;
| 10 sec&lt;br /&gt;
| 1x1x1 Interior Tiles&lt;br /&gt;
| 250 [[Iron]], 150 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Large_Shield_Generator_01.png|75px]]&lt;br /&gt;
| [[Large Shield Generator]]&lt;br /&gt;
| 5.000&lt;br /&gt;
| 250&lt;br /&gt;
| 25/[[tick]]&lt;br /&gt;
| 10 sec&lt;br /&gt;
| 4x3x2 Interior Tiles&lt;br /&gt;
| 250 [[Iron]], 250 [[Steel]], 750 [[Copper]], 500 [[Silicon]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Comparison_Tables</id>
		<title>Comparison Tables</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Comparison_Tables"/>
				<updated>2016-01-14T20:29:45Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: Forced Table of Contents&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
==Engines==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Thrust&lt;br /&gt;
! Power&lt;br /&gt;
! Thrust per 1 power&lt;br /&gt;
! Weight&lt;br /&gt;
! Thrust per weight&lt;br /&gt;
! Size&lt;br /&gt;
! Resources&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Class3IonEngine 01.png|75px]]&lt;br /&gt;
| [[Class 3 Ion Engine]]&lt;br /&gt;
| 40.000&lt;br /&gt;
| 20&lt;br /&gt;
| 2.000&lt;br /&gt;
| 40&lt;br /&gt;
| 1.000&lt;br /&gt;
| 3x1x1 Exterior Tiles&lt;br /&gt;
| 150 [[Iron]] 25 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Class1IonEngine 01.png|75px]]&lt;br /&gt;
| [[Class 1 Ion Engine]]&lt;br /&gt;
| 135.000&lt;br /&gt;
| 40&lt;br /&gt;
| 3.375&lt;br /&gt;
| 120&lt;br /&gt;
| 1.125&lt;br /&gt;
| 4x2x2 Exterior Tiles&lt;br /&gt;
| 300 [[Iron]] 35 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Class2IonEngine 01.png|75px]]&lt;br /&gt;
| [[Class 2 Ion Engine]]&lt;br /&gt;
| 280.000&lt;br /&gt;
| 80&lt;br /&gt;
| 3.500&lt;br /&gt;
| 160&lt;br /&gt;
| 1.750&lt;br /&gt;
| 6x2x2 Exterior Tiles&lt;br /&gt;
| 400 [[Steel]] 50 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Tech2_Class_1_Ion_Engine_01.png|75px]]&lt;br /&gt;
| [[Tech 2 Class 1 Ion Engine]]&lt;br /&gt;
| 2.000.000&lt;br /&gt;
| 800&lt;br /&gt;
| 2.500&lt;br /&gt;
| 1.155&lt;br /&gt;
| 1.732&lt;br /&gt;
| 7x4x4 Exterior Tiles &amp;lt;/br&amp;gt; 2x2x2 Interior Rooms&lt;br /&gt;
| 3.750 [[Steel]] 250 [[Iron]] 750 [[Copper]] 375 [[Silicon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Strength&lt;br /&gt;
! E/[[tick]]&lt;br /&gt;
! Shield Regeneration&lt;br /&gt;
! Max down time&lt;br /&gt;
! Size&lt;br /&gt;
! Resources&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_SmallShieldGenerator_01.png|75px]]&lt;br /&gt;
| [[Small Shield Generator]]&lt;br /&gt;
| 600&lt;br /&gt;
| 30&lt;br /&gt;
| 1/[[tick]]&lt;br /&gt;
| 10 sec&lt;br /&gt;
| 1x1x1 Interior Tiles&lt;br /&gt;
| 250 [[Iron]], 150 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Large_Shield_Generator_01.png|75px]]&lt;br /&gt;
| [[Large Shield Generator]]&lt;br /&gt;
| 5.000&lt;br /&gt;
| 250&lt;br /&gt;
| 25/[[tick]]&lt;br /&gt;
| 10 sec&lt;br /&gt;
| 4x3x2 Interior Tiles&lt;br /&gt;
| 250 [[Iron]], 250 [[Steel]], 750 [[Copper]], 500 [[Silicon]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Engine_Comparison</id>
		<title>Engine Comparison</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Engine_Comparison"/>
				<updated>2016-01-14T20:28:30Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: Cleared page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==This is an old page==&lt;br /&gt;
&lt;br /&gt;
New: [[Comparison Tables]]&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Engines</id>
		<title>Engines</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Engines"/>
				<updated>2016-01-14T20:24:15Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: Updated comparison link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Refer to [[Comparison Tables]] for a side-by-side comparison of all available engines.&lt;br /&gt;
==Exterior Edit Engines==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Class3IonEngine 01.png|75px]]  &lt;br /&gt;
| [[Class 3 Ion Engine]]        &lt;br /&gt;
| Weakest and cheapest of the exterior engines.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Class1IonEngine 01.png|75px]]  &lt;br /&gt;
| [[Class 1 Ion Engine]]        &lt;br /&gt;
| Middle class engine, moderate thrust and power efficiency.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Class2IonEngine 01.png|75px]]  &lt;br /&gt;
| [[Class 2 Ion Engine]]        &lt;br /&gt;
| Strongest, most efficient and most expensive of the exterior mounted engines.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Interior Edit Engines==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Tech2_Class_1_Ion_Engine_01.png|75px]]&lt;br /&gt;
| [[Tech 2 Class 1 Ion Engine]]&lt;br /&gt;
| Only Interior mounted engine available, protrudes to the exterior.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Comparison_Tables</id>
		<title>Comparison Tables</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Comparison_Tables"/>
				<updated>2016-01-14T20:23:03Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: Took engine comparison and added shields&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Engines==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Thrust&lt;br /&gt;
! Power&lt;br /&gt;
! Thrust per 1 power&lt;br /&gt;
! Weight&lt;br /&gt;
! Thrust per weight&lt;br /&gt;
! Size&lt;br /&gt;
! Resources&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Class3IonEngine 01.png|75px]]&lt;br /&gt;
| [[Class 3 Ion Engine]]&lt;br /&gt;
| 40.000&lt;br /&gt;
| 20&lt;br /&gt;
| 2.000&lt;br /&gt;
| 40&lt;br /&gt;
| 1.000&lt;br /&gt;
| 3x1x1 Exterior Tiles&lt;br /&gt;
| 150 [[Iron]] 25 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Class1IonEngine 01.png|75px]]&lt;br /&gt;
| [[Class 1 Ion Engine]]&lt;br /&gt;
| 135.000&lt;br /&gt;
| 40&lt;br /&gt;
| 3.375&lt;br /&gt;
| 120&lt;br /&gt;
| 1.125&lt;br /&gt;
| 4x2x2 Exterior Tiles&lt;br /&gt;
| 300 [[Iron]] 35 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Class2IonEngine 01.png|75px]]&lt;br /&gt;
| [[Class 2 Ion Engine]]&lt;br /&gt;
| 280.000&lt;br /&gt;
| 80&lt;br /&gt;
| 3.500&lt;br /&gt;
| 160&lt;br /&gt;
| 1.750&lt;br /&gt;
| 6x2x2 Exterior Tiles&lt;br /&gt;
| 400 [[Steel]] 50 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Tech2_Class_1_Ion_Engine_01.png|75px]]&lt;br /&gt;
| [[Tech 2 Class 1 Ion Engine]]&lt;br /&gt;
| 2.000.000&lt;br /&gt;
| 800&lt;br /&gt;
| 2.500&lt;br /&gt;
| 1.155&lt;br /&gt;
| 1.732&lt;br /&gt;
| 7x4x4 Exterior Tiles &amp;lt;/br&amp;gt; 2x2x2 Interior Rooms&lt;br /&gt;
| 3.750 [[Steel]] 250 [[Iron]] 750 [[Copper]] 375 [[Silicon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Strength&lt;br /&gt;
! E/[[tick]]&lt;br /&gt;
! Shield Regeneration&lt;br /&gt;
! Max down time&lt;br /&gt;
! Size&lt;br /&gt;
! Resources&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_SmallShieldGenerator_01.png|75px]]&lt;br /&gt;
| [[Small Shield Generator]]&lt;br /&gt;
| 600&lt;br /&gt;
| 30&lt;br /&gt;
| 1/[[tick]]&lt;br /&gt;
| 10 sec&lt;br /&gt;
| 1x1x1 Interior Tiles&lt;br /&gt;
| 250 [[Iron]], 150 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Large_Shield_Generator_01.png|75px]]&lt;br /&gt;
| [[Large Shield Generator]]&lt;br /&gt;
| 5.000&lt;br /&gt;
| 250&lt;br /&gt;
| 25/[[tick]]&lt;br /&gt;
| 10 sec&lt;br /&gt;
| 4x3x2 Interior Tiles&lt;br /&gt;
| 250 [[Iron]], 250 [[Steel]], 750 [[Copper]], 500 [[Silicon]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Main_Page"/>
				<updated>2016-01-14T20:10:28Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: added comparison tables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;width:100%; background:#f9f9f9; margin:1.2em 0 6px 0; border:1px solid #ddd;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:61%; color:#000;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;width:100%; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:280px; text-align:center; white-space:nowrap; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:180%; border:none; margin:0; padding:.1em; color:#000;&amp;quot;&amp;gt;Welcome to the official Interstellar Rift Wiki!&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;articlecount&amp;quot; style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;[[Special:Statistics|{{NUMBEROFARTICLES}} articles]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| id=&amp;quot;mp-upper&amp;quot; style=&amp;quot;width: 100%; margin:4px 0 0 0; background:none; border-spacing: 0px;&amp;quot;&lt;br /&gt;
| class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:45%; border:1px solid #cef2e0; background:#f5fffa; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
{| id=&amp;quot;mp-left&amp;quot; style=&amp;quot;width:100%; background:#f9f9f9; margin:1.2em 0 6px 0; border:1px solid #ddd;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:100%; color:#000;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;width:100%; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:3px; background:#cedff2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;About the game&amp;lt;/h2&amp;gt;&amp;lt;div style=&amp;quot;font-size:100%; border:none; margin:0; padding:2px; color:#000;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Interstellar Rift&amp;lt;/strong&amp;gt; is a First Person Starship Simulator with an emphasis on open world exploration and multiplayer interaction.&lt;br /&gt;
Players will need to survive in a hostile galaxy with their own custom designed and constructed starship. Space is vast but you wont have to face it alone, other players will be able to join you aboard your ship to help you man your vessel’s more complex devices and equipment.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
| class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:55%; border:1px solid #cef2e0; background:#f5fffa; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
{| id=&amp;quot;mp-right&amp;quot; style=&amp;quot;width:100%; background:#f9f9f9; margin:1.2em 0 6px 0; border:1px solid #ddd;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:61%; color:#000;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;width:100%; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:3px; background:#cedff2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Quick links&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:100%; border:none; margin:0; padding:2px; color:#000;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
[[Interstellar Rift Tutorials]]&lt;br /&gt;
&lt;br /&gt;
== Editor ==&lt;br /&gt;
&lt;br /&gt;
[[Editor Categories]]&lt;br /&gt;
&lt;br /&gt;
[[Editor Modes]]&lt;br /&gt;
&lt;br /&gt;
[[Comparison Tables]]&lt;br /&gt;
&lt;br /&gt;
== Game ==&lt;br /&gt;
&lt;br /&gt;
[[Companies]]&lt;br /&gt;
&lt;br /&gt;
[[Controls]]&lt;br /&gt;
&lt;br /&gt;
[[Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Planned Features]]&lt;br /&gt;
&lt;br /&gt;
[[Recent updates]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
__NOTOC____NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Companies</id>
		<title>Companies</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Companies"/>
				<updated>2016-01-14T00:14:52Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: alphabetical and HydroPEX&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Big Paul's Diner]]&lt;br /&gt;
&lt;br /&gt;
[[Hurles Co.]]&lt;br /&gt;
&lt;br /&gt;
[[HydroPEX]]&lt;br /&gt;
&lt;br /&gt;
[[LogiCorp]]&lt;br /&gt;
&lt;br /&gt;
[[SenCorp]]&lt;br /&gt;
&lt;br /&gt;
[[Sentinel Security Systems]]&lt;br /&gt;
&lt;br /&gt;
[[VaulTron]]&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Recent_updates</id>
		<title>Recent updates</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Recent_updates"/>
				<updated>2016-01-13T23:48:04Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== v_0.1.14 ==&lt;br /&gt;
===v_0.1.14a===&lt;br /&gt;
DATE: 13 Jan, 2016&lt;br /&gt;
&lt;br /&gt;
BUG FIXES&lt;br /&gt;
&lt;br /&gt;
- fixed bug where multiple devices would not load correctly &lt;br /&gt;
- fixed shields on miningstation &lt;br /&gt;
- fixed SSS supply depot &lt;br /&gt;
- fixed gui not displaying correct amount of ammo &lt;br /&gt;
- engine trails for tech II engine now display correctly &lt;br /&gt;
- props with the same orientation cannot be stacked on the same location any more &lt;br /&gt;
- all listboxes now have scrolling support &lt;br /&gt;
&lt;br /&gt;
NOTES&lt;br /&gt;
&lt;br /&gt;
- servers need to be restarted and rebuilt to get the shields and SSS supply depot back &lt;br /&gt;
- we are aware of some performance issues and are actively working on resolving them&lt;br /&gt;
&lt;br /&gt;
===v_0.1.14===&lt;br /&gt;
DATE: 12 Jan, 2016&lt;br /&gt;
&lt;br /&gt;
FUNCTIONALITY&lt;br /&gt;
&lt;br /&gt;
- player items inventory added (switch inventories with &amp;quot;Q&amp;quot; (default key)) &lt;br /&gt;
&lt;br /&gt;
- upgrade data cartridges added, can randomly be found in lockers on stations &lt;br /&gt;
&lt;br /&gt;
- reworked lockers to allow player item storage &lt;br /&gt;
&lt;br /&gt;
- old data core replaced with data core terminal and data core expansion bay &lt;br /&gt;
place cartridges in the data core terminal to receive upgrades for systems aboard your ship &lt;br /&gt;
&lt;br /&gt;
- crash course alert (sounds an alarm when your ship is heading for an obstacle) &lt;br /&gt;
&lt;br /&gt;
- power-cell, power-battery and generators can now be turned off and on (with your GRIP) &lt;br /&gt;
&lt;br /&gt;
- you can now scroll through some lists in the game (more coming soon) &lt;br /&gt;
&lt;br /&gt;
- you can no longer move the camera if your game is not active &lt;br /&gt;
&lt;br /&gt;
- moving/scrolling the camera in the ship editor has been improved, and doing so with keyboard or mouse gives the same results &lt;br /&gt;
&lt;br /&gt;
- when in ship editor and esc is pressed you will no longer move the camera when moving your mouse to the edge of the screen &lt;br /&gt;
&lt;br /&gt;
- whenever you mouse-over most gui elements your mouse will now be disabled in the ship editor &lt;br /&gt;
&lt;br /&gt;
- you can now search in salvage mode &lt;br /&gt;
&lt;br /&gt;
- buffed shields &lt;br /&gt;
small shield now: &lt;br /&gt;
power consumption per tick 30 &lt;br /&gt;
shield strength regeneration per tick 1 &lt;br /&gt;
max shield strength 600 &lt;br /&gt;
max down time 10 sec&lt;br /&gt;
large shield now: &lt;br /&gt;
power consumption per tick 250 &lt;br /&gt;
shield strength regeneration per tick 25 &lt;br /&gt;
max shield strength 5000 &lt;br /&gt;
max down time 10 sec&lt;br /&gt;
- reduced weight of tech 2 ion engine, from 3800 to 1600 &lt;br /&gt;
&lt;br /&gt;
- added new ceiling air vent, ceiling light, ceiling, wall and floor for server rooms &lt;br /&gt;
&lt;br /&gt;
- ships now take cargo weight into account &lt;br /&gt;
&lt;br /&gt;
- added lockers to refinery station &lt;br /&gt;
&lt;br /&gt;
- added lockers to assembly station &lt;br /&gt;
&lt;br /&gt;
- added lockers to vaultron station &lt;br /&gt;
&lt;br /&gt;
- added datacore terminal to refinery station &lt;br /&gt;
&lt;br /&gt;
- added datacore terminal to assembly station &lt;br /&gt;
&lt;br /&gt;
- lockers now stay open when players are near &lt;br /&gt;
&lt;br /&gt;
- server list now shows number of players in a server &lt;br /&gt;
&lt;br /&gt;
- editor now shows tooltips for most devices plus resource costs for everything. &lt;br /&gt;
&lt;br /&gt;
GRAPHICS&lt;br /&gt;
&lt;br /&gt;
- item locker update &lt;br /&gt;
&lt;br /&gt;
- new bookcase shader &lt;br /&gt;
&lt;br /&gt;
BUG FIXES&lt;br /&gt;
&lt;br /&gt;
- game will no longer crash when you have deleted your workshop ship and are trying to re-upload a newer version of the same ship &lt;br /&gt;
&lt;br /&gt;
- when searching for a ship to build in the ship editor terminal you can now use capitals &lt;br /&gt;
&lt;br /&gt;
- resource display in salvage mode has been fixed, will now return all resources except for those in your tank(also those on cargo pads) &lt;br /&gt;
&lt;br /&gt;
- tier 2 hydrogen generator now only plays one sounds instead of two at the same time &lt;br /&gt;
&lt;br /&gt;
- the supply depot now spawns again &lt;br /&gt;
&lt;br /&gt;
- fixed duping bug with crates &lt;br /&gt;
&lt;br /&gt;
- egine sound now stops when exiting to menu&lt;br /&gt;
&lt;br /&gt;
== v_0.1.13 ==&lt;br /&gt;
===v_0.1.13a===&lt;br /&gt;
DATE: 23 Dec, 2015&lt;br /&gt;
&lt;br /&gt;
BUG FIXES&lt;br /&gt;
&lt;br /&gt;
- fixed bug where generated stations ignored their own AI, and did not move back to their starting position. &lt;br /&gt;
&lt;br /&gt;
NOTES&lt;br /&gt;
&lt;br /&gt;
- servers need to be restarted with updated version, no rebuilds required.&lt;br /&gt;
&lt;br /&gt;
===v_0.1.13===&lt;br /&gt;
DATE: 23 Dec, 2015&lt;br /&gt;
&lt;br /&gt;
FUNCTIONALITY&lt;br /&gt;
&lt;br /&gt;
- workshop functionality added &lt;br /&gt;
(ships can be uploaded through a new button in the editor's main menu) &lt;br /&gt;
&lt;br /&gt;
- added salvager &lt;br /&gt;
(can be used to salvage resources from a destroyed ship/station or defense drone) &lt;br /&gt;
&lt;br /&gt;
- added scrap versions of Iron, Steel, Copper, Zinc, Brass and Silicon, these can be put into the refinery and refined into their refined counterparts &lt;br /&gt;
&lt;br /&gt;
- jettisoned resources through disposers can now be picked up using the salvager &lt;br /&gt;
&lt;br /&gt;
- added new HydroPEX service depot. These can be used to repair and to purchase fuel and oxygen &lt;br /&gt;
&lt;br /&gt;
- salvager can pick up beacons &lt;br /&gt;
&lt;br /&gt;
- targeting added to cockpits, default key &amp;quot;T&amp;quot; &lt;br /&gt;
(when &amp;quot;T&amp;quot; is not working the key might have a double binding in the options menu) &lt;br /&gt;
&lt;br /&gt;
- new HydroPEX service depot station can be found in space &lt;br /&gt;
&lt;br /&gt;
GRAPHICS&lt;br /&gt;
&lt;br /&gt;
- added new service depot model (room edit mode &amp;gt; admin models) &lt;br /&gt;
&lt;br /&gt;
- added new salvager model (room edit mode &amp;gt; systems) &lt;br /&gt;
&lt;br /&gt;
- added Steam workshop button in editor main menu &lt;br /&gt;
&lt;br /&gt;
BUG FIXES&lt;br /&gt;
&lt;br /&gt;
- loading ships that are near a player will now be cached so they only have to be loaded once per session &lt;br /&gt;
&lt;br /&gt;
- fixed bug where game would desync when point defense drone started to fire &lt;br /&gt;
&lt;br /&gt;
- ammo loader now properly accepts a new ammo crate after the previous one is depleted &lt;br /&gt;
&lt;br /&gt;
- fixed salvage button appearance in ship construction terminal&lt;br /&gt;
&lt;br /&gt;
==v_0.1.12==&lt;br /&gt;
===v_0.1.12a===&lt;br /&gt;
DATE: 14 Dec, 2015&lt;br /&gt;
&lt;br /&gt;
BUG FIXES&lt;br /&gt;
&lt;br /&gt;
- improved drift code for stations (prevents mining station from being pushed out of the asteroid field) &lt;br /&gt;
&lt;br /&gt;
NOTES&lt;br /&gt;
&lt;br /&gt;
- servers need to be rebuild with the F8 menu by admins, this will update their drift code.&lt;br /&gt;
&lt;br /&gt;
===v_0.1.12===&lt;br /&gt;
DATE: 8 Dec, 2015&lt;br /&gt;
&lt;br /&gt;
FUNCTIONALITY&lt;br /&gt;
&lt;br /&gt;
- added scanners &lt;br /&gt;
these can be accessed from the main screen in the cockpit seat&lt;br /&gt;
- added functionality to sensor arrays that can be found under exterior edit mode &amp;gt; sensors (you will have to remove pre-existing arrays and replace them to work with the new patch) &lt;br /&gt;
&lt;br /&gt;
- now use power and give different amounts of scanning power &lt;br /&gt;
small 10, large 60&lt;br /&gt;
- added Defense drones. These can spawn near asteroid fields and will shoot anyone who comes close. (they have more chance to spawn the further you get from the spawn area) &lt;br /&gt;
&lt;br /&gt;
- Store-o-tron can now repair your ship for a fee. &lt;br /&gt;
&lt;br /&gt;
- added retrieve buttons in refinery. &lt;br /&gt;
&lt;br /&gt;
- message of the day for server admins (use the /motd command). &lt;br /&gt;
&lt;br /&gt;
- merging resources now merges to inventory instead of onto the cargo pad &lt;br /&gt;
&lt;br /&gt;
- added tutorial, can be accessed from the main menu &lt;br /&gt;
&lt;br /&gt;
- S3 Trade Hubs will now trade all resources &lt;br /&gt;
&lt;br /&gt;
GRAPHICS&lt;br /&gt;
&lt;br /&gt;
- reworked the ship construction editor terminal. &lt;br /&gt;
&lt;br /&gt;
- reworked the refinery resource input screen. &lt;br /&gt;
&lt;br /&gt;
- reworked refinery model &lt;br /&gt;
&lt;br /&gt;
- unification of the display of resources in all GUIs. &lt;br /&gt;
&lt;br /&gt;
- new mining station &lt;br /&gt;
&lt;br /&gt;
- updated vault GUI &lt;br /&gt;
&lt;br /&gt;
- resources in screens now also show where the resource is made. &lt;br /&gt;
&lt;br /&gt;
- added tutorial button in the main menu &lt;br /&gt;
&lt;br /&gt;
SOUNDS&lt;br /&gt;
&lt;br /&gt;
- input buffer on refinery now plays a sounds when full and players attempt to add more &lt;br /&gt;
&lt;br /&gt;
BUG FIXES&lt;br /&gt;
&lt;br /&gt;
- removed the word credits from the trade terminal. &lt;br /&gt;
&lt;br /&gt;
- fixed a bug with the U-Nit icon spacing. &lt;br /&gt;
&lt;br /&gt;
- fixed crash in the salvage menu, when no salvageable ships were in range. &lt;br /&gt;
&lt;br /&gt;
- refinery hatch now stays closed when refinery input is full. &lt;br /&gt;
&lt;br /&gt;
- fixed crash when no ship selected in SET. &lt;br /&gt;
&lt;br /&gt;
- fixed hand animation when combining resources. &lt;br /&gt;
&lt;br /&gt;
- scrolling through your inventory should now be smoother &lt;br /&gt;
&lt;br /&gt;
- repositioned the pop-up messages on several in-game GUI’s. &lt;br /&gt;
&lt;br /&gt;
- secondary pilot screen does not turn off when leaving the exit game menu &lt;br /&gt;
&lt;br /&gt;
- fixed a bug where the ship editor would throw an error when you only have a quantum oxygen generator on board (admin model). &lt;br /&gt;
&lt;br /&gt;
- player positions on the map now show on the correct level &lt;br /&gt;
&lt;br /&gt;
- molecular assembler now obeys rights &lt;br /&gt;
&lt;br /&gt;
NOTE FOR SERVER OWNERS&lt;br /&gt;
&lt;br /&gt;
- server save will need to be rebuilt to allow for the new world generation (use F8 Menu)&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Unused_Models</id>
		<title>Unused Models</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Unused_Models"/>
				<updated>2016-01-13T23:47:08Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: Data core link to recent updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These models are not available in-game to anyone, for various reasons. E.g. A model has no function ingame or its under development.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int DataCore 01.png]]&lt;br /&gt;
| [[DataCore]] 01&lt;br /&gt;
| Removed after update [[Recent updates#v_0.1.14|v_0.1.14]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FusionReactor_01.png|60px]]&lt;br /&gt;
| [[Fusion Reactor 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ShieldCapacitor_01.png|60px]]&lt;br /&gt;
| [[Shield Capacitor 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Respawner_01.png|60px]]&lt;br /&gt;
| [[Respawner]]&lt;br /&gt;
| #&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Recent_updates</id>
		<title>Recent updates</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Recent_updates"/>
				<updated>2016-01-13T23:41:27Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: Created recent updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== v_0.1.14 ==&lt;br /&gt;
===v_0.1.14a===&lt;br /&gt;
DATE: 13 Jan, 2016&lt;br /&gt;
BUG FIXES&lt;br /&gt;
&lt;br /&gt;
- fixed bug where multiple devices would not load correctly &lt;br /&gt;
- fixed shields on miningstation &lt;br /&gt;
- fixed SSS supply depot &lt;br /&gt;
- fixed gui not displaying correct amount of ammo &lt;br /&gt;
- engine trails for tech II engine now display correctly &lt;br /&gt;
- props with the same orientation cannot be stacked on the same location any more &lt;br /&gt;
- all listboxes now have scrolling support &lt;br /&gt;
&lt;br /&gt;
NOTES&lt;br /&gt;
&lt;br /&gt;
- servers need to be restarted and rebuilt to get the shields and SSS supply depot back &lt;br /&gt;
- we are aware of some performance issues and are actively working on resolving them&lt;br /&gt;
&lt;br /&gt;
===v_0.1.14===&lt;br /&gt;
DATE: 12 Jan, 2016&lt;br /&gt;
&lt;br /&gt;
FUNCTIONALITY&lt;br /&gt;
&lt;br /&gt;
- player items inventory added (switch inventories with &amp;quot;Q&amp;quot; (default key)) &lt;br /&gt;
&lt;br /&gt;
- upgrade data cartridges added, can randomly be found in lockers on stations &lt;br /&gt;
&lt;br /&gt;
- reworked lockers to allow player item storage &lt;br /&gt;
&lt;br /&gt;
- old data core replaced with data core terminal and data core expansion bay &lt;br /&gt;
place cartridges in the data core terminal to receive upgrades for systems aboard your ship &lt;br /&gt;
&lt;br /&gt;
- crash course alert (sounds an alarm when your ship is heading for an obstacle) &lt;br /&gt;
&lt;br /&gt;
- power-cell, power-battery and generators can now be turned off and on (with your GRIP) &lt;br /&gt;
&lt;br /&gt;
- you can now scroll through some lists in the game (more coming soon) &lt;br /&gt;
&lt;br /&gt;
- you can no longer move the camera if your game is not active &lt;br /&gt;
&lt;br /&gt;
- moving/scrolling the camera in the ship editor has been improved, and doing so with keyboard or mouse gives the same results &lt;br /&gt;
&lt;br /&gt;
- when in ship editor and esc is pressed you will no longer move the camera when moving your mouse to the edge of the screen &lt;br /&gt;
&lt;br /&gt;
- whenever you mouse-over most gui elements your mouse will now be disabled in the ship editor &lt;br /&gt;
&lt;br /&gt;
- you can now search in salvage mode &lt;br /&gt;
&lt;br /&gt;
- buffed shields &lt;br /&gt;
small shield now: &lt;br /&gt;
power consumption per tick 30 &lt;br /&gt;
shield strength regeneration per tick 1 &lt;br /&gt;
max shield strength 600 &lt;br /&gt;
max down time 10 sec&lt;br /&gt;
large shield now: &lt;br /&gt;
power consumption per tick 250 &lt;br /&gt;
shield strength regeneration per tick 25 &lt;br /&gt;
max shield strength 5000 &lt;br /&gt;
max down time 10 sec&lt;br /&gt;
- reduced weight of tech 2 ion engine, from 3800 to 1600 &lt;br /&gt;
&lt;br /&gt;
- added new ceiling air vent, ceiling light, ceiling, wall and floor for server rooms &lt;br /&gt;
&lt;br /&gt;
- ships now take cargo weight into account &lt;br /&gt;
&lt;br /&gt;
- added lockers to refinery station &lt;br /&gt;
&lt;br /&gt;
- added lockers to assembly station &lt;br /&gt;
&lt;br /&gt;
- added lockers to vaultron station &lt;br /&gt;
&lt;br /&gt;
- added datacore terminal to refinery station &lt;br /&gt;
&lt;br /&gt;
- added datacore terminal to assembly station &lt;br /&gt;
&lt;br /&gt;
- lockers now stay open when players are near &lt;br /&gt;
&lt;br /&gt;
- server list now shows number of players in a server &lt;br /&gt;
&lt;br /&gt;
- editor now shows tooltips for most devices plus resource costs for everything. &lt;br /&gt;
&lt;br /&gt;
GRAPHICS&lt;br /&gt;
&lt;br /&gt;
- item locker update &lt;br /&gt;
&lt;br /&gt;
- new bookcase shader &lt;br /&gt;
&lt;br /&gt;
BUG FIXES&lt;br /&gt;
&lt;br /&gt;
- game will no longer crash when you have deleted your workshop ship and are trying to re-upload a newer version of the same ship &lt;br /&gt;
&lt;br /&gt;
- when searching for a ship to build in the ship editor terminal you can now use capitals &lt;br /&gt;
&lt;br /&gt;
- resource display in salvage mode has been fixed, will now return all resources except for those in your tank(also those on cargo pads) &lt;br /&gt;
&lt;br /&gt;
- tier 2 hydrogen generator now only plays one sounds instead of two at the same time &lt;br /&gt;
&lt;br /&gt;
- the supply depot now spawns again &lt;br /&gt;
&lt;br /&gt;
- fixed duping bug with crates &lt;br /&gt;
&lt;br /&gt;
- egine sound now stops when exiting to menu&lt;br /&gt;
&lt;br /&gt;
== v_0.1.13 ==&lt;br /&gt;
===v_0.1.13a===&lt;br /&gt;
DATE: 23 Dec, 2015&lt;br /&gt;
BUG FIXES&lt;br /&gt;
&lt;br /&gt;
- fixed bug where generated stations ignored their own AI, and did not move back to their starting position. &lt;br /&gt;
&lt;br /&gt;
NOTES&lt;br /&gt;
&lt;br /&gt;
- servers need to be restarted with updated version, no rebuilds required.&lt;br /&gt;
&lt;br /&gt;
===v_0.1.13===&lt;br /&gt;
DATE: 23 Dec, 2015&lt;br /&gt;
&lt;br /&gt;
FUNCTIONALITY&lt;br /&gt;
&lt;br /&gt;
- workshop functionality added &lt;br /&gt;
(ships can be uploaded through a new button in the editor's main menu) &lt;br /&gt;
&lt;br /&gt;
- added salvager &lt;br /&gt;
(can be used to salvage resources from a destroyed ship/station or defense drone) &lt;br /&gt;
&lt;br /&gt;
- added scrap versions of Iron, Steel, Copper, Zinc, Brass and Silicon, these can be put into the refinery and refined into their refined counterparts &lt;br /&gt;
&lt;br /&gt;
- jettisoned resources through disposers can now be picked up using the salvager &lt;br /&gt;
&lt;br /&gt;
- added new HydroPEX service depot. These can be used to repair and to purchase fuel and oxygen &lt;br /&gt;
&lt;br /&gt;
- salvager can pick up beacons &lt;br /&gt;
&lt;br /&gt;
- targeting added to cockpits, default key &amp;quot;T&amp;quot; &lt;br /&gt;
(when &amp;quot;T&amp;quot; is not working the key might have a double binding in the options menu) &lt;br /&gt;
&lt;br /&gt;
- new HydroPEX service depot station can be found in space &lt;br /&gt;
&lt;br /&gt;
GRAPHICS&lt;br /&gt;
&lt;br /&gt;
- added new service depot model (room edit mode &amp;gt; admin models) &lt;br /&gt;
&lt;br /&gt;
- added new salvager model (room edit mode &amp;gt; systems) &lt;br /&gt;
&lt;br /&gt;
- added Steam workshop button in editor main menu &lt;br /&gt;
&lt;br /&gt;
BUG FIXES&lt;br /&gt;
&lt;br /&gt;
- loading ships that are near a player will now be cached so they only have to be loaded once per session &lt;br /&gt;
&lt;br /&gt;
- fixed bug where game would desync when point defense drone started to fire &lt;br /&gt;
&lt;br /&gt;
- ammo loader now properly accepts a new ammo crate after the previous one is depleted &lt;br /&gt;
&lt;br /&gt;
- fixed salvage button appearance in ship construction terminal&lt;br /&gt;
&lt;br /&gt;
==v_0.1.12==&lt;br /&gt;
===v_0.1.12a===&lt;br /&gt;
DATE: 14 Dec, 2015&lt;br /&gt;
&lt;br /&gt;
BUG FIXES&lt;br /&gt;
&lt;br /&gt;
- improved drift code for stations (prevents mining station from being pushed out of the asteroid field) &lt;br /&gt;
&lt;br /&gt;
NOTES&lt;br /&gt;
&lt;br /&gt;
- servers need to be rebuild with the F8 menu by admins, this will update their drift code.&lt;br /&gt;
&lt;br /&gt;
===v_0.1.12===&lt;br /&gt;
DATE: 8 Dec, 2015&lt;br /&gt;
&lt;br /&gt;
FUNCTIONALITY&lt;br /&gt;
&lt;br /&gt;
- added scanners &lt;br /&gt;
these can be accessed from the main screen in the cockpit seat&lt;br /&gt;
- added functionality to sensor arrays that can be found under exterior edit mode &amp;gt; sensors (you will have to remove pre-existing arrays and replace them to work with the new patch) &lt;br /&gt;
&lt;br /&gt;
- now use power and give different amounts of scanning power &lt;br /&gt;
small 10, large 60&lt;br /&gt;
- added Defense drones. These can spawn near asteroid fields and will shoot anyone who comes close. (they have more chance to spawn the further you get from the spawn area) &lt;br /&gt;
&lt;br /&gt;
- Store-o-tron can now repair your ship for a fee. &lt;br /&gt;
&lt;br /&gt;
- added retrieve buttons in refinery. &lt;br /&gt;
&lt;br /&gt;
- message of the day for server admins (use the /motd command). &lt;br /&gt;
&lt;br /&gt;
- merging resources now merges to inventory instead of onto the cargo pad &lt;br /&gt;
&lt;br /&gt;
- added tutorial, can be accessed from the main menu &lt;br /&gt;
&lt;br /&gt;
- S3 Trade Hubs will now trade all resources &lt;br /&gt;
&lt;br /&gt;
GRAPHICS&lt;br /&gt;
&lt;br /&gt;
- reworked the ship construction editor terminal. &lt;br /&gt;
&lt;br /&gt;
- reworked the refinery resource input screen. &lt;br /&gt;
&lt;br /&gt;
- reworked refinery model &lt;br /&gt;
&lt;br /&gt;
- unification of the display of resources in all GUIs. &lt;br /&gt;
&lt;br /&gt;
- new mining station &lt;br /&gt;
&lt;br /&gt;
- updated vault GUI &lt;br /&gt;
&lt;br /&gt;
- resources in screens now also show where the resource is made. &lt;br /&gt;
&lt;br /&gt;
- added tutorial button in the main menu &lt;br /&gt;
&lt;br /&gt;
SOUNDS&lt;br /&gt;
&lt;br /&gt;
- input buffer on refinery now plays a sounds when full and players attempt to add more &lt;br /&gt;
&lt;br /&gt;
BUG FIXES&lt;br /&gt;
&lt;br /&gt;
- removed the word credits from the trade terminal. &lt;br /&gt;
&lt;br /&gt;
- fixed a bug with the U-Nit icon spacing. &lt;br /&gt;
&lt;br /&gt;
- fixed crash in the salvage menu, when no salvageable ships were in range. &lt;br /&gt;
&lt;br /&gt;
- refinery hatch now stays closed when refinery input is full. &lt;br /&gt;
&lt;br /&gt;
- fixed crash when no ship selected in SET. &lt;br /&gt;
&lt;br /&gt;
- fixed hand animation when combining resources. &lt;br /&gt;
&lt;br /&gt;
- scrolling through your inventory should now be smoother &lt;br /&gt;
&lt;br /&gt;
- repositioned the pop-up messages on several in-game GUI’s. &lt;br /&gt;
&lt;br /&gt;
- secondary pilot screen does not turn off when leaving the exit game menu &lt;br /&gt;
&lt;br /&gt;
- fixed a bug where the ship editor would throw an error when you only have a quantum oxygen generator on board (admin model). &lt;br /&gt;
&lt;br /&gt;
- player positions on the map now show on the correct level &lt;br /&gt;
&lt;br /&gt;
- molecular assembler now obeys rights &lt;br /&gt;
&lt;br /&gt;
NOTE FOR SERVER OWNERS&lt;br /&gt;
&lt;br /&gt;
- server save will need to be rebuilt to allow for the new world generation (use F8 Menu)&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Main_Page"/>
				<updated>2016-01-13T23:28:32Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: added recent updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;width:100%; background:#f9f9f9; margin:1.2em 0 6px 0; border:1px solid #ddd;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:61%; color:#000;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;width:100%; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:280px; text-align:center; white-space:nowrap; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:180%; border:none; margin:0; padding:.1em; color:#000;&amp;quot;&amp;gt;Welcome to the official Interstellar Rift Wiki!&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;articlecount&amp;quot; style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;[[Special:Statistics|{{NUMBEROFARTICLES}} articles]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| id=&amp;quot;mp-upper&amp;quot; style=&amp;quot;width: 100%; margin:4px 0 0 0; background:none; border-spacing: 0px;&amp;quot;&lt;br /&gt;
| class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:45%; border:1px solid #cef2e0; background:#f5fffa; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
{| id=&amp;quot;mp-left&amp;quot; style=&amp;quot;width:100%; background:#f9f9f9; margin:1.2em 0 6px 0; border:1px solid #ddd;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:100%; color:#000;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;width:100%; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:3px; background:#cedff2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;About the game&amp;lt;/h2&amp;gt;&amp;lt;div style=&amp;quot;font-size:100%; border:none; margin:0; padding:2px; color:#000;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Interstellar Rift&amp;lt;/strong&amp;gt; is a First Person Starship Simulator with an emphasis on open world exploration and multiplayer interaction.&lt;br /&gt;
Players will need to survive in a hostile galaxy with their own custom designed and constructed starship. Space is vast but you wont have to face it alone, other players will be able to join you aboard your ship to help you man your vessel’s more complex devices and equipment.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
| class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:55%; border:1px solid #cef2e0; background:#f5fffa; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
{| id=&amp;quot;mp-right&amp;quot; style=&amp;quot;width:100%; background:#f9f9f9; margin:1.2em 0 6px 0; border:1px solid #ddd;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:61%; color:#000;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;width:100%; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:3px; background:#cedff2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Quick links&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:100%; border:none; margin:0; padding:2px; color:#000;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
[[Interstellar Rift Tutorials]]&lt;br /&gt;
&lt;br /&gt;
== Editor ==&lt;br /&gt;
&lt;br /&gt;
[[Editor Categories]]&lt;br /&gt;
&lt;br /&gt;
[[Editor Modes]]&lt;br /&gt;
&lt;br /&gt;
== Game ==&lt;br /&gt;
&lt;br /&gt;
[[Companies]]&lt;br /&gt;
&lt;br /&gt;
[[Controls]]&lt;br /&gt;
&lt;br /&gt;
[[Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Planned Features]]&lt;br /&gt;
&lt;br /&gt;
[[Recent updates]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
__NOTOC____NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Unused_Models</id>
		<title>Unused Models</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Unused_Models"/>
				<updated>2016-01-13T23:27:14Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: added old data core&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These models are not available in-game to anyone, for various reasons. E.g. A model has no function ingame or its under development.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int DataCore 01.png]]&lt;br /&gt;
| [[DataCore]] 01&lt;br /&gt;
| Removed after update [[v_0.1.14]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FusionReactor_01.png|60px]]&lt;br /&gt;
| [[Fusion Reactor 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ShieldCapacitor_01.png|60px]]&lt;br /&gt;
| [[Shield Capacitor 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Respawner_01.png|60px]]&lt;br /&gt;
| [[Respawner]]&lt;br /&gt;
| #&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Systems</id>
		<title>Systems</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Systems"/>
				<updated>2016-01-13T23:25:29Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: /* Prop Edit Systems */  added data core terminal/bay and removed old data core&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Room Edit Systems==&lt;br /&gt;
The '''Systems''' category provides a player with components that are used as interior-defined systems.  A complete list is supplied below:&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_AGOS_Terminal_01.png]]&lt;br /&gt;
| [[AGOS Terminal Wall 01]]&lt;br /&gt;
| Provides an in-game access point for Ship information such as Sensors, Maps, and Statistics.  Statistics include Armor, Fuel, Shield and Oxygen values, Power Groups, Life Support and Players on-board details.  Also provides access to the main game menu.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_PowerCell_Medium_01.png]]&lt;br /&gt;
| [[Power Cell Medium 01]]&lt;br /&gt;
| Stores energy in-game.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_FuseBox_01.png]]&lt;br /&gt;
| [[Fusebox 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Tech2 Class 1 Ion Engine 01.png]]&lt;br /&gt;
| [[Tech 2 Class 1 Ion Engine]] 01&lt;br /&gt;
| Provides thrust in-game.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Disposer_01.png]]&lt;br /&gt;
| [[Disposer 01]]&lt;br /&gt;
| Provides trash removal and beacon deployment in-game.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_editor_salvager_01.png]]&lt;br /&gt;
| [[Salvager 01]]&lt;br /&gt;
| Recovers scrap, beacons and floating crates in-game.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Prop Edit Systems==&lt;br /&gt;
The '''Systems''' category provides a player with components that have specialized systems use.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor AgosPropTerminal 01.png]]&lt;br /&gt;
| [[AGOS Prop Terminal]] 01&lt;br /&gt;
| Provides an in-game access point for Ship information such as Sensors, Maps, and Statistics. Statistics include Armor, Fuel, Shield and Oxygen values, Power Groups, Life Support and Players on-board details. Also provides access to the main game menu.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int PowerCellSmall 01.png ]]&lt;br /&gt;
| [[Power Cell Small]] 01&lt;br /&gt;
| Stores energy in-game.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int PowerBatterySmall 01.png]]&lt;br /&gt;
| [[Power Battery Small]] 01&lt;br /&gt;
| Stores energy in-game.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int Teleporter 01.png]]&lt;br /&gt;
| [[Teleporter]]&lt;br /&gt;
| Provides the player with a means to travel between/among ships and stations.  It is a required component in order to access a ship.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int HydrogenGeneratorSmall 01.png]]&lt;br /&gt;
| [[Hydrogen Generator TI]]&lt;br /&gt;
| Provides power in-game.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Hydrogen Generator T2 01.png]]&lt;br /&gt;
| [[Hydrogen Generator TII]]&lt;br /&gt;
| Provides power in-game.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int HydrogenTankSmall 01.png]]&lt;br /&gt;
| [[Hydrogen Tank TI]] Small 01&lt;br /&gt;
| Provides a means for generators to acquire fuel and create electricity.  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int ShipEditorTerminal 01.png]]&lt;br /&gt;
| [[Ship Editor Terminal]] 01&lt;br /&gt;
| Provides access to creating ships.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int VendingMachine 01.png]]&lt;br /&gt;
| [[Vending Machine]] 01&lt;br /&gt;
| Provides a decorative texture of a vending machine.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Extractor 01.png]]&lt;br /&gt;
| [[Resource Extractor]] 01&lt;br /&gt;
| Provides for resource extraction when among an asteroid field.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Hydrogen Tank Large 01.png]]&lt;br /&gt;
| [[Hydrogen Tank TII]] Large 01&lt;br /&gt;
| Provides a means for generators to acquire fuel and create electricity.  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Refinery 01.png]]&lt;br /&gt;
| [[Refinery]] 01&lt;br /&gt;
| Provides access to refining ore material in-game. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int CargoTeleporter 01.png]]&lt;br /&gt;
| [[Cargo Teleporter]] 01&lt;br /&gt;
| Provides for teleportation of gathered material (in crates) within/among ships and stations.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Long Range Telkeporter 01.png]]&lt;br /&gt;
| [[Long Range Teleporter]] 01&lt;br /&gt;
| Provides the player with a means to travel between/among ships and stations.  It is a required component in order to access a ship.  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int MolecularAssembler 01.png]]&lt;br /&gt;
| [[Molecular Assembler]] 01&lt;br /&gt;
| Provides a player a way in which to re-spawn in case of death.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int SmallShieldGenerator 01.png]]&lt;br /&gt;
| [[Small Shield Generator]] 01&lt;br /&gt;
| Provides in-game shields for ships.  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Large Shield Generator 01.png ]]&lt;br /&gt;
| [[Large Shield Generator]] 01&lt;br /&gt;
| Provides in-game shields for ships.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int Transponder 01.png]]&lt;br /&gt;
| [[Transponder]] 01&lt;br /&gt;
| Provides in-game functionality for sending communications.  Can be utilized to broadcast distress or other.&lt;br /&gt;
|-&lt;br /&gt;
| [[File: IR Editor Assembling Machine 01.png]]&lt;br /&gt;
| [[Assembling Machine]] 01&lt;br /&gt;
| Allow you to produce various items. For example [[Standard Shell]] &amp;amp; [[Standard Ammo]]&lt;br /&gt;
|-&lt;br /&gt;
| #&lt;br /&gt;
| [[Data Core Terminal]]&lt;br /&gt;
| A device uses [[cardridges]] to provide upgrades for systems aboard your ship.&lt;br /&gt;
|-&lt;br /&gt;
| #&lt;br /&gt;
| [[Data Core Expansion Bay]]&lt;br /&gt;
| An expansion bay for additional [[cardridges]] slots. Connects to the [[Data Core Terminal]]. Needs a terminal to function.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Large_Shield_Generator</id>
		<title>Large Shield Generator</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Large_Shield_Generator"/>
				<updated>2016-01-13T23:18:24Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: Created large shield gen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
 |name         = Large Shield Generator&lt;br /&gt;
 |bodystyle    = &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = &lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |above        = Large Shield Generator&lt;br /&gt;
 |  image      = [[File:IR_Editor_Large_Shield_Generator_01.png|alt=Example alt text]]&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background:#ccf;&lt;br /&gt;
 |labelstyle   = background:#ddf;&lt;br /&gt;
 |datastyle    = &lt;br /&gt;
&lt;br /&gt;
 |header1 = Large Shield Generator &lt;br /&gt;
 | label3 = Resources&lt;br /&gt;
 |  data3 = 250 [[Iron]], 250 [[Steel]], 750 [[Copper]], 500 [[Silicon]]&lt;br /&gt;
 | label4 = Weight&lt;br /&gt;
 |  data4 = 3.200 kg&lt;br /&gt;
 | label5 = Device Type&lt;br /&gt;
 |  data5 = Prop&lt;br /&gt;
 | label6 = Energy Requirements&lt;br /&gt;
 |  data6 = 250 E/[[tick]]&lt;br /&gt;
 | label7 = Shield strength&lt;br /&gt;
 |  data7 = 5.000 hitpoints&lt;br /&gt;
 | label8 = Shield regen&lt;br /&gt;
 |  data8 = 25/[[tick]]&lt;br /&gt;
 | label9 = Max down time&lt;br /&gt;
 |  data9 = 10 sec&lt;br /&gt;
 | label10 = Location in editor&lt;br /&gt;
 |  data10 = Prop edit mode, Systems&lt;br /&gt;
 | label11 = Size&lt;br /&gt;
 |  data11 = 3x2x2 [[tiles]] (16x8x8 meters)&lt;br /&gt;
&lt;br /&gt;
 |belowstyle = background:#ddf;&lt;br /&gt;
 |below      = Category: [[Systems]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Creates a shield bubble around the ship. Provides up to 5.000 hitpoints and requires a constant power source. Requires additional power when charging up.&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Small_Shield_Generator</id>
		<title>Small Shield Generator</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Small_Shield_Generator"/>
				<updated>2016-01-13T23:13:05Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: Created small shield gen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
 |name         = Small Shield Generator&lt;br /&gt;
 |bodystyle    = &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = &lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |above        = Small Shield Generator&lt;br /&gt;
 |  image      = [[File:IR_Editor_Int_SmallShieldGenerator_01.png|alt=Example alt text]]&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background:#ccf;&lt;br /&gt;
 |labelstyle   = background:#ddf;&lt;br /&gt;
 |datastyle    = &lt;br /&gt;
&lt;br /&gt;
 |header1 = Small Shield Generator &lt;br /&gt;
 | label3 = Resources&lt;br /&gt;
 |  data3 = 250 [[Iron]], 150 [[Copper]]&lt;br /&gt;
 | label4 = Weight&lt;br /&gt;
 |  data4 = 50 kg&lt;br /&gt;
 | label5 = Device Type&lt;br /&gt;
 |  data5 = Prop&lt;br /&gt;
 | label6 = Energy Requirements&lt;br /&gt;
 |  data6 = 30 E/[[tick]]&lt;br /&gt;
 | label7 = Shield strength&lt;br /&gt;
 |  data7 = 600&lt;br /&gt;
 | label8 = Shield regen&lt;br /&gt;
 |  data8 = 1/[[tick]]&lt;br /&gt;
 | label9 = Max down time&lt;br /&gt;
 |  data9 = 10 sec&lt;br /&gt;
 | label10 = Location in editor&lt;br /&gt;
 |  data10 = Prop edit mode, Systems&lt;br /&gt;
 | label11 = Size&lt;br /&gt;
 |  data11 = 1x1x1 [[tiles]] (4x4x4 meters)&lt;br /&gt;
&lt;br /&gt;
 |belowstyle = background:#ddf;&lt;br /&gt;
 |below      = Category: [[Systems]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Creates a shield bubble around the ship. Provides up to 600 hitpoints and requires a constant power source. Requires additional power when charging up.&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Planned_Features</id>
		<title>Planned Features</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Planned_Features"/>
				<updated>2015-12-07T14:14:00Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: added steam link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From: [http://steamcommunity.com/app/363360/discussions/0/537402115093512992/&lt;br /&gt;
]&lt;br /&gt;
&lt;br /&gt;
=Game Balance=&lt;br /&gt;
&lt;br /&gt;
===Teleporters===&lt;br /&gt;
'''Cargo Teleporter;''' Increasing CT range to account for movement of the target.&lt;br /&gt;
&lt;br /&gt;
=Planned Features=&lt;br /&gt;
&lt;br /&gt;
==Editor==&lt;br /&gt;
'''More Interior and Exterior Components;''' Editor pieces of all kinds and sizes will be coming.&lt;br /&gt;
&lt;br /&gt;
'''Ship Preview mode;''' Allows the player to test and walk around their ship in the editor before actually building it.&lt;br /&gt;
This will also fix the problems related to building the ceiling of a ship.&lt;br /&gt;
&lt;br /&gt;
'''Tooltips;''' Descriptions of buttons and components that shows up when you hover your cursor over them or their icons. Those include information such as Power Usage, Power Generation and Thrust.&lt;br /&gt;
&lt;br /&gt;
'''Undo;''' Button to undo modifications to the ship being edited in steps allowing to recover your work if something goes wrong.&lt;br /&gt;
&lt;br /&gt;
'''Confirmation Pop-ups;''' Confirmation pop-up windows that prompt if you really want to delete a Power Group or Room.&lt;br /&gt;
&lt;br /&gt;
'''External Hull Color Schemes;''' Coloring individual blocks in the outside of your ship, like you do the interior.&lt;br /&gt;
&lt;br /&gt;
'''Symmetry Mode;''' Mirrors changes to one side of the ship in the opposite side allowing for perfect symmetry and time savings when building your ship.&lt;br /&gt;
&lt;br /&gt;
==Enviroment==&lt;br /&gt;
&lt;br /&gt;
'''Settings''' Invert Look Axis;&lt;br /&gt;
Options to invert the camera look axes while the player is on foot or piloting a ship.&lt;br /&gt;
&lt;br /&gt;
==Dedicated Server==&lt;br /&gt;
'''Password/Whitelisted Servers;''' Settings to set a Password to lock your server.&lt;br /&gt;
Settings to set a Whitelist for your server, making it only allow players in that list to join; It will probably be implemented by using the members of a Steam Group you set for a list.&lt;br /&gt;
&lt;br /&gt;
==General User Interface==&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
==On-Foot Gameplay==&lt;br /&gt;
'''Player to Player Combat;''' Combat between players is planned and we want to deliver this feature as soon as possible.&lt;br /&gt;
&lt;br /&gt;
==Ship Gameplay==&lt;br /&gt;
'''Planets;''' You won't be able to land on them, but will be able to collect resources like Hydrogen and Oxygen for their atmospheres.&lt;br /&gt;
&lt;br /&gt;
'''Access Restrictions for Teleporters;'''&lt;br /&gt;
&lt;br /&gt;
I'm not sure yet how this will be implemented, but I am sure some kind of restriction will be applied.&lt;br /&gt;
&lt;br /&gt;
'''Ship to Ship Combat;''' Combat between ships is planned and we want to deliver this feature as soon as possible.&lt;br /&gt;
&lt;br /&gt;
'''Inertial Dampeners;''' Toggling intertial dampeners on and off to allow for fuel savings.&lt;br /&gt;
&lt;br /&gt;
==General Improvements==&lt;br /&gt;
'''Non Playable Characters (NPC;''' NPCs that assign you missions and engage in combat and trading with you.&lt;br /&gt;
&lt;br /&gt;
'''Resources;''' New resources, rare resources and composite resources.&lt;br /&gt;
&lt;br /&gt;
'''Custom Jukebox Tracks;''' In the system we'll have a feature that allows you to set your own jukebox tracks.&lt;br /&gt;
&lt;br /&gt;
'''Hangar Bays;''' Hangar bays in stations/ships that allow you to store smaller ships inside and take them out whenever you want.&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Planned_Features</id>
		<title>Planned Features</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Planned_Features"/>
				<updated>2015-12-07T14:11:16Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: Created planned features&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Game Balance=&lt;br /&gt;
&lt;br /&gt;
===Teleporters===&lt;br /&gt;
'''Cargo Teleporter;''' Increasing CT range to account for movement of the target.&lt;br /&gt;
&lt;br /&gt;
=Planned Features=&lt;br /&gt;
&lt;br /&gt;
==Editor==&lt;br /&gt;
'''More Interior and Exterior Components;''' Editor pieces of all kinds and sizes will be coming.&lt;br /&gt;
&lt;br /&gt;
'''Ship Preview mode;''' Allows the player to test and walk around their ship in the editor before actually building it.&lt;br /&gt;
This will also fix the problems related to building the ceiling of a ship.&lt;br /&gt;
&lt;br /&gt;
'''Tooltips;''' Descriptions of buttons and components that shows up when you hover your cursor over them or their icons. Those include information such as Power Usage, Power Generation and Thrust.&lt;br /&gt;
&lt;br /&gt;
'''Undo;''' Button to undo modifications to the ship being edited in steps allowing to recover your work if something goes wrong.&lt;br /&gt;
&lt;br /&gt;
'''Confirmation Pop-ups;''' Confirmation pop-up windows that prompt if you really want to delete a Power Group or Room.&lt;br /&gt;
&lt;br /&gt;
'''External Hull Color Schemes;''' Coloring individual blocks in the outside of your ship, like you do the interior.&lt;br /&gt;
&lt;br /&gt;
'''Symmetry Mode;''' Mirrors changes to one side of the ship in the opposite side allowing for perfect symmetry and time savings when building your ship.&lt;br /&gt;
&lt;br /&gt;
==Enviroment==&lt;br /&gt;
&lt;br /&gt;
'''Settings''' Invert Look Axis;&lt;br /&gt;
Options to invert the camera look axes while the player is on foot or piloting a ship.&lt;br /&gt;
&lt;br /&gt;
==Dedicated Server==&lt;br /&gt;
'''Password/Whitelisted Servers;''' Settings to set a Password to lock your server.&lt;br /&gt;
Settings to set a Whitelist for your server, making it only allow players in that list to join; It will probably be implemented by using the members of a Steam Group you set for a list.&lt;br /&gt;
&lt;br /&gt;
==General User Interface==&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
==On-Foot Gameplay==&lt;br /&gt;
'''Player to Player Combat;''' Combat between players is planned and we want to deliver this feature as soon as possible.&lt;br /&gt;
&lt;br /&gt;
==Ship Gameplay==&lt;br /&gt;
'''Planets;''' You won't be able to land on them, but will be able to collect resources like Hydrogen and Oxygen for their atmospheres.&lt;br /&gt;
&lt;br /&gt;
'''Access Restrictions for Teleporters;'''&lt;br /&gt;
&lt;br /&gt;
I'm not sure yet how this will be implemented, but I am sure some kind of restriction will be applied.&lt;br /&gt;
&lt;br /&gt;
'''Ship to Ship Combat;''' Combat between ships is planned and we want to deliver this feature as soon as possible.&lt;br /&gt;
&lt;br /&gt;
'''Inertial Dampeners;''' Toggling intertial dampeners on and off to allow for fuel savings.&lt;br /&gt;
&lt;br /&gt;
==General Improvements==&lt;br /&gt;
'''Non Playable Characters (NPC;''' NPCs that assign you missions and engage in combat and trading with you.&lt;br /&gt;
&lt;br /&gt;
'''Resources;''' New resources, rare resources and composite resources.&lt;br /&gt;
&lt;br /&gt;
'''Custom Jukebox Tracks;''' In the system we'll have a feature that allows you to set your own jukebox tracks.&lt;br /&gt;
&lt;br /&gt;
'''Hangar Bays;''' Hangar bays in stations/ships that allow you to store smaller ships inside and take them out whenever you want.&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Main_Page"/>
				<updated>2015-12-07T13:58:39Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: Added planned features&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;width:100%; background:#f9f9f9; margin:1.2em 0 6px 0; border:1px solid #ddd;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:61%; color:#000;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;width:100%; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:280px; text-align:center; white-space:nowrap; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:180%; border:none; margin:0; padding:.1em; color:#000;&amp;quot;&amp;gt;Welcome to the official Interstellar Rift Wiki!&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;articlecount&amp;quot; style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;[[Special:Statistics|{{NUMBEROFARTICLES}} articles]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| id=&amp;quot;mp-upper&amp;quot; style=&amp;quot;width: 100%; margin:4px 0 0 0; background:none; border-spacing: 0px;&amp;quot;&lt;br /&gt;
| class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:45%; border:1px solid #cef2e0; background:#f5fffa; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
{| id=&amp;quot;mp-left&amp;quot; style=&amp;quot;width:100%; background:#f9f9f9; margin:1.2em 0 6px 0; border:1px solid #ddd;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:100%; color:#000;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;width:100%; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:3px; background:#cedff2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;About the game&amp;lt;/h2&amp;gt;&amp;lt;div style=&amp;quot;font-size:100%; border:none; margin:0; padding:2px; color:#000;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Interstellar Rift&amp;lt;/strong&amp;gt; is a First Person Starship Simulator with an emphasis on open world exploration and multiplayer interaction.&lt;br /&gt;
Players will need to survive in a hostile galaxy with their own custom designed and constructed starship. Space is vast but you wont have to face it alone, other players will be able to join you aboard your ship to help you man your vessel’s more complex devices and equipment.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
| class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:55%; border:1px solid #cef2e0; background:#f5fffa; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
{| id=&amp;quot;mp-right&amp;quot; style=&amp;quot;width:100%; background:#f9f9f9; margin:1.2em 0 6px 0; border:1px solid #ddd;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:61%; color:#000;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;width:100%; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:3px; background:#cedff2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Quick links&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:100%; border:none; margin:0; padding:2px; color:#000;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
[[Interstellar Rift Tutorials]]&lt;br /&gt;
&lt;br /&gt;
== Editor ==&lt;br /&gt;
&lt;br /&gt;
[[Editor Categories]]&lt;br /&gt;
&lt;br /&gt;
[[Editor Modes]]&lt;br /&gt;
&lt;br /&gt;
== Game ==&lt;br /&gt;
&lt;br /&gt;
[[Companies]]&lt;br /&gt;
&lt;br /&gt;
[[Controls]]&lt;br /&gt;
&lt;br /&gt;
[[Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Planned Features]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
__NOTOC____NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Editor_Modes</id>
		<title>Editor Modes</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Editor_Modes"/>
				<updated>2015-12-06T15:38:41Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: Uploaded and added in-game mode images.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HUD Edit RoomEditor.png]][[Room edit mode]]&lt;br /&gt;
&lt;br /&gt;
[[File:HUD_Edit_PropEditor.png]][[Prop edit mode]]&lt;br /&gt;
&lt;br /&gt;
[[File:HUD_Edit_ExteriorEditor.png]][[Exterior edit mode]]&lt;br /&gt;
&lt;br /&gt;
[[File:HUD_Edit_ConnectionTool.png]][[Connection tool]]&lt;br /&gt;
&lt;br /&gt;
[[File:HUD_Edit_DeviceEditor.png]][[Device edit mode]]&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=File:HUD_Edit_RoomEditor.png</id>
		<title>File:HUD Edit RoomEditor.png</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=File:HUD_Edit_RoomEditor.png"/>
				<updated>2015-12-06T15:35:07Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=File:HUD_Edit_PropEditor.png</id>
		<title>File:HUD Edit PropEditor.png</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=File:HUD_Edit_PropEditor.png"/>
				<updated>2015-12-06T15:34:58Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=File:HUD_Edit_ExteriorEditor.png</id>
		<title>File:HUD Edit ExteriorEditor.png</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=File:HUD_Edit_ExteriorEditor.png"/>
				<updated>2015-12-06T15:34:48Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=File:HUD_Edit_DeviceEditor.png</id>
		<title>File:HUD Edit DeviceEditor.png</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=File:HUD_Edit_DeviceEditor.png"/>
				<updated>2015-12-06T15:34:20Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=File:HUD_Edit_ConnectionTool.png</id>
		<title>File:HUD Edit ConnectionTool.png</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=File:HUD_Edit_ConnectionTool.png"/>
				<updated>2015-12-06T15:34:04Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Ion_Engine_-_Tech_2</id>
		<title>Ion Engine - Tech 2</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Ion_Engine_-_Tech_2"/>
				<updated>2015-12-06T15:21:31Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: High res image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
 |name         = Tech 2 Class 1 Ion Engine&lt;br /&gt;
 |bodystyle    = &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = &lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |above        = Class 1 Ion Engine&lt;br /&gt;
 |  image      = [[File:TechIIClass1IonEngine_01.png|300px|alt=Image Pending]]&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background:#ccf;&lt;br /&gt;
 |labelstyle   = background:#ddf;&lt;br /&gt;
 |datastyle    = &lt;br /&gt;
&lt;br /&gt;
 |header1 = Tech 2 Ion Engine&lt;br /&gt;
 |  data3 = Ion Engine to be mounted in ship interior, protruding to the exterior.&lt;br /&gt;
 |header4 = &lt;br /&gt;
 | label4 = Device Type&lt;br /&gt;
 |  data4 = Prop&lt;br /&gt;
 | label5 = Thrust&lt;br /&gt;
 |  data5 = 2,000,000&lt;br /&gt;
 | label6 = Maneuverability thrust &lt;br /&gt;
 |  data6 = 5000&lt;br /&gt;
 | label7 = Power Usage&lt;br /&gt;
 |  data7 = 800 per Tick&lt;br /&gt;
 | label8 = Connections&lt;br /&gt;
 |  data8 = Must be connected to a power source (electricity)&lt;br /&gt;
 | label9 = Location in editor&lt;br /&gt;
 |  data9 = Interior edit mode, Systems&lt;br /&gt;
 | label10 = Interior Size&lt;br /&gt;
 |  data10 = 2x2x2 interior rooms&lt;br /&gt;
4x4x4 meters&lt;br /&gt;
 | label11 = Exterior Size&lt;br /&gt;
 |  data11 = 7x4x4 exterior tiles&lt;br /&gt;
14x8x8 meters&lt;br /&gt;
 | label12 = Build Costs&lt;br /&gt;
 |  data12 = 3750 [[Steel]]&amp;lt;/br&amp;gt;&lt;br /&gt;
250 [[Iron]]&amp;lt;/br&amp;gt;&lt;br /&gt;
750 [[Copper]]&amp;lt;/br&amp;gt;&lt;br /&gt;
375 [[Silicon]]&lt;br /&gt;
 |belowstyle = background:#ddf;&lt;br /&gt;
 |below      = Category: [[Engines]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Unused_Models</id>
		<title>Unused Models</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Unused_Models"/>
				<updated>2015-12-06T15:18:29Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: created unused models&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These models are not available in-game to anyone, for various reasons. E.g. A model has no function ingame or its under development.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FusionReactor_01.png|60px]]&lt;br /&gt;
| [[Fusion Reactor 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ShieldCapacitor_01.png|60px]]&lt;br /&gt;
| [[Shield Capacitor 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Respawner_01.png|60px]]&lt;br /&gt;
| [[Respawner]]&lt;br /&gt;
| #&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Editor_Categories</id>
		<title>Editor Categories</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Editor_Categories"/>
				<updated>2015-12-06T14:56:42Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: Added unused models link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here the categories are combined into one. For categories as ingame go to [[Editor Modes]]&lt;br /&gt;
{| id=&amp;quot;mp-left&amp;quot; style=&amp;quot;width:100%; background:#f9f9f9; margin:1.2em 0 6px 0; border:1px solid #ddd;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:100%; color:#000;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;width:100%; border:none; background:none;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:3px; background:#cedff2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Editor Categories&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:100%; border:none; margin:0; padding:2px; color:#000;&amp;quot;&amp;gt;&lt;br /&gt;
[[Admin Models]]&lt;br /&gt;
&lt;br /&gt;
[[Cargo]]&lt;br /&gt;
&lt;br /&gt;
[[Ceilings]]&lt;br /&gt;
&lt;br /&gt;
[[Cockpits]]&lt;br /&gt;
&lt;br /&gt;
[[Doors]]&lt;br /&gt;
&lt;br /&gt;
[[Elevators]]&lt;br /&gt;
&lt;br /&gt;
[[Engines]]&lt;br /&gt;
&lt;br /&gt;
[[Floors]]&lt;br /&gt;
&lt;br /&gt;
[[Furniture]]&lt;br /&gt;
&lt;br /&gt;
[[Life Support]]&lt;br /&gt;
&lt;br /&gt;
[[Lights]]&lt;br /&gt;
&lt;br /&gt;
[[Pillars]]&lt;br /&gt;
&lt;br /&gt;
[[Signs]]&lt;br /&gt;
&lt;br /&gt;
[[Stairs]]&lt;br /&gt;
&lt;br /&gt;
[[Systems]]&lt;br /&gt;
&lt;br /&gt;
[[Unused Models]]&lt;br /&gt;
&lt;br /&gt;
[[WalkWays]]&lt;br /&gt;
&lt;br /&gt;
[[Walls]]&lt;br /&gt;
&lt;br /&gt;
[[Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Windows]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| id=&amp;quot;mp-left&amp;quot; style=&amp;quot;width:100%; background:#f9f9f9; margin:1.2em 0 6px 0; border:1px solid #ddd;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:100%; color:#000;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;width:100%; border:none; background:none;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:3px; background:#cedff2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Exterior only Categories&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:100%; border:none; margin:0; padding:2px; color:#000;&amp;quot;&amp;gt;&lt;br /&gt;
[[111 Tiles]]&lt;br /&gt;
&lt;br /&gt;
[[211 Tiles]]&lt;br /&gt;
&lt;br /&gt;
[[221 Tiles]]&lt;br /&gt;
&lt;br /&gt;
[[222 Tiles]]&lt;br /&gt;
&lt;br /&gt;
[[Container Tiles]]&lt;br /&gt;
&lt;br /&gt;
[[Sensors]]&lt;br /&gt;
&lt;br /&gt;
[[Power]]&lt;br /&gt;
&lt;br /&gt;
[[Thrusters]]&lt;br /&gt;
&lt;br /&gt;
[[Industrial]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Admin_Models</id>
		<title>Admin Models</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Admin_Models"/>
				<updated>2015-12-06T14:55:39Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: Added description &amp;amp; unused models link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for items that show op when you set admin models to true in the settings. For unused models go to [[Unused Models]]&lt;br /&gt;
==Room Edit Admin Models==&lt;br /&gt;
The '''Admin''' category provides a player with components that requires [[Unobtainium]].  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vault_01.png|60px]]&lt;br /&gt;
| [[Vault]]&lt;br /&gt;
| Vault that stores all your belongings in one secure location accessible from across the galaxy.&lt;br /&gt;
|-&lt;br /&gt;
| #&lt;br /&gt;
| [[Quantum Life Support Systems]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| #&lt;br /&gt;
| [[Store-O-Tron]]&lt;br /&gt;
| #&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Prop Edit Admin Models==&lt;br /&gt;
The '''Admin''' category provides a player with components that requires [[Unobtainium]].  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| #&lt;br /&gt;
| [[Trade Station]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| #&lt;br /&gt;
| [[Information Kiosk]]&lt;br /&gt;
| #&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Admin_Models</id>
		<title>Admin Models</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Admin_Models"/>
				<updated>2015-12-06T14:47:07Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: Created admin-models page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Room Edit Admin Models==&lt;br /&gt;
The '''Admin''' category provides a player with components that requires [[Unobtainium]].  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vault_01.png|60px]]&lt;br /&gt;
| [[Vault]]&lt;br /&gt;
| Vault that stores all your belongings in one secure location accessible from across the galaxy.&lt;br /&gt;
|-&lt;br /&gt;
| #&lt;br /&gt;
| [[Quantum Life Support Systems]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| #&lt;br /&gt;
| [[Store-O-Tron]]&lt;br /&gt;
| #&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Prop Edit Admin Models==&lt;br /&gt;
The '''Admin''' category provides a player with components that requires [[Unobtainium]].  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| #&lt;br /&gt;
| [[Trade Station]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| #&lt;br /&gt;
| [[Information Kiosk]]&lt;br /&gt;
| #&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Editor_Categories</id>
		<title>Editor Categories</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Editor_Categories"/>
				<updated>2015-12-03T20:14:43Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: Removed double links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here the categories are combined into one. For categories as ingame go to [[Editor Modes]]&lt;br /&gt;
{| id=&amp;quot;mp-left&amp;quot; style=&amp;quot;width:100%; background:#f9f9f9; margin:1.2em 0 6px 0; border:1px solid #ddd;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:100%; color:#000;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;width:100%; border:none; background:none;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:3px; background:#cedff2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Editor Categories&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:100%; border:none; margin:0; padding:2px; color:#000;&amp;quot;&amp;gt;&lt;br /&gt;
[[Admin Models]]&lt;br /&gt;
&lt;br /&gt;
[[Cargo]]&lt;br /&gt;
&lt;br /&gt;
[[Ceilings]]&lt;br /&gt;
&lt;br /&gt;
[[Cockpits]]&lt;br /&gt;
&lt;br /&gt;
[[Doors]]&lt;br /&gt;
&lt;br /&gt;
[[Elevators]]&lt;br /&gt;
&lt;br /&gt;
[[Floors]]&lt;br /&gt;
&lt;br /&gt;
[[Furniture]]&lt;br /&gt;
&lt;br /&gt;
[[Life Support]]&lt;br /&gt;
&lt;br /&gt;
[[Lights]]&lt;br /&gt;
&lt;br /&gt;
[[Pillars]]&lt;br /&gt;
&lt;br /&gt;
[[Signs]]&lt;br /&gt;
&lt;br /&gt;
[[Stairs]]&lt;br /&gt;
&lt;br /&gt;
[[Systems]]&lt;br /&gt;
&lt;br /&gt;
[[WalkWays]]&lt;br /&gt;
&lt;br /&gt;
[[Walls]]&lt;br /&gt;
&lt;br /&gt;
[[Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Windows]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| id=&amp;quot;mp-left&amp;quot; style=&amp;quot;width:100%; background:#f9f9f9; margin:1.2em 0 6px 0; border:1px solid #ddd;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:100%; color:#000;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;width:100%; border:none; background:none;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:3px; background:#cedff2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Exterior only Categories&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:100%; border:none; margin:0; padding:2px; color:#000;&amp;quot;&amp;gt;&lt;br /&gt;
[[111 Tiles]]&lt;br /&gt;
&lt;br /&gt;
[[211 Tiles]]&lt;br /&gt;
&lt;br /&gt;
[[221 Tiles]]&lt;br /&gt;
&lt;br /&gt;
[[222 Tiles]]&lt;br /&gt;
&lt;br /&gt;
[[Container Tiles]]&lt;br /&gt;
&lt;br /&gt;
[[Engines]]&lt;br /&gt;
&lt;br /&gt;
[[Sensors]]&lt;br /&gt;
&lt;br /&gt;
[[Power]]&lt;br /&gt;
&lt;br /&gt;
[[Thrusters]]&lt;br /&gt;
&lt;br /&gt;
[[Industrial]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Doors</id>
		<title>Doors</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Doors"/>
				<updated>2015-12-03T20:04:13Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: Matched doors to style&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Room Edit Doors==&lt;br /&gt;
The '''Doors''' category provides a player with components that are used to divide rooms.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Hallway_Door_01.png]]&lt;br /&gt;
| [[Hallway Door 01]]&lt;br /&gt;
| Provides a room divider using a 1x1x1 access point.  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Hallway_Door_Large_01.png]]&lt;br /&gt;
| [[Hallway Door Large 01]]&lt;br /&gt;
| Provides a room divider using a 2x1x1 access point.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_HallwayDoor_02.png]]&lt;br /&gt;
| [[Hallway Door 02]]&lt;br /&gt;
| Provides a room divider using a 1x1x1 access point.  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Hallway_Door_03.png]]&lt;br /&gt;
| [[Hallway Door 03]]&lt;br /&gt;
| Provides a room divider using a 1x1x1 access point.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Prop_edit_mode</id>
		<title>Prop edit mode</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Prop_edit_mode"/>
				<updated>2015-12-03T20:02:21Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: Added missing page links, matching editor categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
 |name         = Prop/Interior Edit Mode&lt;br /&gt;
 |bodystyle    = &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = &lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |above        = Prop/Interior Edit Mode&lt;br /&gt;
 |  image      = [[File:EditMode_RoomInterior.png]]&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background:#ccf;&lt;br /&gt;
 |labelstyle   = background:#ddf;&lt;br /&gt;
 |datastyle    = &lt;br /&gt;
&lt;br /&gt;
 |header1 = Prop/Interior Edit Mode &lt;br /&gt;
| data2 = Prop/Interior Edit Mode for designing ships&lt;br /&gt;
 |below      = Category: [[Editor Modes]]&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Prop Edit Mode allows a player the ability to add decorative and critical components to rooms.  The components that can be used are divided into several categories.&lt;br /&gt;
&lt;br /&gt;
==Categories==&lt;br /&gt;
===Windows===&lt;br /&gt;
The '''Windows''' category provides a player with components that are used to design interiors with glass windows.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_BayWindow_Prop_01.png]]&lt;br /&gt;
| [[Bay Window Prop 01]]&lt;br /&gt;
| Provides a pretty wide, top-bottom view interior window.  Can be used to create interior tunnel-like configurations.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_BayWindow_Prop_04.png]]&lt;br /&gt;
| [[Bay Window Prop 04]]&lt;br /&gt;
| Provides a window similar to Bay Window Prop 01 except it's view is cutoff at the top.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_BayWindow_Prop_02.png]]&lt;br /&gt;
| [[Bay Window Prop 02]]&lt;br /&gt;
| Provides a window similar to Bay Window Prop 01.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_BayWindow_Prop_03.png]]&lt;br /&gt;
| [[Bay Window Prop 03]]&lt;br /&gt;
| Provides a window similar Bay Window Prop 04.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Walkways===&lt;br /&gt;
The '''Walkways''' category provides a player with components that are used in upstairs floors.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DecoPropFloor_01.png]]&lt;br /&gt;
| [[Deco Prop Floor 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_QuarterDecoPropFloor_01.png]]&lt;br /&gt;
| [[Quarter Deco Prop Floor 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_QuarterDecoPropFloor_02.png]]&lt;br /&gt;
| [[Quarter Deco Prop Floor 02]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DecoFence_01.png]]&lt;br /&gt;
| [[Deco Fence 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DecoFence_01.png]]&lt;br /&gt;
| [[Deco Fence Middle 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DecoPropWall_01.png]]&lt;br /&gt;
| [[Deco Prop Wall 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_HalfGirderPropFloor_01.png]]&lt;br /&gt;
| [[Half Girder Prop Floor 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_Int_HalfGirderPropFloor_02.png]]&lt;br /&gt;
| [[Half Girder Prop Floor 02]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_HalfGirderPropWall_01.png]]&lt;br /&gt;
| [[Half Girder Prop Wall 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_HalfGirderPropWall_02.png]]&lt;br /&gt;
| [[Half Girder Prop Wall 02]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_HalfDecoFence_Left_01.png]]&lt;br /&gt;
| [[Half Deco Fence Left 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_HalfDecoFence_Left_01.png]]&lt;br /&gt;
| [[Half Deco Fence Middle 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_HalfDecoFence_Left_01.png]]&lt;br /&gt;
| [[Half Deco Fence Right 01]]&lt;br /&gt;
| #&lt;br /&gt;
|}&lt;br /&gt;
===Stairs===&lt;br /&gt;
The '''Stairs''' category provides a player with components that are used to connect room floors.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_Stairs_FullHeight_01.png]]&lt;br /&gt;
| [[Stairs Full Height 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_Stairs_FullHeight_02.png]]&lt;br /&gt;
| [[Stairs Full Height 02]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_SpiralStairs_01.png]]&lt;br /&gt;
| [[Spiral Stairs 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_SpiralStairsExtension_01.png]]&lt;br /&gt;
| [[Spiral Stairs Extension 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_SpiralStairsExtension_02.png]]&lt;br /&gt;
| [[Spiral Stairs Extension 02]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_Banister_FullHeight_Left_01.png]]&lt;br /&gt;
| [[Banister Full Height Left 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_Banister_FullHeight_Left_01.png]]&lt;br /&gt;
| [[Banister Full Height Right 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_SmallStairs_01.png]]&lt;br /&gt;
| [[Steep Stairs 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_SmallStairs_01.png]]&lt;br /&gt;
| [[Steep Stairs 02]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_SmallStairs_01.png]]&lt;br /&gt;
| [[Steep Stairs 03]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_SmallStairs_01.png]]&lt;br /&gt;
| [[Steep Stairs 04]]&lt;br /&gt;
| #&lt;br /&gt;
|}&lt;br /&gt;
===Pilars===&lt;br /&gt;
The '''Pilars''' category provides a player with decorative pillar components.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DecoPillar_02.png]]&lt;br /&gt;
| [[Deco Pillar 02]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DecoPillar_01.png]]&lt;br /&gt;
| [[Deco Pillar 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DecoPillarSmall_01.png]]&lt;br /&gt;
| [[Deco Pillar Small 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DecoPillarSmall_01.png]]&lt;br /&gt;
| [[Deco Pillar Small 02]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DecoPillarSmall_01.png]]&lt;br /&gt;
| [[Deco Pillar Small 03]]&lt;br /&gt;
| #&lt;br /&gt;
|}&lt;br /&gt;
===Furniture===&lt;br /&gt;
The '''Furniture''' category provides a player with decorative furniture components.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_HoloTable_01.png]]&lt;br /&gt;
| [[Holo Table 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor CaptainChair 01.png]]&lt;br /&gt;
| [[Captain Chair 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_PotPlantLarge_01.png]]&lt;br /&gt;
| [[Pot Plant Large 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_EasterHeadProp_01.png]]&lt;br /&gt;
| [[Easter Head Prop 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_Fern_01.png]]&lt;br /&gt;
| [[Pot Plant Fern 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_AlienPotPlant_01.png]]&lt;br /&gt;
| [[Alien Pot Plant 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_SunFlower_01.png]]&lt;br /&gt;
| [[Pot Plant Sun Flower 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_BoardRoom_01.png]]&lt;br /&gt;
| [[BoardRoom 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_Palm_01.png]]&lt;br /&gt;
| [[Pot Plant Palm 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_QueenSizedBed_01.png]]&lt;br /&gt;
| [[Queen Size Bed 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_Toilet_01.png]]&lt;br /&gt;
| [[Toilet 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DiningCorner_01.png]]&lt;br /&gt;
| [[Dinning Corner 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DinnerBench_01.png]]&lt;br /&gt;
| [[Dinner Bench 01]]&lt;br /&gt;
| #&lt;br /&gt;
|}&lt;br /&gt;
===Walls===&lt;br /&gt;
The '''Walls''' category provides a player with components that are used to design interior walls.  These wall components are in addition to the standard Floor Walls items but have some specialized use.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_ChestHighWall_01.png]]&lt;br /&gt;
| [[Chest High Wall 01]]&lt;br /&gt;
| Provides a decorative wall placed at the bottom of a wall.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DecoPropWall_02.png]]&lt;br /&gt;
| [[Deco Prop Wall 02]]&lt;br /&gt;
| Provides a square window wall.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DecoPropHallway_01.png]]&lt;br /&gt;
| [[Deco Prop Hallway 01]]&lt;br /&gt;
| Provides a hallway arch with reflecting light strips.  Good for creating sections.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DiagonalWall_01.png]]&lt;br /&gt;
| [[Diagonal Wall 01]]&lt;br /&gt;
| Provides a solid corner wall with a reflecting light strip at the center.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DiagonalWall_02.png]]&lt;br /&gt;
| [[Diagonal Wall 02]]&lt;br /&gt;
| Provides a window-like corner wall with reflecting light strips.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_MedPropWall_Corner_01.png]]&lt;br /&gt;
| [[Med Prop Wall Corner 01]]&lt;br /&gt;
| Provides a 3-sided corner window-like wall.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_MedPropWall_01.png]]&lt;br /&gt;
| [[Med Prop Wall 01]]&lt;br /&gt;
| Provides a decorative interior window wall with a view similar to Med Prop Wall 02.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_MedPropWall_02.png]]&lt;br /&gt;
| [[Med Prop Wall 02]]&lt;br /&gt;
| Provides a decorative interior window wall with a fairly wide view.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_MedPropWall_Door_01.png]]&lt;br /&gt;
| [[Med Prop Wall Door 01]]&lt;br /&gt;
| Provides a functional medical window door.&lt;br /&gt;
|}&lt;br /&gt;
===Lights===&lt;br /&gt;
The '''Lights''' category provides a player with components that are used to light the environment in pillar form.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_DecoPropLight_01.png]]&lt;br /&gt;
| [[Deco Prop Light 01]]&lt;br /&gt;
| Provides bright point light to the environment using pillar.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor DecoPillarLight 01.png]]&lt;br /&gt;
| [[Deco Pillar Light 01]]&lt;br /&gt;
| Provides bright point light to the environment using pillar.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor DecoPropPillarLightSmall 01.png]]&lt;br /&gt;
| [[Deco Prop Pillar Light Small 01]]&lt;br /&gt;
| Provides bright point light to the environment using pillar.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Systems===&lt;br /&gt;
The '''Systems''' category provides a player with components that have specialized systems use.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor AgosPropTerminal 01.png]]&lt;br /&gt;
| [[AGOS Prop Terminal]] 01&lt;br /&gt;
| Provides an in-game access point for Ship information such as Sensors, Maps, and Statistics. Statistics include Armor, Fuel, Shield and Oxygen values, Power Groups, Life Support and Players on-board details. Also provides access to the main game menu.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int PowerCellSmall 01.png ]]&lt;br /&gt;
| [[Power Cell Small]] 01&lt;br /&gt;
| Provides power in-game.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int PowerBatterySmall 01.png]]&lt;br /&gt;
| [[Power Battery Small]] 01&lt;br /&gt;
| Provides power in-game.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int DataCore 01.png]]&lt;br /&gt;
| [[DataCore]] 01&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int Teleporter 01.png]]&lt;br /&gt;
| [[Teleporter]]&lt;br /&gt;
| Provides the player with a means to travel between/among ships and stations.  It is a required component in order to access a ship.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int HydrogenGeneratorSmall 01.png]]&lt;br /&gt;
| [[Hydrogen Generator TI]]&lt;br /&gt;
| Provides power in-game.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Hydrogen Generator T2 01.png]]&lt;br /&gt;
| [[Hydrogen Generator TII]]&lt;br /&gt;
| Provides power in-game.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int HydrogenTankSmall 01.png]]&lt;br /&gt;
| [[Hydrogen Tank TI]] Small 01&lt;br /&gt;
| Provides a means for generators to acquire fuel and create electricity.  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int ShipEditorTerminal 01.png]]&lt;br /&gt;
| [[Ship Editor Terminal]] 01&lt;br /&gt;
| Provides access to creating ships.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int VendingMachine 01.png]]&lt;br /&gt;
| [[Vending Machine]] 01&lt;br /&gt;
| Provides a decorative texture of a vending machine.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Extractor 01.png]]&lt;br /&gt;
| [[Resource Extractor]] 01&lt;br /&gt;
| Provides for resource extraction when among an asteroid field.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Hydrogen Tank Large 01.png]]&lt;br /&gt;
| [[Hydrogen Tank TII]] Large 01&lt;br /&gt;
| Provides a means for generators to acquire fuel and create electricity.  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Refinery 01.png]]&lt;br /&gt;
| [[Refinery]] 01&lt;br /&gt;
| Provides access to refining ore material in-game. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int CargoTeleporter 01.png]]&lt;br /&gt;
| [[Cargo Teleporter]] 01&lt;br /&gt;
| Provides for teleportation of gathered material (in crates) within/among ships and stations.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Long Range Telkeporter 01.png]]&lt;br /&gt;
| [[Long Range Teleporter]] 01&lt;br /&gt;
| Provides the player with a means to travel between/among ships and stations.  It is a required component in order to access a ship.  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int MolecularAssembler 01.png]]&lt;br /&gt;
| [[Molecular Assembler]] 01&lt;br /&gt;
| Provides a player a way in which to re-spawn in case of death.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int SmallShieldGenerator 01.png]]&lt;br /&gt;
| [[Small Shield Generator]] 01&lt;br /&gt;
| Provides in-game shields for ships.  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Large Shield Generator 01.png ]]&lt;br /&gt;
| [[Large Shield Generator]] 01&lt;br /&gt;
| Provides in-game shields for ships.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int Transponder 01.png]]&lt;br /&gt;
| [[Transponder]] 01&lt;br /&gt;
| Provides in-game functionality for sending communications.  Can be utilized to broadcast distress or other.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Floors===&lt;br /&gt;
The '''Floors''' category provides a player with components that are used to design each room's floor using different kinds of textures.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DecoPropFloor_02.png]]&lt;br /&gt;
| [[Deco Prop Floor 02]]&lt;br /&gt;
| Provides a decorative cube texture with four-point reflective lights.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DecoPropFloor_03.png]]&lt;br /&gt;
| [[Deco Prop Floor 03]]&lt;br /&gt;
| Provides a patterned texture at the center with four reflecting light points in a square.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elevators===&lt;br /&gt;
The '''Elevators''' category provides a player with components that are used to connect between room floors.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int CargoLift 01.png]]&lt;br /&gt;
| [[Cargo Lift 01]]&lt;br /&gt;
| Provides in-game access to ships with multiple floors.  This particular Lift can go up one floor.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int CargoLift 02.png]]&lt;br /&gt;
| [[Cargo Lift 02]]&lt;br /&gt;
| Same as Cargo Lift 01 except it can go up two floors.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int CargoLift 03.png]]&lt;br /&gt;
| [[Cargo Lift 03]]&lt;br /&gt;
| Same as Cargo Lift 01 except it can go up three floors.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cargo===&lt;br /&gt;
The '''Cargo''' category provides a player with components that are used store material.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_CargoPad_01.png]]&lt;br /&gt;
| [[Cargo Pad 01]]&lt;br /&gt;
| Provides in-game ability to store material crates.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_CargoPad_02.png]]&lt;br /&gt;
| [[Cargo Pad 02]]&lt;br /&gt;
| Same as Cargo Pad 01, except it's cargo contents are places at the top.  This can be used in combination with Cargo Pad 01 to create a pad at the bottom and a pad on top.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Room_edit_mode</id>
		<title>Room edit mode</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Room_edit_mode"/>
				<updated>2015-12-03T19:57:25Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: Added missing page links, matching editor categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
 |name         = Room/Interior Edit Mode&lt;br /&gt;
 |bodystyle    = &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = &lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |above        = Room/Interior Edit Mode&lt;br /&gt;
 |  image      = [[File:EditMode_Interior.png]]&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background:#ccf;&lt;br /&gt;
 |labelstyle   = background:#ddf;&lt;br /&gt;
 |datastyle    = &lt;br /&gt;
&lt;br /&gt;
 |header1 = Room/Interior Edit Mode &lt;br /&gt;
| data2 = Room/Interior Edit Mode for designing ships&lt;br /&gt;
 |below      = Category: [[Editor Modes]]&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Interior Edit Mode allows a player the ability to create rooms with floors, ceilings and the '''basic''' components that make up each room.  The components that can be used to construct rooms are divided into several categories.&lt;br /&gt;
&lt;br /&gt;
==Categories==&lt;br /&gt;
===Floors===&lt;br /&gt;
The '''Floors''' category provides a player with components that are used to design each room's floor using different kinds of textures.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; with=&amp;quot;100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Floor_Straight_01.png]]&lt;br /&gt;
| [[Floor Straight 01]]&lt;br /&gt;
| Provides center reflecting light line strips texture. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Standard_Floor_01.png]]&lt;br /&gt;
| [[Standard Floor 01]]&lt;br /&gt;
| Provides a standard floor texture.  This is also the default selection.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Indus_Halway_Floor_01.png]]&lt;br /&gt;
| [[Indus Hallway Floor 01]]&lt;br /&gt;
| Provides a walkway-like texture with reflecting light strips.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Indus_Halway_Floor_02.png]]&lt;br /&gt;
| [[Indus Hallway Floor 02]]&lt;br /&gt;
| Provides a walkway-like texture with a center reflecting light strip.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Floor_Corner_01.png]]&lt;br /&gt;
| [[Floor Corner 01]]&lt;br /&gt;
| Provides a texture similar to Floor Straight 01 but for corner multi-lined design.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Floor_Line_01.png ‎]]&lt;br /&gt;
| [[Floor Line 01]]&lt;br /&gt;
| Provides a texture similar to Floor Straight 01 but reflecting line is at the side.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Floor_T_01.png]]&lt;br /&gt;
| [[Floor T 01]]&lt;br /&gt;
| Provides a T-like texture similar to Floor Straight 01 but can be used to join the reflecting light strips with other floors.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Floor_Crossing_01.png]]&lt;br /&gt;
| [[Floor Crossing 01]]&lt;br /&gt;
| Provides a junction texture similar Floor Straight 01 but can be used to join the reflecting light strips with other floors from all four sides.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Pattern_Floor_01.png]]&lt;br /&gt;
| [[Pattern Floor 01]]&lt;br /&gt;
| Provides a patterned texture at the center with four reflecting light points in a square.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Square_Floor_01.png]]&lt;br /&gt;
| [[Square Floor 01]]&lt;br /&gt;
| Provides a patterned texture similar to Square Floor 01.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Doors===&lt;br /&gt;
The '''Doors''' category provides a player with components that are used to divide rooms.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Hallway_Door_01.png]]&lt;br /&gt;
| [[Hallway Door 01]]&lt;br /&gt;
| Provides a room divider using a 1x1x1 access point.  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Hallway_Door_Large_01.png]]&lt;br /&gt;
| [[Hallway Door Large 01]]&lt;br /&gt;
| Provides a room divider using a 2x1x1 access point.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_HallwayDoor_02.png]]&lt;br /&gt;
| [[Hallway Door 02]]&lt;br /&gt;
| Provides a room divider using a 1x1x1 access point.  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Hallway_Door_03.png]]&lt;br /&gt;
| [[Hallway Door 03]]&lt;br /&gt;
| Provides a room divider using a 1x1x1 access point.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Systems===&lt;br /&gt;
The '''Systems''' category provides a player with components that are used as interior-defined systems.  A complete list is supplied below:&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_AGOS_Terminal_01.png]]&lt;br /&gt;
| [[AGOS Terminal Wall 01]]&lt;br /&gt;
| Provides an in-game access point for Ship information such as Sensors, Maps, and Statistics.  Statistics include Armor, Fuel, Shield and Oxygen values, Power Groups, Life Support and Players on-board details.  Also provides access to the main game menu.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_PowerCell_Medium_01.png]]&lt;br /&gt;
| [[Power Cell Medium 01]]&lt;br /&gt;
| Provides power in-game.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_FuseBox_01.png]]&lt;br /&gt;
| [[Fusebox 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Tech2 Class 1 Ion Engine 01.png]]&lt;br /&gt;
| [[Tech 2 Class 1 Ion Engine]] 01&lt;br /&gt;
| Provides thrust in-game.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Disposer_01.png]]&lt;br /&gt;
| [[Disposer 01]]&lt;br /&gt;
| Provides trash removal in-game.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Walls===&lt;br /&gt;
The '''Walls''' category provides a player with components that are used for decorative room walls.  A complete list is supplied below:&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Deco_Wall_01.png]]&lt;br /&gt;
| [[Deco Wall 01]]&lt;br /&gt;
| Provides a decorative wall texture with reflective light strips in a horizontal configuration.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Deco_Wall_04.png]]&lt;br /&gt;
| [[Deco Wall 04]]&lt;br /&gt;
| Provides a decorative cross patterned design texture.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Indus_Hallway_Wall_01.png]]&lt;br /&gt;
| [[Indus Hallway Wall 01]]&lt;br /&gt;
| Provides a decorative reflective industrial window-like texture.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Indus_Hallway_Wall_03.png]]&lt;br /&gt;
| [[Indus Hallway Wall 03]]&lt;br /&gt;
| Provides a decorative reflective industrial texture whose light strips are at the center.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Deco_Wall_02.png]]&lt;br /&gt;
| [[Deco Wall 02]]&lt;br /&gt;
| Provides a decorative single centered-light-strip wall texture.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Standard_Wall_01.png]]&lt;br /&gt;
| [[Standard Wall 01]]&lt;br /&gt;
| Provides a decorative standard wall texture.  This is also the default selection.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Deco_Wall_03.png]]&lt;br /&gt;
| [[Deco Wall 03]]&lt;br /&gt;
| Provides a decorative texture similar to Standard Wall 01 but has a running light-strip at the center from top to bottom.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Deco_Ad_Wall_01.png]]&lt;br /&gt;
| [[Deco Wall Ad 01]]&lt;br /&gt;
| Provides a decorative reflective [[LogiCorp]] Ad texture.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Deco_Ad_Wall_01.png]]&lt;br /&gt;
| [[Deco Wall Ad 02]]&lt;br /&gt;
| Provides a decorative reflective [[Hurles Co.]] Ad texture.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Indus_Hallway_Wall_02.png]]&lt;br /&gt;
| [[Indus Hallway Wall 02]]&lt;br /&gt;
| Provides an decorative industrial walkway-like reflective texture.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Life Support===&lt;br /&gt;
The '''Life Support''' category provides a player with components that are used to supply rooms with life support systems such as [[Oxygen]].  A complete list is supplied below:&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;  style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_LifeSupport_Systems_01.png]]&lt;br /&gt;
| [[Life Support Systems]] 01&lt;br /&gt;
| Provides in-game life support.  It is considered a required component in order to use a ship continuously.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ceiling_Fan_01.png]]&lt;br /&gt;
| [[Ceiling Fan 01]]&lt;br /&gt;
| Provides in-game [[Oxygen]]/[[Carbon]] venting.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Floor_Fan_01.png]]&lt;br /&gt;
| [[Floor Fan 01]]&lt;br /&gt;
| Provides in-game [[Oxygen]]/[[Carbon]] venting.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Air_Vent_01.png]]&lt;br /&gt;
| [[ir Vent 01]]&lt;br /&gt;
| Provides in-game [[Oxygen]]/[[Carbon]] venting.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lights===&lt;br /&gt;
The '''Lights''' category provides a player with components that are used to light each room.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DecoWallLight_01.png]]&lt;br /&gt;
| [[Deco Wall Light 01]]&lt;br /&gt;
| Provides bright directional light to the environment using walls.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DecoCeilingLight_01.png]]&lt;br /&gt;
| [[Deco Ceiling Light 01]]&lt;br /&gt;
| Provides bright directional light to the environment using ceilings.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DoubleCeilingLight_01.png]]&lt;br /&gt;
| [[Double Ceiling Light 01]]&lt;br /&gt;
| Provides bright directional light to the environment using ceilings.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ceilings===&lt;br /&gt;
The '''Ceilings''' category provides a player with components that are used to decorate room ceilings.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DecoCeiling_02.png]]&lt;br /&gt;
| [[Deco Ceiling 02]]&lt;br /&gt;
| Provides a decorative ceiling texture with two cross-beams.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_IndusHallwayCeiling_01.png]]&lt;br /&gt;
| [[Indus Hallway Ceiling 01]]&lt;br /&gt;
| Provides an industrial reflective ceiling texture.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DecoCeiling_01.png]]&lt;br /&gt;
| [[Deco Ceiling 01]]&lt;br /&gt;
| Provides a decorative reflective ceiling texture in a octagon configuration.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_Standard_Ceiling_01.png]]&lt;br /&gt;
| [[Standard Ceiling 01]]&lt;br /&gt;
| Provides  a standard ceiling texture.  This is also the default selection.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Furniture===&lt;br /&gt;
The '''Furniture''' category provides a player with components that are used as interior decorative pieces.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_BunkBedsWall_01.png]]&lt;br /&gt;
| [[Bunk Beds Wall 01]]&lt;br /&gt;
|Provides a decorative texture of bunk beds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DecoBookShelfWall_01.png]]&lt;br /&gt;
| [[Deco Bookshelf Wall 01]]&lt;br /&gt;
| Provides a decorative texture of a bookshelf.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_Locker_01.png]]&lt;br /&gt;
| [[Locker 01]]&lt;br /&gt;
| Provides a decorative texture of a locker.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_Kitchen_01.png]]&lt;br /&gt;
| [[Kitchen 01]]&lt;br /&gt;
| Provides a decorative texture of a kitchen.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Windows===&lt;br /&gt;
The '''Windows''' category provides a player with components that are used provide outside view of rooms via windows.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_SlopedExtWindow_01.png]]&lt;br /&gt;
| [[Sloped EXT Window 01]]&lt;br /&gt;
| Provides a top-to-bottom wide view window.  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_SquareWindow_01.png]]&lt;br /&gt;
| [[Square Window 01]]&lt;br /&gt;
| Provides a square narrow view window.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_WedgedWindow_01.png]]&lt;br /&gt;
| [[Wedged Window 01]]&lt;br /&gt;
| Provides a V-shaped view window.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_SquareBayWindow_01.png]]&lt;br /&gt;
| [[Square Bay Window 01]]&lt;br /&gt;
| Provides a bay-ed squared view window.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_Porthole_01.png]]&lt;br /&gt;
| [[Porthole 01]]&lt;br /&gt;
| Provides a port-hole view window.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_TopWindow_01.png]]&lt;br /&gt;
| [[Top Window 01]]&lt;br /&gt;
| Provides a high-positioned window.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_Skylight_01.png]]&lt;br /&gt;
| [[Skylight 01]]&lt;br /&gt;
| Provides octagon view ceiling window.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_ArcWindow_01.png]]&lt;br /&gt;
| [[Arc Window 01]]&lt;br /&gt;
| Provides an arched view ceiling window.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DoubleWindow_01.png]]&lt;br /&gt;
| [[Double Window 01]]&lt;br /&gt;
| Provides a wide view window.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_SquareCeilingWindow_01.png]]&lt;br /&gt;
| [[Square Ceiling Window 01]]&lt;br /&gt;
| Provides a squared ceiling window.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_WindowFloor_01.png]]&lt;br /&gt;
| [[Window Floor 01]]&lt;br /&gt;
| Provides a floor view window.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_Biodome_01.png]]&lt;br /&gt;
| [[Biodome 01]]&lt;br /&gt;
| Provides a biodome.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
The '''Weapons''' category provides a player with components that are used in combat.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_Turret_01.png]]&lt;br /&gt;
| [[Turret 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cockpits===&lt;br /&gt;
The '''Cockpits''' category provides a player with components that are used to control/man ships.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_HelmLarge_01.png]]&lt;br /&gt;
| [[Helm Large 01]]&lt;br /&gt;
| Provides a 2x1x1 cockpit/helm with a fairly wide view. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_HelmLarge_02.png]]&lt;br /&gt;
| [[Helm Large 02]]&lt;br /&gt;
| Provides a 2x1x1 cockpit/helm with a narrow view. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_HelmSmall_01.png]]&lt;br /&gt;
| [[Helm Small 01]]&lt;br /&gt;
| Provides a 1x1x1 cockpit/helm with a very wide view.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_HelmSmall_02.png]]&lt;br /&gt;
| [[Helm Small 02]]&lt;br /&gt;
| Provides a 1x1x1 cockpit/helm with a narrow view.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Floors</id>
		<title>Floors</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Floors"/>
				<updated>2015-12-03T19:35:50Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: Matched floors to style&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Room Edit Floors==&lt;br /&gt;
The '''Floors''' category provides a player with components that are used to design each room's floor using different kinds of textures.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; with=&amp;quot;100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Floor_Straight_01.png]]&lt;br /&gt;
| [[Floor Straight 01]]&lt;br /&gt;
| Provides center reflecting light line strips texture. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Standard_Floor_01.png]]&lt;br /&gt;
| [[Standard Floor 01]]&lt;br /&gt;
| Provides a standard floor texture.  This is also the default selection.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Indus_Halway_Floor_01.png]]&lt;br /&gt;
| [[Indus Hallway Floor 01]]&lt;br /&gt;
| Provides a walkway-like texture with reflecting light strips.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Indus_Halway_Floor_02.png]]&lt;br /&gt;
| [[Indus Hallway Floor 02]]&lt;br /&gt;
| Provides a walkway-like texture with a center reflecting light strip.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Floor_Corner_01.png]]&lt;br /&gt;
| [[Floor Corner 01]]&lt;br /&gt;
| Provides a texture similar to Floor Straight 01 but for corner multi-lined design.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Floor_Line_01.png ‎]]&lt;br /&gt;
| [[Floor Line 01]]&lt;br /&gt;
| Provides a texture similar to Floor Straight 01 but reflecting line is at the side.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Floor_T_01.png]]&lt;br /&gt;
| [[Floor T 01]]&lt;br /&gt;
| Provides a T-like texture similar to Floor Straight 01 but can be used to join the reflecting light strips with other floors.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Floor_Crossing_01.png]]&lt;br /&gt;
| [[Floor Crossing 01]]&lt;br /&gt;
| Provides a junction texture similar Floor Straight 01 but can be used to join the reflecting light strips with other floors from all four sides.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Pattern_Floor_01.png]]&lt;br /&gt;
| [[Pattern Floor 01]]&lt;br /&gt;
| Provides a patterned texture at the center with four reflecting light points in a square.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Square_Floor_01.png]]&lt;br /&gt;
| [[Square Floor 01]]&lt;br /&gt;
| Provides a patterned texture similar to Square Floor 01.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Prop Edit Floors==&lt;br /&gt;
The '''Floors''' category provides a player with components that are used to design each room's floor using different kinds of textures.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DecoPropFloor_02.png]]&lt;br /&gt;
| [[Deco Prop Floor 02]]&lt;br /&gt;
| Provides a decorative cube texture with four-point reflective lights.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DecoPropFloor_03.png]]&lt;br /&gt;
| [[Deco Prop Floor 03]]&lt;br /&gt;
| Provides a patterned texture at the center with four reflecting light points in a square.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Long-Range_Teleporter</id>
		<title>Long-Range Teleporter</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Long-Range_Teleporter"/>
				<updated>2015-12-03T19:29:34Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: Removed double page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Editor_Categories</id>
		<title>Editor Categories</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Editor_Categories"/>
				<updated>2015-12-03T19:27:11Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here the categories are combined into one. For categories as ingame go to [[Editor Modes]]&lt;br /&gt;
{| id=&amp;quot;mp-left&amp;quot; style=&amp;quot;width:100%; background:#f9f9f9; margin:1.2em 0 6px 0; border:1px solid #ddd;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:100%; color:#000;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;width:100%; border:none; background:none;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:3px; background:#cedff2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Interior Edit Mode Categories&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:100%; border:none; margin:0; padding:2px; color:#000;&amp;quot;&amp;gt;&lt;br /&gt;
[[Admin Models]]&lt;br /&gt;
&lt;br /&gt;
[[Cargo]]&lt;br /&gt;
&lt;br /&gt;
[[Ceilings]]&lt;br /&gt;
&lt;br /&gt;
[[Cockpits]]&lt;br /&gt;
&lt;br /&gt;
[[Doors]]&lt;br /&gt;
&lt;br /&gt;
[[Elevators]]&lt;br /&gt;
&lt;br /&gt;
[[Floors]]&lt;br /&gt;
&lt;br /&gt;
[[Furniture]]&lt;br /&gt;
&lt;br /&gt;
[[Life Support]]&lt;br /&gt;
&lt;br /&gt;
[[Lights]]&lt;br /&gt;
&lt;br /&gt;
[[Pillars]]&lt;br /&gt;
&lt;br /&gt;
[[Signs]]&lt;br /&gt;
&lt;br /&gt;
[[Stairs]]&lt;br /&gt;
&lt;br /&gt;
[[Systems]]&lt;br /&gt;
&lt;br /&gt;
[[WalkWays]]&lt;br /&gt;
&lt;br /&gt;
[[Walls]]&lt;br /&gt;
&lt;br /&gt;
[[Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Windows]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| id=&amp;quot;mp-left&amp;quot; style=&amp;quot;width:100%; background:#f9f9f9; margin:1.2em 0 6px 0; border:1px solid #ddd;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:100%; color:#000;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;width:100%; border:none; background:none;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:3px; background:#cedff2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Exterior Categories&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:100%; border:none; margin:0; padding:2px; color:#000;&amp;quot;&amp;gt;&lt;br /&gt;
[[111 Tiles]]&lt;br /&gt;
&lt;br /&gt;
[[211 Tiles]]&lt;br /&gt;
&lt;br /&gt;
[[221 Tiles]]&lt;br /&gt;
&lt;br /&gt;
[[222 Tiles]]&lt;br /&gt;
&lt;br /&gt;
[[Container Tiles]]&lt;br /&gt;
&lt;br /&gt;
[[Engines]]&lt;br /&gt;
&lt;br /&gt;
[[Sensors]]&lt;br /&gt;
&lt;br /&gt;
[[Power]]&lt;br /&gt;
&lt;br /&gt;
[[Thrusters]]&lt;br /&gt;
&lt;br /&gt;
[[Industrial]]&lt;br /&gt;
&lt;br /&gt;
[[Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Lights]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Teleporter_-_Long_range</id>
		<title>Teleporter - Long range</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Teleporter_-_Long_range"/>
				<updated>2015-12-03T19:26:18Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: Restored Knsgf version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
 |name         = Long-Range Teleporter&lt;br /&gt;
 |bodystyle    = &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = &lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |above        = Long-Range Teleporter&lt;br /&gt;
 |  image      = [[File:LongRangeTeleport.png|256px|alt=Example alt text]]&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background:#ccf;&lt;br /&gt;
 |labelstyle   = background:#ddf;&lt;br /&gt;
 |datastyle    = &lt;br /&gt;
&lt;br /&gt;
 |header1 = Long-Range Teleporter &lt;br /&gt;
 |  data2 = Advanced teleportation device&lt;br /&gt;
 | label3 = Resources&lt;br /&gt;
 |  data3 = 250 [[Iron]], 500 [[Copper]], 500 [[Silicon]], 2500 [[Steel]]&lt;br /&gt;
 | label4 = Weight&lt;br /&gt;
 |  data4 = 4.800 kg&lt;br /&gt;
 | label5 = Device Type&lt;br /&gt;
 |  data5 = Prop&lt;br /&gt;
 | label6 = Energy Requirements&lt;br /&gt;
 |  data6 = 1000-30000 E to operate&lt;br /&gt;
 | label7 = Range&lt;br /&gt;
 |  data7 = 12.5 km&lt;br /&gt;
 | label8 = Location in editor&lt;br /&gt;
 |  data8 = Prop edit mode, Systems&lt;br /&gt;
 | label9 = Size&lt;br /&gt;
 |  data9 = 3x2x1 [[tiles]] (12x8x4 meters)&lt;br /&gt;
&lt;br /&gt;
 |belowstyle = background:#ddf;&lt;br /&gt;
 |below      = Category: [[Systems]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Teleporter is a device that is needed to make a ship accessible. Teleporters can be used to teleport both from and to other ships and stations.&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	<entry>
		<id>http://www.interstellarrift.com/wiki/index.php?title=Systems</id>
		<title>Systems</title>
		<link rel="alternate" type="text/html" href="http://www.interstellarrift.com/wiki/index.php?title=Systems"/>
				<updated>2015-12-03T19:17:53Z</updated>
		
		<summary type="html">&lt;p&gt;Woutertubie: Matched system to style&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Room Edit Systems==&lt;br /&gt;
The '''Systems''' category provides a player with components that are used as interior-defined systems.  A complete list is supplied below:&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_AGOS_Terminal_01.png]]&lt;br /&gt;
| [[AGOS Terminal Wall 01]]&lt;br /&gt;
| Provides an in-game access point for Ship information such as Sensors, Maps, and Statistics.  Statistics include Armor, Fuel, Shield and Oxygen values, Power Groups, Life Support and Players on-board details.  Also provides access to the main game menu.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_PowerCell_Medium_01.png]]&lt;br /&gt;
| [[Power Cell Medium 01]]&lt;br /&gt;
| Provides power in-game.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_FuseBox_01.png]]&lt;br /&gt;
| [[Fusebox 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Tech2 Class 1 Ion Engine 01.png]]&lt;br /&gt;
| [[Tech 2 Class 1 Ion Engine]] 01&lt;br /&gt;
| Provides thrust in-game.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Disposer_01.png]]&lt;br /&gt;
| [[Disposer 01]]&lt;br /&gt;
| Provides trash removal in-game.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Prop Edit Systems==&lt;br /&gt;
The '''Systems''' category provides a player with components that have specialized systems use.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor AgosPropTerminal 01.png]]&lt;br /&gt;
| [[AGOS Prop Terminal]] 01&lt;br /&gt;
| Provides an in-game access point for Ship information such as Sensors, Maps, and Statistics. Statistics include Armor, Fuel, Shield and Oxygen values, Power Groups, Life Support and Players on-board details. Also provides access to the main game menu.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int PowerCellSmall 01.png ]]&lt;br /&gt;
| [[Power Cell Small]] 01&lt;br /&gt;
| Provides power in-game.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int PowerBatterySmall 01.png]]&lt;br /&gt;
| [[Power Battery Small]] 01&lt;br /&gt;
| Provides power in-game.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int DataCore 01.png]]&lt;br /&gt;
| [[DataCore]] 01&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int Teleporter 01.png]]&lt;br /&gt;
| [[Teleporter]]&lt;br /&gt;
| Provides the player with a means to travel between/among ships and stations.  It is a required component in order to access a ship.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int HydrogenGeneratorSmall 01.png]]&lt;br /&gt;
| [[Hydrogen Generator TI]]&lt;br /&gt;
| Provides power in-game.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Hydrogen Generator T2 01.png]]&lt;br /&gt;
| [[Hydrogen Generator TII]]&lt;br /&gt;
| Provides power in-game.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int HydrogenTankSmall 01.png]]&lt;br /&gt;
| [[Hydrogen Tank TI]] Small 01&lt;br /&gt;
| Provides a means for generators to acquire fuel and create electricity.  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int ShipEditorTerminal 01.png]]&lt;br /&gt;
| [[Ship Editor Terminal]] 01&lt;br /&gt;
| Provides access to creating ships.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int VendingMachine 01.png]]&lt;br /&gt;
| [[Vending Machine]] 01&lt;br /&gt;
| Provides a decorative texture of a vending machine.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Extractor 01.png]]&lt;br /&gt;
| [[Resource Extractor]] 01&lt;br /&gt;
| Provides for resource extraction when among an asteroid field.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Hydrogen Tank Large 01.png]]&lt;br /&gt;
| [[Hydrogen Tank TII]] Large 01&lt;br /&gt;
| Provides a means for generators to acquire fuel and create electricity.  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Refinery 01.png]]&lt;br /&gt;
| [[Refinery]] 01&lt;br /&gt;
| Provides access to refining ore material in-game. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int CargoTeleporter 01.png]]&lt;br /&gt;
| [[Cargo Teleporter]] 01&lt;br /&gt;
| Provides for teleportation of gathered material (in crates) within/among ships and stations.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Long Range Telkeporter 01.png]]&lt;br /&gt;
| [[Long Range Teleporter]] 01&lt;br /&gt;
| Provides the player with a means to travel between/among ships and stations.  It is a required component in order to access a ship.  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int MolecularAssembler 01.png]]&lt;br /&gt;
| [[Molecular Assembler]] 01&lt;br /&gt;
| Provides a player a way in which to re-spawn in case of death.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int SmallShieldGenerator 01.png]]&lt;br /&gt;
| [[Small Shield Generator]] 01&lt;br /&gt;
| Provides in-game shields for ships.  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Large Shield Generator 01.png ]]&lt;br /&gt;
| [[Large Shield Generator]] 01&lt;br /&gt;
| Provides in-game shields for ships.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int Transponder 01.png]]&lt;br /&gt;
| [[Transponder]] 01&lt;br /&gt;
| Provides in-game functionality for sending communications.  Can be utilized to broadcast distress or other.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Woutertubie</name></author>	</entry>

	</feed>