Difference between revisions of "Recent updates"

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(= v_0.1.22b)
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Do not rebuild servers as store-o-trons in generated systems will not correctly save the ships, they will still be there but you will not be able to access them.  
 
Do not rebuild servers as store-o-trons in generated systems will not correctly save the ships, they will still be there but you will not be able to access them.  
 
=== v_0.1.23===
 
=== v_0.1.23===
 +
DATE: 24 May, 2016
 
FUNCTIONALITIES
 
FUNCTIONALITIES
  
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== v_0.1.22 ==
 
== v_0.1.22 ==
 
=== v_0.1.22b ===
 
=== v_0.1.22b ===
 +
DATE: 6 May, 2016
 
BUG FIXES
 
BUG FIXES
  
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=== v_0.1.22a ===
 
=== v_0.1.22a ===
 +
DATE: 5 May, 2016
 
FUNCTIONALITIES
 
FUNCTIONALITIES
  
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=== v_0.1.22 ===
 
=== v_0.1.22 ===
 +
DATE: 4 May, 2016
 
FUNCTIONALITIES
 
FUNCTIONALITIES
  
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== v_0.1.21 ==
 
== v_0.1.21 ==
 
=== v_0.1.21a ===
 
=== v_0.1.21a ===
 +
DATE: 21 Apr, 2016
 
BUG FIXES
 
BUG FIXES
  
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=== v_0.1.21 ===
 
=== v_0.1.21 ===
 +
DATE: 20 Apr, 2016
 
FUNCTIONALITIES
 
FUNCTIONALITIES
  
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== v_0.1.20 ==
 
== v_0.1.20 ==
 
=== v_0.1.20 ===
 
=== v_0.1.20 ===
 +
DATE: 5 Apr, 2016
 
FUNCTIONALITIES
 
FUNCTIONALITIES
  
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- servers need to be updated and restarted, no rebuild required
 
- servers need to be updated and restarted, no rebuild required
 
== v_0.1.19 ==
 
=== v_0.1.19c ===
 
BUGFIXES
 
 
- fixed an issue with storing and retrieving ships from the store-o-tron
 
 
- fixed a rare issue with teleporting
 
 
- fixed an issue with solar panels not correctly receiving updates from cartridges
 
 
- fixed an issue that resulted in a crash when clicking on the solar panels on the info kiosk
 
 
- fixed a crash that occured sometimes when unloading the assembling machine
 
 
- fixed a crash that occured when multiple bullets collided on an object that was destroyed
 
 
- fixed a divide by zero error on building ships with a very specific amount of mass
 
 
NOTES
 
 
- servers need to be updated and restarted, no rebuild required
 
 
=== v_0.1.19b ===
 
FUNCTIONALITY
 
 
- added confirmation window when purchasing a ship
 
 
BUG FIXES
 
 
- fixed an issue with generated stations despawning if they were on the edge of a chunk
 
 
- fixed an issue with dying when the grip was active
 
 
- server.json file is now auto-generated when it does not exist, no need to make it by hand anymore
 
 
- all stations now have the proper drift code to send them back to their original starting location when pushed
 
 
NOTES
 
 
- servers need to be updated and restarted, no rebuild required unless there is an issue with stations not spawning or missing
 
 
=== v_0.1.19a ===
 
FUNCTIONALITIES
 
 
- generated stations now drift back to their original position when pushed
 
 
BUGFIXES
 
 
- Fixed bug where game would crash when removing ship from Store-o-Tron
 
 
- Fixed bug where game would desync after certain keys were pressed
 
 
NOTES
 
 
- Servers will need to be updated and restarted, no rebuild required
 
 
=== v_0.1.19 ===
 
FUNCTIONALITIES
 
 
- reworked the start of the game, players now have the option to choose between 4 starting areas:
 
Galactic Trade - players start with 750k units and a small amount of resources on a trade station. they have the option to buy a small cargo ship.
 
Hurles Co. - players start with 750k units and a small amount of resources on a mining station. they have the option to buy a small mining vessel.
 
Sentinel Security Systems - players start with 750k units and a small amount of resources on Fort Bragg, a Sentinel Security Outpost. they have the option to buy a small fighter.
 
Drifters - players start with 250k units and a small amount of resources on a mining outpost with limited access to facilities.
 
 
- added new Drifter faction and Galactic Trade faction, work in a similar way as the other factions regarding diplomatic standing
 
 
- ships can be bought from the STORE-O-TRON stalls, you can only buy ships that correspond with the station you are on.
 
 
- players bank accounts can now go into the negative
 
 
- added two new windows to the editor, 2 blocks wide with the window slightly sloping either up or down, can be found under room edit mode > windows
 
 
- added five new exterior blocks that were missing in the arsenal, two 1x1x1 blocks and 3 1x1x2 blocks
 
 
- on death players now have the ability to choose from a variety of re-spawning locations, these are:
 
Respawn on ship/station
 
Respawn on nearest friendly ship/station
 
Respawn on faction starter station
 
Respawn on the Black Pit
 
 
- reworked how ship movement works, now uses a completely physics driven model, although noticeably limited to have actual control. we are looking for feedback on this system to determine how much control players want to have
 
 
- as part of the rework ships will behave differently and might need significantly more thrusters for rotational control
 
 
GRAPHICS
 
 
- added new maximum speed and rotation indicators to the ship editor, so players can do some fine-tuning in the editor
 
 
- in-game hud now scales on screen resolution (customization options are in the works)
 
 
NOTES
 
 
- servers need to be updated and rebuild with the F8 admin menu, special notes:
 
server settings are now saved in a separate file called server.json which can be found in the following folder
 
%appdata%/Roaming/InterstellarRift
 
if an old save needs to be loaded on a server that is started with the -server command this file needs to be made by hand for now
 
simply create a text file in the %appdata%/Roaming/InterstellarRift folder and name it server.json and paste the contents of this url into the file http://pastebin.com/24Et6Ain
 
alternatively if you are able to start the game, in the main menu, go to options > game, and hit the apply button, this will create the server.json file
 
 
== v_0.1.18 ==
 
=== v_0.1.18 ===
 
 
 
== v_0.1.17 ==
 
=== v_0.1.17 ===
 
 
 
== v_0.1.16 ==
 
=== v_0.1.16 ===
 
 
 
== v_0.1.15 ==
 
===v_0.1.15===
 
 
 
== v_0.1.14 ==
 
===v_0.1.14b===
 
DATE: 15 Jan, 2016
 
 
FUNCTIONALITY
 
 
- changed the way asteroid spawning works under the hood
 
 
- teleporters now show a warning if the target teleporter has less range.
 
 
- automatic fix for invalid or outdated config files
 
 
GRAPHICS
 
 
- added cartridge model and animation for player hands
 
 
BUG FIXES
 
 
- fixed bug where ship editor terminal would show the wrong values in the resource screen
 
 
- fixed bug where turret was sending packages every frame
 
 
- fixed bug where point defence drones where looking for targets every frame
 
 
NOTES
 
 
- for server owners: servers will have to be rebuilt using the in-game f8 menu
 
 
===v_0.1.14a===
 
DATE: 13 Jan, 2016
 
 
BUG FIXES
 
 
- fixed bug where multiple devices would not load correctly
 
- fixed shields on miningstation
 
- fixed SSS supply depot
 
- fixed gui not displaying correct amount of ammo
 
- engine trails for tech II engine now display correctly
 
- props with the same orientation cannot be stacked on the same location any more
 
- all listboxes now have scrolling support
 
 
NOTES
 
 
- servers need to be restarted and rebuilt to get the shields and SSS supply depot back
 
- we are aware of some performance issues and are actively working on resolving them
 
 
===v_0.1.14===
 
DATE: 12 Jan, 2016
 
 
FUNCTIONALITY
 
 
- player items inventory added (switch inventories with "Q" (default key))
 
 
- upgrade data cartridges added, can randomly be found in lockers on stations
 
 
- reworked lockers to allow player item storage
 
 
- old data core replaced with data core terminal and data core expansion bay
 
place cartridges in the data core terminal to receive upgrades for systems aboard your ship
 
 
- crash course alert (sounds an alarm when your ship is heading for an obstacle)
 
 
- power-cell, power-battery and generators can now be turned off and on (with your GRIP)
 
 
- you can now scroll through some lists in the game (more coming soon)
 
 
- you can no longer move the camera if your game is not active
 
 
- moving/scrolling the camera in the ship editor has been improved, and doing so with keyboard or mouse gives the same results
 
 
- when in ship editor and esc is pressed you will no longer move the camera when moving your mouse to the edge of the screen
 
 
- whenever you mouse-over most gui elements your mouse will now be disabled in the ship editor
 
 
- you can now search in salvage mode
 
 
- buffed shields
 
small shield now:
 
power consumption per tick 30
 
shield strength regeneration per tick 1
 
max shield strength 600
 
max down time 10 sec
 
large shield now:
 
power consumption per tick 250
 
shield strength regeneration per tick 25
 
max shield strength 5000
 
max down time 10 sec
 
- reduced weight of tech 2 ion engine, from 3800 to 1600
 
 
- added new ceiling air vent, ceiling light, ceiling, wall and floor for server rooms
 
 
- ships now take cargo weight into account
 
 
- added lockers to refinery station
 
 
- added lockers to assembly station
 
 
- added lockers to vaultron station
 
 
- added datacore terminal to refinery station
 
 
- added datacore terminal to assembly station
 
 
- lockers now stay open when players are near
 
 
- server list now shows number of players in a server
 
 
- editor now shows tooltips for most devices plus resource costs for everything.
 
 
GRAPHICS
 
 
- item locker update
 
 
- new bookcase shader
 
 
BUG FIXES
 
 
- game will no longer crash when you have deleted your workshop ship and are trying to re-upload a newer version of the same ship
 
 
- when searching for a ship to build in the ship editor terminal you can now use capitals
 
 
- resource display in salvage mode has been fixed, will now return all resources except for those in your tank(also those on cargo pads)
 
 
- tier 2 hydrogen generator now only plays one sounds instead of two at the same time
 
 
- the supply depot now spawns again
 
 
- fixed duping bug with crates
 
 
- egine sound now stops when exiting to menu
 
 
== v_0.1.13 ==
 
===v_0.1.13a===
 
DATE: 23 Dec, 2015
 
 
BUG FIXES
 
 
- fixed bug where generated stations ignored their own AI, and did not move back to their starting position.
 
 
NOTES
 
 
- servers need to be restarted with updated version, no rebuilds required.
 
 
===v_0.1.13===
 
DATE: 23 Dec, 2015
 
 
FUNCTIONALITY
 
 
- workshop functionality added
 
(ships can be uploaded through a new button in the editor's main menu)
 
 
- added salvager
 
(can be used to salvage resources from a destroyed ship/station or defense drone)
 
 
- added scrap versions of Iron, Steel, Copper, Zinc, Brass and Silicon, these can be put into the refinery and refined into their refined counterparts
 
 
- jettisoned resources through disposers can now be picked up using the salvager
 
 
- added new HydroPEX service depot. These can be used to repair and to purchase fuel and oxygen
 
 
- salvager can pick up beacons
 
 
- targeting added to cockpits, default key "T"
 
(when "T" is not working the key might have a double binding in the options menu)
 
 
- new HydroPEX service depot station can be found in space
 
 
GRAPHICS
 
 
- added new service depot model (room edit mode > admin models)
 
 
- added new salvager model (room edit mode > systems)
 
 
- added Steam workshop button in editor main menu
 
 
BUG FIXES
 
 
- loading ships that are near a player will now be cached so they only have to be loaded once per session
 
 
- fixed bug where game would desync when point defense drone started to fire
 
 
- ammo loader now properly accepts a new ammo crate after the previous one is depleted
 
 
- fixed salvage button appearance in ship construction terminal
 
 
==v_0.1.12==
 
===v_0.1.12a===
 
DATE: 14 Dec, 2015
 
 
BUG FIXES
 
 
- improved drift code for stations (prevents mining station from being pushed out of the asteroid field)
 
 
NOTES
 
 
- servers need to be rebuild with the F8 menu by admins, this will update their drift code.
 
 
===v_0.1.12===
 
DATE: 8 Dec, 2015
 
 
FUNCTIONALITY
 
 
- added scanners
 
these can be accessed from the main screen in the cockpit seat
 
- added functionality to sensor arrays that can be found under exterior edit mode > sensors (you will have to remove pre-existing arrays and replace them to work with the new patch)
 
 
- now use power and give different amounts of scanning power
 
small 10, large 60
 
- added Defense drones. These can spawn near asteroid fields and will shoot anyone who comes close. (they have more chance to spawn the further you get from the spawn area)
 
 
- Store-o-tron can now repair your ship for a fee.
 
 
- added retrieve buttons in refinery.
 
 
- message of the day for server admins (use the /motd command).
 
 
- merging resources now merges to inventory instead of onto the cargo pad
 
 
- added tutorial, can be accessed from the main menu
 
 
- S3 Trade Hubs will now trade all resources
 
 
GRAPHICS
 
 
- reworked the ship construction editor terminal.
 
 
- reworked the refinery resource input screen.
 
 
- reworked refinery model
 
 
- unification of the display of resources in all GUIs.
 
 
- new mining station
 
 
- updated vault GUI
 
 
- resources in screens now also show where the resource is made.
 
 
- added tutorial button in the main menu
 
 
SOUNDS
 
 
- input buffer on refinery now plays a sounds when full and players attempt to add more
 
 
BUG FIXES
 
 
- removed the word credits from the trade terminal.
 
 
- fixed a bug with the U-Nit icon spacing.
 
 
- fixed crash in the salvage menu, when no salvageable ships were in range.
 
 
- refinery hatch now stays closed when refinery input is full.
 
 
- fixed crash when no ship selected in SET.
 
 
- fixed hand animation when combining resources.
 
 
- scrolling through your inventory should now be smoother
 
 
- repositioned the pop-up messages on several in-game GUI’s.
 
 
- secondary pilot screen does not turn off when leaving the exit game menu
 
 
- fixed a bug where the ship editor would throw an error when you only have a quantum oxygen generator on board (admin model).
 
 
- player positions on the map now show on the correct level
 
 
- molecular assembler now obeys rights
 
 
NOTE FOR SERVER OWNERS
 
 
- server save will need to be rebuilt to allow for the new world generation (use F8 Menu)
 

Revision as of 23:25, 8 June 2016

v_0.1.24

DATE: 7 Jun, 2016

FUNCTIONALITIES

- added new defense drones can be build in the assembling machine costs: 150 brass, 150 copper, 300 iron can be deployed from disposer can be retrieved from salvager

- reworked chat to have separate channels for crew, fleet, ship, server, and all chat

- chat now supports scrolling

- systems faction influence can now be influenced by player actions, killing aliens for example lowers their presence and doing missions for a faction increases their influence

GRAPHICS

- added light to assembling machine that pops on when something is ready

- added new particles for bullets

SOUND

- added new music to main menu

BALANCE

- rebalanced stock and price deviants of alien biomatter, and rare resources

- aliens and drones now fire in bursts

- added store-o-tron to the black pit

BUG FIXES

- freecam (F3) now locks character (can no longer use "E" to activate anything)

- players are no longer able to send empty messages in the chat

- missions are now generated when nobody is on stations

- fixed play solo game menu button

- holomap now resets in rift generator after rift jump, fixing issues with range indication on systems (now turn red on correct distance)

- after a rebuild, stored ships can be retrieved on any stor-o-tron in that system, instead of from all stor-o-tron near the station that ships were stored on

- fixed issues with word wrap in confirm menus

- fixed issues invisible physics mesh for turrets

- signs should no longer show edit mode briefly when entering their range

- removed device from holotable 1, which spawned a holosphere scene on the origin point of a ship

- fixed nullref crash in invite player to fleet gui

NOTES

- servers need to be updated and rebuilt using the F8 admin menu


v_0.1.23

v_0.1.23c

DATE: 1 Jun, 2016

CONQUINTOR BUG FIXES

- fixed an issue where servers would corrupt the meta data of systems that were cleared when no player had been present for a certain amount of time

- fixed an issue where randomly generated rifts would spawn with the wrong rules

NOTES

- servers need to be updated and restarted, no rebuilds required

v_0.1.23b

DATE: 31 May, 2016

BUGFIXES

- fixed index out of range issue with trade terminals

- systems now unload when not updated in over 10 minutes

- fixed an issue where non existing rooms could divide by zero

- splash screen now uses master volume slider

- fixed an issue where the config file would not save correctly

- fixed an issue where bullets could cause desyncs on loading or receiving states

- fixed an issue where factions could be invalid in the mission generator

- large shield generator now disables effects when turned off

- fixed issue with shield materials not having the proper rendering order

NOTES

- servers have to be restarted and updated, no rebuilds required

v_0.1.23a

DATE: 25 May, 2016

FUNCTIONALITIES

- replaced the information window on the rift generator to always display selected system stats

GRAPHICS

- added new icon for skrill

BUG FIXES

- fixed bug where the purple skybox would never be used

- fixed resource prices being the wrong way around on the bulletin board

- factions are now loaded correctly over systems

- game no longer crashes on resyncing objects that no longer exist

- fixed a bug with the holotable mouse-over hovertext

- fixed a bug with fleet and crew info not loading correctly over systems

NOTES

- servers need to be updated and need to restart.

Special note:

Do not rebuild servers as store-o-trons in generated systems will not correctly save the ships, they will still be there but you will not be able to access them.

v_0.1.23

DATE: 24 May, 2016 FUNCTIONALITIES

- added rift generator model to editor and game, can be found under prop edit mode > systems rift generator creates a rift at a random position near the ship with the generator on board rifts have a mass limit which can be set in the generator everytime a ship passes through a rift the mass is subtracted from the rift's total rifts decay over time at a rate of 20 per second you can select a system up to 25 light years away rift generator uses 1,000,000 power for every rift generated uses xanthium, di-xanthium, and tetra-xanthium xanthium for mass ranges from 0 - 100,000 di-xanthium for mass ranges from 100,000 - 1,000,000 tetra-xanthium for mass ranges from 1,000,000 - 10,000,000 rifts disappear when the mass limit reaches zero

- added five new resources to the game, Xanthium, Di-Xanthium, Tetra-Xanthium, Deuterium, and Beryllium. deuterium is made from water, for every 1000 water put in the refinery you can make 1 deuterium beryllium can be found in zinc fields as a rare resource xanthium is made from 100 nitrogen, 1 deuterium and 1 beryllium, you will receive 100 xanthium from these resources in the refinery di-xanthium is made from 100 nitrogen, 1 xanthium and 1 mercury, you will receive 100 di-xanthium from these resources in the refinery tetra-xanthium is made from 100 nitrogen, 1 di-xanthium and 1 osmium, you will receive 100 tetra-xanthium from these resources in the refinery

- added a new station to the system generator, the HydroPEX Rift Hub, which sells xanthium and has a rift generator on board.

- added random rifts to the system generator

- changed the way resource spawning works you can now check for available resources in the holotable you can now check for available default stations in the holotable you can now see the prevelance of factions in systems in the holotable

- added galaxy mode to holotable when zoomed out it prioritizes showing systems with high influence and higher amounts of stations for performance

- added search bars to fleet and crew invite

GRAPHICS

- added new skyspheres to the game, which change depending on the system

- replaced third screen on refinery

BALANCE

- rebalanced the price of alien biomatter

BUG FIXES

- fixed animations of life support systems upon entering a ship

- fix crash in disposer

- admin menu search list for players uptomized

- fix ability to set power group with an empty name

NOTES

- servers need to be updated and rebuild using the F8 admin menu

v_0.1.22

v_0.1.22b

DATE: 6 May, 2016 BUG FIXES

- fixed an issue where upon re-entering a ship the cartridges would spawn at the ship origin, and not in the lockers

- fixed an issue with desync code being run despite there being no desyncs

- fixed an issue with the assembler gui

- fixed an issue with server rebuilds

- now logging ship destruction and removal to get better insight in what happens to ships

- optimized server code

NOTES

- servers need to update and restart, no rebuild required

v_0.1.22a

DATE: 5 May, 2016 FUNCTIONALITIES

- The Black Pit now has drone defenses

- missions markers now display the name of the mission instead of "Objective Marker"

- rebalanced rare resource cargo missions

BUG FIXES

- fixed a performance issue with turrets

- fixed an issue with retrieve cargo missions

NOTES

- servers need to be updated and rebuild using the F8 admin menu

v_0.1.22

DATE: 4 May, 2016 FUNCTIONALITIES

- added holotable to editor and game, can be found under prop edit mode > systems

holotable can display all entities in the galaxy you can target ships, aliens, stations, drones and entities (not minable asteroids) holotable can display local area and system wide can be locked to any targetable entity

- added three new missions to the game, one where you receive cargo to transport to a given location, and one where you need to acquire cargo and transport it, and a third one where you have to retrieve cargo.

- added dropbox model to editor and stations, this is where cargo missions can be completed, it can be found in the editor under room edit mode > admin models

- added confirmation window to admin options

GRAPHICS

- enabled HBAO+ ingame

- better filtering for text

BUG FIXES

- fixed a performance issue with lockers

- fixed an issue with the teleporter map

- improved fort bragg performance issues

- fixed an issue with the hydrogen tank

- fixed an issue where the game would crash when trying to start a second instance of the server

NOTES

- servers need to be updated and rebuild using the F8 admin menu

v_0.1.21

v_0.1.21a

DATE: 21 Apr, 2016 BUG FIXES

- fixed an issue with scanning some entities

- fixed an issue with the store-o-tron

- fixed an issue with universe generation

NOTES

- servers need to update and restart, no rebuild required

v_0.1.21

DATE: 20 Apr, 2016 FUNCTIONALITIES

- added enemy Skrill to the game, they swarm through the galaxy looking for interesting objects they focus on objects within a 2km range they lose focus when outside a range of 4km

- added alien meat to the game, a new resource that can be salvaged from the remains of killed Skrill

- added mission terminal and bulletin board to the game and editor under Room Edit Mode > Admin Models you can get missions from the mission terminals on stations there are only kill missions as of now, with many more types coming soon bulletin board also displays current trade prices you can have a maximum of five missions active missions will time-out after long periods of time (at least a full week)

- reworked targeting, now you need to aim, (or mouse-over) at the thing you want to target, increased targeting range severely

- detailed info of POI indicators is now only shown when the cursor is near

- added defense drones to all generated stations, to defend against the Skrill

- reworked Fort Bragg interior and exterior

- added new cartridge that boosts weapon damage

- updated exterior camera location

- added new random station Joeyray's junk Emporium, sells and buys scrap

GRAPHICS

- reworked status messages, now display in the middle of the screen for a short while before being minimized in the upper left

- added a new graph to the advanced statistics panel that shows the current total drain including storage

BALANCE

- rebalanced thrusters - increase in thrust

- rebalanced ammo, zinc and shell prices - all cheaper now

BUG FIXES

- fixed an issue, server would run into problems when attempting to fire turrets which are not assigned to a group

- mounted turret now displays drain and peak in editor

- salvaging now checks steam id instead of name in the gui

- fixed bug where physics resync would sometimes give errors

- fixed bug where debris would be launched when a ship was destroyed

- diplomatic status now updates in main window after paying bounties

- cockpit (small) type II now no longer occludes objects behind it

NOTES

- servers need to be updated and rebuilt using the F8 menu

v_0.1.20

v_0.1.20

DATE: 5 Apr, 2016 FUNCTIONALITIES

- medbay door now has indicator to display status (locked, offline, default, permission granted)

- you now receive a welcome mail when joining a faction

- the assembler and refinery now give more detailed recipe explanations

- point defense drones now make sounds when firing

- added search bars to editor save and load menu

- added HBAO+ support, test version, for now only in editor

- mining outpost requires a level 1 standing (friendly) standing

BALANCE

- rebalanced the way max speed is calculated on a ship, now has a semi-soft cap

- rebalanced ship speeds, speeds more like old flight model from before 0.1.19

BUGFIXES

- fixed hole in locker model

- fixed multiple issues with lockstep state that caused the game to desync

- fixed a crash with 3D printer

- fixed a crash with assembling machine

- there is now a cap on the max amount of particles that can be spawned

- fixed a crash with selecting some 4k resolutions

- fixed a crash with trying to buy ships on non-faction ships

- fixed a crash with inviting crew members

NOTES

- servers need to be updated and restarted, no rebuild required