Difference between revisions of "Split Polygon"
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Conquintor (Talk | contribs) (Created page with "Split Polygon is a small independent game development studio based in the Netherlands.") |
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− | Split Polygon is a small | + | {{Infobox |
+ | |name = Split Polygon | ||
+ | |bodystyle = | ||
+ | |||
+ | |titlestyle = | ||
+ | |abovestyle = background:#cfc; | ||
+ | |subheaderstyle = | ||
+ | |above = Split Polygon | ||
+ | | image = [[File:Split_Polygon_Logo.png|256px|alt=Example alt text]] | ||
+ | |||
+ | |headerstyle = background:#ccf; | ||
+ | |labelstyle = background:#ddf; | ||
+ | |||
+ | |header1 = Split Polygon | ||
+ | |belowstyle = background:#ddf; | ||
+ | |below = Category: [[Developer]] | ||
+ | |data1 = Developer Info | ||
+ | }} | ||
+ | |||
+ | ==Info== | ||
+ | Split Polygon is a small, five man company based in Breda, The Netherlands. | ||
+ | |||
+ | ==Credits== | ||
+ | ===CODE=== | ||
+ | ====Engine==== | ||
+ | * Leroy Sikkes | ||
+ | ====Gameplay==== | ||
+ | * Paul Mertens | ||
+ | ====Tools==== | ||
+ | * Leroy Sikkes | ||
+ | ====Sound==== | ||
+ | * Leroy Sikkes | ||
+ | * Pim Schreurs | ||
+ | |||
+ | ===ART=== | ||
+ | ====Environment==== | ||
+ | * Jimmy van den Bergh | ||
+ | * Joost Meulenkamp | ||
+ | * Alexander Immerzeel | ||
+ | ====GUI==== | ||
+ | * Joost Meulenkamp | ||
+ | * Jimmy van den Bergh | ||
+ | * Paul Mertens | ||
+ | ====Visual Effects==== | ||
+ | * Joost Meulenkamp | ||
+ | ====Character==== | ||
+ | * Alexander Immerzeel | ||
+ | * Joost Meulenkamp | ||
+ | ====Character Design==== | ||
+ | * Alexander Immerzeel | ||
+ | * Anthony Scroogins | ||
+ | ====Weapons==== | ||
+ | * Alexander Immerzeel | ||
+ | |||
+ | ===SOUND=== | ||
+ | ====Music==== | ||
+ | * Pim Schreurs | ||
+ | ====Sound FX==== | ||
+ | * Joost Meulenkamp | ||
+ | * Jimmy van den Bergh | ||
+ | * AudioMicro.com | ||
+ | * Incompetech.com |
Latest revision as of 17:56, 28 August 2015
Split Polygon | |
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Split Polygon | |
Category: Developer | |
Contents
Info
Split Polygon is a small, five man company based in Breda, The Netherlands.
Credits
CODE
Engine
- Leroy Sikkes
Gameplay
- Paul Mertens
Tools
- Leroy Sikkes
Sound
- Leroy Sikkes
- Pim Schreurs
ART
Environment
- Jimmy van den Bergh
- Joost Meulenkamp
- Alexander Immerzeel
GUI
- Joost Meulenkamp
- Jimmy van den Bergh
- Paul Mertens
Visual Effects
- Joost Meulenkamp
Character
- Alexander Immerzeel
- Joost Meulenkamp
Character Design
- Alexander Immerzeel
- Anthony Scroogins
Weapons
- Alexander Immerzeel
SOUND
Music
- Pim Schreurs
Sound FX
- Joost Meulenkamp
- Jimmy van den Bergh
- AudioMicro.com
- Incompetech.com