Difference between revisions of "Split Polygon"
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|   |name         = Split Polygon |   |name         = Split Polygon | ||
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| − |   |above        =  | + |   |above        = Split Polygon  | 
|   |  image      = [[File:Split_Polygon_Logo.png|256px|alt=Example alt text]] |   |  image      = [[File:Split_Polygon_Logo.png|256px|alt=Example alt text]] | ||
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|   |belowstyle = background:#ddf; |   |belowstyle = background:#ddf; | ||
|   |below      = Category: [[Developer]] |   |below      = Category: [[Developer]] | ||
| − |   |data1 =  | + |   |data1 = Developer Info | 
| }} | }} | ||
| + | |||
| + | ==Info== | ||
| + | Split Polygon is a small, five man company based in Breda, The Netherlands. | ||
| + | |||
| + | ==Credits== | ||
| + | ===CODE=== | ||
| + | ====Engine==== | ||
| + | * Leroy Sikkes | ||
| + | ====Gameplay==== | ||
| + | * Paul Mertens | ||
| + | ====Tools==== | ||
| + | * Leroy Sikkes | ||
| + | ====Sound==== | ||
| + | * Leroy Sikkes | ||
| + | * Pim Schreurs | ||
| + | |||
| + | ===ART=== | ||
| + | ====Environment==== | ||
| + | * Jimmy van den Bergh | ||
| + | * Joost Meulenkamp | ||
| + | * Alexander Immerzeel | ||
| + | ====GUI==== | ||
| + | * Joost Meulenkamp | ||
| + | * Jimmy van den Bergh | ||
| + | * Paul Mertens | ||
| + | ====Visual Effects==== | ||
| + | * Joost Meulenkamp | ||
| + | ====Character==== | ||
| + | * Alexander Immerzeel | ||
| + | * Joost Meulenkamp | ||
| + | ====Character Design==== | ||
| + | * Alexander Immerzeel | ||
| + | * Anthony Scroogins | ||
| + | ====Weapons==== | ||
| + | * Alexander Immerzeel | ||
| + | |||
| + | ===SOUND=== | ||
| + | ====Music==== | ||
| + | * Pim Schreurs | ||
| + | ====Sound FX==== | ||
| + | * Joost Meulenkamp | ||
| + | * Jimmy van den Bergh | ||
| + | * AudioMicro.com | ||
| + | * Incompetech.com | ||
Latest revision as of 17:56, 28 August 2015
| Split Polygon | |
|---|---|
|  | |
| Split Polygon | |
| Category: Developer | |
Contents
Info
Split Polygon is a small, five man company based in Breda, The Netherlands.
Credits
CODE
Engine
- Leroy Sikkes
Gameplay
- Paul Mertens
Tools
- Leroy Sikkes
Sound
- Leroy Sikkes
- Pim Schreurs
ART
Environment
- Jimmy van den Bergh
- Joost Meulenkamp
- Alexander Immerzeel
GUI
- Joost Meulenkamp
- Jimmy van den Bergh
- Paul Mertens
Visual Effects
- Joost Meulenkamp
Character
- Alexander Immerzeel
- Joost Meulenkamp
Character Design
- Alexander Immerzeel
- Anthony Scroogins
Weapons
- Alexander Immerzeel
SOUND
Music
- Pim Schreurs
Sound FX
- Joost Meulenkamp
- Jimmy van den Bergh
- AudioMicro.com
- Incompetech.com
