Difference between revisions of "Warp"
m (→Power Consumption) |
(→corrected math equation for power consumption from "ship mass / 45" to "ship mass x 0.45") |
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Line 14: | Line 14: | ||
The power consumption is calculated per tick: | The power consumption is calculated per tick: | ||
− | '''ship mass | + | '''ship mass x 0.45 = power power per tick''' |
+ | |||
+ | Calculating the power per tick of a ship whose total mass "including cargo" is 10,000, | ||
+ | would be 10,000 mass x 0.45 = 4,500 energy per tick. | ||
== Trivia == | == Trivia == |
Revision as of 00:48, 4 October 2017
Warp
All ships with a powered cockpit are capable of warp speed.
Power Consumption
To start warping or move up a warp level a one time charge of
1.5x the mass of the ship in power
is required, and will be displayed as a progress bar in the cockpit GUI.
To engage warp, the cockpit has to be powered. The power consumption is calculated per tick:
ship mass x 0.45 = power power per tick
Calculating the power per tick of a ship whose total mass "including cargo" is 10,000, would be 10,000 mass x 0.45 = 4,500 energy per tick.
Trivia
Before patch 0.1.49 initiating warp or gearing up warp was 10k power and warp consumption was WarpLevel * (50 + shipMass / 1000).
Warp was added with patch 0.1.26 (warp 1) and updated with patch 0.1.27 (max. warp 9 ).
Currently a ship doesn't need any engines to warp. Only a properly powered cockpit is needed to be able to warp.