Difference between revisions of "Cartridge"
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* Combat (10 [[Silicon]], 10 [[Gold]] & 10 [[Osmium]]) | * Combat (10 [[Silicon]], 10 [[Gold]] & 10 [[Osmium]]) | ||
* Mining & Resource (10 [[Silicon]], 10 [[Gold]] & 10 [[Silver]]) | * Mining & Resource (10 [[Silicon]], 10 [[Gold]] & 10 [[Silver]]) | ||
− | * Devices (10 [[Silicon]], 10 [[Gold]] & 10 [[Mercury]]) | + | * Devices / Heat Sink (TI) (10 [[Silicon]], 10 [[Gold]] & 10 [[Mercury]]) |
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===Sample Cartridge Values=== | ===Sample Cartridge Values=== | ||
The five types may have different bonus and penalty values, as well as different affected systems. The amount each, and systems affected, are randomized at creation in the [[3D Printer]]. Here is a sampling of actual cartridges produced: | The five types may have different bonus and penalty values, as well as different affected systems. The amount each, and systems affected, are randomized at creation in the [[3D Printer]]. Here is a sampling of actual cartridges produced: |
Latest revision as of 15:38, 6 February 2017
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Cartridge | |
Cartridge | |
Resource ID: xxx | |
Category: Items | |
Description
The Cartridge item is created on a 3D Printer, and inserted into a Data Core Terminal to boost various ship systems, with a slight penalty to another system. They appear as a circuit board in a dark blue plastic case. To install a cartridge, target the slot in the center front of the Data Core Terminal and insert.
- These should not be confused with a Chipset which is used in the Cyber Warfare Suite to drain, repair or boost firewalls, and appear as a red, green or blue circuit board with a plastic outer frame only.
Uses
Each cartridge will boost a particular system, but impose a small penalty to another system, so using them will always involve some trade off. Additionally, the cartridge burns out in about 200 or so minutes of use, but you can slow this by using the power toggle button on the Data Core Terminal's display. Cartridges can be made in the following varieties with materials as listed:
- Power (10 Silicon, 10 Gold & 10 Iridium)
- Engine (10 Silicon, 10 Gold & 10 Platinum)
- Combat (10 Silicon, 10 Gold & 10 Osmium)
- Mining & Resource (10 Silicon, 10 Gold & 10 Silver)
- Devices / Heat Sink (TI) (10 Silicon, 10 Gold & 10 Mercury)
Sample Cartridge Values
The five types may have different bonus and penalty values, as well as different affected systems. The amount each, and systems affected, are randomized at creation in the 3D Printer. Here is a sampling of actual cartridges produced:
Type, system boosted, system penalized:
- Power
- Generator output +33%, Generator fuel usage + 4%
- Generator consumption -20%, Generator generation -9%
- Battery capacity +20%, Battery charge speed -4%
- Solar Panel output +11%, Shield energy consumption +5%
- Engine
- Thruster thrust +34%, Thruster consumption +3%
- Thruster thrust +22%, Thruster consumption +6%
- Thruster thrust +11%, Thruster consumption +8%
- Thruster consumption -20%, Thruster output -0.5%
- Combat
- Turret damage +38%, Turret power consumption +5%
- Turret power consumption -26%, Turret damage -6%
- Shields power used -25%, Shields max strength -5%
- Shields charge rate +11%, Shields down time +1%
- Mining & Resource
- Extractor teleport distance +20%, Extractor mining speed -5%
- Extractor mine distance +38%, Extractor mine speed -4%
- Refinery power used -32%, Refinery refine speed -4%
- Assembler assemble speed + 28%, Assembler power used +7%
- Devices
- Teleporter power used -27%, Teleporter maximum range -11%
- Scanners scan power +38%, Scanners power used +8%
- Life Support max O2 generation +20%, Life Support power usage +2%
- Life Support max O2 generation +6%, Life Support carbon generation +7%
(values rounded, sample cartridges produced)
Available Datacore Requirement
Some cartridges may require an available datacore, and be connected to one in order to apply the listed effects to your ship. When you select your cartridge it will either report "turned off" or "Slot inactive". If you see the "Slot inactive" message you will need to press the red 'X' to connect it to an available Data Core Expansion Bay in order to function.