Recent updates
Contents
v_0.1.24
v_0.1.24
DATE: 7 Jun, 2016
FUNCTIONALITIES
- added new defense drones can be build in the assembling machine costs: 150 brass, 150 copper, 300 iron can be deployed from disposer can be retrieved from salvager
- reworked chat to have separate channels for crew, fleet, ship, server, and all chat
- chat now supports scrolling
- systems faction influence can now be influenced by player actions, killing aliens for example lowers their presence and doing missions for a faction increases their influence
GRAPHICS
- added light to assembling machine that pops on when something is ready
- added new particles for bullets
SOUND
- added new music to main menu
BALANCE
- rebalanced stock and price deviants of alien biomatter, and rare resources
- aliens and drones now fire in bursts
- added store-o-tron to the black pit
BUG FIXES
- freecam (F3) now locks character (can no longer use "E" to activate anything)
- players are no longer able to send empty messages in the chat
- missions are now generated when nobody is on stations
- fixed play solo game menu button
- holomap now resets in rift generator after rift jump, fixing issues with range indication on systems (now turn red on correct distance)
- after a rebuild, stored ships can be retrieved on any stor-o-tron in that system, instead of from all stor-o-tron near the station that ships were stored on
- fixed issues with word wrap in confirm menus
- fixed issues invisible physics mesh for turrets
- signs should no longer show edit mode briefly when entering their range
- removed device from holotable 1, which spawned a holosphere scene on the origin point of a ship
- fixed nullref crash in invite player to fleet gui
NOTES
- servers need to be updated and rebuilt using the F8 admin menu
v_0.1.23
v_0.1.23c
DATE: 1 Jun, 2016
CONQUINTOR BUG FIXES
- fixed an issue where servers would corrupt the meta data of systems that were cleared when no player had been present for a certain amount of time
- fixed an issue where randomly generated rifts would spawn with the wrong rules
NOTES
- servers need to be updated and restarted, no rebuilds required
v_0.1.23b
DATE: 31 May, 2016
BUGFIXES
- fixed index out of range issue with trade terminals
- systems now unload when not updated in over 10 minutes
- fixed an issue where non existing rooms could divide by zero
- splash screen now uses master volume slider
- fixed an issue where the config file would not save correctly
- fixed an issue where bullets could cause desyncs on loading or receiving states
- fixed an issue where factions could be invalid in the mission generator
- large shield generator now disables effects when turned off
- fixed issue with shield materials not having the proper rendering order
NOTES
- servers have to be restarted and updated, no rebuilds required
v_0.1.23a
DATE: 25 May, 2016
FUNCTIONALITIES
- replaced the information window on the rift generator to always display selected system stats
GRAPHICS
- added new icon for skrill
BUG FIXES
- fixed bug where the purple skybox would never be used
- fixed resource prices being the wrong way around on the bulletin board
- factions are now loaded correctly over systems
- game no longer crashes on resyncing objects that no longer exist
- fixed a bug with the holotable mouse-over hovertext
- fixed a bug with fleet and crew info not loading correctly over systems
NOTES
- servers need to be updated and need to restart.
Special note:
Do not rebuild servers as store-o-trons in generated systems will not correctly save the ships, they will still be there but you will not be able to access them.
v_0.1.23
DATE: 24 May, 2016
FUNCTIONALITIES
- added rift generator model to editor and game, can be found under prop edit mode > systems rift generator creates a rift at a random position near the ship with the generator on board rifts have a mass limit which can be set in the generator everytime a ship passes through a rift the mass is subtracted from the rift's total rifts decay over time at a rate of 20 per second you can select a system up to 25 light years away rift generator uses 1,000,000 power for every rift generated uses xanthium, di-xanthium, and tetra-xanthium xanthium for mass ranges from 0 - 100,000 di-xanthium for mass ranges from 100,000 - 1,000,000 tetra-xanthium for mass ranges from 1,000,000 - 10,000,000 rifts disappear when the mass limit reaches zero
- added five new resources to the game, Xanthium, Di-Xanthium, Tetra-Xanthium, Deuterium, and Beryllium. deuterium is made from water, for every 1000 water put in the refinery you can make 1 deuterium beryllium can be found in zinc fields as a rare resource xanthium is made from 100 nitrogen, 1 deuterium and 1 beryllium, you will receive 100 xanthium from these resources in the refinery di-xanthium is made from 100 nitrogen, 1 xanthium and 1 mercury, you will receive 100 di-xanthium from these resources in the refinery tetra-xanthium is made from 100 nitrogen, 1 di-xanthium and 1 osmium, you will receive 100 tetra-xanthium from these resources in the refinery
- added a new station to the system generator, the HydroPEX Rift Hub, which sells xanthium and has a rift generator on board.
- added random rifts to the system generator
- changed the way resource spawning works you can now check for available resources in the holotable you can now check for available default stations in the holotable you can now see the prevelance of factions in systems in the holotable
- added galaxy mode to holotable when zoomed out it prioritizes showing systems with high influence and higher amounts of stations for performance
- added search bars to fleet and crew invite
GRAPHICS
- added new skyspheres to the game, which change depending on the system
- replaced third screen on refinery
BALANCE
- rebalanced the price of alien biomatter
BUG FIXES
- fixed animations of life support systems upon entering a ship
- fix crash in disposer
- admin menu search list for players uptomized
- fix ability to set power group with an empty name
NOTES
- servers need to be updated and rebuild using the F8 admin menu
v_0.1.22
v_0.1.22b
DATE: 6 May, 2016 BUG FIXES
- fixed an issue where upon re-entering a ship the cartridges would spawn at the ship origin, and not in the lockers
- fixed an issue with desync code being run despite there being no desyncs
- fixed an issue with the assembler gui
- fixed an issue with server rebuilds
- now logging ship destruction and removal to get better insight in what happens to ships
- optimized server code
NOTES
- servers need to update and restart, no rebuild required
v_0.1.22a
DATE: 5 May, 2016 FUNCTIONALITIES
- The Black Pit now has drone defenses
- missions markers now display the name of the mission instead of "Objective Marker"
- rebalanced rare resource cargo missions
BUG FIXES
- fixed a performance issue with turrets
- fixed an issue with retrieve cargo missions
NOTES
- servers need to be updated and rebuild using the F8 admin menu
v_0.1.22
DATE: 4 May, 2016 FUNCTIONALITIES
- added holotable to editor and game, can be found under prop edit mode > systems
holotable can display all entities in the galaxy you can target ships, aliens, stations, drones and entities (not minable asteroids) holotable can display local area and system wide can be locked to any targetable entity
- added three new missions to the game, one where you receive cargo to transport to a given location, and one where you need to acquire cargo and transport it, and a third one where you have to retrieve cargo.
- added dropbox model to editor and stations, this is where cargo missions can be completed, it can be found in the editor under room edit mode > admin models
- added confirmation window to admin options
GRAPHICS
- enabled HBAO+ ingame
- better filtering for text
BUG FIXES
- fixed a performance issue with lockers
- fixed an issue with the teleporter map
- improved fort bragg performance issues
- fixed an issue with the hydrogen tank
- fixed an issue where the game would crash when trying to start a second instance of the server
NOTES
- servers need to be updated and rebuild using the F8 admin menu
v_0.1.21
v_0.1.21a
DATE: 21 Apr, 2016 BUG FIXES
- fixed an issue with scanning some entities
- fixed an issue with the store-o-tron
- fixed an issue with universe generation
NOTES
- servers need to update and restart, no rebuild required
v_0.1.21
DATE: 20 Apr, 2016 FUNCTIONALITIES
- added enemy Skrill to the game, they swarm through the galaxy looking for interesting objects they focus on objects within a 2km range they lose focus when outside a range of 4km
- added alien meat to the game, a new resource that can be salvaged from the remains of killed Skrill
- added mission terminal and bulletin board to the game and editor under Room Edit Mode > Admin Models you can get missions from the mission terminals on stations there are only kill missions as of now, with many more types coming soon bulletin board also displays current trade prices you can have a maximum of five missions active missions will time-out after long periods of time (at least a full week)
- reworked targeting, now you need to aim, (or mouse-over) at the thing you want to target, increased targeting range severely
- detailed info of POI indicators is now only shown when the cursor is near
- added defense drones to all generated stations, to defend against the Skrill
- reworked Fort Bragg interior and exterior
- added new cartridge that boosts weapon damage
- updated exterior camera location
- added new random station Joeyray's junk Emporium, sells and buys scrap
GRAPHICS
- reworked status messages, now display in the middle of the screen for a short while before being minimized in the upper left
- added a new graph to the advanced statistics panel that shows the current total drain including storage
BALANCE
- rebalanced thrusters - increase in thrust
- rebalanced ammo, zinc and shell prices - all cheaper now
BUG FIXES
- fixed an issue, server would run into problems when attempting to fire turrets which are not assigned to a group
- mounted turret now displays drain and peak in editor
- salvaging now checks steam id instead of name in the gui
- fixed bug where physics resync would sometimes give errors
- fixed bug where debris would be launched when a ship was destroyed
- diplomatic status now updates in main window after paying bounties
- cockpit (small) type II now no longer occludes objects behind it
NOTES
- servers need to be updated and rebuilt using the F8 menu
v_0.1.20
v_0.1.20
DATE: 5 Apr, 2016 FUNCTIONALITIES
- medbay door now has indicator to display status (locked, offline, default, permission granted)
- you now receive a welcome mail when joining a faction
- the assembler and refinery now give more detailed recipe explanations
- point defense drones now make sounds when firing
- added search bars to editor save and load menu
- added HBAO+ support, test version, for now only in editor
- mining outpost requires a level 1 standing (friendly) standing
BALANCE
- rebalanced the way max speed is calculated on a ship, now has a semi-soft cap
- rebalanced ship speeds, speeds more like old flight model from before 0.1.19
BUGFIXES
- fixed hole in locker model
- fixed multiple issues with lockstep state that caused the game to desync
- fixed a crash with 3D printer
- fixed a crash with assembling machine
- there is now a cap on the max amount of particles that can be spawned
- fixed a crash with selecting some 4k resolutions
- fixed a crash with trying to buy ships on non-faction ships
- fixed a crash with inviting crew members
NOTES
- servers need to be updated and restarted, no rebuild required