Recent updates

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v_0.1.31

v_0.1.31

30 SEPTEMBER FUNCTIONALITIES

- added modify option to the ship editor terminal when activated it asks you to select a ship in the vicinity to modify this mode will try to keep all devices and cargo aboard a ship in the same state unles altered in the editor. you cannot apply modifications on a ship with passengers on board if you removed any items in modify mode they will be placed on cargo storage aboard the ship, or when non are available on cargo storage aboard the ship you are making the modifications from when there is a vault on the ship you are making modifications to any surplus resources will go into the vault modified ships are unlisted, if you want to have the changes saved to a blueprint you can save via the menu

- added a lot more information to the ship editor, such as power consumption, power storage and oxygen dispense rate

- added new drone options to the sensor tab on terminals, you can now set drones to target specific units, or attack any ship that is not in your fleet.

- added Gravitational Anchor, this large device will keep ships and stations in place. when forced from their locations they will slowly return to the point where the Anchor was last activated can be found in the ship editor under prop edit mode > systems

- HydroPEX now first fills up your fuel tanks when buying hydrogen, when the tanks are full they fill up your cargo pads

- added more descriptions for devices that previously had none

- moved join via IP options in the server window

- servers can now chat to the game by typing: say "MESSAGE"

- servers now display a message when saving

- you can now save via the console window by typing: save

SOUND

- rebalanced sound levels for faction music

- rebalanced sound levels for click sound

- some changes to the timing on when music starts playing

GRAPHICS

- added animation interpolation, animations now run at the same framerate as the game and are uncapped

- signs now also colour their border

- reworked options menu in the editor to be more clear

- added different colours for different power groups in the editor

BUG FIXES

- fixed a crash when teleporting after a player had been in the editor

- fixed a bug with the reload animation of the repair gun

- fixed a bug with missing player animations

- fixed a bug with the female look animations

- fixed an issue with loading ships in the editor while modifying a ship

- fixed some collision issues with the skrill

- fixed an issue with an interaction between the tutorial and servers

- fixed station core not reacting to damage

- fixed an issue with certain missions that had the wrong rewards


v_0.1.30

v_0.1.30a2

19 SEPTEMBER BUG FIXES

- fixed a bug where players would not survive a rebuilding correctly

- fixed a bug where the default system would no longer be Hadron after rebuilding

- fixed a bug with crews and fleets. If you are still in a crew that is bugged receiving an invite from another crew should fix it.

v_0.1.30a1

17 SEPTEMBER BUG FIXES

- Ships that were already in the store-o-tron before the rebuild will now show upafter rebuilding the rules (F8 Menu) and be available to be unstored (no ship has been deleted)

v_0.1.30

16 SEPTEMBER FUNCTIONALITIES

- reworked the config file, now saves settings in config.json instead of config.xml

- added subcategories to editor items, for example, life support systems now displays a list when hovered over with all the air vents available

- added some tips to the editor, can be disabled by clicking the "do not show any tips" button, or in the options menu under the editor options

- added character options screen to main menu, for now only gives you the option to choose between a male and a female model, more customization options coming soon

- reworked how server rebuilding works, you now have three options: mode 1: Updates generation rules. Does not delete any stations or ships, but newly discovered space sectors or newly generated space sectors in a system get updated rules. mode 2: Regenerates all static stations. Cancels all accepted missions, and performs the actions of mode 1. mode 3: Moves all player built ships and stations to the Store-o-Tron in the default system. Cancels all missions. Deletes all systems, except for the default system which is cleared completely and regenerated, including planet generation.

- scrap has weight now, about 75% of the refined version

- added new character prediction code to network library

GRAPHICS

- added little "+" icons to the buttons in the editor that have drop-down menus

- added new character models, male and female

- added animation blending to help with character animations

- added death animations

- added impact particles to repair beam, tweaked beam visuals

SOUND

- added new music to the four starter factions

- added tension music when enemies are near

- added combat music when in combat

- added 3 exploration music tracks

- added 1 mining tracks

- music levels balance with jukebox

BUG FIXES

- fixed a bug where tools would use the wrong orientation when spawning on stations

- ships generated by missions are no longer treated as player ships, and are now properly removed on rebuild

- removed a lot of data in save files

- fixed cartridges having the wrong effect on the miner, extractor and the assembling machine


v_0.1.29

v_0.1.29c

31 AUGUST BUG FIXES

- fixed an issue with the medium powercell draining power when full

- fixed an issue with the small powercell draining power when full

- fixed a bug where the holotable would keep the current state instead of switching to on when fixed

- fixed an issue with the ship editor UI where the category buttons would render in the wrong order

- rebalanced repair gun ammo spawnrate (chance multiplied by 8, these can only be found on rebuild servers)

- fixed a crash on the faction screen on the GRIP

- fixed an issue with the database when rebuilding servers


v_0.1.29b

30 AUGUST BUG FIXES

- last patch only fixed the power batteries by mistake, power cells included this time

- fixed the offset rotation of one of the attachment points in the locker

- fixed an error in power calculations in the power graphs

v_0.1.29a

30 AUGUST GRAPHICS

- added screens to vault with vault name and number

BUG FIXES

- fixed power cells and power batteries not outputting any power unless damaged

- fixed screen render order

- fixed names of new windows

- removed the teleporter which is being used from the list of available teleporters

v_0.1.29

29 AUGUST FUNCTIONALITIES

- added 11 new windows to the editor, can be found under room edit mode > windows, sizes vary from 1x1 tile to 2x3

- devices can now be damaged if the ship's hull is hit by bullets or collisions when the shield is down. damage depends on location of impact and proximity to the hull life support - decreases oxygen production, generates carbon faster, and stops working when 100% damaged airvents - decreases oxygen flow, stops working when 100% damaged generators - loses generation rate, stops working doors - random chance to open, the chance of this increasing with it's damage level shield generator - decreases hit points, stops working fuel tank - loses fuel slowly power cell & power battery - lose power slowly cockpits - have a chance to stop processing input from the pilot for a few seconds teleporter - randomly doesn't engage, stops working at 100% damaged cargo teleporter - randomly doesn't engage, stops working at 100% damaged turret - randomly refuses to fire terminals - damage effects ship editor terminal - damage effects extractor - decreases mine speed, loses resources, stops working at 100% damaged salvager - decreases mine speed, loses resources, stops working at 100% damaged refinery - decreases refine speed, loses resources, stops working at 100% damaged assembling machine - same as refinery 3D printer, decreases speed, stops working respawner - random chance to open, the chance of this increasing with it's damage level transponder - will display a random set of characters ammo loader - chance to eject ammo when being fired, increasing with damage level data core terminal - increases durability decay, less efficient cartridges data core bay - increases durability decay, less efficient cartridges hacking terminal - increases durability decay, less efficient chipsets, decreases hacking speed holotable - stops working when 100% damaged, randomly toggles on and off riftgenerator - randomly uses more Xanthium, slower charge locker - random chance to open disposer - random change of working

- Store-o-tron and HydroPEX service kiosk repair option now also repairs damaged devices

- added LogiCorp C51 repair tool to repair broken devices can be created in the 3D printer for 100 Iron + 50 Copper + 25 Silicon has a screen that shows the health of the device you're pointing at, and the repair tool's ammo status - added repair tool ammo can be created in the 3D printer for 25 Iron + 25 Copper can be stored in locker or vault can be found as loot in stations

- added weapon racks located in room edit mode > furniture used to store up to 8 LogiCorp C51 repair tools can be stored in locker or vault

GRAPHICS

- added damage effects

- added damage textures

- screens will flicker on damaged devices

BUG FIXES

- fixed bug where deterministic random could not exceed 32768

- particles should no longer lag behind their source. this should fix the particles glitching out on the engines.

- fixed issue where a green screen would be displayed if HBAO is enabled

- baking of ships is now done off thread. this should drastically reduce lag spikes when new ships are loading in when flying.

- fix Steam screenshots by hooking into Steam using their API

- fixed bug where game would crash when a ship gets destroyed

- fixed bug where attached objects, like the one held in the players hands, would lag 1 frame behind the renderer

- ships retrieved from store-o-tron will now have their throttle reset to 0

v_0.1.28

v_0.1.28.4

11 AUGUST BUG FIXES

- fixed an issue with missions crashing when handing in resources

- fixed a crash with the ship flight interface

- fixed a crash with the cargo teleporter interface

- fixed some issues with server multi-threading

v_0.1.28

9 AUGUST FUNCTIONALITIES

- added search option to rift generator to allow searching for systems

- added rss feed with the latest patch notes to the main menu

- added gui scale slider to the options menu

- added button that opens Steam overlay to the wiki from within the editor

- reworked layout of ship editor

- added new glass fences to editor under prop edit mode > walkways

GRAPHICS

- reworked visuals of ship editor

BALANCE

- rebalanced stock and demand of stations

BUG FIXES

- fixed ship mass of other ships in the sensors tab actually listing your own mass

- optimized ship loading and unloading

- fixed a bug where creating a new ship would not work

- fixed an issue with ships not going the proper speed at full throttle

- fixed HydroPEX rift hub not having any devices

- fixed the black pit not having any defense drones

- fixed bullet collisions not working when going over a 2^32*128 meters limit

v_0.1.27

v_0.1.27c

30 JULY BUG FIXES

- fixed an issue with servers when hitting a 1000 active cells

v_0.1.27b

29 JULY FUNCTIONALITIES

- added Vaultron Galactic Bank, static station that sometimes appears in systems other than hadron

- missions are now removed on rebuild

- changed text of some missions

BUG FIXES

- fixed a desync issue when going through rifts

- fixed multiple quests that where broken with the expanded systems

- fixed cargo teleporter not unloading properly

v_0.1.27a

27 JULY FUNCTIONALITIES

- added terminals to HydroPEX rift hub, can be used to check the mass of other ships

BUG FIXES

- fixed an issue where players would go through rifts and end up in the middle of a star

- fixed an issue with server caches not being cleared properly

- fixed a crash within the ship flight UI

- added extra information when rebuilding a system, now displays how many of total systems are done

v_0.1.27

26 JULY FUNCTIONALITIES

- enabled 8 more warp levels (press W and S to increase/decrease speed)

- warp autodrops when getting to close to celestial bodies

- warp now uses power relative to the weight of a ship at 50 per tick per warp level plus the weight of the ship divided by a thousand Warplevel * (50 + ( weight / 1000))

- added stars to systems

- added basic planets to systems

- flying to close to stars and planets will cause damage to your ship (warping into a star or planet is lethal)

- ships are now temp invulnerable after dropping from warp

- added GT Trans System Sphere, a station with a rift generator and trade stalls

- ion engines no longer consume power when in warp

- distances now update unit of measure

- added ship mass overview to the cargo panel in ship stats on the GRIP devices and ship terminals

- reworked missions to spawn near planets

- starter stations and static stations now always spawn near planets

- helm gui now displays system name

- you can now target things without the need for weapons

- starter system skybox now initializes correctly

- warp button is now also the stop warp button

- transponder is now visible system wide

GRAPHICS

- reworked warp tunnel effect slightly

BALANCE

- rebalanced warp level 1 from 50km/s to about 5km/s

- rebalanced spawn rates of stations, asteroid fields and skrill, are now not distance dependent

BUG FIXES

- fixed permissions aboard the HydroPEX water mining facility

- fixed HydroPEX small rift hub not having the correct trades

- fixed a bug where the game could crash on mission generation

- fixed a bug where the server could crash on rigid bodies

- fixed an issue with crew time-outs

v_0.1.26

v_0.1.26.1

BUG FIXES

- optimized raycasts, you might notice some difference in clickable area on devices such as the refinery, vault and assembing machine. This optimization eliminates a lot of stuttering that was especially noticable on lower framerates.

This fix will not apply when near a rift generator or holotable, these still use the old system.

- optimized garbage collection

- fixed an issue where missions would not fail correctly when the player was offline

v_0.1.26

12 JULY FUNCTIONALITIES

- added warp functionality requires 100 power per tick to the helm otherwise it drops you from warp can be activated through the helm gui can be deactivated through the helm gui and the stop engines key, default [X] warp speed is 50km per second

- reworked teleporter gui, now displays more information

- reworked cargo teleporter gui to display more information

- added 7 more exterior 2x2x1 blocks to allow some more sloping options

- mission drop box now autoselects top most mission

- added loading screen tips

- added manage option to ship access menu that allows ship owners to quickly set manage rights for everyone in a fleet, crew or group

BALANCE

- increased rift jump range from 25 to 30

- rebalanced random rift spawn rate and buffed mass

- charged range of transponder signal to 150.000 km

- changed range of beacons to be system wide

BUG FIXES

- fixed HydroPEX water mining facility not spawning

- fixed trade stats of Hydropex small rift hub

- fixed some more issues with memory not being cleaned up properly for servers

- fixed an issue with missions having no player attached causing server crashes

- fixed refinery and assembling machine labels

- fixed crew not updating properly after someone left the server, now auto disbands and kicks after 5 minutes

- fixed config not loading

v_0.1.25

v_0.1.25b1

BUG FIXES

- fixed some issues with lingering event handlers on servers

- HydroPEX Rift Hub poi indicator is now always visible

- fixed bug where admin ship list would not automatically scroll to the top of the list after searching

- some small updates to get better error reports

v_0.1.25b

1 JULY BUG FIXES

- fixed windows mouse cursor being visible ingame

- fixed a crash with certain vaultron missions

- fixed an issue with scrolling in the mission terminal

- fixed bug where servers would eat more memory than google chrome

- servers no longer remember interior and exterior prop lists

- fixed an issue where servers could deadlock

- game no longer crashes on invalid respawners when attempting to respawn

- fixed a crash on exit

- fixed a crash in the bulletin board gui

v_0.1.25a

27 JUNE BUGFIXES

- fixed bug where dropbox would show missions which where not aimed for that station

- fixed bug where game would crash if selling resources with mission resources in hand

- fixed bug where clicking a sensor array in power connection mode in the editor would cause the game to crash

- fixed bug where server would crash when loading device state would fail

- fixed bug where server would crash when it decided to save while systems where being removed

- fixed bug where game would crash when viewing mission info

- fixed bug where game would crash upon viewing an already deleted asteroid in the extractor

- fixed bug where admin menu would crash if a ship had been removed between two update ticks


v_0.1.25

24 JUNE - mission stations now have the same settings as generated stations

- added new missions: resource manufacturing missions scout missions new delivery missions new supply missions new combat missions - missions now spawn according to the faction specialization (GT has trade related missions, Sentinel Security Systems has more combat related missions, etc)

- added 11 new stations to system generation and updated all other stations to have a deposit area and a bulletin board

- missions can now have objectives in other systems, bulletin boards always try to have a minimum of three local missions

- added small bulletin board to editor can be found under Prop edit mode > Admin models (uses same icon as bulletin board)

- added new rebindable hotkeys for easy access to the message center (M), the diplomacy window (X), the device manager (C) and the stats window (V)

- systems are now only loaded when used

- missions can now use existing stations instead of generating new stations for every mission

GRAPHICS

- holotable and rift generator now have an indicator on systems where players have active missions

SOUND

- added new music to the editor

BALANCE

- stations now spawn resources more related to their function instead of fully randomized resources

- rebalanced spawning rates of all stations

- skrill are more aggresive now

BUG FIXES

- fixed an issue with the oxygen dispenser

- fixed an issue with door collisions

- fixed an issue with certain lights that sometimes caused them to appear black

- fixed labels in server list

- fixed helm glass materials not rendering properly

- fixed rewards list not scrolling together with the missions list on the bulletin board

- fixed workshop sometimes refusing to download files


v_0.1.24

v_0.1.24a

DATE: 9 Jun, 2016

FUNCTIONALITIES

- The Black Pit now has some more power generation to avoid it going out of power

- starter ships now have a 5 minute cooldown period during which you cannot purchase another one

- starter ships now give heavily reduced resources on salvage (5k iron, 1.5k copper)

BALANCE

- ammo loader now uses steel instead of silicon

BUG FIXES

- fix for mouse issue when chat window is activated

- crash course alert is now calculated once instead of once per cockpit

- catch bug where entity would be already added to tile

- optimized the performance of Life Support Molecular Assembler 3d Printer Cargo Teleporter Doors Signs - added some safe checks on spawn ship crash

- fixed bug where game would sometimes crash when switching systems

- fixed bug where game would sometimes crash on saving galaxy

- fixed bug where starter system's faction values were off after a rebuild, causing no stations to spawn

NOTES

- servers need to be updated and rebuilt using the F8 admin menu

v_0.1.24

DATE: 7 Jun, 2016

FUNCTIONALITIES

- added new defense drones can be build in the assembling machine costs: 150 brass, 150 copper, 300 iron can be deployed from disposer can be retrieved from salvager

- reworked chat to have separate channels for crew, fleet, ship, server, and all chat

- chat now supports scrolling

- systems faction influence can now be influenced by player actions, killing aliens for example lowers their presence and doing missions for a faction increases their influence

GRAPHICS

- added light to assembling machine that pops on when something is ready

- added new particles for bullets

SOUND

- added new music to main menu

BALANCE

- rebalanced stock and price deviants of alien biomatter, and rare resources

- aliens and drones now fire in bursts

- added store-o-tron to the black pit

BUG FIXES

- freecam (F3) now locks character (can no longer use "E" to activate anything)

- players are no longer able to send empty messages in the chat

- missions are now generated when nobody is on stations

- fixed play solo game menu button

- holomap now resets in rift generator after rift jump, fixing issues with range indication on systems (now turn red on correct distance)

- after a rebuild, stored ships can be retrieved on any stor-o-tron in that system, instead of from all stor-o-tron near the station that ships were stored on

- fixed issues with word wrap in confirm menus

- fixed issues invisible physics mesh for turrets

- signs should no longer show edit mode briefly when entering their range

- removed device from holotable 1, which spawned a holosphere scene on the origin point of a ship

- fixed nullref crash in invite player to fleet gui

NOTES

- servers need to be updated and rebuilt using the F8 admin menu


v_0.1.23

v_0.1.23c

DATE: 1 Jun, 2016

BUG FIXES

- fixed an issue where servers would corrupt the meta data of systems that were cleared when no player had been present for a certain amount of time

- fixed an issue where randomly generated rifts would spawn with the wrong rules

NOTES

- servers need to be updated and restarted, no rebuilds required

v_0.1.23b

DATE: 31 May, 2016

BUGFIXES

- fixed index out of range issue with trade terminals

- systems now unload when not updated in over 10 minutes

- fixed an issue where non existing rooms could divide by zero

- splash screen now uses master volume slider

- fixed an issue where the config file would not save correctly

- fixed an issue where bullets could cause desyncs on loading or receiving states

- fixed an issue where factions could be invalid in the mission generator

- large shield generator now disables effects when turned off

- fixed issue with shield materials not having the proper rendering order

NOTES

- servers have to be restarted and updated, no rebuilds required

v_0.1.23a

DATE: 25 May, 2016

FUNCTIONALITIES

- replaced the information window on the rift generator to always display selected system stats

GRAPHICS

- added new icon for skrill

BUG FIXES

- fixed bug where the purple skybox would never be used

- fixed resource prices being the wrong way around on the bulletin board

- factions are now loaded correctly over systems

- game no longer crashes on resyncing objects that no longer exist

- fixed a bug with the holotable mouse-over hovertext

- fixed a bug with fleet and crew info not loading correctly over systems

NOTES

- servers need to be updated and need to restart.

Special note:

Do not rebuild servers as store-o-trons in generated systems will not correctly save the ships, they will still be there but you will not be able to access them.

v_0.1.23

DATE: 24 May, 2016

FUNCTIONALITIES

- added rift generator model to editor and game, can be found under prop edit mode > systems rift generator creates a rift at a random position near the ship with the generator on board rifts have a mass limit which can be set in the generator everytime a ship passes through a rift the mass is subtracted from the rift's total rifts decay over time at a rate of 20 per second you can select a system up to 25 light years away rift generator uses 1,000,000 power for every rift generated uses xanthium, di-xanthium, and tetra-xanthium xanthium for mass ranges from 0 - 100,000 di-xanthium for mass ranges from 100,000 - 1,000,000 tetra-xanthium for mass ranges from 1,000,000 - 10,000,000 rifts disappear when the mass limit reaches zero

- added five new resources to the game, Xanthium, Di-Xanthium, Tetra-Xanthium, Deuterium, and Beryllium. deuterium is made from water, for every 1000 water put in the refinery you can make 1 deuterium beryllium can be found in zinc fields as a rare resource xanthium is made from 100 nitrogen, 1 deuterium and 1 beryllium, you will receive 100 xanthium from these resources in the refinery di-xanthium is made from 100 nitrogen, 1 xanthium and 1 mercury, you will receive 100 di-xanthium from these resources in the refinery tetra-xanthium is made from 100 nitrogen, 1 di-xanthium and 1 osmium, you will receive 100 tetra-xanthium from these resources in the refinery

- added a new station to the system generator, the HydroPEX Rift Hub, which sells xanthium and has a rift generator on board.

- added random rifts to the system generator

- changed the way resource spawning works you can now check for available resources in the holotable you can now check for available default stations in the holotable you can now see the prevelance of factions in systems in the holotable

- added galaxy mode to holotable when zoomed out it prioritizes showing systems with high influence and higher amounts of stations for performance

- added search bars to fleet and crew invite

GRAPHICS

- added new skyspheres to the game, which change depending on the system

- replaced third screen on refinery

BALANCE

- rebalanced the price of alien biomatter

BUG FIXES

- fixed animations of life support systems upon entering a ship

- fix crash in disposer

- admin menu search list for players uptomized

- fix ability to set power group with an empty name

NOTES

- servers need to be updated and rebuild using the F8 admin menu

v_0.1.22

v_0.1.22b

DATE: 6 May, 2016

BUG FIXES

- fixed an issue where upon re-entering a ship the cartridges would spawn at the ship origin, and not in the lockers

- fixed an issue with desync code being run despite there being no desyncs

- fixed an issue with the assembler gui

- fixed an issue with server rebuilds

- now logging ship destruction and removal to get better insight in what happens to ships

- optimized server code

NOTES

- servers need to update and restart, no rebuild required

v_0.1.22a

DATE: 5 May, 2016

FUNCTIONALITIES

- The Black Pit now has drone defenses

- missions markers now display the name of the mission instead of "Objective Marker"

- rebalanced rare resource cargo missions

BUG FIXES

- fixed a performance issue with turrets

- fixed an issue with retrieve cargo missions

NOTES

- servers need to be updated and rebuild using the F8 admin menu

v_0.1.22

DATE: 4 May, 2016

FUNCTIONALITIES

- added holotable to editor and game, can be found under prop edit mode > systems

holotable can display all entities in the galaxy you can target ships, aliens, stations, drones and entities (not minable asteroids) holotable can display local area and system wide can be locked to any targetable entity

- added three new missions to the game, one where you receive cargo to transport to a given location, and one where you need to acquire cargo and transport it, and a third one where you have to retrieve cargo.

- added dropbox model to editor and stations, this is where cargo missions can be completed, it can be found in the editor under room edit mode > admin models

- added confirmation window to admin options

GRAPHICS

- enabled HBAO+ ingame

- better filtering for text

BUG FIXES

- fixed a performance issue with lockers

- fixed an issue with the teleporter map

- improved fort bragg performance issues

- fixed an issue with the hydrogen tank

- fixed an issue where the game would crash when trying to start a second instance of the server

NOTES

- servers need to be updated and rebuild using the F8 admin menu

v_0.1.21

v_0.1.21a

DATE: 21 Apr, 2016

BUG FIXES

- fixed an issue with scanning some entities

- fixed an issue with the store-o-tron

- fixed an issue with universe generation

NOTES

- servers need to update and restart, no rebuild required

v_0.1.21

DATE: 20 Apr, 2016

FUNCTIONALITIES

- added enemy Skrill to the game, they swarm through the galaxy looking for interesting objects they focus on objects within a 2km range they lose focus when outside a range of 4km

- added alien meat to the game, a new resource that can be salvaged from the remains of killed Skrill

- added mission terminal and bulletin board to the game and editor under Room Edit Mode > Admin Models you can get missions from the mission terminals on stations there are only kill missions as of now, with many more types coming soon bulletin board also displays current trade prices you can have a maximum of five missions active missions will time-out after long periods of time (at least a full week)

- reworked targeting, now you need to aim, (or mouse-over) at the thing you want to target, increased targeting range severely

- detailed info of POI indicators is now only shown when the cursor is near

- added defense drones to all generated stations, to defend against the Skrill

- reworked Fort Bragg interior and exterior

- added new cartridge that boosts weapon damage

- updated exterior camera location

- added new random station Joeyray's junk Emporium, sells and buys scrap

GRAPHICS

- reworked status messages, now display in the middle of the screen for a short while before being minimized in the upper left

- added a new graph to the advanced statistics panel that shows the current total drain including storage

BALANCE

- rebalanced thrusters - increase in thrust

- rebalanced ammo, zinc and shell prices - all cheaper now

BUG FIXES

- fixed an issue, server would run into problems when attempting to fire turrets which are not assigned to a group

- mounted turret now displays drain and peak in editor

- salvaging now checks steam id instead of name in the gui

- fixed bug where physics resync would sometimes give errors

- fixed bug where debris would be launched when a ship was destroyed

- diplomatic status now updates in main window after paying bounties

- cockpit (small) type II now no longer occludes objects behind it

NOTES

- servers need to be updated and rebuilt using the F8 menu

v_0.1.20

v_0.1.20

DATE: 5 Apr, 2016

FUNCTIONALITIES

- medbay door now has indicator to display status (locked, offline, default, permission granted)

- you now receive a welcome mail when joining a faction

- the assembler and refinery now give more detailed recipe explanations

- point defense drones now make sounds when firing

- added search bars to editor save and load menu

- added HBAO+ support, test version, for now only in editor

- mining outpost requires a level 1 standing (friendly) standing

BALANCE

- rebalanced the way max speed is calculated on a ship, now has a semi-soft cap

- rebalanced ship speeds, speeds more like old flight model from before 0.1.19

BUGFIXES

- fixed hole in locker model

- fixed multiple issues with lockstep state that caused the game to desync

- fixed a crash with 3D printer

- fixed a crash with assembling machine

- there is now a cap on the max amount of particles that can be spawned

- fixed a crash with selecting some 4k resolutions

- fixed a crash with trying to buy ships on non-faction ships

- fixed a crash with inviting crew members

NOTES

- servers need to be updated and restarted, no rebuild required