Room edit mode
Room/Interior Edit Mode | |
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Room/Interior Edit Mode | |
Room/Interior Edit Mode for designing ships | |
Category: Editor Modes | |
Contents
Description
Interior Edit Mode allows a player the ability to create rooms with floors, ceilings and the basic components that make up each room. The components that can be used to construct rooms are divided into several categories.
Categories
Floors
The Floors category provides a player with components that are used to design each room's floor using different kinds of textures. A complete list is supplied below:
Image | Name | Description |
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Floor Straight 01 | Provides center reflecting light line strips texture. | |
Standard Floor 01 | Provides a standard floor texture. This is also the default selection. | |
Indus Hallway Floor 01 | Provides a walkway-like texture with reflecting light strips. | |
Indus Hallway Floor 02 | Provides a walkway-like texture with a center reflecting light strip. | |
Floor Corner 01 | Provides a texture similar to Floor Straight 01 but for corner multi-lined design. | |
Floor Line 01 | Provides a texture similar to Floor Straight 01 but reflecting line is at the side. | |
Floor T 01 | Provides a T-like texture similar to Floor Straight 01 but can be used to join the reflecting light strips with other floors. | |
Floor Crossing 01 | Provides a junction texture similar Floor Straight 01 but can be used to join the reflecting light strips with other floors from all four sides. | |
Pattern Floor 01 | Provides a patterned texture at the center with four reflecting light points in a square. | |
Square Floor 01 | Provides a patterned texture similar to Square Floor 01. |
Doors
The Doors category provides a player with components that are used to divide rooms. A complete list is supplied below:
Image | Name | Description |
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Hallway Door 01 | Provides a room divider using a 1x1x1 access point. | |
Hallway Door Large 01 | Provides a room divider using a 2x1x1 access point. | |
Hallway Door 02 | Provides a room divider using a 1x1x1 access point. | |
Hallway Door 03 | Provides a room divider using a 1x1x1 access point. |
Systems
The Systems category provides a player with components that are used as interior-defined systems. A complete list is supplied below:
Image | Name | Description |
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AGOS Terminal Wall 01 | Provides an in-game access point for Ship information such as Sensors, Maps, and Statistics. Statistics include Armor, Fuel, Shield and Oxygen values, Power Groups, Life Support and Players on-board details. Also provides access to the main game menu. | |
Power Cell Medium 01 | Large capacitor that stores 50,000 energy per unit with unlimited discharge rate. | |
Fusebox 01 | Provides a decorative texture of a circuit breaker panel. Replaces a wall tile, doors can be opened and closed. | |
Tech 2 Class 1 Ion Engine 01 | Provides highest thrust in-game from a single engine. | |
Disposer 01 | Provides trash removal and beacon or drone launch in-game. |
Walls
The Walls category provides a player with components that are used for decorative room walls. A complete list is supplied below:
Image | Name | Description |
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Deco Wall 01 | Provides a decorative wall texture with reflective light strips in a horizontal configuration. | |
Deco Wall 04 | Provides a decorative cross patterned design texture. | |
Indus Hallway Wall 01 | Provides a decorative reflective industrial window-like texture. | |
Indus Hallway Wall 03 | Provides a decorative reflective industrial texture whose light strips are at the center. | |
Deco Wall 02 | Provides a decorative single centered-light-strip wall texture. | |
Standard Wall 01 | Provides a decorative standard wall texture. This is also the default selection. | |
Deco Wall 03 | Provides a decorative texture similar to Standard Wall 01 but has a running light-strip at the center from top to bottom. | |
Deco Wall Ad 01 | Provides a decorative reflective LogiCorp Ad texture. | |
Deco Wall Ad 02 | Provides a decorative reflective Hurles Co. Ad texture. | |
Indus Hallway Wall 02 | Provides an decorative industrial walkway-like reflective texture. |
Life Support
The Life Support category provides a player with components that are used to supply rooms with life support systems such as Oxygen. A complete list is supplied below:
Image | Name | Description |
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Life Support Systems 01 | Provides in-game life support. It is considered a required component in order to use a ship continuously. | |
Ceiling Fan 01 | Provides in-game Oxygen/Carbon venting. | |
Floor Fan 01 | Provides in-game Oxygen/Carbon venting. | |
ir Vent 01 | Provides in-game Oxygen/Carbon venting. |
Lights
The Lights category provides a player with components that are used to light each room. A complete list is supplied below:
Image | Name | Description |
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Deco Wall Light 01 | Provides bright directional light to the environment using walls. | |
Deco Ceiling Light 01 | Provides bright directional light to the environment using ceilings. | |
Double Ceiling Light 01 | Provides bright directional light to the environment using ceilings. |
Ceilings
The Ceilings category provides a player with components that are used to decorate room ceilings. A complete list is supplied below:
Image | Name | Description |
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Deco Ceiling 02 | Provides a decorative ceiling texture with two cross-beams. | |
Indus Hallway Ceiling 01 | Provides an industrial reflective ceiling texture. | |
Deco Ceiling 01 | Provides a decorative reflective ceiling texture in a octagon configuration. | |
Standard Ceiling 01 | Provides a standard ceiling texture. This is also the default selection. |
Furniture
The Furniture category provides a player with components that are used as interior decorative pieces. A complete list is supplied below:
Image | Name | Description |
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Bunk Beds Wall 01 | Provides a decorative texture of bunk beds. | |
Deco Bookshelf Wall 01 | Provides a decorative texture of a bookshelf. | |
Locker 01 | Provides a decorative texture of a locker. | |
Kitchen 01 | Provides a decorative texture of a kitchen. |
Windows
The Windows category provides a player with components that are used provide outside view of rooms via windows. A complete list is supplied below:
Image | Name | Description |
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Sloped EXT Window 01 | Provides a top-to-bottom wide view window. | |
Square Window 01 | Provides a square narrow view window. | |
Wedged Window 01 | Provides a V-shaped view window. | |
Square Bay Window 01 | Provides a bay-ed squared view window. | |
Porthole 01 | Provides a port-hole view window. | |
Top Window 01 | Provides a high-positioned window. | |
Skylight 01 | Provides octagon view ceiling window. | |
Arc Window 01 | Provides an arched view ceiling window. | |
Double Window 01 | Provides a 2x1 wide view window. | |
Square Ceiling Window 01 | Provides a squared ceiling window. | |
Window Floor 01 | Provides a floor view window. | |
Biodome 01 | Provides a 5x5 biodome. |
Weapons
The Weapons category provides a player with components that are used in combat. A complete list is supplied below:
Image | Name | Description |
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Turret 01 | Provides a gimballed weapon with a limited movement. Requires a crew member to operate. Needs an Ammunition Loader with Standard Ammo to fire. |
Cockpits
The Cockpits category provides a player with components that are used to control/man ships. A complete list is supplied below:
Image | Name | Description |
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Helm Large 01 | Provides a 2x1x1 cockpit/helm with a fairly wide view. | |
Helm Large 02 | Provides a 2x1x1 cockpit/helm with a narrow view. | |
Helm Small 01 | Provides a 1x1x1 cockpit/helm with a very wide view. | |
Helm Small 02 | Provides a 1x1x1 cockpit/helm with a narrow view. |