Difference between revisions of "Prop edit mode"

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Line 31: Line 31:
 
|-
 
|-
 
| [[File:IR_Editor_Int_BayWindow_Prop_01.png]]
 
| [[File:IR_Editor_Int_BayWindow_Prop_01.png]]
| Bay Window Prop 01
+
| [[Bay Window Prop 01]]
 
| Provides a pretty wide, top-bottom view interior window.  Can be used to create interior tunnel-like configurations.
 
| Provides a pretty wide, top-bottom view interior window.  Can be used to create interior tunnel-like configurations.
 
|-
 
|-
 
| [[File:IR_Editor_Int_BayWindow_Prop_04.png]]
 
| [[File:IR_Editor_Int_BayWindow_Prop_04.png]]
| Bay Window Prop 04
+
| [[Bay Window Prop 04]]
 
| Provides a window similar to Bay Window Prop 01 except it's view is cutoff at the top.
 
| Provides a window similar to Bay Window Prop 01 except it's view is cutoff at the top.
 
|-
 
|-
 
| [[File:IR_Editor_Int_BayWindow_Prop_02.png]]
 
| [[File:IR_Editor_Int_BayWindow_Prop_02.png]]
| Bay Window Prop 02
+
| [[Bay Window Prop 02]]
 
| Provides a window similar to Bay Window Prop 01.
 
| Provides a window similar to Bay Window Prop 01.
 
|-
 
|-
 
| [[File:IR_Editor_Int_BayWindow_Prop_03.png]]
 
| [[File:IR_Editor_Int_BayWindow_Prop_03.png]]
| Bay Window Prop 03
+
| [[Bay Window Prop 03]]
 
| Provides a window similar Bay Window Prop 04.
 
| Provides a window similar Bay Window Prop 04.
 
|}
 
|}
Line 56: Line 56:
 
|-
 
|-
 
| [[File:IR_Editor_Int_DecoPropFloor_01.png]]
 
| [[File:IR_Editor_Int_DecoPropFloor_01.png]]
| Deco Prop Floor 01
+
| [[Deco Prop Floor 01]]
 
| #
 
| #
 
|-
 
|-
 
| [[File:IR_Editor_Int_QuarterDecoPropFloor_01.png]]
 
| [[File:IR_Editor_Int_QuarterDecoPropFloor_01.png]]
| Quarter Deco Prop Floor 01
+
| [[Quarter Deco Prop Floor 01]]
 
| #
 
| #
 
|-
 
|-
 
| [[File:IR_Editor_Int_QuarterDecoPropFloor_02.png]]
 
| [[File:IR_Editor_Int_QuarterDecoPropFloor_02.png]]
| Quarter Deco Prop Floor 02
+
| [[Quarter Deco Prop Floor 02]]
 
| #
 
| #
 
|-
 
|-
 
| [[File:IR_Editor_Int_DecoFence_01.png]]
 
| [[File:IR_Editor_Int_DecoFence_01.png]]
| Deco Fence 01
+
| [[Deco Fence 01]]
 
| #
 
| #
 
|-
 
|-
 
| [[File:IR_Editor_Int_DecoFence_01.png]]
 
| [[File:IR_Editor_Int_DecoFence_01.png]]
| Deco Fence Middle 01
+
| [[Deco Fence Middle 01]]
 
| #
 
| #
 
|-
 
|-
 
| [[File:IR_Editor_Int_DecoPropWall_01.png]]
 
| [[File:IR_Editor_Int_DecoPropWall_01.png]]
| Deco Prop Wall 01
+
| [[Deco Prop Wall 01]]
 
| #
 
| #
 
|-
 
|-
 
| [[File:IR_Editor_Int_HalfGirderPropFloor_01.png]]
 
| [[File:IR_Editor_Int_HalfGirderPropFloor_01.png]]
| Half Girder Prop Floor 01
+
| [[Half Girder Prop Floor 01]]
 
| #
 
| #
 
|-
 
|-
 
| [[File:IR_Editor_Int_Int_HalfGirderPropFloor_02.png]]
 
| [[File:IR_Editor_Int_Int_HalfGirderPropFloor_02.png]]
| Half Girder Prop Floor 02
+
| [[Half Girder Prop Floor 02]]
 
| #
 
| #
 
|-
 
|-
 
| [[File:IR_Editor_Int_HalfGirderPropWall_01.png]]
 
| [[File:IR_Editor_Int_HalfGirderPropWall_01.png]]
| Half Girder Prop Wall 01
+
| [[Half Girder Prop Wall 01]]
 
| #
 
| #
 
|-
 
|-
 
| [[File:IR_Editor_Int_HalfGirderPropWall_02.png]]
 
| [[File:IR_Editor_Int_HalfGirderPropWall_02.png]]
| Half Girder Prop Wall 02
+
| [[Half Girder Prop Wall 02]]
 
| #
 
| #
 
|-
 
|-
 
| [[File:IR_Editor_Int_HalfDecoFence_Left_01.png]]
 
| [[File:IR_Editor_Int_HalfDecoFence_Left_01.png]]
| Half Deco Fence Left 01
+
| [[Half Deco Fence Left 01]]
 
| #
 
| #
 
|-
 
|-
 
| [[File:IR_Editor_Int_HalfDecoFence_Left_01.png]]
 
| [[File:IR_Editor_Int_HalfDecoFence_Left_01.png]]
| Half Deco Fence Middle 01
+
| [[Half Deco Fence Middle 01]]
 
| #
 
| #
 
|-
 
|-
 
| [[File:IR_Editor_Int_HalfDecoFence_Left_01.png]]
 
| [[File:IR_Editor_Int_HalfDecoFence_Left_01.png]]
| Half Deco Fence Right 01
+
| [[Half Deco Fence Right 01]]
 
| #
 
| #
 
|}
 
|}
Line 116: Line 116:
 
|-
 
|-
 
| [[File:IR_Editor_Int_Stairs_FullHeight_01.png]]
 
| [[File:IR_Editor_Int_Stairs_FullHeight_01.png]]
| Stairs Full Height 01
+
| [[Stairs Full Height 01]]
 
| #
 
| #
 
|-
 
|-
 
| [[File:IR_Editor_Int_Stairs_FullHeight_02.png]]
 
| [[File:IR_Editor_Int_Stairs_FullHeight_02.png]]
| Stairs Full Height 02
+
| [[Stairs Full Height 02]]
 
| #
 
| #
 
|-
 
|-
 
| [[File:IR_Editor_Int_SpiralStairs_01.png]]
 
| [[File:IR_Editor_Int_SpiralStairs_01.png]]
| Spiral Stairs 01
+
| [[Spiral Stairs 01]]
 
| #
 
| #
 
|-
 
|-
 
| [[File:IR_Editor_Int_SpiralStairsExtension_01.png]]
 
| [[File:IR_Editor_Int_SpiralStairsExtension_01.png]]
| Spiral Stairs Extension 01
+
| [[Spiral Stairs Extension 01]]
 
| #
 
| #
 
|-
 
|-
 
| [[File:IR_Editor_Int_SpiralStairsExtension_02.png]]
 
| [[File:IR_Editor_Int_SpiralStairsExtension_02.png]]
| Spiral Stairs Extension 02
+
| [[Spiral Stairs Extension 02]]
 
| #
 
| #
 
|-
 
|-
 
| [[File:IR_Editor_Int_Banister_FullHeight_Left_01.png]]
 
| [[File:IR_Editor_Int_Banister_FullHeight_Left_01.png]]
| Banister Full Height Left 01
+
| [[Banister Full Height Left 01]]
 
| #
 
| #
 
|-
 
|-
 
| [[File:IR_Editor_Int_Banister_FullHeight_Left_01.png]]
 
| [[File:IR_Editor_Int_Banister_FullHeight_Left_01.png]]
| Banister Full Height Right 01
+
| [[Banister Full Height Right 01]]
 
| #
 
| #
 
|-
 
|-
 
| [[File:IR_Editor_Int_SmallStairs_01.png]]
 
| [[File:IR_Editor_Int_SmallStairs_01.png]]
| Steep Stairs 01
+
| [[Steep Stairs 01]]
 
| #
 
| #
 
|-
 
|-
 
| [[File:IR_Editor_Int_SmallStairs_01.png]]
 
| [[File:IR_Editor_Int_SmallStairs_01.png]]
| Steep Stairs 02
+
| [[Steep Stairs 02]]
 
| #
 
| #
 
|-
 
|-
 
| [[File:IR_Editor_Int_SmallStairs_01.png]]
 
| [[File:IR_Editor_Int_SmallStairs_01.png]]
| Steep Stairs 03
+
| [[Steep Stairs 03]]
 
| #
 
| #
 
|-
 
|-
 
| [[File:IR_Editor_Int_SmallStairs_01.png]]
 
| [[File:IR_Editor_Int_SmallStairs_01.png]]
| Steep Stairs 04
+
| [[Steep Stairs 04]]
 
| #
 
| #
 
|}
 
|}
Line 168: Line 168:
 
|-
 
|-
 
| [[File:IR_Editor_Int_DecoPillar_02.png]]
 
| [[File:IR_Editor_Int_DecoPillar_02.png]]
| Deco Pillar 02
+
| [[Deco Pillar 02]]
 
| #
 
| #
 
|-
 
|-
 
| [[File:IR_Editor_Int_DecoPillar_01.png]]
 
| [[File:IR_Editor_Int_DecoPillar_01.png]]
| Deco Pillar 01
+
| [[Deco Pillar 01]]
 
| #
 
| #
 
|-
 
|-
 
| [[File:IR_Editor_Int_DecoPillarSmall_01.png]]
 
| [[File:IR_Editor_Int_DecoPillarSmall_01.png]]
| Deco Pillar Small 01
+
| [[Deco Pillar Small 01]]
 
| #
 
| #
 
|-
 
|-
 
| [[File:IR_Editor_Int_DecoPillarSmall_01.png]]
 
| [[File:IR_Editor_Int_DecoPillarSmall_01.png]]
| Deco Pillar Small 02
+
| [[Deco Pillar Small 02]]
 
| #
 
| #
 
|-
 
|-
 
| [[File:IR_Editor_Int_DecoPillarSmall_01.png]]
 
| [[File:IR_Editor_Int_DecoPillarSmall_01.png]]
| Deco Pillar Small 03
+
| [[Deco Pillar Small 03]]
 
| #
 
| #
 
|}
 
|}
Line 196: Line 196:
 
|-
 
|-
 
| [[File:IR_Editor_Int_HoloTable_01.png]]
 
| [[File:IR_Editor_Int_HoloTable_01.png]]
| Holo Table 01
+
| [[Holo Table 01]]
 
| #
 
| #
 
|-
 
|-
 
| [[File:IR Editor CaptainChair 01.png]]
 
| [[File:IR Editor CaptainChair 01.png]]
| Captain Chair 01
+
| [[Captain Chair 01]]
 
| #
 
| #
 
|-
 
|-
 
| [[File:IR_Editor_Int_PotPlantLarge_01.png]]
 
| [[File:IR_Editor_Int_PotPlantLarge_01.png]]
| Pot Plant Large 01
+
| [[Pot Plant Large 01]]
 
| #
 
| #
 
|-
 
|-
 
| [[File:IR_Editor_Int_EasterHeadProp_01.png]]
 
| [[File:IR_Editor_Int_EasterHeadProp_01.png]]
| Easter Head Prop 01
+
| [[Easter Head Prop 01]]
 
| #
 
| #
 
|-
 
|-
 
| [[File:IR_Editor_Int_Fern_01.png]]
 
| [[File:IR_Editor_Int_Fern_01.png]]
| Pot Plant Fern 01
+
| [[Pot Plant Fern 01]]
 
| #
 
| #
 
|-
 
|-
 
| [[File:IR_Editor_Int_AlienPotPlant_01.png]]
 
| [[File:IR_Editor_Int_AlienPotPlant_01.png]]
| Alien Pot Plant 01
+
| [[Alien Pot Plant 01]]
 
| #
 
| #
 
|-
 
|-
 
| [[File:IR_Editor_Int_SunFlower_01.png]]
 
| [[File:IR_Editor_Int_SunFlower_01.png]]
| Pot Plant Sun Flower 01
+
| [[Pot Plant Sun Flower 01]]
 
| #
 
| #
 
|-
 
|-
 
| [[File:IR_Editor_Int_BoardRoom_01.png]]
 
| [[File:IR_Editor_Int_BoardRoom_01.png]]
| BoardRoom 01
+
| [[BoardRoom 01]]
 
| #
 
| #
 
|-
 
|-
 
| [[File:IR_Editor_Int_Palm_01.png]]
 
| [[File:IR_Editor_Int_Palm_01.png]]
| Pot Plant Palm 01
+
| [[Pot Plant Palm 01]]
 
| #
 
| #
 
|-
 
|-
 
| [[File:IR_Editor_Int_QueenSizedBed_01.png]]
 
| [[File:IR_Editor_Int_QueenSizedBed_01.png]]
| Queen Size Bed 01
+
| [[Queen Size Bed 01]]
 
| #
 
| #
 
|-
 
|-
 
| [[File:IR_Editor_Int_Toilet_01.png]]
 
| [[File:IR_Editor_Int_Toilet_01.png]]
| Toilet 01
+
| [[Toilet 01]]
 
| #
 
| #
 
|-
 
|-
 
| [[File:IR_Editor_Int_DiningCorner_01.png]]
 
| [[File:IR_Editor_Int_DiningCorner_01.png]]
| Dinning Corner 01
+
| [[Dinning Corner 01]]
 
| #
 
| #
 
|-
 
|-
 
| [[File:IR_Editor_Int_DinnerBench_01.png]]
 
| [[File:IR_Editor_Int_DinnerBench_01.png]]
| Dinner Bench 01
+
| [[Dinner Bench 01]]
 
| #
 
| #
 
|}
 
|}
Line 256: Line 256:
 
|-
 
|-
 
| [[File:IR_Editor_Int_ChestHighWall_01.png]]
 
| [[File:IR_Editor_Int_ChestHighWall_01.png]]
| Chest High Wall 01
+
| [[Chest High Wall 01]]
 
| Provides a decorative wall placed at the bottom of a wall.
 
| Provides a decorative wall placed at the bottom of a wall.
 
|-
 
|-
 
| [[File:IR_Editor_Int_DecoPropWall_02.png]]
 
| [[File:IR_Editor_Int_DecoPropWall_02.png]]
| Deco Prop Wall 02
+
| [[Deco Prop Wall 02]]
 
| Provides a square window wall.
 
| Provides a square window wall.
 
|-
 
|-
 
| [[File:IR_Editor_Int_DecoPropHallway_01.png]]
 
| [[File:IR_Editor_Int_DecoPropHallway_01.png]]
| Deco Prop Hallway 01
+
| [[Deco Prop Hallway 01]]
 
| Provides a hallway arch with reflecting light strips.  Good for creating sections.
 
| Provides a hallway arch with reflecting light strips.  Good for creating sections.
 
|-
 
|-
 
| [[File:IR_Editor_Int_DiagonalWall_01.png]]
 
| [[File:IR_Editor_Int_DiagonalWall_01.png]]
| Diagonal Wall 01
+
| [[Diagonal Wall 01]]
 
| Provides a solid corner wall with a reflecting light strip at the center.
 
| Provides a solid corner wall with a reflecting light strip at the center.
 
|-
 
|-
 
| [[File:IR_Editor_Int_DiagonalWall_02.png]]
 
| [[File:IR_Editor_Int_DiagonalWall_02.png]]
| Diagonal Wall 02
+
| [[Diagonal Wall 02]]
 
| Provides a window-like corner wall with reflecting light strips.
 
| Provides a window-like corner wall with reflecting light strips.
 
|-
 
|-
 
| [[File:IR_Editor_Int_MedPropWall_Corner_01.png]]
 
| [[File:IR_Editor_Int_MedPropWall_Corner_01.png]]
| Med Prop Wall Corner 01
+
| [[Med Prop Wall Corner 01]]
 
| Provides a 3-sided corner window-like wall.
 
| Provides a 3-sided corner window-like wall.
 
|-
 
|-
 
| [[File:IR_Editor_Int_MedPropWall_01.png]]
 
| [[File:IR_Editor_Int_MedPropWall_01.png]]
| Med Prop Wall 01
+
| [[Med Prop Wall 01]]
 
| Provides a decorative interior window wall with a view similar to Med Prop Wall 02.
 
| Provides a decorative interior window wall with a view similar to Med Prop Wall 02.
 
|-
 
|-
 
| [[File:IR_Editor_Int_MedPropWall_02.png]]
 
| [[File:IR_Editor_Int_MedPropWall_02.png]]
| Med Prop Wall 02
+
| [[Med Prop Wall 02]]
 
| Provides a decorative interior window wall with a fairly wide view.
 
| Provides a decorative interior window wall with a fairly wide view.
 
|-
 
|-
 
| [[File:IR_Editor_Int_MedPropWall_Door_01.png]]
 
| [[File:IR_Editor_Int_MedPropWall_Door_01.png]]
| Med Prop Wall Door 01
+
| [[Med Prop Wall Door 01]]
 
| Provides a functional medical window door.
 
| Provides a functional medical window door.
 
|}
 
|}
Line 300: Line 300:
 
|-
 
|-
 
| [[File:IR_Editor_DecoPropLight_01.png]]
 
| [[File:IR_Editor_DecoPropLight_01.png]]
| Deco Prop Light 01
+
| [[Deco Prop Light 01]]
 
| Provides bright point light to the environment using pillar.
 
| Provides bright point light to the environment using pillar.
 
|-
 
|-
 
| [[File:IR Editor DecoPillarLight 01.png]]
 
| [[File:IR Editor DecoPillarLight 01.png]]
| Deco Pillar Light 01
+
| [[Deco Pillar Light 01]]
 
| Provides bright point light to the environment using pillar.
 
| Provides bright point light to the environment using pillar.
 
|-
 
|-
 
| [[File:IR Editor DecoPropPillarLightSmall 01.png]]
 
| [[File:IR Editor DecoPropPillarLightSmall 01.png]]
| Deco Prop Pillar Light Small 01
+
| [[Deco Prop Pillar Light Small 01]]
 
| Provides bright point light to the environment using pillar.
 
| Provides bright point light to the environment using pillar.
 
|}
 
|}
Line 314: Line 314:
 
===Systems===
 
===Systems===
 
The '''Systems''' category provides a player with components that have specialized systems use.  A complete list is supplied below:
 
The '''Systems''' category provides a player with components that have specialized systems use.  A complete list is supplied below:
 +
 
{| class="wikitable" style="width:100%"
 
{| class="wikitable" style="width:100%"
 
|-
 
|-
Line 319: Line 320:
 
! Name
 
! Name
 
! Description
 
! Description
 +
! Resources
 
|-
 
|-
 
| [[File:IR Editor AgosPropTerminal 01.png]]
 
| [[File:IR Editor AgosPropTerminal 01.png]]
| AGOS Prop Terminal 01
+
| [[Double Terminal]]
 
| Provides an in-game access point for Ship information such as Sensors, Maps, and Statistics. Statistics include Armor, Fuel, Shield and Oxygen values, Power Groups, Life Support and Players on-board details. Also provides access to the main game menu.
 
| Provides an in-game access point for Ship information such as Sensors, Maps, and Statistics. Statistics include Armor, Fuel, Shield and Oxygen values, Power Groups, Life Support and Players on-board details. Also provides access to the main game menu.
 +
| 150 [[Iron]], 25 [[Copper]]
 
|-
 
|-
 
| [[File:IR Editor Int PowerCellSmall 01.png ]]
 
| [[File:IR Editor Int PowerCellSmall 01.png ]]
| Power Cell Small 01
+
| [[Power Cell Small]]
| Provides power in-game.
+
| Small capacitor that stores 10,000 energy per unit with unlimited discharge rate.
 +
| 250 [[Iron]], 75 [[Copper]]
 
|-
 
|-
 
| [[File:IR Editor Int PowerBatterySmall 01.png]]
 
| [[File:IR Editor Int PowerBatterySmall 01.png]]
| Power Battery Small 01
+
| [[Power Battery Small]]
| Provides power in-game.
+
| Stores 14,400,000 energy per unit. Discharge rate: 100/tick per unit, charge rate: up to 1,000.
|-
+
| 250 [[Iron]], 125 [[Copper]]
| [[File:IR Editor Int DataCore 01.png]]
+
| DataCore 01
+
| #
+
 
|-
 
|-
 
| [[File:IR Editor Int Teleporter 01.png]]
 
| [[File:IR Editor Int Teleporter 01.png]]
 
| [[Teleporter]]
 
| [[Teleporter]]
| Provides the player with a means to travel between/among ships and stations.  It is a required component in order to access a ship.
+
| Provides the player with a means to travel between/among ships and stations.  It is a required component in order to access a ship. Range: 500m
 +
| 250 [[Iron]], 75 [[Copper]]
 +
|-
 +
| [[File:IR_Editor_Long_Range_Telkeporter_01.png]]
 +
| [[Long Range Teleporter]]
 +
| Provides the player with a means to travel between/among ships and stations.  It is a required component in order to access a ship. Range: 12km
 +
| 2500 [[Steel]], 250 [[Iron]], 500 [[Copper]], 500 [[Silicon]]
 +
|-
 +
| [[File:IR Editor Int CargoTeleporter 01.png]]
 +
| [[Cargo Teleporter]]
 +
| Provides for teleportation of gathered material in crates within/among ships and stations, 8 crates max per use. Range: 500m
 +
| 1500 [[Iron]], 250 [[Copper]], 125 [[Silicon]]
 
|-
 
|-
 
| [[File:IR Editor Int HydrogenGeneratorSmall 01.png]]
 
| [[File:IR Editor Int HydrogenGeneratorSmall 01.png]]
 
| [[Hydrogen Generator TI]]
 
| [[Hydrogen Generator TI]]
| Provides power in-game.
+
| Consumes Hydrogen to generate and store up to 100 energy.
 +
| 250 [[Iron]], 150 [[Copper]]
 
|-
 
|-
 
| [[File:IR Editor Hydrogen Generator T2 01.png]]
 
| [[File:IR Editor Hydrogen Generator T2 01.png]]
 
| [[Hydrogen Generator TII]]
 
| [[Hydrogen Generator TII]]
| Provides power in-game.
+
| Consumes Hydrogen to generate and store up to 1,200 energy.
 +
| 1500 [[Steel]], 250 [[Iron]], 350 [[Copper]], 175 [[Silicon]]
 
|-
 
|-
 
| [[File:IR Editor Int HydrogenTankSmall 01.png]]
 
| [[File:IR Editor Int HydrogenTankSmall 01.png]]
| [[Hydrogen Tank TI]] Small 01
+
| [[Hydrogen Tank TI]] Small
| Provides a means for generators to acquire fuel and create electricity.
+
| Stores up to 10,000 Hydrogen per tank. Required to provide fuel to generators.
 +
| 135 [[Iron]], 30 [[Copper]]
 +
|-
 +
| [[File:IR Editor Hydrogen Tank Large 01.png]]
 +
| [[Hydrogen Tank TII]] Large
 +
| Stores up to 75,000 hydrogen per tank. Required to provide fuel to generators.
 +
| 1500 [[Steel]], 250 [[Iron]], 250 [[Copper]]
 
|-
 
|-
 
| [[File:IR Editor Int ShipEditorTerminal 01.png]]
 
| [[File:IR Editor Int ShipEditorTerminal 01.png]]
| Ship Editor Terminal 01
+
| [[Ship Editor Terminal]]
| Provides access to creating ships.
+
| Provides access to build, design, modify and salvage ships, at four workstations spaced around the perimeter.
 +
| 350 [[Iron]], 75 [[Copper]], 50 [[Silicon]]
 
|-
 
|-
 
| [[File:IR Editor Int VendingMachine 01.png]]
 
| [[File:IR Editor Int VendingMachine 01.png]]
| Vending Machine 01
+
| [[Vending Machine]]
 
| Provides a decorative texture of a vending machine.
 
| Provides a decorative texture of a vending machine.
 +
| 75 [[Iron]], 25 [[Copper]]
 
|-
 
|-
 
| [[File:IR Editor Extractor 01.png]]
 
| [[File:IR Editor Extractor 01.png]]
| [[Resource Extractor]] 01
+
| [[Resource Extractor]]
| Provides for resource extraction when among an asteroid field.
+
| Provides for resource extraction when among an asteroid field. Range: 500m
|-
+
| 1750 [[Steel]], 250 [[Iron]], 350 [[Copper]]
| [[File:IR Editor Hydrogen Tank Large 01.png]]
+
| [[Hydrogen Tank TII]] Large 01
+
| Provides a means for generators to acquire fuel and create electricity. 
+
 
|-
 
|-
 
| [[File:IR Editor Refinery 01.png]]
 
| [[File:IR Editor Refinery 01.png]]
| [[Refinery]] 01
+
| [[Refinery]]
| Provides access to refining ore material in-game.  
+
| Provides access to refining ore material in-game. Produces advanced materials from refined ores as well.
 +
| 2750 [[Steel]], 500 [[Iron]], 500 [[Copper]], 325 [[Silicon]]
 
|-
 
|-
| [[File:IR Editor Int CargoTeleporter 01.png]]
+
| [[File:IR_Editor_Rift_Generator_01.png|64px]]
| [[Cargo Teleporter]] 01
+
| [[Rift Generator]]
| Provides for teleportation of gathered material (in crates) within/among ships and stations.
+
| A large device that uses [[Xanthium]] to generate spatial [[Rift|rifts]] to other solar systems. Peak drain 1,000,000 energy.  
|-
+
| 2750 [[Steel]], 250 [[Iron]], 500 [[Copper]], 750 [[Silicon]]
| [[File:IR Editor Long Range Telkeporter 01.png]]
+
| Long Range Teleporter 01
+
| Provides the player with a means to travel between/among ships and stations. It is a required component in order to access a ship.
+
 
|-
 
|-
| [[File:IR Editor Int MolecularAssembler 01.png]]
+
| [[File:IR_Editor_Int_MolecularAssembler_01.png]]
| Molecular Assembler 01
+
| [[Molecular Assembler]]
 
| Provides a player a way in which to re-spawn in case of death.
 
| Provides a player a way in which to re-spawn in case of death.
 +
| 275 [[Iron]], 75 [[Copper]]
 
|-
 
|-
| [[File:IR Editor Int SmallShieldGenerator 01.png]]
+
| [[File:IR_Editor_Int_SmallShieldGenerator_01.png]]
| Small Shield Generator 01
+
| [[Small Shield Generator]]
| Provides in-game shields for ships.   
+
| Provides in-game shields for ships, 600 points per unit.   
 +
| 250 [[Iron]], 150 [[Copper]]
 
|-
 
|-
 
| [[File:IR Editor Large Shield Generator 01.png ]]
 
| [[File:IR Editor Large Shield Generator 01.png ]]
| Large Shield Generator 01
+
| [[Large Shield Generator]]
| Provides in-game shields for ships.
+
| Provides in-game shields for ships, 5,000 points per unit.
 +
| 2250 [[Steel]], 250 [[Iron]], 750 [[Copper]], 500 [[Silicon]]
 
|-
 
|-
 
| [[File:IR Editor Int Transponder 01.png]]
 
| [[File:IR Editor Int Transponder 01.png]]
| Transponder 01
+
| [[Transponder]]
| Provides in-game functionality for sending communications. Can be utilized to broadcast distress or other.
+
| Provides in-game functionality for system-wide broadcasting of short messages. Can be utilized to broadcast distress or other message. Note: reveals ship location when broadcasting.
 +
| 245 [[Iron]], 110 [[Copper]]
 +
|-
 +
| [[File: IR Editor Assembling Machine 01.png]]
 +
| [[Assembling Machine]]
 +
| Assembles devices to be used in space. Can produce [[Beacon]]s, various [[Assembling Machine|Drones]], [[Standard Ammo|Ammunition]] and [[Missile Launcher#Missile|Missiles]].
 +
| 1475 [[Steel]], 350 [[Iron]], 475 [[Copper]], 425 [[Silicon]]
 +
|-
 +
| [[File: IR Editor Data Core Terminal 01.png]]
 +
| [[Data Core Terminal]]
 +
| A device that uses a [[Cartridge]] to provide upgrades for systems aboard your ship. Provides 8 cartridge slots.
 +
| 500 [[Iron]], 250 [[Copper]], 150 [[Silicon]]
 +
|-
 +
| [[File: IR Editor Data Core Expansion Bay 01.png]]
 +
| [[Data Core Expansion Bay]]
 +
| An expansion bay to allow for additional [[Cartridge]]s. Connects to the [[Data Core Terminal]], adding 1 extra slot. Needs a terminal to function. Allows another active [[Cartridge]].
 +
| 250 [[Iron]], 125 [[Copper]]
 +
|-
 +
| [[File: IR_Editor_Cyber_Warfare_Suite_01.png|64px]]
 +
| [[Cyber Warfare Suite]]
 +
| Uses a [[Chipset]] to drain, repair or boost [[Firewalls|firewalls]]. Provides 8 chipset slots.
 +
| 250 [[Iron]], 150 [[Copper]], 150 [[Silicon]]
 +
|-
 +
| [[File: IR_Editor_Engineering_Terminal_01.png|64px]]
 +
| [[Engineering Terminal]]
 +
| Terminal allowing access to a ship's systems. View by room or groups, control groups and devices or move items between groups.
 +
| 150 [[Iron]], 75 [[Copper]], 50 [[Silicon]]
 +
|-
 +
| [[File: IR_Editor_3D_Printer_01.png|64px]]
 +
| [[3D Printer]]
 +
| An advanced machine that prints tools and weapons. Can also create [[Food Cartridge]]s, Data Core Terminal [[Cartridge]]s and Cyber Warefare Suite [[Chipset]]s.
 +
| 600 [[Iron]], 300 [[Copper]], 200 [[Silicon]]
 +
|-
 +
| [[File: IR_Editor_Holotable_01.png|64px]]
 +
| [[Holotable]]
 +
| A 3-dimentional projection table. Powerful map tool offering galaxy, system and ship modes, plus select-able features.
 +
| 350 [[Iron]], 75 [[Copper]], 50 [[Silicon]]
 +
|-
 +
| [[File: IR_Editor_Gravity_Anchor_01.png|64px]]
 +
| [[Gravity Anchor]]
 +
| A device that keeps stations and ships anchored in space. Needs to be powered up and activated.
 +
| 1,000 [[Steel]], 750 [[Iron]], 500 [[Copper]], 500 [[Silicon]]
 +
|-
 
|}
 
|}
  
Line 406: Line 468:
 
|-
 
|-
 
| [[File:IR_Editor_Int_DecoPropFloor_02.png]]
 
| [[File:IR_Editor_Int_DecoPropFloor_02.png]]
| Deco Prop Floor 02
+
| [[Deco Prop Floor 02]]
 
| Provides a decorative cube texture with four-point reflective lights.
 
| Provides a decorative cube texture with four-point reflective lights.
 
|-
 
|-
 
| [[File:IR_Editor_Int_DecoPropFloor_03.png]]
 
| [[File:IR_Editor_Int_DecoPropFloor_03.png]]
| Deco Prop Floor 03
+
| [[Deco Prop Floor 03]]
 
| Provides a patterned texture at the center with four reflecting light points in a square.
 
| Provides a patterned texture at the center with four reflecting light points in a square.
 
|}
 
|}
Line 423: Line 485:
 
|-
 
|-
 
| [[File:IR Editor Int CargoLift 01.png]]
 
| [[File:IR Editor Int CargoLift 01.png]]
| Cargo Lift 01
+
| [[Cargo Lift - Type I]]
 
| Provides in-game access to ships with multiple floors.  This particular Lift can go up one floor.
 
| Provides in-game access to ships with multiple floors.  This particular Lift can go up one floor.
 
|-
 
|-
 
| [[File:IR Editor Int CargoLift 02.png]]
 
| [[File:IR Editor Int CargoLift 02.png]]
| Cargo Lift 02
+
| [[Cargo Lift - Type II]]
| Same as Cargo Lift 01 except it can go up two floors.
+
| Same as Cargo Lift - Type I except it can go up two floors.
 
|-
 
|-
 
| [[File:IR Editor Int CargoLift 03.png]]
 
| [[File:IR Editor Int CargoLift 03.png]]
| Cargo Lift 03
+
| [[Cargo Lift - Type III]]
| Same as Cargo Lift 01 except it can go up three floors.
+
| Same as Cargo Lift - Type I except it can go up three floors.
 
|}
 
|}
  
Line 444: Line 506:
 
|-
 
|-
 
| [[File:IR_Editor_Int_CargoPad_01.png]]
 
| [[File:IR_Editor_Int_CargoPad_01.png]]
| Cargo Pad 01
+
| [[Cargo Pad]]
 
| Provides in-game ability to store material crates.
 
| Provides in-game ability to store material crates.
 
|-
 
|-
 
| [[File:IR_Editor_Int_CargoPad_02.png]]
 
| [[File:IR_Editor_Int_CargoPad_02.png]]
| Cargo Pad 02
+
| [[Cargo Pad (high)]]
 
| Same as Cargo Pad 01, except it's cargo contents are places at the top.  This can be used in combination with Cargo Pad 01 to create a pad at the bottom and a pad on top.
 
| Same as Cargo Pad 01, except it's cargo contents are places at the top.  This can be used in combination with Cargo Pad 01 to create a pad at the bottom and a pad on top.
 
|}
 
|}

Latest revision as of 19:25, 15 January 2017

Prop/Interior Edit Mode
EditMode RoomInterior.png
Prop/Interior Edit Mode
Prop/Interior Edit Mode for designing ships
Category: Editor Modes

Description

Prop Edit Mode allows a player the ability to add decorative and critical components to rooms. The components that can be used are divided into several categories.

Categories

Windows

The Windows category provides a player with components that are used to design interiors with glass windows. A complete list is supplied below:

Image Name Description
IR Editor Int BayWindow Prop 01.png Bay Window Prop 01 Provides a pretty wide, top-bottom view interior window. Can be used to create interior tunnel-like configurations.
IR Editor Int BayWindow Prop 04.png Bay Window Prop 04 Provides a window similar to Bay Window Prop 01 except it's view is cutoff at the top.
IR Editor Int BayWindow Prop 02.png Bay Window Prop 02 Provides a window similar to Bay Window Prop 01.
IR Editor Int BayWindow Prop 03.png Bay Window Prop 03 Provides a window similar Bay Window Prop 04.

Walkways

The Walkways category provides a player with components that are used in upstairs floors. A complete list is supplied below:

Image Name Description
IR Editor Int DecoPropFloor 01.png Deco Prop Floor 01 #
IR Editor Int QuarterDecoPropFloor 01.png Quarter Deco Prop Floor 01 #
IR Editor Int QuarterDecoPropFloor 02.png Quarter Deco Prop Floor 02 #
IR Editor Int DecoFence 01.png Deco Fence 01 #
IR Editor Int DecoFence 01.png Deco Fence Middle 01 #
IR Editor Int DecoPropWall 01.png Deco Prop Wall 01 #
IR Editor Int HalfGirderPropFloor 01.png Half Girder Prop Floor 01 #
IR Editor Int Int HalfGirderPropFloor 02.png Half Girder Prop Floor 02 #
IR Editor Int HalfGirderPropWall 01.png Half Girder Prop Wall 01 #
IR Editor Int HalfGirderPropWall 02.png Half Girder Prop Wall 02 #
IR Editor Int HalfDecoFence Left 01.png Half Deco Fence Left 01 #
IR Editor Int HalfDecoFence Left 01.png Half Deco Fence Middle 01 #
IR Editor Int HalfDecoFence Left 01.png Half Deco Fence Right 01 #

Stairs

The Stairs category provides a player with components that are used to connect room floors. A complete list is supplied below:

Image Name Description
IR Editor Int Stairs FullHeight 01.png Stairs Full Height 01 #
IR Editor Int Stairs FullHeight 02.png Stairs Full Height 02 #
IR Editor Int SpiralStairs 01.png Spiral Stairs 01 #
IR Editor Int SpiralStairsExtension 01.png Spiral Stairs Extension 01 #
IR Editor Int SpiralStairsExtension 02.png Spiral Stairs Extension 02 #
IR Editor Int Banister FullHeight Left 01.png Banister Full Height Left 01 #
IR Editor Int Banister FullHeight Left 01.png Banister Full Height Right 01 #
IR Editor Int SmallStairs 01.png Steep Stairs 01 #
IR Editor Int SmallStairs 01.png Steep Stairs 02 #
IR Editor Int SmallStairs 01.png Steep Stairs 03 #
IR Editor Int SmallStairs 01.png Steep Stairs 04 #

Pilars

The Pilars category provides a player with decorative pillar components. A complete list is supplied below:

Image Name Description
IR Editor Int DecoPillar 02.png Deco Pillar 02 #
IR Editor Int DecoPillar 01.png Deco Pillar 01 #
IR Editor Int DecoPillarSmall 01.png Deco Pillar Small 01 #
IR Editor Int DecoPillarSmall 01.png Deco Pillar Small 02 #
IR Editor Int DecoPillarSmall 01.png Deco Pillar Small 03 #

Furniture

The Furniture category provides a player with decorative furniture components. A complete list is supplied below:

Image Name Description
IR Editor Int HoloTable 01.png Holo Table 01 #
IR Editor CaptainChair 01.png Captain Chair 01 #
IR Editor Int PotPlantLarge 01.png Pot Plant Large 01 #
IR Editor Int EasterHeadProp 01.png Easter Head Prop 01 #
IR Editor Int Fern 01.png Pot Plant Fern 01 #
IR Editor Int AlienPotPlant 01.png Alien Pot Plant 01 #
IR Editor Int SunFlower 01.png Pot Plant Sun Flower 01 #
IR Editor Int BoardRoom 01.png BoardRoom 01 #
IR Editor Int Palm 01.png Pot Plant Palm 01 #
IR Editor Int QueenSizedBed 01.png Queen Size Bed 01 #
IR Editor Int Toilet 01.png Toilet 01 #
IR Editor Int DiningCorner 01.png Dinning Corner 01 #
IR Editor Int DinnerBench 01.png Dinner Bench 01 #

Walls

The Walls category provides a player with components that are used to design interior walls. These wall components are in addition to the standard Floor Walls items but have some specialized use. A complete list is supplied below:

Image Name Description
IR Editor Int ChestHighWall 01.png Chest High Wall 01 Provides a decorative wall placed at the bottom of a wall.
IR Editor Int DecoPropWall 02.png Deco Prop Wall 02 Provides a square window wall.
IR Editor Int DecoPropHallway 01.png Deco Prop Hallway 01 Provides a hallway arch with reflecting light strips. Good for creating sections.
IR Editor Int DiagonalWall 01.png Diagonal Wall 01 Provides a solid corner wall with a reflecting light strip at the center.
IR Editor Int DiagonalWall 02.png Diagonal Wall 02 Provides a window-like corner wall with reflecting light strips.
IR Editor Int MedPropWall Corner 01.png Med Prop Wall Corner 01 Provides a 3-sided corner window-like wall.
IR Editor Int MedPropWall 01.png Med Prop Wall 01 Provides a decorative interior window wall with a view similar to Med Prop Wall 02.
IR Editor Int MedPropWall 02.png Med Prop Wall 02 Provides a decorative interior window wall with a fairly wide view.
IR Editor Int MedPropWall Door 01.png Med Prop Wall Door 01 Provides a functional medical window door.

Lights

The Lights category provides a player with components that are used to light the environment in pillar form. A complete list is supplied below:

Image Name Description
IR Editor DecoPropLight 01.png Deco Prop Light 01 Provides bright point light to the environment using pillar.
IR Editor DecoPillarLight 01.png Deco Pillar Light 01 Provides bright point light to the environment using pillar.
IR Editor DecoPropPillarLightSmall 01.png Deco Prop Pillar Light Small 01 Provides bright point light to the environment using pillar.

Systems

The Systems category provides a player with components that have specialized systems use. A complete list is supplied below:

Image Name Description Resources
IR Editor AgosPropTerminal 01.png Double Terminal Provides an in-game access point for Ship information such as Sensors, Maps, and Statistics. Statistics include Armor, Fuel, Shield and Oxygen values, Power Groups, Life Support and Players on-board details. Also provides access to the main game menu. 150 Iron, 25 Copper
IR Editor Int PowerCellSmall 01.png Power Cell Small Small capacitor that stores 10,000 energy per unit with unlimited discharge rate. 250 Iron, 75 Copper
IR Editor Int PowerBatterySmall 01.png Power Battery Small Stores 14,400,000 energy per unit. Discharge rate: 100/tick per unit, charge rate: up to 1,000. 250 Iron, 125 Copper
IR Editor Int Teleporter 01.png Teleporter Provides the player with a means to travel between/among ships and stations. It is a required component in order to access a ship. Range: 500m 250 Iron, 75 Copper
IR Editor Long Range Telkeporter 01.png Long Range Teleporter Provides the player with a means to travel between/among ships and stations. It is a required component in order to access a ship. Range: 12km 2500 Steel, 250 Iron, 500 Copper, 500 Silicon
IR Editor Int CargoTeleporter 01.png Cargo Teleporter Provides for teleportation of gathered material in crates within/among ships and stations, 8 crates max per use. Range: 500m 1500 Iron, 250 Copper, 125 Silicon
IR Editor Int HydrogenGeneratorSmall 01.png Hydrogen Generator TI Consumes Hydrogen to generate and store up to 100 energy. 250 Iron, 150 Copper
IR Editor Hydrogen Generator T2 01.png Hydrogen Generator TII Consumes Hydrogen to generate and store up to 1,200 energy. 1500 Steel, 250 Iron, 350 Copper, 175 Silicon
IR Editor Int HydrogenTankSmall 01.png Hydrogen Tank TI Small Stores up to 10,000 Hydrogen per tank. Required to provide fuel to generators. 135 Iron, 30 Copper
IR Editor Hydrogen Tank Large 01.png Hydrogen Tank TII Large Stores up to 75,000 hydrogen per tank. Required to provide fuel to generators. 1500 Steel, 250 Iron, 250 Copper
IR Editor Int ShipEditorTerminal 01.png Ship Editor Terminal Provides access to build, design, modify and salvage ships, at four workstations spaced around the perimeter. 350 Iron, 75 Copper, 50 Silicon
IR Editor Int VendingMachine 01.png Vending Machine Provides a decorative texture of a vending machine. 75 Iron, 25 Copper
IR Editor Extractor 01.png Resource Extractor Provides for resource extraction when among an asteroid field. Range: 500m 1750 Steel, 250 Iron, 350 Copper
IR Editor Refinery 01.png Refinery Provides access to refining ore material in-game. Produces advanced materials from refined ores as well. 2750 Steel, 500 Iron, 500 Copper, 325 Silicon
IR Editor Rift Generator 01.png Rift Generator A large device that uses Xanthium to generate spatial rifts to other solar systems. Peak drain 1,000,000 energy. 2750 Steel, 250 Iron, 500 Copper, 750 Silicon
IR Editor Int MolecularAssembler 01.png Molecular Assembler Provides a player a way in which to re-spawn in case of death. 275 Iron, 75 Copper
IR Editor Int SmallShieldGenerator 01.png Small Shield Generator Provides in-game shields for ships, 600 points per unit. 250 Iron, 150 Copper
IR Editor Large Shield Generator 01.png Large Shield Generator Provides in-game shields for ships, 5,000 points per unit. 2250 Steel, 250 Iron, 750 Copper, 500 Silicon
IR Editor Int Transponder 01.png Transponder Provides in-game functionality for system-wide broadcasting of short messages. Can be utilized to broadcast distress or other message. Note: reveals ship location when broadcasting. 245 Iron, 110 Copper
IR Editor Assembling Machine 01.png Assembling Machine Assembles devices to be used in space. Can produce Beacons, various Drones, Ammunition and Missiles. 1475 Steel, 350 Iron, 475 Copper, 425 Silicon
IR Editor Data Core Terminal 01.png Data Core Terminal A device that uses a Cartridge to provide upgrades for systems aboard your ship. Provides 8 cartridge slots. 500 Iron, 250 Copper, 150 Silicon
IR Editor Data Core Expansion Bay 01.png Data Core Expansion Bay An expansion bay to allow for additional Cartridges. Connects to the Data Core Terminal, adding 1 extra slot. Needs a terminal to function. Allows another active Cartridge. 250 Iron, 125 Copper
IR Editor Cyber Warfare Suite 01.png Cyber Warfare Suite Uses a Chipset to drain, repair or boost firewalls. Provides 8 chipset slots. 250 Iron, 150 Copper, 150 Silicon
IR Editor Engineering Terminal 01.png Engineering Terminal Terminal allowing access to a ship's systems. View by room or groups, control groups and devices or move items between groups. 150 Iron, 75 Copper, 50 Silicon
IR Editor 3D Printer 01.png 3D Printer An advanced machine that prints tools and weapons. Can also create Food Cartridges, Data Core Terminal Cartridges and Cyber Warefare Suite Chipsets. 600 Iron, 300 Copper, 200 Silicon
IR Editor Holotable 01.png Holotable A 3-dimentional projection table. Powerful map tool offering galaxy, system and ship modes, plus select-able features. 350 Iron, 75 Copper, 50 Silicon
IR Editor Gravity Anchor 01.png Gravity Anchor A device that keeps stations and ships anchored in space. Needs to be powered up and activated. 1,000 Steel, 750 Iron, 500 Copper, 500 Silicon

Floors

The Floors category provides a player with components that are used to design each room's floor using different kinds of textures. A complete list is supplied below:

Image Name Description
IR Editor Int DecoPropFloor 02.png Deco Prop Floor 02 Provides a decorative cube texture with four-point reflective lights.
IR Editor Int DecoPropFloor 03.png Deco Prop Floor 03 Provides a patterned texture at the center with four reflecting light points in a square.

Elevators

The Elevators category provides a player with components that are used to connect between room floors. A complete list is supplied below:

Image Name Description
IR Editor Int CargoLift 01.png Cargo Lift - Type I Provides in-game access to ships with multiple floors. This particular Lift can go up one floor.
IR Editor Int CargoLift 02.png Cargo Lift - Type II Same as Cargo Lift - Type I except it can go up two floors.
IR Editor Int CargoLift 03.png Cargo Lift - Type III Same as Cargo Lift - Type I except it can go up three floors.

Cargo

The Cargo category provides a player with components that are used store material. A complete list is supplied below:

Image Name Description
IR Editor Int CargoPad 01.png Cargo Pad Provides in-game ability to store material crates.
IR Editor Int CargoPad 02.png Cargo Pad (high) Same as Cargo Pad 01, except it's cargo contents are places at the top. This can be used in combination with Cargo Pad 01 to create a pad at the bottom and a pad on top.