Difference between revisions of "Missile Launcher"
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| data5 = Exterior Wall | | data5 = Exterior Wall | ||
| label6 = Ammo Type | | label6 = Ammo Type | ||
− | | data6 = | + | | data6 = Standard Missile, Advanced Missile |
| label7 = Peak Drain | | label7 = Peak Drain | ||
| data7 = 1000 | | data7 = 1000 |
Revision as of 19:58, 10 January 2017
Missile Launcher | |
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Missile Launcher | |
Fire and hold missiles which can be fired from the console or the helm | |
Resources | 500 Iron, 125 Copper, 275 Silicon |
Weight | 800 kg |
Device Type | Exterior Wall |
Ammo Type | Standard Missile, Advanced Missile |
Peak Drain | 1000 |
Alternative Configurations | 2 |
Location in editor | Interior edit mode, Systems |
Size | 3x3x1 tile |
Category: Weapons | |
Missile Launcher
The Missile Launcher is available in 3 configurations: Standard, Left Console, Right Console. It can be manually fired from the console or fired via the helm. Missiles fired from the launcher track targets but must be fired from 1.5km or further for the missile AI tracking to activate. Firing from less than this range does not guarantee results.
Missiles can be destroyed by drones, and they can also destroy each other if fired too closely together as the explosion will destroy undetonated missiles in range of the effect.
Standard Missile
Standard Missiles are made in the Assembling Machine with 40 Brass, 30 Steel, 70 Nitrous Oxide. Standard Missiles travel at 600m/s and will do 1000 damage.
Advanced Missile
Advanced Missiles are made in the Assembling Machine with 40 Brass, 30 Steel, 100 TNP. Advanced Missiles travel at 800m/s and will do 10000 damage.