Difference between revisions of "Weapons"
From Interstellar Rift Wiki
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| [[Turret]] | | [[Turret]] | ||
| A small manned turret, can be mounted on the sides of ships. Requires a crew member to operate. Deals 160 damage per [[Standard Ammo]] fired. | | A small manned turret, can be mounted on the sides of ships. Requires a crew member to operate. Deals 160 damage per [[Standard Ammo]] fired. | ||
− | | 225 [[Iron]], 30 [[Copper]] | + | | 225 [[File:Iron.png|24px|Iron]] [[Iron]], 30 [[File:Copper.png|24px|Copper]] [[Copper]] |
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| [[Missile Launcher]] | | [[Missile Launcher]] | ||
| Fire and hold up to 4 missiles which can be fired from the console or the helm. Deals 1000 per Standard Missile, or 10,000 damage per Advanced Missile. | | Fire and hold up to 4 missiles which can be fired from the console or the helm. Deals 1000 per Standard Missile, or 10,000 damage per Advanced Missile. | ||
− | | 500 [[ | + | | 500 [[File:SteelIcon.png|24px|Steel]] [[Steel]], 125 [[File:Copper.png|24px|Copper]] [[Copper]], 275 [[File:Silicon.png|24px|Silicon]] [[Silicon]] |
+ | |- | ||
+ | |- | ||
+ | | WIP | ||
+ | | [[Light Rail Gun]] | ||
+ | | Fire and hold up to 4 missiles which can be fired from the console or the helm. Deals 1000 per Standard Missile, or 10,000 damage per Advanced Missile. | ||
+ | | 500 [[File:SteelIcon.png|24px|Steel]] [[Steel]], 250 [[File:Silicon.png|24px|Silicon]] [[Silicon]], 500 [[File:Uranium.png|24px|Uranium]] [[Uranium]], 750 [[File:Aluminium.png|24px|Aluminium]] [[Aluminium]] | ||
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Revision as of 00:55, 19 October 2018
Room Edit Weapons
The Weapons category provides a player with components that are used in combat. A complete list is supplied below:
Image | Name | Description | Resources |
---|---|---|---|
Turret | A small manned turret, can be mounted on the sides of ships. Requires a crew member to operate. Deals 160 damage per Standard Ammo fired. | 225 Iron, 30 Copper | |
Missile Launcher | Fire and hold up to 4 missiles which can be fired from the console or the helm. Deals 1000 per Standard Missile, or 10,000 damage per Advanced Missile. | 500 Steel, 125 Copper, 275 Silicon | |
WIP | Light Rail Gun | Fire and hold up to 4 missiles which can be fired from the console or the helm. Deals 1000 per Standard Missile, or 10,000 damage per Advanced Missile. | 500 Steel, 250 Silicon, 500 Uranium, 750 Aluminium |
Prop Edit Weapons
The Weapons category provides a player with components that are used in combat. A complete list is supplied below:
Image | Name | Description | Resources |
---|---|---|---|
Ammunition Loader | Provides ammunition feed for projectile weapon systems. Stores 1200 Standard Ammo per loader. | 900 Iron, 250 Copper, 200 Steel |
Exterior Weapons
The Exterior Weapons category provides a player with exterior components that are used in combat. Multiple Small Mounted Guns can be linked to fire together. A complete list is supplied below:
Image | Name | Description | Resources |
---|---|---|---|
WIP | Light Pulse Laser | Provides a fixed cockpit-fired weapon. Fires short burst laserbeams and can point itself at the target. | 250 Iron, 150 Copper |
WIP | Light Auto Cannon | Provides a fixed cockpit-fired weapon. A Standard gimbal weapon. Fires normal ammunition types. | 250 Iron, 150 Copper |
WIP | EMP Generator | Provides a fixed cockpit-fired weapon. Fires a disruptive Elector Magnetic Pulse. Can be used to deflect incoming Missiles and Torpedos. | 250 Iron, 150 Copper |
Small Mounted Gun | Provides a fixed cockpit-fired weapon. Deals 20 damage per Standard Ammo fired. | 250 Iron, 150 Copper, 150 Silicon | |
WIP | Light Missile Launcher | Provides a fixed cockpit-fired weapon. Fires a disruptive Elector Magnetic Pulse. Can be used to deflect incoming Missiles and Torpedos. | 250 Iron, 75 Copper, 75 Silicon |
WIP | Flack Cannon | Provides a fixed cockpit-fired weapon. Fires exploding shells that detonate after a certain time or when they get close to their target. | 1,250 Steel, 250 Aluminium, 250 Silicon |