Difference between revisions of "Weapons"
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				|  (→Room Edit Weapons) |  (→Exterior Weapons) | ||
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| ! Resources | ! Resources | ||
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| − | |  | + | | [[File:Ext LightPulseLaser 01.png|60px]] | 
| | [[Light Pulse Laser]] | | [[Light Pulse Laser]] | ||
| | Provides a fixed cockpit-fired weapon. Fires short burst laserbeams and can point itself at the target. | | Provides a fixed cockpit-fired weapon. Fires short burst laserbeams and can point itself at the target. | ||
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| − | |  | + | | [[File:Ext LightAutoCannon 01.png|60px]] | 
| | [[Light Auto Cannon]] | | [[Light Auto Cannon]] | ||
| | Provides a fixed cockpit-fired weapon. A Standard gimbal weapon. Fires normal ammunition types. | | Provides a fixed cockpit-fired weapon. A Standard gimbal weapon. Fires normal ammunition types. | ||
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| − | |  | + | | [[File:Ext EMP Generator 01.png|60px]] | 
| | [[EMP Generator]] | | [[EMP Generator]] | ||
| | Provides a fixed cockpit-fired weapon. Fires a disruptive Elector Magnetic Pulse. Can be used to deflect incoming Missiles and Torpedos. | | Provides a fixed cockpit-fired weapon. Fires a disruptive Elector Magnetic Pulse. Can be used to deflect incoming Missiles and Torpedos. | ||
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| − | |  | + | | [[File:Ext LightMissileLauncher 01.png|60px]] | 
| | [[Light Missile Launcher]] | | [[Light Missile Launcher]] | ||
| | Provides a fixed cockpit-fired weapon. Fires a disruptive Elector Magnetic Pulse. Can be used to deflect incoming Missiles and Torpedos. | | Provides a fixed cockpit-fired weapon. Fires a disruptive Elector Magnetic Pulse. Can be used to deflect incoming Missiles and Torpedos. | ||
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| − | |  | + | | [[File:Ext FlakCannon 01.png|60px]] | 
| | [[Flack Cannon]] | | [[Flack Cannon]] | ||
| | Provides a fixed cockpit-fired weapon. Fires exploding shells that detonate after a certain time or when they get close to their target.   | | Provides a fixed cockpit-fired weapon. Fires exploding shells that detonate after a certain time or when they get close to their target.   | ||
Revision as of 01:31, 19 October 2018
Room Edit Weapons
The Weapons category provides a player with components that are used in combat. A complete list is supplied below:
| Image | Name | Description | Resources | 
|---|---|---|---|
|   | Turret | A small manned turret, can be mounted on the sides of ships. Requires a crew member to operate. Deals 160 damage per Standard Ammo fired. | 225  Iron, 30  Copper | 
|   | Missile Launcher | Fire and hold up to 4 missiles which can be fired from the console or the helm. Deals 1000 per Standard Missile, or 10,000 damage per Advanced Missile. | 500  Steel, 125  Copper, 275  Silicon | 
|   | Light Rail Gun | A large weapon with an exterior part that uses magnets to accelerate tungsten projectiles. Uses Rail Gun Ammo. | 500  Steel, 250  Silicon, 500  Uranium, 750  Aluminium | 
Prop Edit Weapons
The Weapons category provides a player with components that are used in combat. A complete list is supplied below:
| Image | Name | Description | Resources | 
|---|---|---|---|
|   | Ammunition Loader | Provides ammunition feed for projectile weapon systems. Stores 1200 Standard Ammo per loader. | 900  Iron, 250  Copper, 200  Steel | 
Exterior Weapons
The Exterior Weapons category provides a player with exterior components that are used in combat. Multiple Small Mounted Guns can be linked to fire together. A complete list is supplied below:
| Image | Name | Description | Resources | 
|---|---|---|---|
|   | Light Pulse Laser | Provides a fixed cockpit-fired weapon. Fires short burst laserbeams and can point itself at the target. | 250  Iron, 150  Copper | 
|   | Light Auto Cannon | Provides a fixed cockpit-fired weapon. A Standard gimbal weapon. Fires normal ammunition types. | 250  Iron, 150  Copper | 
|   | EMP Generator | Provides a fixed cockpit-fired weapon. Fires a disruptive Elector Magnetic Pulse. Can be used to deflect incoming Missiles and Torpedos. | 250  Iron, 150  Copper | 
|   | Small Mounted Gun | Provides a fixed cockpit-fired weapon. Deals 20 damage per Standard Ammo fired. | 250  Iron, 150  Copper, 150  Silicon | 
|   | Light Missile Launcher | Provides a fixed cockpit-fired weapon. Fires a disruptive Elector Magnetic Pulse. Can be used to deflect incoming Missiles and Torpedos. | 250  Iron, 75  Copper, 75  Silicon | 
|   | Flack Cannon | Provides a fixed cockpit-fired weapon. Fires exploding shells that detonate after a certain time or when they get close to their target. | 1,250  Steel, 250  Aluminium, 250  Silicon | 
