Difference between revisions of "Weapons"
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==Exterior Weapons== | ==Exterior Weapons== | ||
− | The '''Exterior Weapons''' category provides a player with exterior components that are used in combat. | + | The '''Exterior Weapons''' category provides a player with exterior components that are used in combat. Multiple Small Mounted Guns can be linked to fire together. A complete list is supplied below: |
{| class="wikitable" style="width:100%" | {| class="wikitable" style="width:100%" | ||
|- | |- | ||
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! Description | ! Description | ||
! Resources | ! Resources | ||
+ | |- | ||
+ | | WIP | ||
+ | | [[Light Pulse Laser]] | ||
+ | | Provides a fixed cockpit-fired weapon. Fires short burst laserbeams and can point itself at the target. | ||
+ | | 250 [[File:Iron.png|24px|Iron]] [[Iron]], 150 [[File:Copper.png|24px|Copper]] [[Copper]] | ||
+ | |- | ||
+ | |- | ||
+ | | WIP | ||
+ | | [[Light Auto Cannon]] | ||
+ | | Provides a fixed cockpit-fired weapon. A Standard gimbal weapon. Fires normal ammunition types. | ||
+ | | 250 [[File:Iron.png|24px|Iron]] [[Iron]], 150 [[File:Copper.png|24px|Copper]] [[Copper]] | ||
+ | |- | ||
+ | |- | ||
+ | | WIP | ||
+ | | [[EMP Generator]] | ||
+ | | Provides a fixed cockpit-fired weapon. Fires a disruptive Elector Magnetic Pulse. Can be used to deflect incoming Missiles and Torpedos. | ||
+ | | 250 [[File:Iron.png|24px|Iron]] [[Iron]], 150 [[File:Copper.png|24px|Copper]] [[Copper]] | ||
+ | |- | ||
|- | |- | ||
| [[File:IR_Editor_Ext_SmallGun_01.png|60px]] | | [[File:IR_Editor_Ext_SmallGun_01.png|60px]] | ||
| [[Small Mounted Gun]] | | [[Small Mounted Gun]] | ||
− | | Provides a fixed cockpit-fired weapon. Deals 20 damage per [[Standard Ammo]] fired. | + | | Provides a fixed cockpit-fired weapon. Deals 20 damage per [[Standard Ammo]] fired. |
− | | 250 [[Iron]], | + | | 250 [[File:Iron.png|24px|Iron]] [[Iron]], 150 [[File:Copper.png|24px|Copper]] [[Copper]], 150 [[File:Silicon.png|24px|Silicon]] [[Silicon]] |
+ | |- | ||
+ | |- | ||
+ | | WIP | ||
+ | | [[Light Missile Launcher]] | ||
+ | | Provides a fixed cockpit-fired weapon. Fires a disruptive Elector Magnetic Pulse. Can be used to deflect incoming Missiles and Torpedos. | ||
+ | | 250 [[File:Iron.png|24px|Iron]] [[Iron]], 75 [[File:Copper.png|24px|Copper]] [[Copper]], 75[[File:Silicon.png|24px|Silicon]] [[Silicon]] | ||
+ | |- | ||
+ | |- | ||
+ | | WIP | ||
+ | | [[Flack Cannon]] | ||
+ | | Provides a fixed cockpit-fired weapon. Fires exploding shells that detonate after a certain time or when they get close to their target. | ||
+ | | 1,250 [[File:SteelIcon.png|24px|Steel]] [[Steel]], 250 [[File:Aluminium.png|24px|Aluminium]] [[Aluminium]], 250 [[File:Silicon.png|24px|Silicon]] [[Silicon]] | ||
|- | |- | ||
|} | |} |
Revision as of 00:49, 19 October 2018
Room Edit Weapons
The Weapons category provides a player with components that are used in combat. A complete list is supplied below:
Image | Name | Description | Resources |
---|---|---|---|
Turret | A small manned turret, can be mounted on the sides of ships. Requires a crew member to operate. Deals 160 damage per Standard Ammo fired. | 225 Iron, 30 Copper | |
Missile Launcher | Fire and hold up to 4 missiles which can be fired from the console or the helm. Deals 1000 per Standard Missile, or 10,000 damage per Advanced Missile. | 500 Iron, 125 Copper, 275 Silicon |
Prop Edit Weapons
The Weapons category provides a player with components that are used in combat. A complete list is supplied below:
Image | Name | Description | Resources |
---|---|---|---|
Ammunition Loader | Provides ammunition feed for projectile weapon systems. Stores 1200 Standard Ammo per loader. | 900 Steel, 250 Copper, 200 Silicon |
Exterior Weapons
The Exterior Weapons category provides a player with exterior components that are used in combat. Multiple Small Mounted Guns can be linked to fire together. A complete list is supplied below:
Image | Name | Description | Resources |
---|---|---|---|
WIP | Light Pulse Laser | Provides a fixed cockpit-fired weapon. Fires short burst laserbeams and can point itself at the target. | 250 Iron, 150 Copper |
WIP | Light Auto Cannon | Provides a fixed cockpit-fired weapon. A Standard gimbal weapon. Fires normal ammunition types. | 250 Iron, 150 Copper |
WIP | EMP Generator | Provides a fixed cockpit-fired weapon. Fires a disruptive Elector Magnetic Pulse. Can be used to deflect incoming Missiles and Torpedos. | 250 Iron, 150 Copper |
Small Mounted Gun | Provides a fixed cockpit-fired weapon. Deals 20 damage per Standard Ammo fired. | 250 Iron, 150 Copper, 150 Silicon | |
WIP | Light Missile Launcher | Provides a fixed cockpit-fired weapon. Fires a disruptive Elector Magnetic Pulse. Can be used to deflect incoming Missiles and Torpedos. | 250 Iron, 75 Copper, 75 Silicon |
WIP | Flack Cannon | Provides a fixed cockpit-fired weapon. Fires exploding shells that detonate after a certain time or when they get close to their target. | 1,250 Steel, 250 Aluminium, 250 Silicon |