Difference between revisions of "Ship Editor Terminal"

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The Ship Editor Terminal is a device that makes it possible to build, design and salvage ships ingame. If a ship is salvaged, the resources are placed on cargo pads in the ship the player is using the terminal. If a terminal is used on a station with access to a vault the resources are directly placed into the players vault.
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The Ship Editor Terminal is a device that makes it possible to build, design, modify and salvage ships ingame. If a ship is salvaged, the resources are placed on cargo pads in the ship the player is using the terminal. If a terminal is used on a station with access to a vault the resources are directly placed into the players vault.
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Building: When you use the Build function, you will be presented with a menu of ship blueprints you have available. These can be from the Design or Modify function in the editor which you have saved, or they can be Steam subscribed ships - the name will be in green lettering.
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Design: Using this function will open the ship editor with open space ready to layout the first interior area of a ship. You can hit escape, and load a design you have saved previously to continue your work, or use the import function to load a file (.shipz file format).
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Modify: This powerful function will let you essentially bring your current ship into dry-dock for up-fits and modifications. Your current ship layout will be brought into the editor and you can make any change you wish, and the associated cost for the changes is tracked at the top of the screen. If you do not have the materials for the upgrade, the changes will not be accepted. Be advised that if you move a cargo pad or wall locker for instance, any contents they hold will be affected by your change as well.
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Salvage: If you select this function, and then your ship, it will be recycled and all the materials used to build it, including cargo will be returned to you. This is particularly useful as you work into a larger more capable ship which will require more materials to construct.

Revision as of 19:39, 27 December 2016

Ship Editor Terminal
Example alt text
Ship Editor Terminal
Create, design and salvage ships.
Resources 350 Iron, 75 Copper, 50 Silicon
Weight 1,60K
Device Type Prop
Power Requirements 0 units to operate
Location in editor Prop edit mode, Systems
Size 2x2x1 tile (8x8x4 meters)
Category: Systems

The Ship Editor Terminal is a device that makes it possible to build, design, modify and salvage ships ingame. If a ship is salvaged, the resources are placed on cargo pads in the ship the player is using the terminal. If a terminal is used on a station with access to a vault the resources are directly placed into the players vault.

Building: When you use the Build function, you will be presented with a menu of ship blueprints you have available. These can be from the Design or Modify function in the editor which you have saved, or they can be Steam subscribed ships - the name will be in green lettering.

Design: Using this function will open the ship editor with open space ready to layout the first interior area of a ship. You can hit escape, and load a design you have saved previously to continue your work, or use the import function to load a file (.shipz file format).

Modify: This powerful function will let you essentially bring your current ship into dry-dock for up-fits and modifications. Your current ship layout will be brought into the editor and you can make any change you wish, and the associated cost for the changes is tracked at the top of the screen. If you do not have the materials for the upgrade, the changes will not be accepted. Be advised that if you move a cargo pad or wall locker for instance, any contents they hold will be affected by your change as well.

Salvage: If you select this function, and then your ship, it will be recycled and all the materials used to build it, including cargo will be returned to you. This is particularly useful as you work into a larger more capable ship which will require more materials to construct.