Systems
From Interstellar Rift Wiki
Please note that some Weapons Systems (such as the Light Rail Gun) may be placeable as Systems but are inventoried in the Weapons article.
Room Edit Systems
The Systems category provides a player with components that are used as interior-defined systems. A complete list is supplied below:
Image | Name | Description | Resources | Weight | Tier |
---|---|---|---|---|---|
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Cargo Container | Stores cargo in a container attached to the outside of the ship. Similar to the Storage Vault. Comes in Small, Medium, Large sizes. | Varies | Varies | T0 |
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Cloaking Device | A device which can hide a vessel or station, uses heat sinks to function. | 1,750 ![]() ![]() ![]() |
1,600 | T1 |
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Disposal Unit | Ejects a cargo container into space. | 750 ![]() ![]() |
400 | T0 |
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Escape Pod Docking Station | Escape pods are small detachable space ships. They have limited power and cannot be refueled, but they can be salvaged. To buy new escape pods for your ship visit a Store-O-Tron or HydroPEX service station. Has a power buffer of 15 million, which needs to be charged before it can be used. | 5,000 ![]() ![]() ![]() |
1,200 | T0 |
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Ion Engine - Tech 2 | Provides propulsion for large spacecraft. Consumes power continuously when providing thrust. | 3,750 ![]() ![]() ![]() ![]() |
800 | T1 |
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Large Drone Bay | A large construction and docking bay, fit for any type of drone. Drones exit and enter via the floor. | 7,500 ![]() ![]() ![]() ![]() |
20,000 | T3 |
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Life Support Systems | Provides oxygen to players. Requires at least 1 unit of ![]() ![]() |
250 ![]() ![]() |
400 | T0 |
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Power Cell Medium | Stores a large amount of power for immediate discharge. | 1,150 ![]() ![]() ![]() |
400 | T1 |
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Power Transfer Box | A device that allows transfer of power between power groups. | Varies | 50 | Varies |
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Ram Scoop | A device that can extract gasses from gas clouds, or release them into space to create new ones. | 750 ![]() ![]() ![]() |
800 | T2 |
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Salvage Unit | Retrieves resources from wreckage. | 750 ![]() ![]() |
400 | T0 |
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Station Shield | An impenetrable shield that activates after charging for a while, this device requires that your ship be close to the star of a system. It will convert your ship to an immovable station. Uses focusing crystals to function. | 7,500 ![]() ![]() |
20,000 | T0 |
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Strip Miner | A very large, extremely heavy resource extractor. Can mine giant asteroids at a steady pace. More suited for stations. | 10,000 ![]() ![]() ![]() |
250,000 | T3 |
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Tech 3 Class 1 Ion Engine | A large engine capable of powering even the largest spacecraft. | 5,250 ![]() ![]() ![]() |
7,200 | T2 |
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Wall Terminal | Provides an in-game access point for Ship information such as Sensors, Maps, and Statistics. Statistics include Armor, Fuel, Shield and Oxygen values, Power Groups, Life Support and Players on-board details. Also provides access to the main game menu. | 125 ![]() ![]() |
50 | T0 |
Prop Edit Systems
The Systems category provides a player with components that have specialized systems use. A complete list is supplied below:
Image | Name | Description | Resources | Weight | Tier |
---|---|---|---|---|---|
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3D Printer | An advanced machine that prints tools and weapons. Can also create Food Cartridges, Data Core Terminal Cartridges and Cyber Warefare Suite Chipsets. | 600 ![]() ![]() ![]() |
400 | T0 |
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ACTR (Automatic Cargo Transfer Relay) | A teleportation device that can send cargo from a nearby location to another. Uses heat sinks to cool. | 250 ![]() ![]() ![]() ![]() |
400 | T1 |
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Assembling Machine | Assembles devices to be used in space. Can produce Beacons, various Drones, Ammunition and Missiles. | 350 ![]() ![]() ![]() |
800 | T0 |
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Cyber Warfare Suite | Uses a Chipset to drain, repair or boost firewalls. Provides 8 chipset slots. | 250 ![]() ![]() ![]() |
400 | T1 |
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Data Core Expansion Bay | An expansion bay to allow for additional Cartridges. Connects to the Data Core Terminal, adding 1 extra slot. Needs a terminal to function. Allows another active Cartridge. | 250 ![]() ![]() ![]() |
400 | T1 |
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Data Core Terminal | A device that uses a Cartridge to provide upgrades for systems aboard your ship. Provides 8 cartridge slots. | 500 ![]() ![]() ![]() |
400 | T1 |
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Double Terminal | Two terminals enabling access to a ship's systems. | 150 ![]() ![]() |
50 | T0 |
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Engineering Terminal | Terminal allowing access to a ship's systems. View by room or groups, control groups and devices or move items between groups. | 150 ![]() ![]() |
50 | T0 |
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Extractor | Extracts raw resources from Asteroids. Range: 500m | 1,750 ![]() ![]() ![]() |
7,200 | T0 |
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Gravity Anchor | A device that keeps stations and ships anchored in space. Needs to be powered up and activated. | 1,000 ![]() ![]() ![]() |
3,200 | T0 |
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GT Trade Terminal | A device to sell items and resources that are stored on your ship. | 450 ![]() ![]() |
400 | T0 |
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Holotable | A 3-dimentional projection table. Powerful map tool offering galaxy, system and ship modes, plus select-able features. | 350 ![]() ![]() |
1,600 | T0 |
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Hydrogen Generator - Tech I | Generates power from ![]() |
250 ![]() ![]() |
400 | T0 |
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Hydrogen Generator - Tech II | Generates power from ![]() |
1,500 ![]() ![]() ![]() ![]() |
3,200 | T1 |
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Small Hydrogen Tank | Stores 10,000 ![]() |
135 ![]() ![]() |
400 | T0 |
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Medium Hydrogen Tank | Stores 25,000 ![]() |
250 ![]() ![]() |
800 | T0 |
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Large Hydrogen Tank | Stores 75,000 ![]() |
500 ![]() ![]() ![]() |
1,600 | T0 |
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Large Refinery | Refines raw resources into their refined counterparts. | 2,750 ![]() ![]() ![]() ![]() |
10,800 | T1 |
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Large Rift Generator | A large device that uses ![]() |
2,750 ![]() ![]() ![]() |
4,800 | T2 |
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Large Shield Generator | Creates a shield bubble around the ship. Provides up to 10,000 Shield hitpoints and requires a constant power source of 1,250 e/t. Requires additional power when charging up. | 2,250 Steel, 250 ![]() ![]() ![]() |
3,200 | T2 |
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Medium Rift Generator | A medium device that uses ![]() |
1,250 ![]() ![]() ![]() ![]() |
3,200 | T1 |
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Molecular Assembler | Provides a respawn location for the player. Requires power to respawn a player. | 275 ![]() ![]() |
400 | T0 |
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Nuclear Reactor | A device that can provide enormous amounts of power, but dangerous when not properly maintained. | 2,500 ![]() ![]() ![]() |
48,000 | T2 |
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Power Cell Small | Stores a small amount of power for immediate discharge. | 250 ![]() ![]() |
200 | T0 |
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Small Power Battery | Stores a large amount of power for slow discharge. | 250 ![]() ![]() |
250 | T0 |
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Ship Editor Terminal | This terminal allows a player to enter the Ship Editor. It also allows the player to spawn their ship into the game world, provided they have enough resources on the ship or station it is being spawned from (these can be on cargo pads or inside the Vault). | 350 ![]() ![]() |
1,600 | T0 |
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Small Refinery | Refines raw resources into their refined counterparts. | 1,200 ![]() ![]() ![]() |
1,600 | T0 |
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Small Rift Generator | A device that uses ![]() |
500 ![]() ![]() ![]() |
800 | T0 |
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Small Shield Generator | Creates a shield bubble around the ship. Provides up to 1,000 Shield hitpoints and requires a constant power source of 150 e/t. Requires additional power when charging up. | 250 ![]() ![]() |
400 | T0 |
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Teleporter | Small, short range Teleportation device. Required component to get to, and from ships. Range: 1,000m | 250 ![]() ![]() |
400 | T0 |
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Teleporter - Long range | Large, long range Teleportation device. Required component to get to, and from ships. Range: 12.5km | 250 ![]() ![]() ![]() ![]() |
4,800 | T1 |
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Transponder | Provides in-game functionality for system-wide broadcasting of short messages. Can be utilized to broadcast distress or other message. Note: reveals ship location when broadcasting. | 245 ![]() |
50 | T0 |