Systems
From Interstellar Rift Wiki
Room Edit Systems
The Systems category provides a player with components that are used as interior-defined systems. A complete list is supplied below:
Image | Name | Description | Resources |
---|---|---|---|
Wall Terminal | Provides an in-game access point for Ship information such as Sensors, Maps, and Statistics. Statistics include Armor, Fuel, Shield and Oxygen values, Power Groups, Life Support and Players on-board details. Also provides access to the main game menu. | 125 Iron, 15 Copper | |
Power Cell Medium | Large capacitor that stores 50,000 energy per unit with unlimited discharge rate. | 1150 Iron, 500 Copper, 75 Silicon | |
Fusebox | Provides a decorative texture of a circuit breaker panel. Replaces a wall tile, doors can be opened and closed. | 85 Iron, 15 Copper | |
Tech 2 Class 1 Ion Engine | Occupies both interior and exterior space. | 3750 Steel, 250 Iron, 750 Copper, 375 Silicon | |
File:Placeholder.png | Tech 3 Class 1 Ion Engine | Provides 950.000 thrust. Occupies both interior and exterior space. | 5250 Steel, 2500 Aluminum, 1500 Copper, 1500 Silicon |
Disposal Unit | Provides trash removal, beacon and drone deployment in-game. | 750 Iron, 225 Copper | |
Salvage Unit | Recovers scrap, beacons, drones and floating crates in-game. | 750 Iron, 225 Copper |
Prop Edit Systems
The Systems category provides a player with components that have specialized systems use. A complete list is supplied below:
Image | Name | Description | Resources |
---|---|---|---|
Double Terminal | Provides an in-game access point for Ship information such as Sensors, Maps, and Statistics. Statistics include Armor, Fuel, Shield and Oxygen values, Power Groups, Life Support and Players on-board details. Also provides access to the main game menu. | 150 Iron, 25 Copper | |
Power Cell Small | Small capacitor that stores 10,000 energy per unit with unlimited discharge rate. | 250 Iron, 75 Copper | |
Power Battery Small | Stores 14,400,000 energy per unit. Discharge rate: 100/tick per unit, charge rate: up to 1,000. | 250 Iron, 125 Copper | |
Teleporter | Small, short range Teleportation device. Required component to get to, and from ships. Range: 500m | 250 Iron, 75 Copper | |
Teleporter - Long range | Large, long range Teleportation device. Required component to get to, and from ships. Range: 12.5km | 2500 Steel, 250 Iron, 500 Copper, 500 Silicon | |
Cargo Teleporter | Teleports up to 8 cargo containers to another cargo pad. Target pad can be on the same ship or a ship within 500m | 1500 Iron, 250 Copper, 125 Silicon | |
Hydrogen Generator TI | Consumes Hydrogen to generate and store up to 100 energy. | 250 Iron, 150 Copper | |
Hydrogen Generator TII | Consumes Hydrogen to generate and store up to 1,200 energy. | 1500 Steel, 250 Iron, 350 Copper, 175 Silicon | |
Hydrogen Tank TI Small | Stores up to 10,000 Hydrogen per tank. Required to provide fuel to generators. | 135 Iron, 30 Copper | |
Hydrogen Tank TII Large | Stores up to 75,000 hydrogen per tank. Required to provide fuel to generators. | 1500 Steel, 250 Iron, 250 Copper | |
Ship Editor Terminal | Provides access to build, design, modify and salvage ships, at four workstations spaced around the perimeter. | 350 Iron, 75 Copper, 50 Silicon | |
Vending Machine | Provides a decorative texture of a vending machine. | 75 Iron, 25 Copper | |
Resource Extractor | Provides for resource extraction when among an asteroid field. Range: 500m | 1750 Steel, 250 Iron, 350 Copper | |
Refinery | Provides access to refining ore material in-game. Produces advanced materials from refined ores as well. | 2750 Steel, 500 Iron, 500 Copper, 325 Silicon | |
Rift Generator | A large device that uses Xanthium to generate spatial rifts to other solar systems. Peak drain 1,000,000 energy. | 2750 Steel, 250 Iron, 500 Copper, 750 Silicon | |
Molecular Assembler | Provides a player a way in which to re-spawn in case of death. | 275 Iron, 75 Copper | |
Small Shield Generator | Provides in-game shields for ships, 600 points per unit. | 250 Iron, 150 Copper | |
Large Shield Generator | Provides in-game shields for ships, 5,000 points per unit. | 2250 Steel, 250 Iron, 750 Copper, 500 Silicon | |
Transponder | Provides in-game functionality for system-wide broadcasting of short messages. Can be utilized to broadcast distress or other message. Note: reveals ship location when broadcasting. | 245 Iron, 110 Copper | |
Assembling Machine | Assembles devices to be used in space. Can produce Beacons, various Drones, Ammunition and Missiles. | 1475 Steel, 350 Iron, 475 Copper, 425 Silicon | |
Data Core Terminal | A device that uses a Cartridge to provide upgrades for systems aboard your ship. Provides 8 cartridge slots. | 500 Iron, 250 Copper, 150 Silicon | |
Data Core Expansion Bay | An expansion bay to allow for additional Cartridges. Connects to the Data Core Terminal, adding 1 extra slot. Needs a terminal to function. Allows another active Cartridge. | 250 Iron, 125 Copper | |
Cyber Warfare Suite | Uses a Chipset to drain, repair or boost firewalls. Provides 8 chipset slots. | 250 Iron, 150 Copper, 150 Silicon | |
Engineering Terminal | Terminal allowing access to a ship's systems. View by room or groups, control groups and devices or move items between groups. | 150 Iron, 75 Copper, 50 Silicon | |
3D Printer | An advanced machine that prints tools and weapons. Can also create Food Cartridges, Data Core Terminal Cartridges and Cyber Warefare Suite Chipsets. | 600 Iron, 300 Copper, 200 Silicon | |
Holotable | A 3-dimentional projection table. Powerful map tool offering galaxy, system and ship modes, plus select-able features. | 350 Iron, 75 Copper, 50 Silicon | |
Gravity Anchor | A device that keeps stations and ships anchored in space. Needs to be powered up and activated. | 1,000 Steel, 750 Iron, 500 Copper, 500 Silicon | |
Nuclear Reactor | High output power generating device, up to 10,000 energy. | 1200 Steel, 1250 Lead, 500 Copper, 500 Silicon, 1500 Aluminium |