Systems
From Interstellar Rift Wiki
Please note that some Weapons Systems (such as the Light Rail Gun) may be placeable as Systems but are inventoried in the Weapons article.
Room Edit Systems
The Systems category provides a player with components that are used as interior-defined systems. A complete list is supplied below:
Image | Name | Description | Resources | Weight | Tier |
---|---|---|---|---|---|
Cargo Container | Stores cargo in a container attached to the outside of the ship. Similar to the Storage Vault. Comes in Small, Medium, Large sizes. | Varies | Varies | T0 | |
Cloaking Device | A device which can hide a vessel or station, uses heat sinks to function. | 1,750 Iron, 500 Copper, 500 Silicon | 1,600 | T1 | |
Disposal Unit | Ejects a cargo container into space. | 750 Iron, 225 Copper | 400 | T0 | |
Escape Pod Docking Station | Escape pods are small detachable space ships. They have limited power and cannot be refueled, but they can be salvaged. To buy new escape pods for your ship visit a Store-O-Tron or HydroPEX service station. Has a power buffer of 15 million, which needs to be charged before it can be used. | 5,000 Iron, 1,750 Copper, 300 Steel | 1,200 | T0 | |
Ion Engine - Tech 2 | Provides propulsion for large spacecraft. Consumes power continuously when providing thrust. | 3,750 Steel, 250 Iron, 750 Copper, 375 Silicon | 800 | T1 | |
Large Drone Bay | A large construction and docking bay, fit for any type of drone. Drones exit and enter via the floor. | 7,500 Iron, 2,500 Steel, 2,750 Aluminium, 750 Silicon, 250 Crystal Vectronium | 20,000 | T3 | |
Life Support Systems | Provides oxygen to players. Requires at least 1 unit of Oxygen to function. This has to be placed on the left cargo pad. Will generate Carbon over time. Requires a vent in every room to function, even in the same room as the life support systems. | 250 Iron, 50 Copper | 400 | T0 | |
Power Cell Medium | Stores a large amount of power for immediate discharge. | 1,150 Iron, 500 Copper, 75 Silicon | 400 | T1 | |
Power Transfer Box | A device that allows transfer of power between power groups. | Varies | 50 | Varies | |
Ram Scoop | A device that can extract gasses from gas clouds, or release them into space to create new ones. | 750 Iron, 250 Aluminium, 150 Silicon | 800 | T2 | |
Salvage Unit | Retrieves resources from wreckage. | 750 Iron, 225 Copper | 400 | T0 | |
Station Shield | An impenetrable shield that activates after charging for a while, this device requires that your ship be close to the star of a system. It will convert your ship to an immovable station. Uses focusing crystals to function. | 7,500 Iron, 2,500 Copper | 20,000 | T0 | |
Strip Miner | A very large, extremely heavy resource extractor. Can mine giant asteroids at a steady pace. More suited for stations. | 10,000 Steel, 17,500 Iron, 7,500 Aluminium, 1,500 Crystal Vectronium | 250,000 | T3 | |
Tech 3 Class 1 Ion Engine | A large engine capable of powering even the largest spacecraft. | 5,250 Steel, 2,500 Aluminium, 1,500 Vectronium, 1,500 Silicon | 7,200 | T2 | |
Wall Terminal | Provides an in-game access point for Ship information such as Sensors, Maps, and Statistics. Statistics include Armor, Fuel, Shield and Oxygen values, Power Groups, Life Support and Players on-board details. Also provides access to the main game menu. | 125 Iron, 15 Copper | 50 | T0 |
Prop Edit Systems
The Systems category provides a player with components that have specialized systems use. A complete list is supplied below:
Image | Name | Description | Resources | Weight | Tier |
---|---|---|---|---|---|
3D Printer | An advanced machine that prints tools and weapons. Can also create Food Cartridges, Data Core Terminal Cartridges and Cyber Warefare Suite Chipsets. | 600 Iron, 300 Copper, 200 Steel | 400 | T0 | |
ACTR (Automatic Cargo Transfer Relay) | A teleportation device that can send cargo from a nearby location to another. Uses heat sinks to cool. | 250 Silicon, 250 Steel, 125 Copper, 200 Brass | 400 | T1 | |
Assembling Machine | Assembles devices to be used in space. Can produce Beacons, various Drones, Ammunition and Missiles. | 350 Iron, 475 Copper, 1,475 Steel | 800 | T0 | |
Cyber Warfare Suite | Uses a Chipset to drain, repair or boost firewalls. Provides 8 chipset slots. | 250 Iron, 150 Copper, 150 Silicon | 400 | T1 | |
Data Core Expansion Bay | An expansion bay to allow for additional Cartridges. Connects to the Data Core Terminal, adding 1 extra slot. Needs a terminal to function. Allows another active Cartridge. | 250 Iron, 75 Copper, 125 Silicon | 400 | T1 | |
Data Core Terminal | A device that uses a Cartridge to provide upgrades for systems aboard your ship. Provides 8 cartridge slots. | 500 Iron, 250 Copper, 150 Silicon | 400 | T1 | |
Double Terminal | Two terminals enabling access to a ship's systems. | 150 Iron, 25 Copper | 50 | T0 | |
Engineering Terminal | Terminal allowing access to a ship's systems. View by room or groups, control groups and devices or move items between groups. | 150 Iron, 125 Copper | 50 | T0 | |
Extractor | Extracts raw resources from Asteroids. Range: 500m | 1,750 Steel, 250 Iron, 350 Copper | 7,200 | T0 | |
Gravity Anchor | A device that keeps stations and ships anchored in space. Needs to be powered up and activated. | 1,000 Steel, 750 Iron, 750 Copper | 3,200 | T0 | |
GT Trade Terminal | A device to sell items and resources that are stored on your ship. | 450 Iron, 350 Copper | 400 | T0 | |
Holotable | A 3-dimentional projection table. Powerful map tool offering galaxy, system and ship modes, plus select-able features. | 350 Iron, 125 Copper | 1,600 | T0 | |
Hydrogen Generator - Tech I | Generates power from Hydrogen. Power is used for all other devices. | 250 Iron, 150 Copper | 400 | T0 | |
Hydrogen Generator - Tech II | Generates power from Hydrogen. Power is used for all other devices. | 1,500 Steel, 250 Iron, 350 Copper, 175 Silicon | 3,200 | T1 | |
Small Hydrogen Tank | Stores 10,000 Hydrogen for use in generators. | 135 Iron, 30 Copper | 400 | T0 | |
Medium Hydrogen Tank | Stores 25,000 Hydrogen for use in generators. | 250 Iron, 75 Copper | 800 | T0 | |
Large Hydrogen Tank | Stores 75,000 Hydrogen for use in generators. | 500 Steel, 250 Iron, 150 Copper | 1,600 | T0 | |
Large Refinery | Refines raw resources into their refined counterparts. | 2,750 Steel, 500 Iron, 500 Copper, 325 Silicon | 10,800 | T1 | |
Large Rift Generator | A large device that uses Tetra-Xanthium to generate spatial rifts to other solar systems. It can open rifts up to 10 million mass. | 2,750 Steel, 750 Silicon, 500 Vectronium, 250 Iron | 4,800 | T2 | |
Large Shield Generator | Creates a shield bubble around the ship. Provides up to 10,000 Shield hitpoints and requires a constant power source of 1,250 e/t. Requires additional power when charging up. | 2,250 Steel, 250 Iron, 750 Copper, 250 Vectronium, 500 Silicon | 3,200 | T2 | |
Medium Rift Generator | A medium device that uses Di-Xanthium to generate spatial rifts to other solar systems. | 1,250 Steel, 500 Silicon, 500 Copper, 250 Iron | 3,200 | T1 | |
Molecular Assembler | Provides a respawn location for the player. Requires power to respawn a player. | 275 Iron, 75 Copper Copper | 400 | T0 | |
Nuclear Reactor | A device that can provide enormous amounts of power, but dangerous when not properly maintained. | 2,500 Steel, 1,250 Lead, 500 Silicon, 1,500 Aluminium, 750 Vectronium | 48,000 | T2 | |
Power Cell Small | Stores a small amount of power for immediate discharge. | 250 Iron, 75 Copper | 200 | T0 | |
Small Power Battery | Stores a large amount of power for slow discharge. | 250 Iron, 125 Copper | 250 | T0 | |
Ship Editor Terminal | This terminal allows a player to enter the Ship Editor. It also allows the player to spawn their ship into the game world, provided they have enough resources on the ship or station it is being spawned from (these can be on cargo pads or inside the Vault). | 350 Iron, 125 Copper | 1,600 | T0 | |
Small Refinery | Refines raw resources into their refined counterparts. | 1,200 Steel, 350 Iron, 350 Copper | 1,600 | T0 | |
Small Rift Generator | A device that uses Xanthium to generate spatial rifts to other solar systems. It can open rifts up to 250,000 mass. | 500 Steel, 250 Iron, 250 Copper | 800 | T0 | |
Small Shield Generator | Creates a shield bubble around the ship. Provides up to 1,000 Shield hitpoints and requires a constant power source of 150 e/t. Requires additional power when charging up. | 250 Iron, 150 Copper | 400 | T0 | |
Teleporter | Small, short range Teleportation device. Required component to get to, and from ships. Range: 1,000m | 250 Iron, 75 Copper | 400 | T0 | |
Teleporter - Long range | Large, long range Teleportation device. Required component to get to, and from ships. Range: 12.5km | 250 Iron, 500 Copper, 500 Silicon, 2,500 Steel | 4,800 | T1 | |
Transponder | Provides in-game functionality for system-wide broadcasting of short messages. Can be utilized to broadcast distress or other message. Note: reveals ship location when broadcasting. | 245 Iron, 110 Copper | 50 | T0 |